Description
Book SynopsisShortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies has profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O''Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Mov
Trade ReviewO’Dwyer guides the reader through six chapters of case studies … with amazing dexterity … It is O’Dwyer’s adept and careful analysis of each of the artists/works that makes this volume so compelling. * International Journal of Performance Arts and Digital Media *
Table of ContentsList of Illustrations Acknowledgements Introduction 1. Avant-garde and Invention in Early Digital Scenography: Troika Ranch 2. Scenography of the Cyborg: Stelarc’s Extra Ear 3. Innovations in Motion-Tracking and Projection-Mapping: Klaus Obermaier 4. Responsive Environments and Choreographing Indeterminacy: Chunky Move 5. Architectural Projection-Mapping: OnionLab Beaming on a Grand Scale 6. Ubiquitous Computing, Behavioural Profiling, Big Data and Machine Learning: Blast Theory Conclusion: Towards a Nascent Grammar of Digital Scenography Notes Bibliography Index