Description
Book SynopsisRenée Stevens is an interactive and immersive designer, educator, author, and speaker. Her creative work focuses on innovative ways that design can help overcome learning disabilities and create more accessible and inclusive learning environments. She is the founder of the XR tech startup, tagAR. For more than a decade she has run her own interactive design studio consulting and designing on XR projects and working as a motion designer for Forbes. You can find her teaching at the S. I. Newhouse School of Public Communications at Syracuse University, where she is the Associate Chair of the Visual Communications Department, overseeing the undergraduate and graduate design programs. She was named an Educator to Watch by Graphic Design USA (GDUSA). She has been invited around the world to speak about her research and design work in XR, including TEDx, SXSW, Sundance, VR/AR Association, and AIGA. She is the author of the book Powered by Design. She lives in New
Table of Contents
CHAPTER 1 PICK YOUR REALITY
The tech behind the acronyms
You are already using extended reality
Prosthetic knowledge
Looking ahead
CHAPTER 2 TECHNOLOGY CHECK
Is any of this actually new?
The world in the palm of your hand
Projection mapping
Head-mounted displays
Spatial computing
Reality check
CHAPTER 3 THE IMMERSIVE EXPERIENCE
The world in 3D
Affordances
Multimodal experiences
Experience design
CHAPTER 4 IDEATION
Identify the why
Innovation and practicality
Outside influence
Keep it human
The answer to your questions
CHAPTER 5 CREATING THE PROTOTYPE
Fake it 'til you make it
Sketch transparently
The power of prototypes
Use what you know
Process work
CHAPTER 6 THE UX OF XR
Approachable design
Seamless user flow
Know thy audience
Making reality accessible
UX challenge
CHAPTER 7 THE UI OF XR
The z-axis
3D interface metaphors
Time and space
Microinteractions
Inspiration is all around you
CHAPTER 8 HUMAN FACTORS
Designing the whole experience
Theories of perception
Creating hierarchy in 3D
Human centered
CHAPTER 9 THE UNCONTROLLABLE BACKGROUND
Expecting the unexpected
Figure-ground
Location, location, location
Getting emotional
Control is overrated
CHAPTER 10 AUGMENTED TYPOGRAPHY
Legibility and readability
Creating visual contrast
Take control
Design with purpose
CHAPTER 11 COLOR FOR XR
Color appearance models
Light interactions
Dynamic adaptation
Reflection
CHAPTER 12 SOUND DESIGN
Hearing what you see
Spatial sound
Augmented audio
Voice experiences
Power of sound
CHAPTER 13 BRINGING IT TO LIFE
To code or not to code
Keep it agile
Try, and try again
User experience research
Privacy and ethical considerations
Keep it super
CHAPTER 14 UP NEXT
Where to go from here
Breaking out of rectangles
Why we need XR right now
Extend our physical space