Description

Book Synopsis
Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

Trade Review
"Kim’s book is nothing less than a complete handbook for an entire profession. Kim’s unique background in the practice, pedagogy, and epistemology of the design business has given her the experience needed to write the ultimate ‘how-to’ book. Every step in this fascinating and multi-faceted discipline is described in detail in simple, readable prose, richly illustrated with examples taken from real products, real clients, and real design problems. This book is comprehensive in its scope, exhaustive in its depth, authoritative in its practice, and priceless in its wisdom. I’ve no doubt that this will become the most dog-eared, annotated and worn-from-many-readings volume in your library." —Alan Cooper, bestselling author of The Inmates Are Running the Asylum and About Face 3: The Essentials of Interaction Design

"Kim is one of the brightest minds in the world of user experience design. Her work on Goal-Directed Design and persona development has set a standard." —Jared Spool, Founding Principal, User Interface Engineering



Table of Contents

Foreword xxiii

Introduction xxvii

1 Goal-Directed Product and Service Design 3

2 Assembling the Team 15

3 Project Planning 35

4 Research Fundamentals 51

5 Understanding the Business 65

6 Planning User Research 85

7 Understanding Potential Users and Customers 113

8 Example Interview 155

9 Other Sources of Information and Inspiration 183

10 Making Sense of Your Data: Modeling 201

11 Personas 229

12 Defining Requirements 299

13 Putting It All Together: The User and Domain Analysis 351

14 Framework Definition: Visualizing Solutions 377

15 Principles and Patterns for Framework Design 405

16 Designing the Form Factor and Interaction Framework 425

17 Principles and Patterns in Design Language 479

18 Developing the Design Language 497

19 Communicating the Framework and Design Language 515

20 Detailed Design: Making Your Ideas Real 551

21 Detailed Design Principles and Patterns 571

22 Detailed Design Process and Practices 605

23 Evaluating Your Design 649

24 Communicating Detailed Design 659

25 Supporting Implementation and Launch 685

26 Improving Design Capabilities in Individuals and Organizations 693

Index 710

Designing for the Digital Age

Product form

£58.00

Includes FREE delivery

Order before 4pm today for delivery by Fri 9 Jan 2026.

A Paperback / softback by Kim Goodwin, Alan Cooper

Out of stock


    View other formats and editions of Designing for the Digital Age by Kim Goodwin

    Publisher: John Wiley & Sons Inc
    Publication Date: 13/03/2009
    ISBN13: 9780470229101, 978-0470229101
    ISBN10: 0470229101

    Description

    Book Synopsis
    Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

    Trade Review
    "Kim’s book is nothing less than a complete handbook for an entire profession. Kim’s unique background in the practice, pedagogy, and epistemology of the design business has given her the experience needed to write the ultimate ‘how-to’ book. Every step in this fascinating and multi-faceted discipline is described in detail in simple, readable prose, richly illustrated with examples taken from real products, real clients, and real design problems. This book is comprehensive in its scope, exhaustive in its depth, authoritative in its practice, and priceless in its wisdom. I’ve no doubt that this will become the most dog-eared, annotated and worn-from-many-readings volume in your library." —Alan Cooper, bestselling author of The Inmates Are Running the Asylum and About Face 3: The Essentials of Interaction Design

    "Kim is one of the brightest minds in the world of user experience design. Her work on Goal-Directed Design and persona development has set a standard." —Jared Spool, Founding Principal, User Interface Engineering



    Table of Contents

    Foreword xxiii

    Introduction xxvii

    1 Goal-Directed Product and Service Design 3

    2 Assembling the Team 15

    3 Project Planning 35

    4 Research Fundamentals 51

    5 Understanding the Business 65

    6 Planning User Research 85

    7 Understanding Potential Users and Customers 113

    8 Example Interview 155

    9 Other Sources of Information and Inspiration 183

    10 Making Sense of Your Data: Modeling 201

    11 Personas 229

    12 Defining Requirements 299

    13 Putting It All Together: The User and Domain Analysis 351

    14 Framework Definition: Visualizing Solutions 377

    15 Principles and Patterns for Framework Design 405

    16 Designing the Form Factor and Interaction Framework 425

    17 Principles and Patterns in Design Language 479

    18 Developing the Design Language 497

    19 Communicating the Framework and Design Language 515

    20 Detailed Design: Making Your Ideas Real 551

    21 Detailed Design Principles and Patterns 571

    22 Detailed Design Process and Practices 605

    23 Evaluating Your Design 649

    24 Communicating Detailed Design 659

    25 Supporting Implementation and Launch 685

    26 Improving Design Capabilities in Individuals and Organizations 693

    Index 710

    Recently viewed products

    © 2025 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account