Description

Book Synopsis
Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

Trade Review
"Kim’s book is nothing less than a complete handbook for an entire profession. Kim’s unique background in the practice, pedagogy, and epistemology of the design business has given her the experience needed to write the ultimate ‘how-to’ book. Every step in this fascinating and multi-faceted discipline is described in detail in simple, readable prose, richly illustrated with examples taken from real products, real clients, and real design problems. This book is comprehensive in its scope, exhaustive in its depth, authoritative in its practice, and priceless in its wisdom. I’ve no doubt that this will become the most dog-eared, annotated and worn-from-many-readings volume in your library." —Alan Cooper, bestselling author of The Inmates Are Running the Asylum and About Face 3: The Essentials of Interaction Design

"Kim is one of the brightest minds in the world of user experience design. Her work on Goal-Directed Design and persona development has set a standard." —Jared Spool, Founding Principal, User Interface Engineering



Table of Contents

Foreword xxiii

Introduction xxvii

1 Goal-Directed Product and Service Design 3

2 Assembling the Team 15

3 Project Planning 35

4 Research Fundamentals 51

5 Understanding the Business 65

6 Planning User Research 85

7 Understanding Potential Users and Customers 113

8 Example Interview 155

9 Other Sources of Information and Inspiration 183

10 Making Sense of Your Data: Modeling 201

11 Personas 229

12 Defining Requirements 299

13 Putting It All Together: The User and Domain Analysis 351

14 Framework Definition: Visualizing Solutions 377

15 Principles and Patterns for Framework Design 405

16 Designing the Form Factor and Interaction Framework 425

17 Principles and Patterns in Design Language 479

18 Developing the Design Language 497

19 Communicating the Framework and Design Language 515

20 Detailed Design: Making Your Ideas Real 551

21 Detailed Design Principles and Patterns 571

22 Detailed Design Process and Practices 605

23 Evaluating Your Design 649

24 Communicating Detailed Design 659

25 Supporting Implementation and Launch 685

26 Improving Design Capabilities in Individuals and Organizations 693

Index 710

Designing for the Digital Age

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    £58.00

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    Order before 4pm tomorrow for delivery by Mon 17 Aug 2026.

    A Paperback / softback by Kim Goodwin, Alan Cooper

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      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Designing for the Digital Age by Kim Goodwin

      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 13/03/2009
      ISBN13: 9780470229101, 978-0470229101
      ISBN10: 0470229101

      Description

      Book Synopsis
      Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

      Trade Review
      "Kim’s book is nothing less than a complete handbook for an entire profession. Kim’s unique background in the practice, pedagogy, and epistemology of the design business has given her the experience needed to write the ultimate ‘how-to’ book. Every step in this fascinating and multi-faceted discipline is described in detail in simple, readable prose, richly illustrated with examples taken from real products, real clients, and real design problems. This book is comprehensive in its scope, exhaustive in its depth, authoritative in its practice, and priceless in its wisdom. I’ve no doubt that this will become the most dog-eared, annotated and worn-from-many-readings volume in your library." —Alan Cooper, bestselling author of The Inmates Are Running the Asylum and About Face 3: The Essentials of Interaction Design

      "Kim is one of the brightest minds in the world of user experience design. Her work on Goal-Directed Design and persona development has set a standard." —Jared Spool, Founding Principal, User Interface Engineering



      Table of Contents

      Foreword xxiii

      Introduction xxvii

      1 Goal-Directed Product and Service Design 3

      2 Assembling the Team 15

      3 Project Planning 35

      4 Research Fundamentals 51

      5 Understanding the Business 65

      6 Planning User Research 85

      7 Understanding Potential Users and Customers 113

      8 Example Interview 155

      9 Other Sources of Information and Inspiration 183

      10 Making Sense of Your Data: Modeling 201

      11 Personas 229

      12 Defining Requirements 299

      13 Putting It All Together: The User and Domain Analysis 351

      14 Framework Definition: Visualizing Solutions 377

      15 Principles and Patterns for Framework Design 405

      16 Designing the Form Factor and Interaction Framework 425

      17 Principles and Patterns in Design Language 479

      18 Developing the Design Language 497

      19 Communicating the Framework and Design Language 515

      20 Detailed Design: Making Your Ideas Real 551

      21 Detailed Design Principles and Patterns 571

      22 Detailed Design Process and Practices 605

      23 Evaluating Your Design 649

      24 Communicating Detailed Design 659

      25 Supporting Implementation and Launch 685

      26 Improving Design Capabilities in Individuals and Organizations 693

      Index 710

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