Description

Book Synopsis

Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

  • Creating foliage, fire, and smoke with Paint Effects
  • Growing Maya Fur and nHair on clothing, characters, and sets
  • Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
  • Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
  • Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects cont

    Trade Review

    "Lee Lanier is a fantastic artist and teacher. These techniques for creating destruction using simulations are a critical part of the VFX workflow and should be in every artist's toolbox!"

    - Rob Garrott, Content Manager, Video Segment, lynda.com


    "Lee Lanier is a fantastic artist and teacher. These techniques for creating destruction using simulations are a critical part of the VFX workflow and should be in every artist's toolbox!" -- Rob Garrott, Content Manager, Video Segment, lynda.com

    "Wow! What an exceptional book full of meticulously organised information. Lee Lanier is obviously not only a very talented Visual Effects artist but also a very intuative tutor." -- Wendy Laybourn, Network Nine



    Table of Contents
    Paint Effects; Fur and Hair; Particles and nParticles; Cloth and nCloth; Soft and Rigid Bodies; Fluid Dynamics; Ponds and Oceans; Motion Tracking; Expressions and Scripting; Render Passes;

Creating Visual Effects in Maya

Product form

£45.59

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RRP £47.99 – you save £2.40 (5%)

Order before 4pm tomorrow for delivery by Tue 23 Dec 2025.

A Paperback / softback by Lee Lanier

5 in stock


    View other formats and editions of Creating Visual Effects in Maya by Lee Lanier

    Publisher: Taylor & Francis Ltd
    Publication Date: 20/03/2014
    ISBN13: 9780415834186, 978-0415834186
    ISBN10: 041583418X

    Description

    Book Synopsis

    Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

    In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

    • Creating foliage, fire, and smoke with Paint Effects
    • Growing Maya Fur and nHair on clothing, characters, and sets
    • Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
    • Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
    • Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects cont

      Trade Review

      "Lee Lanier is a fantastic artist and teacher. These techniques for creating destruction using simulations are a critical part of the VFX workflow and should be in every artist's toolbox!"

      - Rob Garrott, Content Manager, Video Segment, lynda.com


      "Lee Lanier is a fantastic artist and teacher. These techniques for creating destruction using simulations are a critical part of the VFX workflow and should be in every artist's toolbox!" -- Rob Garrott, Content Manager, Video Segment, lynda.com

      "Wow! What an exceptional book full of meticulously organised information. Lee Lanier is obviously not only a very talented Visual Effects artist but also a very intuative tutor." -- Wendy Laybourn, Network Nine



      Table of Contents
      Paint Effects; Fur and Hair; Particles and nParticles; Cloth and nCloth; Soft and Rigid Bodies; Fluid Dynamics; Ponds and Oceans; Motion Tracking; Expressions and Scripting; Render Passes;

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