Description

Book Synopsis

Description:

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

â Written by industry professionals with real-world experience in building assets and games.

â Build a complete game from start to finish.

â Learn what the pros use: construct all assets using the tools used at industries across the world.

Table of Contents

Chapter 1 Maya Modeling ... 1

Chapter 2 Maya Set UV ... 57

Chapter 3 Set Texturing ... 91

Chapter 4 Level Asset Creation ... 133

Chapter 5 Level Creation ... 189

Chapter 6 Lighting and Baking ... 243

Chapter 7 Character Modeling ... 265

Chapter 8 Character UV mapping ... 321

Chapter 9 Texture Painting ... 343

Chapter 10 Rigging ... 391

Chapter 11 Animation in Maya ... 435

Chapter 12 Unreal Character Asset Creation ... 463

Chapter 13 Basics of Programming ... 487

Chapter 14 Player Character ... 527

Chapter 15 Weapons ... 551

Chapter 16 Health and Damage ... 615

Chapter 17 Inventory and UI ... 635

Chapter 18 Security Camera ... 681

Chapter 19 Patrolling AI ... 717

Chapter 20 Boss ... 751

Chapter 21 Audio and VFX ... 769

Chapter 22 Packaging ... 785

Creating Games with Unreal Engine Substance

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£52.24

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RRP £54.99 – you save £2.75 (5%)

Order before 4pm tomorrow for delivery by Tue 16 Dec 2025.

A Paperback by Kassandra Arevalo, Matthew Tovar, Jingtian Li

1 in stock


    View other formats and editions of Creating Games with Unreal Engine Substance by Kassandra Arevalo

    Publisher: CRC Press
    Publication Date: 1/12/2021 12:00:00 AM
    ISBN13: 9780367512637, 978-0367512637
    ISBN10: 0367512637

    Description

    Book Synopsis

    Description:

    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

    â Written by industry professionals with real-world experience in building assets and games.

    â Build a complete game from start to finish.

    â Learn what the pros use: construct all assets using the tools used at industries across the world.

    Table of Contents

    Chapter 1 Maya Modeling ... 1

    Chapter 2 Maya Set UV ... 57

    Chapter 3 Set Texturing ... 91

    Chapter 4 Level Asset Creation ... 133

    Chapter 5 Level Creation ... 189

    Chapter 6 Lighting and Baking ... 243

    Chapter 7 Character Modeling ... 265

    Chapter 8 Character UV mapping ... 321

    Chapter 9 Texture Painting ... 343

    Chapter 10 Rigging ... 391

    Chapter 11 Animation in Maya ... 435

    Chapter 12 Unreal Character Asset Creation ... 463

    Chapter 13 Basics of Programming ... 487

    Chapter 14 Player Character ... 527

    Chapter 15 Weapons ... 551

    Chapter 16 Health and Damage ... 615

    Chapter 17 Inventory and UI ... 635

    Chapter 18 Security Camera ... 681

    Chapter 19 Patrolling AI ... 717

    Chapter 20 Boss ... 751

    Chapter 21 Audio and VFX ... 769

    Chapter 22 Packaging ... 785

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