Description
Book SynopsisDescription:
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
â Written by industry professionals with real-world experience in building assets and games.
â Build a complete game from start to finish.
â Learn what the pros use: construct all assets using the tools used at industries across the world.
Table of Contents
Chapter 1 Maya Modeling ... 1
Chapter 2 Maya Set UV ... 57
Chapter 3 Set Texturing ... 91
Chapter 4 Level Asset Creation ... 133
Chapter 5 Level Creation ... 189
Chapter 6 Lighting and Baking ... 243
Chapter 7 Character Modeling ... 265
Chapter 8 Character UV mapping ... 321
Chapter 9 Texture Painting ... 343
Chapter 10 Rigging ... 391
Chapter 11 Animation in Maya ... 435
Chapter 12 Unreal Character Asset Creation ... 463
Chapter 13 Basics of Programming ... 487
Chapter 14 Player Character ... 527
Chapter 15 Weapons ... 551
Chapter 16 Health and Damage ... 615
Chapter 17 Inventory and UI ... 635
Chapter 18 Security Camera ... 681
Chapter 19 Patrolling AI ... 717
Chapter 20 Boss ... 751
Chapter 21 Audio and VFX ... 769
Chapter 22 Packaging ... 785