Description

Book Synopsis

Description:

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

â Written by industry professionals with real-world experience in building assets and games.

â Build a complete game from start to finish.

â Learn what the pros use: construct all assets using the tools used at industries across the world.

Table of Contents

Chapter 1 Maya Modeling ... 1

Chapter 2 Maya Set UV ... 57

Chapter 3 Set Texturing ... 91

Chapter 4 Level Asset Creation ... 133

Chapter 5 Level Creation ... 189

Chapter 6 Lighting and Baking ... 243

Chapter 7 Character Modeling ... 265

Chapter 8 Character UV mapping ... 321

Chapter 9 Texture Painting ... 343

Chapter 10 Rigging ... 391

Chapter 11 Animation in Maya ... 435

Chapter 12 Unreal Character Asset Creation ... 463

Chapter 13 Basics of Programming ... 487

Chapter 14 Player Character ... 527

Chapter 15 Weapons ... 551

Chapter 16 Health and Damage ... 615

Chapter 17 Inventory and UI ... 635

Chapter 18 Security Camera ... 681

Chapter 19 Patrolling AI ... 717

Chapter 20 Boss ... 751

Chapter 21 Audio and VFX ... 769

Chapter 22 Packaging ... 785

Creating Games with Unreal Engine Substance

    Product form

    £999.99

    Includes FREE delivery

    A Paperback by Kassandra Arevalo, Matthew Tovar, Jingtian Li

    Out of stock


      View other formats and editions of Creating Games with Unreal Engine Substance by Kassandra Arevalo

      Publisher: CRC Press
      Publication Date: 1/12/2021 12:00:00 AM
      ISBN13: 9780367512637, 978-0367512637
      ISBN10: 0367512637

      Description

      Book Synopsis

      Description:

      This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

      â Written by industry professionals with real-world experience in building assets and games.

      â Build a complete game from start to finish.

      â Learn what the pros use: construct all assets using the tools used at industries across the world.

      Table of Contents

      Chapter 1 Maya Modeling ... 1

      Chapter 2 Maya Set UV ... 57

      Chapter 3 Set Texturing ... 91

      Chapter 4 Level Asset Creation ... 133

      Chapter 5 Level Creation ... 189

      Chapter 6 Lighting and Baking ... 243

      Chapter 7 Character Modeling ... 265

      Chapter 8 Character UV mapping ... 321

      Chapter 9 Texture Painting ... 343

      Chapter 10 Rigging ... 391

      Chapter 11 Animation in Maya ... 435

      Chapter 12 Unreal Character Asset Creation ... 463

      Chapter 13 Basics of Programming ... 487

      Chapter 14 Player Character ... 527

      Chapter 15 Weapons ... 551

      Chapter 16 Health and Damage ... 615

      Chapter 17 Inventory and UI ... 635

      Chapter 18 Security Camera ... 681

      Chapter 19 Patrolling AI ... 717

      Chapter 20 Boss ... 751

      Chapter 21 Audio and VFX ... 769

      Chapter 22 Packaging ... 785

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