Description

Book Synopsis

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.



Table of Contents

Computer games – Computer graphics – Simulation – Virtual reality – Game design – Game experience – User experience – Human computer interaction – 3D modeling – Rendering – Visualization – Animation

Contemporary Topics in Computer Graphics and

Product form

£41.36

Includes FREE delivery

RRP £45.95 – you save £4.59 (9%)

Order before 4pm today for delivery by Mon 19 Jan 2026.

A Paperback / softback by Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher

Out of stock


    View other formats and editions of Contemporary Topics in Computer Graphics and by Veysi İşler

    Publisher: Peter Lang AG
    Publication Date: 05/12/2019
    ISBN13: 9783631802120, 978-3631802120
    ISBN10: 3631802129

    Description

    Book Synopsis

    This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

    The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.



    Table of Contents

    Computer games – Computer graphics – Simulation – Virtual reality – Game design – Game experience – User experience – Human computer interaction – 3D modeling – Rendering – Visualization – Animation

    Recently viewed products

    © 2026 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account