Description

Book Synopsis

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.



Table of Contents

Computer games – Computer graphics – Simulation – Virtual reality – Game design – Game experience – User experience – Human computer interaction – 3D modeling – Rendering – Visualization – Animation

Contemporary Topics in Computer Graphics and

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    £41.36

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    Order before 4pm tomorrow for delivery by Thu 25 Jun 2026.

    A Paperback / softback by Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher

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      Publisher: Peter Lang AG
      Publication Date: 05/12/2019
      ISBN13: 9783631802120, 978-3631802120
      ISBN10: 3631802129

      Description

      Book Synopsis

      This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

      The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.



      Table of Contents

      Computer games – Computer graphics – Simulation – Virtual reality – Game design – Game experience – User experience – Human computer interaction – 3D modeling – Rendering – Visualization – Animation

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