Description

Book Synopsis


Table of Contents
  • 1 Computer Graphics Hardware
  • 2 Computer Graphics
  • 3 Graphics Output Primitives
  • 4 Attributes of Graphics Primitives
  • 5 Implementation Algorithms for Graphics Primitives and Attributes
  • 6 Two-Dimensional Geometric Transformations
  • 7 Two-Dimensional Viewing
  • 8 Three-Dimensional Geometric Transformations
  • 9 Three-Dimensional Viewing
  • 10 Hierarchical Modeling
  • 11 Computer Animation
  • 12 Three-Dimensional Object Representations
  • 13 Spline Representations
  • 14 Visible-Surface Detection Methods
  • 15 Illumination Models and Surface-Rendering Methods
  • 16 Texturing and Surface-Detail Methods
  • 17 Color Models and Color Applications
  • 18 Interactive Input Methods and Graphical User Interfaces
  • 19 Global Illumination
  • 20 Programmable Shaders
  • 21 Algorithmic Modeling
  • 22 Visualization of Data Sets
  • A Mathematics for Computer Graphics
  • B Graphics File Formats

Computer Graphics with Open GL

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    Order before 4pm tomorrow for delivery by Tue 9 Jun 2026.

    A Paperback by Donald D. Hearn, Pauline Baker, Warren Carithers

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      View other formats and editions of Computer Graphics with Open GL by Donald D. Hearn

      Publisher: Pearson Education
      Publication Date: 8/8/2013 12:00:00 AM
      ISBN13: 9781292024257, 978-1292024257
      ISBN10: 1292024259

      Description

      Book Synopsis


      Table of Contents
      • 1 Computer Graphics Hardware
      • 2 Computer Graphics
      • 3 Graphics Output Primitives
      • 4 Attributes of Graphics Primitives
      • 5 Implementation Algorithms for Graphics Primitives and Attributes
      • 6 Two-Dimensional Geometric Transformations
      • 7 Two-Dimensional Viewing
      • 8 Three-Dimensional Geometric Transformations
      • 9 Three-Dimensional Viewing
      • 10 Hierarchical Modeling
      • 11 Computer Animation
      • 12 Three-Dimensional Object Representations
      • 13 Spline Representations
      • 14 Visible-Surface Detection Methods
      • 15 Illumination Models and Surface-Rendering Methods
      • 16 Texturing and Surface-Detail Methods
      • 17 Color Models and Color Applications
      • 18 Interactive Input Methods and Graphical User Interfaces
      • 19 Global Illumination
      • 20 Programmable Shaders
      • 21 Algorithmic Modeling
      • 22 Visualization of Data Sets
      • A Mathematics for Computer Graphics
      • B Graphics File Formats

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