Description

Book Synopsis


Table of Contents
  • 1 Computer Graphics Hardware
  • 2 Computer Graphics
  • 3 Graphics Output Primitives
  • 4 Attributes of Graphics Primitives
  • 5 Implementation Algorithms for Graphics Primitives and Attributes
  • 6 Two-Dimensional Geometric Transformations
  • 7 Two-Dimensional Viewing
  • 8 Three-Dimensional Geometric Transformations
  • 9 Three-Dimensional Viewing
  • 10 Hierarchical Modeling
  • 11 Computer Animation
  • 12 Three-Dimensional Object Representations
  • 13 Spline Representations
  • 14 Visible-Surface Detection Methods
  • 15 Illumination Models and Surface-Rendering Methods
  • 16 Texturing and Surface-Detail Methods
  • 17 Color Models and Color Applications
  • 18 Interactive Input Methods and Graphical User Interfaces
  • 19 Global Illumination
  • 20 Programmable Shaders
  • 21 Algorithmic Modeling
  • 22 Visualization of Data Sets
  • A Mathematics for Computer Graphics
  • B Graphics File Formats

Computer Graphics with Open GL

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Order before 4pm today for delivery by Wed 7 Jan 2026.

A Paperback by Donald D. Hearn, Pauline Baker, Warren Carithers

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    View other formats and editions of Computer Graphics with Open GL by Donald D. Hearn

    Publisher: Pearson Education
    Publication Date: 8/8/2013 12:00:00 AM
    ISBN13: 9781292024257, 978-1292024257
    ISBN10: 1292024259

    Description

    Book Synopsis


    Table of Contents
    • 1 Computer Graphics Hardware
    • 2 Computer Graphics
    • 3 Graphics Output Primitives
    • 4 Attributes of Graphics Primitives
    • 5 Implementation Algorithms for Graphics Primitives and Attributes
    • 6 Two-Dimensional Geometric Transformations
    • 7 Two-Dimensional Viewing
    • 8 Three-Dimensional Geometric Transformations
    • 9 Three-Dimensional Viewing
    • 10 Hierarchical Modeling
    • 11 Computer Animation
    • 12 Three-Dimensional Object Representations
    • 13 Spline Representations
    • 14 Visible-Surface Detection Methods
    • 15 Illumination Models and Surface-Rendering Methods
    • 16 Texturing and Surface-Detail Methods
    • 17 Color Models and Color Applications
    • 18 Interactive Input Methods and Graphical User Interfaces
    • 19 Global Illumination
    • 20 Programmable Shaders
    • 21 Algorithmic Modeling
    • 22 Visualization of Data Sets
    • A Mathematics for Computer Graphics
    • B Graphics File Formats

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