Description

Book Synopsis

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.



Trade Review

The strength of the book is that it emphasizes a mathematical approach and particularly mathematical models in teaching computer graphics. … An accompanying e-book provides complete working implementations and course-related material. … this novel, highly mathematical exploration of computer graphics is useful for advanced audiences. Recommended.
—C. Tappert, CHOICE, December 2012



Table of Contents

Introduction. Geometry. Coordinates. The Space of Rotations. Color. Image. Planar Graphics Objects. Spatial Graphics Objects. Hierarchies. Geometric Modeling. Virtual Camera. Clipping. Visibility. Illumination. Rasterization. Mappings. Composition. The Illumination Equation. Appendix. Bibliography.

Computer Graphics: Theory and Practice

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£90.24

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RRP £94.99 – you save £4.75 (5%)

Order before 4pm today for delivery by Mon 12 Jan 2026.

A Hardback by Jonas Gomes, Luiz Velho, Mario Costa Sousa

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    View other formats and editions of Computer Graphics: Theory and Practice by Jonas Gomes

    Publisher: Taylor & Francis Inc
    Publication Date: 24/04/2012
    ISBN13: 9781568815800, 978-1568815800
    ISBN10: 1568815808

    Description

    Book Synopsis

    Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.



    Trade Review

    The strength of the book is that it emphasizes a mathematical approach and particularly mathematical models in teaching computer graphics. … An accompanying e-book provides complete working implementations and course-related material. … this novel, highly mathematical exploration of computer graphics is useful for advanced audiences. Recommended.
    —C. Tappert, CHOICE, December 2012



    Table of Contents

    Introduction. Geometry. Coordinates. The Space of Rotations. Color. Image. Planar Graphics Objects. Spatial Graphics Objects. Hierarchies. Geometric Modeling. Virtual Camera. Clipping. Visibility. Illumination. Rasterization. Mappings. Composition. The Illumination Equation. Appendix. Bibliography.

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