Description

Book Synopsis
NEW LANGUAGE VISUALIZES PROGRAM ABSTRACTIONS CLEARLY AND PRECISELY

Popular software modelling notations visualize implementation minutiae but fail to scale, to capture design abstractions, and to deliver effective tool support. Tailored to overcome these limitations, Codecharts can elegantly model roadmaps and blueprints for Java, C++, and C# programs of any size clearly, precisely, and at any level of abstraction. More practically, significant productivity gains for programmers using tools supporting Codecharts have been demonstrated in controlled experiments.

Hundreds of figures and examples in this book illustrate how Codecharts are used to:

  • Visualize the building-blocks of object-oriented design

  • Create bird''s-eye roadmaps of large programs with minimal symbols and no clutter

  • Model blueprints of patterns, frameworks, and other design decisions

  • Be exactly sure what diagrams claim about programs

    Table of Contents
    Preface.

    Acknowledgements.

    Guide to the Reader.

    Codecharts.

    Propositions.

    Prologue.

    1. Motivation.

    2. Design Description Languages.

    2.1 Theory Versus Practice.

    2.2 Decidability.

    2.3 Abstraction.

    2.4 Elegance.

    3. An Overview of Codecharts.

    3.1 Object-Orientation.

    3.2 Visualization.

    3.3 Rigour.

    3.4 Automated Verifiability.

    3.5 Scalability.

    3.6 Genericity.

    3.7 Minimality.

    3.8 Information Neglect.

    4. UML Versus Codecharts.

    5. Historical Notes.

    PART I: Practice.

    6. Modelling Small Programs.

    6.1 Modelling Individual Classes.

    6.2 Modelling Individual Methods.

    6.3 Modelling Properties.

    6.4 Modelling Implementation Minutia.

    6.5 Modelling Simple Relations.

    6.6 Modelling Indirect Relations.

    6.7 Subtyping.

    7. Modelling Large Programs.

    7.1 Modelling Sets of Classes.

    7.2 Modelling Total Relations Between Sets.

    7.3 Modelling Sets of Methods (Clans).

    7.4 Modelling Isomorphic Relations.

    7.5 Modelling Sets of Methods (Tribes).

    7.6 Modelling Class Hierarchies.

    7.7 Modelling Methods in Hierarchies.

    7.8 Modelling Properties of Sets.

    7.9 Case Study: Total Versus. Isomorphic.

    7.10 Case Study: JDOM.

    7.11 Case Study: Java 3D.

    8. Modelling Industry-Scale Programs.

    8.1 Modelling Sets of Hierarchies.

    8.2 Modelling Sets of Sets of Methods (Clans).

    8.3 Modelling Sets of Sets of Methods (Tribes).

    8.4 Modelling Total Relations Revisited.

    8.5 Modelling Isomorphic Relations Revisited.

    9. Modelling Design Motifs.

    10. Modelling Application Frameworks.

    10.1 Case Study: Enterprise JavaBeans.

    10.2 Case Study: JUnit.

    11. Modelling Design Patterns.

    11.1 Case Study: The Composite Pattern.

    11.2 Case Study: The Iterator Pattern.

    11.3 Case Study: The Factory Method Pattern.

    11.4 Case Study: The Abstract Factory Pattern.

    11.5 Concluding Remarks.

    12. Modelling Early Design Revisited.

    13. Advanced Modelling Techniques.

    13.1 Ad Hoc Symbols.

    13.2 Modelling Information Hiding.

    PART II: Theory.

    14. Abstract Semantics.

    14.1 Finite Structures.

    14.2 Abstract Semantics Functions.

    14.3 Design Models.

    14.4 Program Modelling Revisited.

    15. Verification.

    15.1 Verifying Closed Specifications.

    15.2 Verifying Open Specifications.

    15.3 Verifying Pattern Implementations.

    15.4 Tool Support for Automated Verification.

    16. Schemas.

    17. LePUS3 in Classical Logic.

    17.1 LePUS3 and Class-Z as First-Order Languages.

    17.2 Specifications in the Predicate Logic.

    17.3 The Axioms of Class-Based Programs.

    18. Reasoning about Charts.

    Appendix I: The Gang of Four Companion.

    Appendix II: Formal Definitions.

    Appendix III: UML Quick Reference.

    References.

    Index.

Codecharts

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A Hardback by Amnon H. Eden, J. Nicholson

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    View other formats and editions of Codecharts by Amnon H. Eden

    Publisher: John Wiley & Sons Inc
    Publication Date: 20/04/2011
    ISBN13: 9780470626948, 978-0470626948
    ISBN10: 0470626941

    Description

    Book Synopsis
    NEW LANGUAGE VISUALIZES PROGRAM ABSTRACTIONS CLEARLY AND PRECISELY

    Popular software modelling notations visualize implementation minutiae but fail to scale, to capture design abstractions, and to deliver effective tool support. Tailored to overcome these limitations, Codecharts can elegantly model roadmaps and blueprints for Java, C++, and C# programs of any size clearly, precisely, and at any level of abstraction. More practically, significant productivity gains for programmers using tools supporting Codecharts have been demonstrated in controlled experiments.

    Hundreds of figures and examples in this book illustrate how Codecharts are used to:

    • Visualize the building-blocks of object-oriented design

    • Create bird''s-eye roadmaps of large programs with minimal symbols and no clutter

    • Model blueprints of patterns, frameworks, and other design decisions

    • Be exactly sure what diagrams claim about programs

      Table of Contents
      Preface.

      Acknowledgements.

      Guide to the Reader.

      Codecharts.

      Propositions.

      Prologue.

      1. Motivation.

      2. Design Description Languages.

      2.1 Theory Versus Practice.

      2.2 Decidability.

      2.3 Abstraction.

      2.4 Elegance.

      3. An Overview of Codecharts.

      3.1 Object-Orientation.

      3.2 Visualization.

      3.3 Rigour.

      3.4 Automated Verifiability.

      3.5 Scalability.

      3.6 Genericity.

      3.7 Minimality.

      3.8 Information Neglect.

      4. UML Versus Codecharts.

      5. Historical Notes.

      PART I: Practice.

      6. Modelling Small Programs.

      6.1 Modelling Individual Classes.

      6.2 Modelling Individual Methods.

      6.3 Modelling Properties.

      6.4 Modelling Implementation Minutia.

      6.5 Modelling Simple Relations.

      6.6 Modelling Indirect Relations.

      6.7 Subtyping.

      7. Modelling Large Programs.

      7.1 Modelling Sets of Classes.

      7.2 Modelling Total Relations Between Sets.

      7.3 Modelling Sets of Methods (Clans).

      7.4 Modelling Isomorphic Relations.

      7.5 Modelling Sets of Methods (Tribes).

      7.6 Modelling Class Hierarchies.

      7.7 Modelling Methods in Hierarchies.

      7.8 Modelling Properties of Sets.

      7.9 Case Study: Total Versus. Isomorphic.

      7.10 Case Study: JDOM.

      7.11 Case Study: Java 3D.

      8. Modelling Industry-Scale Programs.

      8.1 Modelling Sets of Hierarchies.

      8.2 Modelling Sets of Sets of Methods (Clans).

      8.3 Modelling Sets of Sets of Methods (Tribes).

      8.4 Modelling Total Relations Revisited.

      8.5 Modelling Isomorphic Relations Revisited.

      9. Modelling Design Motifs.

      10. Modelling Application Frameworks.

      10.1 Case Study: Enterprise JavaBeans.

      10.2 Case Study: JUnit.

      11. Modelling Design Patterns.

      11.1 Case Study: The Composite Pattern.

      11.2 Case Study: The Iterator Pattern.

      11.3 Case Study: The Factory Method Pattern.

      11.4 Case Study: The Abstract Factory Pattern.

      11.5 Concluding Remarks.

      12. Modelling Early Design Revisited.

      13. Advanced Modelling Techniques.

      13.1 Ad Hoc Symbols.

      13.2 Modelling Information Hiding.

      PART II: Theory.

      14. Abstract Semantics.

      14.1 Finite Structures.

      14.2 Abstract Semantics Functions.

      14.3 Design Models.

      14.4 Program Modelling Revisited.

      15. Verification.

      15.1 Verifying Closed Specifications.

      15.2 Verifying Open Specifications.

      15.3 Verifying Pattern Implementations.

      15.4 Tool Support for Automated Verification.

      16. Schemas.

      17. LePUS3 in Classical Logic.

      17.1 LePUS3 and Class-Z as First-Order Languages.

      17.2 Specifications in the Predicate Logic.

      17.3 The Axioms of Class-Based Programs.

      18. Reasoning about Charts.

      Appendix I: The Gang of Four Companion.

      Appendix II: Formal Definitions.

      Appendix III: UML Quick Reference.

      References.

      Index.

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