Description

Book Synopsis
Robert C. Martin (Uncle Bob) has been a programmer since 1970. He is founder of Uncle Bob Consulting, LLC, and cofounder with his son Micah Martin of The Clean Coders LLC. Martin has published dozens of articles in various trade journals and is a regular speaker at international conferences and trade shows. He has authored and edited many books, including: Designing Object Oriented C++ Applications Using the Booch Method, Patterns Languages of Program Design 3, More C++ Gems, Extreme Programming in Practice, Agile Software Development: Principles, Patterns, and Practices, UML for Java Programmers, Clean Code, and The Clean Coder. A leader in the industry of software development, Martin served for three years as editor-in-chief of the C++ Report, and he served as the first chairman of the Agile Alliance.

Table of Contents

Foreword xv

Preface xix

Acknowledgments xxiii

About the Author xxv

Part I: Introduction 1

Chapter 1: What Is Design and Architecture? 3

The Goal? 4

Case Study 5

Conclusion 12

Chapter 2: A Tale of Two Values 13

Behavior 14

Architecture 14

The Greater Value 15

Eisenhower’s Matrix 16

Fight for the Architecture 18

Part II: Starting with the Bricks: Programming Paradigms 19

Chapter 3: Paradigm Overview 21

Structured Programming 22

Object-Oriented Programming 22

Functional Programming 22

Food for Thought 23

Conclusion 24

Chapter 4: Structured Programming 25

Proof 27

A Harmful Proclamation 28

Functional Decomposition 29

No Formal Proofs 30

Science to the Rescue 30

Tests 31

Conclusion 31

Chapter 5: Object-Oriented Programming 33

Encapsulation? 34

Inheritance? 37

Polymorphism? 40

Conclusion 47

Chapter 6: Functional Programming 49

Squares of Integers 50

Immutability and Architecture 52

Segregation of Mutability 52

Event Sourcing 54

Conclusion 56

Part III: Design Principles 57

Chapter 7: SRP: The Single Responsibility Principle 61

Symptom 1: Accidental Duplication 63

Symptom 2: Merges 65

Solutions 66

Conclusion 67

Chapter 8: OCP: The Open-Closed Principle 69

A Thought Experiment 70

Directional Control 74

Information Hiding 74

Conclusion 75

Chapter 9: LSP: The Liskov Substitution Principle 77

Guiding the Use of Inheritance 78

The Square/Rectangle Problem 79

LSP and Architecture 80

Example LSP Violation 80

Conclusion 82

Chapter 10: ISP: The Interface Segregation Principle 83

ISP and Language 85

ISP and Architecture 86

Conclusion 86

Chapter 11: DIP: The Dependency Inversion Principle 87

Stable Abstractions 88

Factories 89

Concrete Components 91

Conclusion 91

Part IV: Component Principles 93

Chapter 12: Components 95

A Brief History of Components 96

Relocatability 99

Linkers 100

Conclusion 102

Chapter 13: Component Cohesion 103

The Reuse/Release Equivalence Principle 104

The Common Closure Principle 105

The Common Reuse Principle 107

The Tension Diagram for Component Cohesion 108

Conclusion 110

Chapter 14: Component Coupling 111

The Acyclic Dependencies Principle 112

Top-Down Design 118

The Stable Dependencies Principle 120

The Stable Abstractions Principle 126

Conclusion 132

Part V: Architecture 133

Chapter 15: What Is Architecture? 135

Development 137

Deployment 138

Operation 138

Maintenance 139

Keeping Options Open 140

Device Independence 142

Junk Mail 144

Physical Addressing 145

Conclusion 146

Chapter 16: Independence 147

Use Cases 148

Operation 149

Development 149

Deployment 150

Leaving Options Open 150

Decoupling Layers 151

Decoupling Use Cases 152

Decoupling Mode 153

Independent Develop-ability 153

Independent Deployability 154

Duplication 154

Decoupling Modes (Again) 155

Conclusion 158

Chapter 17: Boundaries: Drawing Lines 159

A Couple of Sad Stories 160

FitNesse 163

Which Lines Do You Draw, and When Do You Draw Them? 165

What About Input and Output? 169

Plugin Architecture 170

The Plugin Argument 172

Conclusion 173

Chapter 18: Boundary Anatomy 175

Boundary Crossing 176

The Dreaded Monolith 176

Deployment Components 178

Threads 179

Local Processes 179

Services 180

Conclusion 181

Chapter 19: Policy and Level 183

Level 184

Conclusion 187

Chapter 20: Business Rules 189

Entities 190

Use Cases 191

Request and Response Models 193

Conclusion 194

Chapter 21: Screaming Architecture 195

The Theme of an Architecture 196

The Purpose of an Architecture 197

But What About the Web? 197

Frameworks Are Tools, Not Ways of Life 198

Testable Architectures 198

Conclusion 199

Chapter 22: The Clean Architecture 201

The Dependency Rule 203

A Typical Scenario 207

Conclusion 209

Chapter 23: Presenters and Humble Objects 211

The Humble Object Pattern 212

Presenters and Views 212

Testing and Architecture 213

Database Gateways 214

Data Mappers 214

Service Listeners 215

Conclusion 215

Chapter 24: Partial Boundaries 217

Skip the Last Step 218

One-Dimensional Boundaries 219

Facades 220

Conclusion 220

Chapter 25: Layers and Boundaries 221

Hunt the Wumpus 222

Clean Architecture? 223

Crossing the Streams 226

Splitting the Streams 227

Conclusion 228

Chapter 26: The Main Component 231

The Ultimate Detail 232

Conclusion 237

Chapter 27: Services: Great and Small 239

Service Architecture? 240

Service Benefits? 240

The Kitty Problem 242

Objects to the Rescue 244

Component-Based Services 245

Cross-Cutting Concerns 246

Conclusion 247

Chapter 28: The Test Boundary 249

Tests as System Components 250

Design for Testability 251

The Testing API 252

Conclusion 253

Chapter 29: Clean Embedded Architecture 255

App-titude Test 258

The Target-Hardware Bottleneck 261

Conclusion 273

Part VI: Details 275

Chapter 30: The Database Is a Detail 277

Relational Databases 278

Why Are Database Systems So Prevalent? 279

What If There Were No Disk? 280

Details 281

But What about Performance? 281

Anecdote 281

Conclusion 283

Chapter 31: The Web Is a Detail 285

The Endless Pendulum 286

The Upshot 288

Conclusion 289

Chapter 32: Frameworks Are Details 291

Framework Authors 292

Asymmetric Marriage 292

The Risks 293

The Solution 294

I Now Pronounce You … 295

Conclusion 295

Chapter 33: Case Study: Video Sales 297

The Product 298

Use Case Analysis 298

Component Architecture 300

Dependency Management 302

Conclusion 302

Chapter 34: The Missing Chapter 303

Package by Layer 304

Package by Feature 306

Ports and Adapters 308

Package by Component 310

The Devil Is in the Implementation Details 315

Organization versus Encapsulation 316

Other Decoupling Modes 319

Conclusion: The Missing Advice 321

Part VII: Appendix 323


Appendix A Architecture Archaeology 325

Index 375

Clean Architecture

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    View other formats and editions of Clean Architecture by Robert Martin

    Publisher: Pearson Education (US)
    Publication Date: 20/09/2017
    ISBN13: 9780134494166, 978-0134494166
    ISBN10: 0134494164

    Description

    Book Synopsis
    Robert C. Martin (Uncle Bob) has been a programmer since 1970. He is founder of Uncle Bob Consulting, LLC, and cofounder with his son Micah Martin of The Clean Coders LLC. Martin has published dozens of articles in various trade journals and is a regular speaker at international conferences and trade shows. He has authored and edited many books, including: Designing Object Oriented C++ Applications Using the Booch Method, Patterns Languages of Program Design 3, More C++ Gems, Extreme Programming in Practice, Agile Software Development: Principles, Patterns, and Practices, UML for Java Programmers, Clean Code, and The Clean Coder. A leader in the industry of software development, Martin served for three years as editor-in-chief of the C++ Report, and he served as the first chairman of the Agile Alliance.

    Table of Contents

    Foreword xv

    Preface xix

    Acknowledgments xxiii

    About the Author xxv

    Part I: Introduction 1

    Chapter 1: What Is Design and Architecture? 3

    The Goal? 4

    Case Study 5

    Conclusion 12

    Chapter 2: A Tale of Two Values 13

    Behavior 14

    Architecture 14

    The Greater Value 15

    Eisenhower’s Matrix 16

    Fight for the Architecture 18

    Part II: Starting with the Bricks: Programming Paradigms 19

    Chapter 3: Paradigm Overview 21

    Structured Programming 22

    Object-Oriented Programming 22

    Functional Programming 22

    Food for Thought 23

    Conclusion 24

    Chapter 4: Structured Programming 25

    Proof 27

    A Harmful Proclamation 28

    Functional Decomposition 29

    No Formal Proofs 30

    Science to the Rescue 30

    Tests 31

    Conclusion 31

    Chapter 5: Object-Oriented Programming 33

    Encapsulation? 34

    Inheritance? 37

    Polymorphism? 40

    Conclusion 47

    Chapter 6: Functional Programming 49

    Squares of Integers 50

    Immutability and Architecture 52

    Segregation of Mutability 52

    Event Sourcing 54

    Conclusion 56

    Part III: Design Principles 57

    Chapter 7: SRP: The Single Responsibility Principle 61

    Symptom 1: Accidental Duplication 63

    Symptom 2: Merges 65

    Solutions 66

    Conclusion 67

    Chapter 8: OCP: The Open-Closed Principle 69

    A Thought Experiment 70

    Directional Control 74

    Information Hiding 74

    Conclusion 75

    Chapter 9: LSP: The Liskov Substitution Principle 77

    Guiding the Use of Inheritance 78

    The Square/Rectangle Problem 79

    LSP and Architecture 80

    Example LSP Violation 80

    Conclusion 82

    Chapter 10: ISP: The Interface Segregation Principle 83

    ISP and Language 85

    ISP and Architecture 86

    Conclusion 86

    Chapter 11: DIP: The Dependency Inversion Principle 87

    Stable Abstractions 88

    Factories 89

    Concrete Components 91

    Conclusion 91

    Part IV: Component Principles 93

    Chapter 12: Components 95

    A Brief History of Components 96

    Relocatability 99

    Linkers 100

    Conclusion 102

    Chapter 13: Component Cohesion 103

    The Reuse/Release Equivalence Principle 104

    The Common Closure Principle 105

    The Common Reuse Principle 107

    The Tension Diagram for Component Cohesion 108

    Conclusion 110

    Chapter 14: Component Coupling 111

    The Acyclic Dependencies Principle 112

    Top-Down Design 118

    The Stable Dependencies Principle 120

    The Stable Abstractions Principle 126

    Conclusion 132

    Part V: Architecture 133

    Chapter 15: What Is Architecture? 135

    Development 137

    Deployment 138

    Operation 138

    Maintenance 139

    Keeping Options Open 140

    Device Independence 142

    Junk Mail 144

    Physical Addressing 145

    Conclusion 146

    Chapter 16: Independence 147

    Use Cases 148

    Operation 149

    Development 149

    Deployment 150

    Leaving Options Open 150

    Decoupling Layers 151

    Decoupling Use Cases 152

    Decoupling Mode 153

    Independent Develop-ability 153

    Independent Deployability 154

    Duplication 154

    Decoupling Modes (Again) 155

    Conclusion 158

    Chapter 17: Boundaries: Drawing Lines 159

    A Couple of Sad Stories 160

    FitNesse 163

    Which Lines Do You Draw, and When Do You Draw Them? 165

    What About Input and Output? 169

    Plugin Architecture 170

    The Plugin Argument 172

    Conclusion 173

    Chapter 18: Boundary Anatomy 175

    Boundary Crossing 176

    The Dreaded Monolith 176

    Deployment Components 178

    Threads 179

    Local Processes 179

    Services 180

    Conclusion 181

    Chapter 19: Policy and Level 183

    Level 184

    Conclusion 187

    Chapter 20: Business Rules 189

    Entities 190

    Use Cases 191

    Request and Response Models 193

    Conclusion 194

    Chapter 21: Screaming Architecture 195

    The Theme of an Architecture 196

    The Purpose of an Architecture 197

    But What About the Web? 197

    Frameworks Are Tools, Not Ways of Life 198

    Testable Architectures 198

    Conclusion 199

    Chapter 22: The Clean Architecture 201

    The Dependency Rule 203

    A Typical Scenario 207

    Conclusion 209

    Chapter 23: Presenters and Humble Objects 211

    The Humble Object Pattern 212

    Presenters and Views 212

    Testing and Architecture 213

    Database Gateways 214

    Data Mappers 214

    Service Listeners 215

    Conclusion 215

    Chapter 24: Partial Boundaries 217

    Skip the Last Step 218

    One-Dimensional Boundaries 219

    Facades 220

    Conclusion 220

    Chapter 25: Layers and Boundaries 221

    Hunt the Wumpus 222

    Clean Architecture? 223

    Crossing the Streams 226

    Splitting the Streams 227

    Conclusion 228

    Chapter 26: The Main Component 231

    The Ultimate Detail 232

    Conclusion 237

    Chapter 27: Services: Great and Small 239

    Service Architecture? 240

    Service Benefits? 240

    The Kitty Problem 242

    Objects to the Rescue 244

    Component-Based Services 245

    Cross-Cutting Concerns 246

    Conclusion 247

    Chapter 28: The Test Boundary 249

    Tests as System Components 250

    Design for Testability 251

    The Testing API 252

    Conclusion 253

    Chapter 29: Clean Embedded Architecture 255

    App-titude Test 258

    The Target-Hardware Bottleneck 261

    Conclusion 273

    Part VI: Details 275

    Chapter 30: The Database Is a Detail 277

    Relational Databases 278

    Why Are Database Systems So Prevalent? 279

    What If There Were No Disk? 280

    Details 281

    But What about Performance? 281

    Anecdote 281

    Conclusion 283

    Chapter 31: The Web Is a Detail 285

    The Endless Pendulum 286

    The Upshot 288

    Conclusion 289

    Chapter 32: Frameworks Are Details 291

    Framework Authors 292

    Asymmetric Marriage 292

    The Risks 293

    The Solution 294

    I Now Pronounce You … 295

    Conclusion 295

    Chapter 33: Case Study: Video Sales 297

    The Product 298

    Use Case Analysis 298

    Component Architecture 300

    Dependency Management 302

    Conclusion 302

    Chapter 34: The Missing Chapter 303

    Package by Layer 304

    Package by Feature 306

    Ports and Adapters 308

    Package by Component 310

    The Devil Is in the Implementation Details 315

    Organization versus Encapsulation 316

    Other Decoupling Modes 319

    Conclusion: The Missing Advice 321

    Part VII: Appendix 323


    Appendix A Architecture Archaeology 325

    Index 375

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