Description

Book Synopsis
Robert C. Martin (Uncle Bob) has been a programmer since 1970. He is founder of Uncle Bob Consulting, LLC, and cofounder with his son Micah Martin of The Clean Coders LLC. Martin has published dozens of articles in various trade journals and is a regular speaker at international conferences and trade shows. He has authored and edited many books, including: Designing Object Oriented C++ Applications Using the Booch Method, Patterns Languages of Program Design 3, More C++ Gems, Extreme Programming in Practice, Agile Software Development: Principles, Patterns, and Practices, UML for Java Programmers, Clean Code, and The Clean Coder. A leader in the industry of software development, Martin served for three years as editor-in-chief of the C++ Report, and he served as the first chairman of the Agile Alliance.

Table of Contents

Foreword xv

Preface xix

Acknowledgments xxiii

About the Author xxv

Part I: Introduction 1

Chapter 1: What Is Design and Architecture? 3

The Goal? 4

Case Study 5

Conclusion 12

Chapter 2: A Tale of Two Values 13

Behavior 14

Architecture 14

The Greater Value 15

Eisenhower’s Matrix 16

Fight for the Architecture 18

Part II: Starting with the Bricks: Programming Paradigms 19

Chapter 3: Paradigm Overview 21

Structured Programming 22

Object-Oriented Programming 22

Functional Programming 22

Food for Thought 23

Conclusion 24

Chapter 4: Structured Programming 25

Proof 27

A Harmful Proclamation 28

Functional Decomposition 29

No Formal Proofs 30

Science to the Rescue 30

Tests 31

Conclusion 31

Chapter 5: Object-Oriented Programming 33

Encapsulation? 34

Inheritance? 37

Polymorphism? 40

Conclusion 47

Chapter 6: Functional Programming 49

Squares of Integers 50

Immutability and Architecture 52

Segregation of Mutability 52

Event Sourcing 54

Conclusion 56

Part III: Design Principles 57

Chapter 7: SRP: The Single Responsibility Principle 61

Symptom 1: Accidental Duplication 63

Symptom 2: Merges 65

Solutions 66

Conclusion 67

Chapter 8: OCP: The Open-Closed Principle 69

A Thought Experiment 70

Directional Control 74

Information Hiding 74

Conclusion 75

Chapter 9: LSP: The Liskov Substitution Principle 77

Guiding the Use of Inheritance 78

The Square/Rectangle Problem 79

LSP and Architecture 80

Example LSP Violation 80

Conclusion 82

Chapter 10: ISP: The Interface Segregation Principle 83

ISP and Language 85

ISP and Architecture 86

Conclusion 86

Chapter 11: DIP: The Dependency Inversion Principle 87

Stable Abstractions 88

Factories 89

Concrete Components 91

Conclusion 91

Part IV: Component Principles 93

Chapter 12: Components 95

A Brief History of Components 96

Relocatability 99

Linkers 100

Conclusion 102

Chapter 13: Component Cohesion 103

The Reuse/Release Equivalence Principle 104

The Common Closure Principle 105

The Common Reuse Principle 107

The Tension Diagram for Component Cohesion 108

Conclusion 110

Chapter 14: Component Coupling 111

The Acyclic Dependencies Principle 112

Top-Down Design 118

The Stable Dependencies Principle 120

The Stable Abstractions Principle 126

Conclusion 132

Part V: Architecture 133

Chapter 15: What Is Architecture? 135

Development 137

Deployment 138

Operation 138

Maintenance 139

Keeping Options Open 140

Device Independence 142

Junk Mail 144

Physical Addressing 145

Conclusion 146

Chapter 16: Independence 147

Use Cases 148

Operation 149

Development 149

Deployment 150

Leaving Options Open 150

Decoupling Layers 151

Decoupling Use Cases 152

Decoupling Mode 153

Independent Develop-ability 153

Independent Deployability 154

Duplication 154

Decoupling Modes (Again) 155

Conclusion 158

Chapter 17: Boundaries: Drawing Lines 159

A Couple of Sad Stories 160

FitNesse 163

Which Lines Do You Draw, and When Do You Draw Them? 165

What About Input and Output? 169

Plugin Architecture 170

The Plugin Argument 172

Conclusion 173

Chapter 18: Boundary Anatomy 175

Boundary Crossing 176

The Dreaded Monolith 176

Deployment Components 178

Threads 179

Local Processes 179

Services 180

Conclusion 181

Chapter 19: Policy and Level 183

Level 184

Conclusion 187

Chapter 20: Business Rules 189

Entities 190

Use Cases 191

Request and Response Models 193

Conclusion 194

Chapter 21: Screaming Architecture 195

The Theme of an Architecture 196

The Purpose of an Architecture 197

But What About the Web? 197

Frameworks Are Tools, Not Ways of Life 198

Testable Architectures 198

Conclusion 199

Chapter 22: The Clean Architecture 201

The Dependency Rule 203

A Typical Scenario 207

Conclusion 209

Chapter 23: Presenters and Humble Objects 211

The Humble Object Pattern 212

Presenters and Views 212

Testing and Architecture 213

Database Gateways 214

Data Mappers 214

Service Listeners 215

Conclusion 215

Chapter 24: Partial Boundaries 217

Skip the Last Step 218

One-Dimensional Boundaries 219

Facades 220

Conclusion 220

Chapter 25: Layers and Boundaries 221

Hunt the Wumpus 222

Clean Architecture? 223

Crossing the Streams 226

Splitting the Streams 227

Conclusion 228

Chapter 26: The Main Component 231

The Ultimate Detail 232

Conclusion 237

Chapter 27: Services: Great and Small 239

Service Architecture? 240

Service Benefits? 240

The Kitty Problem 242

Objects to the Rescue 244

Component-Based Services 245

Cross-Cutting Concerns 246

Conclusion 247

Chapter 28: The Test Boundary 249

Tests as System Components 250

Design for Testability 251

The Testing API 252

Conclusion 253

Chapter 29: Clean Embedded Architecture 255

App-titude Test 258

The Target-Hardware Bottleneck 261

Conclusion 273

Part VI: Details 275

Chapter 30: The Database Is a Detail 277

Relational Databases 278

Why Are Database Systems So Prevalent? 279

What If There Were No Disk? 280

Details 281

But What about Performance? 281

Anecdote 281

Conclusion 283

Chapter 31: The Web Is a Detail 285

The Endless Pendulum 286

The Upshot 288

Conclusion 289

Chapter 32: Frameworks Are Details 291

Framework Authors 292

Asymmetric Marriage 292

The Risks 293

The Solution 294

I Now Pronounce You … 295

Conclusion 295

Chapter 33: Case Study: Video Sales 297

The Product 298

Use Case Analysis 298

Component Architecture 300

Dependency Management 302

Conclusion 302

Chapter 34: The Missing Chapter 303

Package by Layer 304

Package by Feature 306

Ports and Adapters 308

Package by Component 310

The Devil Is in the Implementation Details 315

Organization versus Encapsulation 316

Other Decoupling Modes 319

Conclusion: The Missing Advice 321

Part VII: Appendix 323


Appendix A Architecture Archaeology 325

Index 375

Clean Architecture

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    A Paperback / softback by Robert Martin


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      Publisher: Pearson Education (US)
      Publication Date: 20/09/2017
      ISBN13: 9780134494166, 978-0134494166
      ISBN10: 0134494164

      Description

      Book Synopsis
      Robert C. Martin (Uncle Bob) has been a programmer since 1970. He is founder of Uncle Bob Consulting, LLC, and cofounder with his son Micah Martin of The Clean Coders LLC. Martin has published dozens of articles in various trade journals and is a regular speaker at international conferences and trade shows. He has authored and edited many books, including: Designing Object Oriented C++ Applications Using the Booch Method, Patterns Languages of Program Design 3, More C++ Gems, Extreme Programming in Practice, Agile Software Development: Principles, Patterns, and Practices, UML for Java Programmers, Clean Code, and The Clean Coder. A leader in the industry of software development, Martin served for three years as editor-in-chief of the C++ Report, and he served as the first chairman of the Agile Alliance.

      Table of Contents

      Foreword xv

      Preface xix

      Acknowledgments xxiii

      About the Author xxv

      Part I: Introduction 1

      Chapter 1: What Is Design and Architecture? 3

      The Goal? 4

      Case Study 5

      Conclusion 12

      Chapter 2: A Tale of Two Values 13

      Behavior 14

      Architecture 14

      The Greater Value 15

      Eisenhower’s Matrix 16

      Fight for the Architecture 18

      Part II: Starting with the Bricks: Programming Paradigms 19

      Chapter 3: Paradigm Overview 21

      Structured Programming 22

      Object-Oriented Programming 22

      Functional Programming 22

      Food for Thought 23

      Conclusion 24

      Chapter 4: Structured Programming 25

      Proof 27

      A Harmful Proclamation 28

      Functional Decomposition 29

      No Formal Proofs 30

      Science to the Rescue 30

      Tests 31

      Conclusion 31

      Chapter 5: Object-Oriented Programming 33

      Encapsulation? 34

      Inheritance? 37

      Polymorphism? 40

      Conclusion 47

      Chapter 6: Functional Programming 49

      Squares of Integers 50

      Immutability and Architecture 52

      Segregation of Mutability 52

      Event Sourcing 54

      Conclusion 56

      Part III: Design Principles 57

      Chapter 7: SRP: The Single Responsibility Principle 61

      Symptom 1: Accidental Duplication 63

      Symptom 2: Merges 65

      Solutions 66

      Conclusion 67

      Chapter 8: OCP: The Open-Closed Principle 69

      A Thought Experiment 70

      Directional Control 74

      Information Hiding 74

      Conclusion 75

      Chapter 9: LSP: The Liskov Substitution Principle 77

      Guiding the Use of Inheritance 78

      The Square/Rectangle Problem 79

      LSP and Architecture 80

      Example LSP Violation 80

      Conclusion 82

      Chapter 10: ISP: The Interface Segregation Principle 83

      ISP and Language 85

      ISP and Architecture 86

      Conclusion 86

      Chapter 11: DIP: The Dependency Inversion Principle 87

      Stable Abstractions 88

      Factories 89

      Concrete Components 91

      Conclusion 91

      Part IV: Component Principles 93

      Chapter 12: Components 95

      A Brief History of Components 96

      Relocatability 99

      Linkers 100

      Conclusion 102

      Chapter 13: Component Cohesion 103

      The Reuse/Release Equivalence Principle 104

      The Common Closure Principle 105

      The Common Reuse Principle 107

      The Tension Diagram for Component Cohesion 108

      Conclusion 110

      Chapter 14: Component Coupling 111

      The Acyclic Dependencies Principle 112

      Top-Down Design 118

      The Stable Dependencies Principle 120

      The Stable Abstractions Principle 126

      Conclusion 132

      Part V: Architecture 133

      Chapter 15: What Is Architecture? 135

      Development 137

      Deployment 138

      Operation 138

      Maintenance 139

      Keeping Options Open 140

      Device Independence 142

      Junk Mail 144

      Physical Addressing 145

      Conclusion 146

      Chapter 16: Independence 147

      Use Cases 148

      Operation 149

      Development 149

      Deployment 150

      Leaving Options Open 150

      Decoupling Layers 151

      Decoupling Use Cases 152

      Decoupling Mode 153

      Independent Develop-ability 153

      Independent Deployability 154

      Duplication 154

      Decoupling Modes (Again) 155

      Conclusion 158

      Chapter 17: Boundaries: Drawing Lines 159

      A Couple of Sad Stories 160

      FitNesse 163

      Which Lines Do You Draw, and When Do You Draw Them? 165

      What About Input and Output? 169

      Plugin Architecture 170

      The Plugin Argument 172

      Conclusion 173

      Chapter 18: Boundary Anatomy 175

      Boundary Crossing 176

      The Dreaded Monolith 176

      Deployment Components 178

      Threads 179

      Local Processes 179

      Services 180

      Conclusion 181

      Chapter 19: Policy and Level 183

      Level 184

      Conclusion 187

      Chapter 20: Business Rules 189

      Entities 190

      Use Cases 191

      Request and Response Models 193

      Conclusion 194

      Chapter 21: Screaming Architecture 195

      The Theme of an Architecture 196

      The Purpose of an Architecture 197

      But What About the Web? 197

      Frameworks Are Tools, Not Ways of Life 198

      Testable Architectures 198

      Conclusion 199

      Chapter 22: The Clean Architecture 201

      The Dependency Rule 203

      A Typical Scenario 207

      Conclusion 209

      Chapter 23: Presenters and Humble Objects 211

      The Humble Object Pattern 212

      Presenters and Views 212

      Testing and Architecture 213

      Database Gateways 214

      Data Mappers 214

      Service Listeners 215

      Conclusion 215

      Chapter 24: Partial Boundaries 217

      Skip the Last Step 218

      One-Dimensional Boundaries 219

      Facades 220

      Conclusion 220

      Chapter 25: Layers and Boundaries 221

      Hunt the Wumpus 222

      Clean Architecture? 223

      Crossing the Streams 226

      Splitting the Streams 227

      Conclusion 228

      Chapter 26: The Main Component 231

      The Ultimate Detail 232

      Conclusion 237

      Chapter 27: Services: Great and Small 239

      Service Architecture? 240

      Service Benefits? 240

      The Kitty Problem 242

      Objects to the Rescue 244

      Component-Based Services 245

      Cross-Cutting Concerns 246

      Conclusion 247

      Chapter 28: The Test Boundary 249

      Tests as System Components 250

      Design for Testability 251

      The Testing API 252

      Conclusion 253

      Chapter 29: Clean Embedded Architecture 255

      App-titude Test 258

      The Target-Hardware Bottleneck 261

      Conclusion 273

      Part VI: Details 275

      Chapter 30: The Database Is a Detail 277

      Relational Databases 278

      Why Are Database Systems So Prevalent? 279

      What If There Were No Disk? 280

      Details 281

      But What about Performance? 281

      Anecdote 281

      Conclusion 283

      Chapter 31: The Web Is a Detail 285

      The Endless Pendulum 286

      The Upshot 288

      Conclusion 289

      Chapter 32: Frameworks Are Details 291

      Framework Authors 292

      Asymmetric Marriage 292

      The Risks 293

      The Solution 294

      I Now Pronounce You … 295

      Conclusion 295

      Chapter 33: Case Study: Video Sales 297

      The Product 298

      Use Case Analysis 298

      Component Architecture 300

      Dependency Management 302

      Conclusion 302

      Chapter 34: The Missing Chapter 303

      Package by Layer 304

      Package by Feature 306

      Ports and Adapters 308

      Package by Component 310

      The Devil Is in the Implementation Details 315

      Organization versus Encapsulation 316

      Other Decoupling Modes 319

      Conclusion: The Missing Advice 321

      Part VII: Appendix 323


      Appendix A Architecture Archaeology 325

      Index 375

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