Description

Book Synopsis
This updated edition of Cinema in the Digital Age takes a fresh look at the state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image and examines how recent films have disguised and erased their digital foundations.

Trade Review
Over the last several decades, digital technologies have profoundly changed the ways that movies are made, as well as the ways that we watch them. But these changes are neither simple nor straightforward. In Cinema in the Digital Age, Nicholas Rombes surveys these changes with a kaleidoscopic collage of observations, suggestions, and extrapolations. -- Steven Shaviro, DeRoy Professor of English, Wayne State University
Nicholas Rombes' updated version of Cinema in the Digital Age is a playful and provocative work. His book offers a compelling and creative approach to film criticism grounded in the material aspects of digital media as it becomes our everyday mode for making, distributing, watching, and sharing movies. -- Chuck Tryon, Fayetteville State University
The rise of digital has changed not only the ways films are made, but the ways they are watched, thought, and dreamed about. In this revised edition of his groundbreaking Cinema in the Digital Age, Nicholas Rombes thrillingly identifies the essential films, technologies and practices emblematizing the rupture of digital before peering, with both anxiety and excitement, into the pixel-smeared wilderness ahead. -- Scott Macaulay, editor-in-chief, Filmmaker Magazine; producer, Forensic Films
Like the first edition, Rombes's revised edition proves a relevant resource for film and digital media scholars. * Choice *

Table of Contents
Acknowledgments
Preface to the Revised Edition
Preface
1. Accelerationism
2. The Adorno Paradox
3. Against Method
4. Analog/Digital Splice
5. Blood, Simple
6. Boredom and Analog Nostalgia
7. The Digital Spectacular
8. Disposable Aesthetics
9. DV Humanism
10. Filmless Films
11. Frame Dragging
12. The Ideology of the Long Take
13. Image/Text
14. Incompleteness
15. Interfaces
16. iPod Experiment
17. Ironic Mode
18. Looking at Yourself Looking: Avatar as Spectator
19. The Lost Underground
20. Love in the Time of Fragments
21. Media as Its Own Theory
22. Mobile Viewing
23. Moving Space in the Frame, and a Note on Film Theory
24. Natural Time
25. Nonlinear
26. Paranormal Activity 2
27. Pausing
28. Punk
29. Realism
30. Real Time
31. The Real You
32. The Reality Industrial Complex
33. Remainders
34. Sampling
35. Secondary Becomes Primary
36. Self-Deconstructing Narratives
37. Shaky Camera
38. Shoot!
39. Simultaneous Cinema
40. Small Screens
41. Target Video
42. Time, Memory
43. Time-Shifting
44. Timesis: Skimming and Skipping
45. Undirected Films
46. Viewer Participation
47. Virtual Humanism: Part 1
48. Virtual Humanism: Part 2
49. Visible Language, Spring 1977
50. Interpreting Film Images Through Randomized Constraint: The Blue Velvet Project
Filmography
Bibliography

Cinema in the Digital Age

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    A Hardback by Nicholas Rombes

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      Publisher: Columbia University Press
      Publication Date: Publication Date: 19/12/2017
      ISBN13: 9780231167543, 978-0231167543
      ISBN10: 0231167547

      Description

      Book Synopsis
      This updated edition of Cinema in the Digital Age takes a fresh look at the state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image and examines how recent films have disguised and erased their digital foundations.

      Trade Review
      Over the last several decades, digital technologies have profoundly changed the ways that movies are made, as well as the ways that we watch them. But these changes are neither simple nor straightforward. In Cinema in the Digital Age, Nicholas Rombes surveys these changes with a kaleidoscopic collage of observations, suggestions, and extrapolations. -- Steven Shaviro, DeRoy Professor of English, Wayne State University
      Nicholas Rombes' updated version of Cinema in the Digital Age is a playful and provocative work. His book offers a compelling and creative approach to film criticism grounded in the material aspects of digital media as it becomes our everyday mode for making, distributing, watching, and sharing movies. -- Chuck Tryon, Fayetteville State University
      The rise of digital has changed not only the ways films are made, but the ways they are watched, thought, and dreamed about. In this revised edition of his groundbreaking Cinema in the Digital Age, Nicholas Rombes thrillingly identifies the essential films, technologies and practices emblematizing the rupture of digital before peering, with both anxiety and excitement, into the pixel-smeared wilderness ahead. -- Scott Macaulay, editor-in-chief, Filmmaker Magazine; producer, Forensic Films
      Like the first edition, Rombes's revised edition proves a relevant resource for film and digital media scholars. * Choice *

      Table of Contents
      Acknowledgments
      Preface to the Revised Edition
      Preface
      1. Accelerationism
      2. The Adorno Paradox
      3. Against Method
      4. Analog/Digital Splice
      5. Blood, Simple
      6. Boredom and Analog Nostalgia
      7. The Digital Spectacular
      8. Disposable Aesthetics
      9. DV Humanism
      10. Filmless Films
      11. Frame Dragging
      12. The Ideology of the Long Take
      13. Image/Text
      14. Incompleteness
      15. Interfaces
      16. iPod Experiment
      17. Ironic Mode
      18. Looking at Yourself Looking: Avatar as Spectator
      19. The Lost Underground
      20. Love in the Time of Fragments
      21. Media as Its Own Theory
      22. Mobile Viewing
      23. Moving Space in the Frame, and a Note on Film Theory
      24. Natural Time
      25. Nonlinear
      26. Paranormal Activity 2
      27. Pausing
      28. Punk
      29. Realism
      30. Real Time
      31. The Real You
      32. The Reality Industrial Complex
      33. Remainders
      34. Sampling
      35. Secondary Becomes Primary
      36. Self-Deconstructing Narratives
      37. Shaky Camera
      38. Shoot!
      39. Simultaneous Cinema
      40. Small Screens
      41. Target Video
      42. Time, Memory
      43. Time-Shifting
      44. Timesis: Skimming and Skipping
      45. Undirected Films
      46. Viewer Participation
      47. Virtual Humanism: Part 1
      48. Virtual Humanism: Part 2
      49. Visible Language, Spring 1977
      50. Interpreting Film Images Through Randomized Constraint: The Blue Velvet Project
      Filmography
      Bibliography

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