Description

Book Synopsis
This updated edition of Cinema in the Digital Age takes a fresh look at the state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image and examines how recent films have disguised and erased their digital foundations.

Trade Review
Over the last several decades, digital technologies have profoundly changed the ways that movies are made, as well as the ways that we watch them. But these changes are neither simple nor straightforward. In Cinema in the Digital Age, Nicholas Rombes surveys these changes with a kaleidoscopic collage of observations, suggestions, and extrapolations. -- Steven Shaviro, DeRoy Professor of English, Wayne State University
Nicholas Rombes' updated version of Cinema in the Digital Age is a playful and provocative work. His book offers a compelling and creative approach to film criticism grounded in the material aspects of digital media as it becomes our everyday mode for making, distributing, watching, and sharing movies. -- Chuck Tryon, Fayetteville State University
The rise of digital has changed not only the ways films are made, but the ways they are watched, thought, and dreamed about. In this revised edition of his groundbreaking Cinema in the Digital Age, Nicholas Rombes thrillingly identifies the essential films, technologies and practices emblematizing the rupture of digital before peering, with both anxiety and excitement, into the pixel-smeared wilderness ahead. -- Scott Macaulay, editor-in-chief, Filmmaker Magazine; producer, Forensic Films
Like the first edition, Rombes's revised edition proves a relevant resource for film and digital media scholars. * Choice *

Table of Contents
Acknowledgments
Preface to the Revised Edition
Preface
1. Accelerationism
2. The Adorno Paradox
3. Against Method
4. Analog/Digital Splice
5. Blood, Simple
6. Boredom and Analog Nostalgia
7. The Digital Spectacular
8. Disposable Aesthetics
9. DV Humanism
10. Filmless Films
11. Frame Dragging
12. The Ideology of the Long Take
13. Image/Text
14. Incompleteness
15. Interfaces
16. iPod Experiment
17. Ironic Mode
18. Looking at Yourself Looking: Avatar as Spectator
19. The Lost Underground
20. Love in the Time of Fragments
21. Media as Its Own Theory
22. Mobile Viewing
23. Moving Space in the Frame, and a Note on Film Theory
24. Natural Time
25. Nonlinear
26. Paranormal Activity 2
27. Pausing
28. Punk
29. Realism
30. Real Time
31. The Real You
32. The Reality Industrial Complex
33. Remainders
34. Sampling
35. Secondary Becomes Primary
36. Self-Deconstructing Narratives
37. Shaky Camera
38. Shoot!
39. Simultaneous Cinema
40. Small Screens
41. Target Video
42. Time, Memory
43. Time-Shifting
44. Timesis: Skimming and Skipping
45. Undirected Films
46. Viewer Participation
47. Virtual Humanism: Part 1
48. Virtual Humanism: Part 2
49. Visible Language, Spring 1977
50. Interpreting Film Images Through Randomized Constraint: The Blue Velvet Project
Filmography
Bibliography

Cinema in the Digital Age

Product form

£70.40

Includes FREE delivery

RRP £88.00 – you save £17.60 (20%)

Order before 4pm today for delivery by Thu 1 Jan 2026.

A Hardback by Nicholas Rombes

2 in stock


    View other formats and editions of Cinema in the Digital Age by Nicholas Rombes

    Publisher: Columbia University Press
    Publication Date: 19/12/2017
    ISBN13: 9780231167543, 978-0231167543
    ISBN10: 0231167547

    Description

    Book Synopsis
    This updated edition of Cinema in the Digital Age takes a fresh look at the state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image and examines how recent films have disguised and erased their digital foundations.

    Trade Review
    Over the last several decades, digital technologies have profoundly changed the ways that movies are made, as well as the ways that we watch them. But these changes are neither simple nor straightforward. In Cinema in the Digital Age, Nicholas Rombes surveys these changes with a kaleidoscopic collage of observations, suggestions, and extrapolations. -- Steven Shaviro, DeRoy Professor of English, Wayne State University
    Nicholas Rombes' updated version of Cinema in the Digital Age is a playful and provocative work. His book offers a compelling and creative approach to film criticism grounded in the material aspects of digital media as it becomes our everyday mode for making, distributing, watching, and sharing movies. -- Chuck Tryon, Fayetteville State University
    The rise of digital has changed not only the ways films are made, but the ways they are watched, thought, and dreamed about. In this revised edition of his groundbreaking Cinema in the Digital Age, Nicholas Rombes thrillingly identifies the essential films, technologies and practices emblematizing the rupture of digital before peering, with both anxiety and excitement, into the pixel-smeared wilderness ahead. -- Scott Macaulay, editor-in-chief, Filmmaker Magazine; producer, Forensic Films
    Like the first edition, Rombes's revised edition proves a relevant resource for film and digital media scholars. * Choice *

    Table of Contents
    Acknowledgments
    Preface to the Revised Edition
    Preface
    1. Accelerationism
    2. The Adorno Paradox
    3. Against Method
    4. Analog/Digital Splice
    5. Blood, Simple
    6. Boredom and Analog Nostalgia
    7. The Digital Spectacular
    8. Disposable Aesthetics
    9. DV Humanism
    10. Filmless Films
    11. Frame Dragging
    12. The Ideology of the Long Take
    13. Image/Text
    14. Incompleteness
    15. Interfaces
    16. iPod Experiment
    17. Ironic Mode
    18. Looking at Yourself Looking: Avatar as Spectator
    19. The Lost Underground
    20. Love in the Time of Fragments
    21. Media as Its Own Theory
    22. Mobile Viewing
    23. Moving Space in the Frame, and a Note on Film Theory
    24. Natural Time
    25. Nonlinear
    26. Paranormal Activity 2
    27. Pausing
    28. Punk
    29. Realism
    30. Real Time
    31. The Real You
    32. The Reality Industrial Complex
    33. Remainders
    34. Sampling
    35. Secondary Becomes Primary
    36. Self-Deconstructing Narratives
    37. Shaky Camera
    38. Shoot!
    39. Simultaneous Cinema
    40. Small Screens
    41. Target Video
    42. Time, Memory
    43. Time-Shifting
    44. Timesis: Skimming and Skipping
    45. Undirected Films
    46. Viewer Participation
    47. Virtual Humanism: Part 1
    48. Virtual Humanism: Part 2
    49. Visible Language, Spring 1977
    50. Interpreting Film Images Through Randomized Constraint: The Blue Velvet Project
    Filmography
    Bibliography

    Recently viewed products

    © 2025 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account