Description
Book SynopsisThis updated edition of Cinema in the Digital Age takes a fresh look at the state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image and examines how recent films have disguised and erased their digital foundations.
Trade ReviewOver the last several decades, digital technologies have profoundly changed the ways that movies are made, as well as the ways that we watch them. But these changes are neither simple nor straightforward. In
Cinema in the Digital Age, Nicholas Rombes surveys these changes with a kaleidoscopic collage of observations, suggestions, and extrapolations. -- Steven Shaviro, DeRoy Professor of English, Wayne State University
Nicholas Rombes' updated version of
Cinema in the Digital Age is a playful and provocative work. His book offers a compelling and creative approach to film criticism grounded in the material aspects of digital media as it becomes our everyday mode for making, distributing, watching, and sharing movies. -- Chuck Tryon, Fayetteville State University
The rise of digital has changed not only the ways films are made, but the ways they are watched, thought, and dreamed about. In this revised edition of his groundbreaking
Cinema in the Digital Age, Nicholas Rombes thrillingly identifies the essential films, technologies and practices emblematizing the rupture of digital before peering, with both anxiety and excitement, into the pixel-smeared wilderness ahead. -- Scott Macaulay, editor-in-chief,
Filmmaker Magazine; producer, Forensic Films
Like the first edition, Rombes's revised edition proves a relevant resource for film and digital media scholars. * Choice *
Table of ContentsAcknowledgments
Preface to the Revised Edition
Preface
1. Accelerationism
2. The Adorno Paradox
3. Against Method
4. Analog/Digital Splice
5. Blood, Simple
6. Boredom and Analog Nostalgia
7. The Digital Spectacular
8. Disposable Aesthetics
9. DV Humanism
10. Filmless Films
11. Frame Dragging
12. The Ideology of the Long Take
13. Image/Text
14. Incompleteness
15. Interfaces
16. iPod Experiment
17. Ironic Mode
18. Looking at Yourself Looking: Avatar as Spectator
19. The Lost Underground
20. Love in the Time of Fragments
21. Media as Its Own Theory
22. Mobile Viewing
23. Moving Space in the Frame, and a Note on Film Theory
24. Natural Time
25. Nonlinear
26.
Paranormal Activity 227. Pausing
28. Punk
29. Realism
30. Real Time
31. The Real You
32. The Reality Industrial Complex
33. Remainders
34. Sampling
35. Secondary Becomes Primary
36. Self-Deconstructing Narratives
37. Shaky Camera
38.
Shoot!39. Simultaneous Cinema
40. Small Screens
41. Target Video
42. Time, Memory
43. Time-Shifting
44. Timesis: Skimming and Skipping
45. Undirected Films
46. Viewer Participation
47. Virtual Humanism: Part 1
48. Virtual Humanism: Part 2
49. Visible Language, Spring 1977
50. Interpreting Film Images Through Randomized Constraint:
The Blue Velvet Project
Filmography
Bibliography