Description

Book Synopsis
Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked.

Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’sCanterbury Talesto Nintendo’sLegend of Zeldafranchise, from Edward Albee’s dramaticmasterpiece Who’s Afraid of Virginia Woolf?to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive

Trade Review
“Pugh does an impressive job as he addresses one of the major gaps in narrative theory: the lack of adequate study of play and game theory. He also provides a bracing intervention into queer narratology. The book is nuanced, insightful, provocative, and important; I recommend it highly.”—Brian Richardson, professor of English at the University of Maryland



Table of Contents
Introduction: David Sedaris’s Queer Poker Game
Part 1. Theorizing Queer Ludonarratology
1. Theorizing Ludonarratology
2. Queering Ludonarratology
Part 2. Structures and Readings in Queer Ludonarrativity
3. Win/Loss
Pregame: The Thrill of Defeat
Geoffrey Chaucer’s Queer Losers and Blissful Ludonarrativity
4. Players
Pregame: Whose Side Are You On?
Edward Albee’s Queer Players and Sadomasochistic Ludonarrativity
5. Godgames
Pregame: Fun and Games with Sociopaths
David Fincher’s Films and Ludonarrativity’s Queer Godgames
6. Rules
Pregame: May the Better Player Lose!
J. K. Rowling’s Harry Potter Novels, Muggle Quidditch, and Ludonarrativity’s Queer Rules
7. Children
Pregame: Of Preschoolers and Prodigies
Nintendo’s Queer Children and Questing Ludonarrativity in The Legend of Zelda Video Games
Conclusion: Gone Home and the Ludonarrative Limits of Queer Representation
Notes
Works Cited
Index

Chaucers Losers Nintendos Children and Other

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A Hardback by Tison Pugh

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    View other formats and editions of Chaucers Losers Nintendos Children and Other by Tison Pugh

    Publisher: University of Nebraska Press
    Publication Date: 01/12/2019
    ISBN13: 9781496217615, 978-1496217615
    ISBN10: 1496217616

    Description

    Book Synopsis
    Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked.

    Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’sCanterbury Talesto Nintendo’sLegend of Zeldafranchise, from Edward Albee’s dramaticmasterpiece Who’s Afraid of Virginia Woolf?to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive

    Trade Review
    “Pugh does an impressive job as he addresses one of the major gaps in narrative theory: the lack of adequate study of play and game theory. He also provides a bracing intervention into queer narratology. The book is nuanced, insightful, provocative, and important; I recommend it highly.”—Brian Richardson, professor of English at the University of Maryland



    Table of Contents
    Introduction: David Sedaris’s Queer Poker Game
    Part 1. Theorizing Queer Ludonarratology
    1. Theorizing Ludonarratology
    2. Queering Ludonarratology
    Part 2. Structures and Readings in Queer Ludonarrativity
    3. Win/Loss
    Pregame: The Thrill of Defeat
    Geoffrey Chaucer’s Queer Losers and Blissful Ludonarrativity
    4. Players
    Pregame: Whose Side Are You On?
    Edward Albee’s Queer Players and Sadomasochistic Ludonarrativity
    5. Godgames
    Pregame: Fun and Games with Sociopaths
    David Fincher’s Films and Ludonarrativity’s Queer Godgames
    6. Rules
    Pregame: May the Better Player Lose!
    J. K. Rowling’s Harry Potter Novels, Muggle Quidditch, and Ludonarrativity’s Queer Rules
    7. Children
    Pregame: Of Preschoolers and Prodigies
    Nintendo’s Queer Children and Questing Ludonarrativity in The Legend of Zelda Video Games
    Conclusion: Gone Home and the Ludonarrative Limits of Queer Representation
    Notes
    Works Cited
    Index

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