Description

Book Synopsis

Make your 3D world a reality

Some of the dramatic visual effects you''ve seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.

Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!

  • Create 3D charactersno experience required
  • Build scenes with texture and real lighting features
  • Animate your creations and share them with the world
  • Avoid common rookie mistakes

This book is the ideal starting place for newcomers to the world of 3D modeling and animation.



Table of Contents

Introduction 1

About This Book 2

Foolish Assumptions 2

Icons Used in This Book 4

Beyond the Book 4

Where to Go from Here 5

Part 1: Wrapping Your Brain Around Blender 7

Chapter 1: Discovering Blender 9

Getting to Know Blender 10

Discovering Blender’s origins and the strength of the Blender community 11

Making open movies and games 12

Getting to Know the Interface 15

Working with an interface that stays out of your way 17

Resizing areas 19

Maximizing an area 20

The menu that is a pie 22

Chapter 2: Understanding How Blender Thinks 25

Looking at Editor Types 25

General editors 26

Animation editors 28

Scripting editors 29

Data editors 29

Understanding the Properties editor 30

Navigating in Three Dimensions 32

Orbiting, panning, and zooming the 3D Viewport 32

Changing views 35

Selecting objects 40

Taking advantage of the 3D cursor 40

Extra Features in the 3D Viewport 44

Quad View 44

Regions 45

Collaborating (with others and yourself) with annotations 48

Don’t know how to do something? Hooray for fully Integrated search! 49

Customizing Blender to Fit You 50

Using preset workspaces 51

Blender workflows 55

Setting user preferences 57

Using custom event maps 58

Speeding up your workflow with Quick Favorites 61

Chapter 3: Getting Your Hands Dirty Working in Blender 63

Grabbing, Scaling, and Rotating 64

Differentiating Between Coordinate Systems 64

Transforming an Object by Using Object Gizmos 67

Activating object gizmos 68

Using object gizmos 69

Saving Time by Using Hotkeys 72

Transforming with hotkeys 73

Hotkeys and coordinate systems 73

Numerical input 76

The Sidebar 76

Chapter 4: Working in Edit Mode and Object Mode 77

Making Changes by Using Edit Mode 77

Switching between Object mode and Edit mode 78

Selecting vertices, edges, and faces 79

Working with linked vertices 84

Still Blender’s No 1 modeling tool: Extrude 85

Adding to a Scene 90

Adding objects 90

Meet Suzanne, the Blender monke 92

Joining and separating objects 93

Creating duplicates and links 95

Discovering parents, children, and collections 101

Saving, opening, and appending 108

Part 2: Creating Detailed 3D Scenes 111

Chapter 5: Creating Anything You Can Imagine with Meshes 113

Pushing Vertices 114

Getting familiar with Edit mode tools 116

Adding geometry by insetting 117

Cutting edges with the Knife 122

Rounding your corners by beveling 126

Spiraling new geometry into existence with the Spin tool 130

Working with Loops and Rings 131

Understanding edge loops and face loops 132

Selecting edge rings 134

Creating new loops 135

Simplifying Your Life as a Modeler with Modifiers 137

Understanding modifier types 140

Doing half the work (and still looking good!) with the Mirror modifier 147

Smoothing things out with the Subdivision Surface modifier 149

Using the power of Arrays 153

Chapter 6: Sculpting in Virtual Space 157

Adding Background Images in the 3D Viewport 158

Mastering the types of image objects 159

Changing image object properties 160

Adjusting your image objects 162

Setting Up Your Sculpting Workspace 163

Sculpting a Mesh Object 166

Understanding sculpt tool types 166

Tweaking brush properties 173

Refining control of your tools 174

Creating custom brushes 176

Using Blender’s texture system to tweak brushes 176

Sculpting with the Multiresolution modifier 177

Freeform Sculpting with Dynamic Topology (Dyntopo) 180

Understanding the Basics of Retopology 184

Chapter 7: Using Blender’s Non-Mesh Primitives 189

Using Curves and Surfaces 190

Understanding the different types of curves 192

Working with curves 193

Understanding the strengths and limitations of Blender’s Surfaces 212

Using Metaball Objects 213

Meta-wha? 214

What metaball objects are useful for 217

Adding Text 217

Adding and editing text 218

Controlling text appearance 219

Deforming text with a curve 227

Converting to curves and meshes 228

Chapter 8: Changing That Boring Gray Default Material 229

Understanding Materials and Render Engines 230

Quick ’n’ Dirty Coloring 233

Setting diffuse colors 233

Assigning multiple materials to different parts of a mesh 235

Using vertex colors 240

Setting Up Node Materials 247

Adjusting your workspace to work with materials 248

Working with nodes 249

Understanding shaders 250

Playing with Materials in Blender 251

Demystifying the Principled BSDF 252

Combining shaders with the Mix Shader node 258

Playing with the Shader to RGB node 263

Chapter 9: Giving Models Texture 267

Adding Textures 267

Using Procedural Textures 268

Understanding Texture Mapping 272

Making simple adjustments with the Texture Mapping panel 272

Using texture coordinates 273

Understanding Object coordinates and the UV Project modifier 278

Unwrapping a Mesh 281

Marking seams on a mesh 282

Adding a test grid 283

Generating and editing UV coordinates 284

Painting Textures Directly on a Mesh 287

Preparing to paint 288

Working in Texture Paint mode 290

Using textures on your Draw tool 292

Saving Painted Textures and Exporting UV Layouts 295

Chapter 10: Lighting and Environment 297

Lighting a Scene 297

Understanding a basic three-point lighting setup 298

Knowing when to use which type of light 301

Lighting for Speedy Renders 317

Working with three-point lighting in Blender 318

Using Look Dev to set up lighting 318

Setting Up the World 320

Changing the sky to something other than dull gray 320

Understanding ambient occlusion 325

Working with Light Probes in Eevee 328

Baking from your light probes 330

Understanding the limitations of light probes 332

Part 3: Get Animated! 333

Chapter 11: Animating Objects 335

Working with Animation Curves 336

Customizing your screen layout for Animation 338

Inserting keys 340

Working with keying sets 345

Working in the Graph Editor 351

Editing motion curves 352

Using Constraints Effectively 356

The all-powerful Empty! 357

Adjusting the influence of a constraint 360

Using vertex groups in constraints 361

Copying the movement of another object 361

Putting limits on an object 363

Tracking the motion of another object 365

Chapter 12: Rigging: The Art of Building an Animatable Puppet 367

Creating Shape Keys 368

Creating new shapes 368

Mixing shapes 370

Knowing where shape keys are helpful 372

Adding Hooks 373

Creating new hooks 373

Knowing where hooks are helpful 375

Using Armatures: Skeletons in the Mesh 375

Editing armatures 376

Putting skin on your skeleton 390

Bringing It All Together to Rig a Character 396

Building Stickman’s centerline 396

Adding Stickman’s appendages 397

Taking advantage of parenting and constraints 400

Comparing inverse kinematics and forward kinematics 403

Making the rig more user friendly 407

Chapter 13: Animating Object Deformations 411

Working with the Dope Sheet 411

Selecting keys in the Dope Sheet 412

Working with markers 415

Recognizing different kinds of keyframe indicators 416

Animating with Armatures 418

Principles of animation worth remembering 420

Making sense of quaternions (or, “Why are there four rotation curves?!”) 423

Copying mirrored poses 424

Doing Nonlinear Animation 425

Working with actions 426

Mixing actions to create complex animation 429

Taking advantage of looped animation 430

Chapter 14: Letting Blender Do the Work for You 433

Using Particles in Blender 435

Knowing what particle systems are good for 436

Using force fields and collisions 440

Using particles for hair and fur 442

Giving Objects Some Jiggle and Bounce 446

Dropping Objects in a Scene with Rigid Body Dynamics 449

Simulating Cloth 450

Splashing Fluids in Your Scene 452

Smoking without Hurting Your Lungs: Smoke Simulation in Blender 457

Creating a smoke simulation 457

Rendering smoke 458

Chapter 15: Making 2D and 2.5D Animation with Grease Pencil 461

Getting Started with the 2D Animation Workspace 462

Working with Grease Pencil tools 464

Drawing with Grease Pencil 465

Sculpting Grease Pencil objects 470

Editing Grease Pencil objects 472

Understanding Grease Pencil Materials 473

Mastering Grease Pencil Layers 478

Automating Your Drawings with Grease Pencil Modifiers 482

Animating with Grease Pencil 488

Using a hand-drawn animation workflow with Grease Pencil objects 488

Rigging Grease Pencil objects for animation 492

Integrating Grease Pencil with a 3D Scene 495

Part 4: Sharing Your Work with the World 497

Chapter 16: Exporting and Rendering Scenes 499

Exporting to External Formats 499

Rendering a Scene 502

Creating a still image 502

Creating a sequence of still images for editing or compositing 509

Chapter 17: Editing Video and Animation 513

Comparing Editing to Compositing 514

Working with the Video Sequencer 514

Adding and editing strips 518

Adding effects and transitions 525

Rendering from the Video Sequencer 527

Chapter 18: Compositing Images and Video 531

Understanding Nodes 531

Getting Started with the Compositor 534

Rendering in Passes and Layers 535

Discovering Passes Available in Eevee and Cycles 536

Understanding Cycles-only Light Passes 540

Meet Cryptomatte 542

Working with Nodes 544

Configuring the backdrop 545

Identifying Parts of a Node 547

Navigating the Compositor 548

Adding nodes to your compositing network 549

Grouping nodes together 550

Discovering the Nodes Available to You 550

Rendering from the Compositor 552

Chapter 19: Mixing Video and 3D with Motion Tracking 553

Making Your Life Easier by Starting with Good Video 554

Knowing your camera 554

Keeping your lighting consistent 556

Having images in good focus 557

Understanding the scene 558

Getting Familiar with the Motion Tracking Workspace 559

Tracking Movement in Blender 561

Adding markers and tracking 563

Solving camera motion from tracker data 569

Setting up your scene for integrating with your video footage 573

Where to Go from Here 575

Part 5: the Part of Tens 577

Chapter 20: Ten Tips for Working More Effectively in Blender 579

Use Tooltips and Integrated Search 579

Take Advantage of the Quick Favorites Menu 580

Look at Models from Different Views 580

Don’t Forget about Add-ons 582

Lock a Camera to an Animated Character 582

Name Everything 583

Do Low-Resolution Test Renders 583

Use Annotations to Plan 586

Ask for Help 586

Have Fun, but Take Breaks 587

Chapter 21: Ten Excellent Community Resources 589

Blender org 589

Blender ID 590

Blender manual 590

Developer blog 590

Bug reporting and developer discussions 590

builder blender org 591

Blender Cloud 592

BlenderArtists org 592

BlenderNation 592

BlenderBasics com 593

Blender Stackexchange com 593

CGCookie com 593

Blend Swap (blendswap com) 593

Blender community 594

Blender Today 594

Right-Click Select 594

Blender NPR 595

Social Media 595

Blender chat 596

Index 597

Blender For Dummies

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Order before 4pm today for delivery by Tue 23 Dec 2025.

A Paperback / softback by Jason van Gumster

15 in stock


    View other formats and editions of Blender For Dummies by Jason van Gumster

    Publisher: John Wiley & Sons Inc
    Publication Date: 19/03/2020
    ISBN13: 9781119616962, 978-1119616962
    ISBN10: 1119616964

    Description

    Book Synopsis

    Make your 3D world a reality

    Some of the dramatic visual effects you''ve seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.

    Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!

    • Create 3D charactersno experience required
    • Build scenes with texture and real lighting features
    • Animate your creations and share them with the world
    • Avoid common rookie mistakes

    This book is the ideal starting place for newcomers to the world of 3D modeling and animation.



    Table of Contents

    Introduction 1

    About This Book 2

    Foolish Assumptions 2

    Icons Used in This Book 4

    Beyond the Book 4

    Where to Go from Here 5

    Part 1: Wrapping Your Brain Around Blender 7

    Chapter 1: Discovering Blender 9

    Getting to Know Blender 10

    Discovering Blender’s origins and the strength of the Blender community 11

    Making open movies and games 12

    Getting to Know the Interface 15

    Working with an interface that stays out of your way 17

    Resizing areas 19

    Maximizing an area 20

    The menu that is a pie 22

    Chapter 2: Understanding How Blender Thinks 25

    Looking at Editor Types 25

    General editors 26

    Animation editors 28

    Scripting editors 29

    Data editors 29

    Understanding the Properties editor 30

    Navigating in Three Dimensions 32

    Orbiting, panning, and zooming the 3D Viewport 32

    Changing views 35

    Selecting objects 40

    Taking advantage of the 3D cursor 40

    Extra Features in the 3D Viewport 44

    Quad View 44

    Regions 45

    Collaborating (with others and yourself) with annotations 48

    Don’t know how to do something? Hooray for fully Integrated search! 49

    Customizing Blender to Fit You 50

    Using preset workspaces 51

    Blender workflows 55

    Setting user preferences 57

    Using custom event maps 58

    Speeding up your workflow with Quick Favorites 61

    Chapter 3: Getting Your Hands Dirty Working in Blender 63

    Grabbing, Scaling, and Rotating 64

    Differentiating Between Coordinate Systems 64

    Transforming an Object by Using Object Gizmos 67

    Activating object gizmos 68

    Using object gizmos 69

    Saving Time by Using Hotkeys 72

    Transforming with hotkeys 73

    Hotkeys and coordinate systems 73

    Numerical input 76

    The Sidebar 76

    Chapter 4: Working in Edit Mode and Object Mode 77

    Making Changes by Using Edit Mode 77

    Switching between Object mode and Edit mode 78

    Selecting vertices, edges, and faces 79

    Working with linked vertices 84

    Still Blender’s No 1 modeling tool: Extrude 85

    Adding to a Scene 90

    Adding objects 90

    Meet Suzanne, the Blender monke 92

    Joining and separating objects 93

    Creating duplicates and links 95

    Discovering parents, children, and collections 101

    Saving, opening, and appending 108

    Part 2: Creating Detailed 3D Scenes 111

    Chapter 5: Creating Anything You Can Imagine with Meshes 113

    Pushing Vertices 114

    Getting familiar with Edit mode tools 116

    Adding geometry by insetting 117

    Cutting edges with the Knife 122

    Rounding your corners by beveling 126

    Spiraling new geometry into existence with the Spin tool 130

    Working with Loops and Rings 131

    Understanding edge loops and face loops 132

    Selecting edge rings 134

    Creating new loops 135

    Simplifying Your Life as a Modeler with Modifiers 137

    Understanding modifier types 140

    Doing half the work (and still looking good!) with the Mirror modifier 147

    Smoothing things out with the Subdivision Surface modifier 149

    Using the power of Arrays 153

    Chapter 6: Sculpting in Virtual Space 157

    Adding Background Images in the 3D Viewport 158

    Mastering the types of image objects 159

    Changing image object properties 160

    Adjusting your image objects 162

    Setting Up Your Sculpting Workspace 163

    Sculpting a Mesh Object 166

    Understanding sculpt tool types 166

    Tweaking brush properties 173

    Refining control of your tools 174

    Creating custom brushes 176

    Using Blender’s texture system to tweak brushes 176

    Sculpting with the Multiresolution modifier 177

    Freeform Sculpting with Dynamic Topology (Dyntopo) 180

    Understanding the Basics of Retopology 184

    Chapter 7: Using Blender’s Non-Mesh Primitives 189

    Using Curves and Surfaces 190

    Understanding the different types of curves 192

    Working with curves 193

    Understanding the strengths and limitations of Blender’s Surfaces 212

    Using Metaball Objects 213

    Meta-wha? 214

    What metaball objects are useful for 217

    Adding Text 217

    Adding and editing text 218

    Controlling text appearance 219

    Deforming text with a curve 227

    Converting to curves and meshes 228

    Chapter 8: Changing That Boring Gray Default Material 229

    Understanding Materials and Render Engines 230

    Quick ’n’ Dirty Coloring 233

    Setting diffuse colors 233

    Assigning multiple materials to different parts of a mesh 235

    Using vertex colors 240

    Setting Up Node Materials 247

    Adjusting your workspace to work with materials 248

    Working with nodes 249

    Understanding shaders 250

    Playing with Materials in Blender 251

    Demystifying the Principled BSDF 252

    Combining shaders with the Mix Shader node 258

    Playing with the Shader to RGB node 263

    Chapter 9: Giving Models Texture 267

    Adding Textures 267

    Using Procedural Textures 268

    Understanding Texture Mapping 272

    Making simple adjustments with the Texture Mapping panel 272

    Using texture coordinates 273

    Understanding Object coordinates and the UV Project modifier 278

    Unwrapping a Mesh 281

    Marking seams on a mesh 282

    Adding a test grid 283

    Generating and editing UV coordinates 284

    Painting Textures Directly on a Mesh 287

    Preparing to paint 288

    Working in Texture Paint mode 290

    Using textures on your Draw tool 292

    Saving Painted Textures and Exporting UV Layouts 295

    Chapter 10: Lighting and Environment 297

    Lighting a Scene 297

    Understanding a basic three-point lighting setup 298

    Knowing when to use which type of light 301

    Lighting for Speedy Renders 317

    Working with three-point lighting in Blender 318

    Using Look Dev to set up lighting 318

    Setting Up the World 320

    Changing the sky to something other than dull gray 320

    Understanding ambient occlusion 325

    Working with Light Probes in Eevee 328

    Baking from your light probes 330

    Understanding the limitations of light probes 332

    Part 3: Get Animated! 333

    Chapter 11: Animating Objects 335

    Working with Animation Curves 336

    Customizing your screen layout for Animation 338

    Inserting keys 340

    Working with keying sets 345

    Working in the Graph Editor 351

    Editing motion curves 352

    Using Constraints Effectively 356

    The all-powerful Empty! 357

    Adjusting the influence of a constraint 360

    Using vertex groups in constraints 361

    Copying the movement of another object 361

    Putting limits on an object 363

    Tracking the motion of another object 365

    Chapter 12: Rigging: The Art of Building an Animatable Puppet 367

    Creating Shape Keys 368

    Creating new shapes 368

    Mixing shapes 370

    Knowing where shape keys are helpful 372

    Adding Hooks 373

    Creating new hooks 373

    Knowing where hooks are helpful 375

    Using Armatures: Skeletons in the Mesh 375

    Editing armatures 376

    Putting skin on your skeleton 390

    Bringing It All Together to Rig a Character 396

    Building Stickman’s centerline 396

    Adding Stickman’s appendages 397

    Taking advantage of parenting and constraints 400

    Comparing inverse kinematics and forward kinematics 403

    Making the rig more user friendly 407

    Chapter 13: Animating Object Deformations 411

    Working with the Dope Sheet 411

    Selecting keys in the Dope Sheet 412

    Working with markers 415

    Recognizing different kinds of keyframe indicators 416

    Animating with Armatures 418

    Principles of animation worth remembering 420

    Making sense of quaternions (or, “Why are there four rotation curves?!”) 423

    Copying mirrored poses 424

    Doing Nonlinear Animation 425

    Working with actions 426

    Mixing actions to create complex animation 429

    Taking advantage of looped animation 430

    Chapter 14: Letting Blender Do the Work for You 433

    Using Particles in Blender 435

    Knowing what particle systems are good for 436

    Using force fields and collisions 440

    Using particles for hair and fur 442

    Giving Objects Some Jiggle and Bounce 446

    Dropping Objects in a Scene with Rigid Body Dynamics 449

    Simulating Cloth 450

    Splashing Fluids in Your Scene 452

    Smoking without Hurting Your Lungs: Smoke Simulation in Blender 457

    Creating a smoke simulation 457

    Rendering smoke 458

    Chapter 15: Making 2D and 2.5D Animation with Grease Pencil 461

    Getting Started with the 2D Animation Workspace 462

    Working with Grease Pencil tools 464

    Drawing with Grease Pencil 465

    Sculpting Grease Pencil objects 470

    Editing Grease Pencil objects 472

    Understanding Grease Pencil Materials 473

    Mastering Grease Pencil Layers 478

    Automating Your Drawings with Grease Pencil Modifiers 482

    Animating with Grease Pencil 488

    Using a hand-drawn animation workflow with Grease Pencil objects 488

    Rigging Grease Pencil objects for animation 492

    Integrating Grease Pencil with a 3D Scene 495

    Part 4: Sharing Your Work with the World 497

    Chapter 16: Exporting and Rendering Scenes 499

    Exporting to External Formats 499

    Rendering a Scene 502

    Creating a still image 502

    Creating a sequence of still images for editing or compositing 509

    Chapter 17: Editing Video and Animation 513

    Comparing Editing to Compositing 514

    Working with the Video Sequencer 514

    Adding and editing strips 518

    Adding effects and transitions 525

    Rendering from the Video Sequencer 527

    Chapter 18: Compositing Images and Video 531

    Understanding Nodes 531

    Getting Started with the Compositor 534

    Rendering in Passes and Layers 535

    Discovering Passes Available in Eevee and Cycles 536

    Understanding Cycles-only Light Passes 540

    Meet Cryptomatte 542

    Working with Nodes 544

    Configuring the backdrop 545

    Identifying Parts of a Node 547

    Navigating the Compositor 548

    Adding nodes to your compositing network 549

    Grouping nodes together 550

    Discovering the Nodes Available to You 550

    Rendering from the Compositor 552

    Chapter 19: Mixing Video and 3D with Motion Tracking 553

    Making Your Life Easier by Starting with Good Video 554

    Knowing your camera 554

    Keeping your lighting consistent 556

    Having images in good focus 557

    Understanding the scene 558

    Getting Familiar with the Motion Tracking Workspace 559

    Tracking Movement in Blender 561

    Adding markers and tracking 563

    Solving camera motion from tracker data 569

    Setting up your scene for integrating with your video footage 573

    Where to Go from Here 575

    Part 5: the Part of Tens 577

    Chapter 20: Ten Tips for Working More Effectively in Blender 579

    Use Tooltips and Integrated Search 579

    Take Advantage of the Quick Favorites Menu 580

    Look at Models from Different Views 580

    Don’t Forget about Add-ons 582

    Lock a Camera to an Animated Character 582

    Name Everything 583

    Do Low-Resolution Test Renders 583

    Use Annotations to Plan 586

    Ask for Help 586

    Have Fun, but Take Breaks 587

    Chapter 21: Ten Excellent Community Resources 589

    Blender org 589

    Blender ID 590

    Blender manual 590

    Developer blog 590

    Bug reporting and developer discussions 590

    builder blender org 591

    Blender Cloud 592

    BlenderArtists org 592

    BlenderNation 592

    BlenderBasics com 593

    Blender Stackexchange com 593

    CGCookie com 593

    Blend Swap (blendswap com) 593

    Blender community 594

    Blender Today 594

    Right-Click Select 594

    Blender NPR 595

    Social Media 595

    Blender chat 596

    Index 597

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