Description

Book Synopsis
Take a deep look at accessibility as it applies to mobile and wearables. This book covers topics within the accessibility domain that are rarely covered or understood, despite the fact that nearly half of the world''s population uses smartphones. Moreover, by 2025, 72% of smartphone users are expected to only use smartphones to access the internet. And yet, accessibility is often an afterthought instead of a core principle of product development. This book changes that.

You will begin by exploring the current landscape and policy frameworks, looking at the software product lifecycle and how to embed inclusion from the start.  You''ll learn the nuances of mobile accessibility as it applies to mobile devices, wearables, and IoT. From there you''ll move onto automated testing, accessibility and inclusion, and the next frontiers of emerging technology including AR and VR. There will be notes at the end of programming examples to help those in orthogonal roles, such as project manage

Table of Contents

Chapter 1: Introduction - The Billion People Question Motivation, terminology, current landscape and laying the groundwork for positive action 1.1 Motivation 1.2 What is a disability 1.3 What is accessibility? What is inclusion? What is the difference? 1.4 Power in numbers 1.5 The rich history of innovation because of people with disabilities 1.6 Policy and Regulations 1.7 Challenges and Opportunities Chapter 2: Measuring Impact How can we measure the impact of something we haven’t built and vice versa? 2.1 Measuring impact 2.2 Functional needs by type of disability and examples of assistive technologies


Chapter 3: Roles and Responsibilities Understanding roles and responsibilities and nuances of non-web platforms 3.1 The Software Product Lifecycle: Embedding inclusion from the start (WIP) ○ User Experience ○ Design ○ Engineering ○ Product Management ○ Customer Experience ○ Data Science ○ Quality Assurance ○ Business stakeholders ○ Legal, Privacy and Security 3.2 Nuances of mobile accessibility 3.2.2 Mobile devices 3.2.3 Wearables 3.2.4 IoT 3.3 The IDE experience 3.4 Incorporation in code reviews 3.5 Web implementation resources Chapter 4: Automated and Manual Testing How automated and manual testing closes the loop on sustainable accessibility efforts ○ 4.1 Automated testing on mobile ○ 4.2 Automated testing on web ○ 4.3 Manual testing checklists and frameworks ○ 4.4 Customer service: How to help customers and escalate critical issues ○ 4.5 Marketing, social media and inclusion Chapter 5: Compliance vs Inclusion Compliance vs inclusion 5.1 Unpacking WCAG guidelines 5.2 When it is okay to deviate from guidelines 5.3 Case study: Accessible Data Visualization for Blind Users Chapter 6: Emerging Technologies ○ 6.1 AI and personalization for accessibility ○ 6.3 Multimodal, multisensory I/O case studies ○ 6.2 How XR (AR, VR and MR) can solve some of the biggest challenges ○ 6.4 Conferences, open source projects and other avenues for innovation Chapter 7 Teaching Accessibility and Inclusion ○ 7.1 Building inclusive course content: leading by example ○ 7.2 UDL (Universal Design for Learning) and applications ○ 7.3 VPATs and what should one look for ○ 7.4 Remote learning practices

Beyond Accessibility Compliance

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Order before 4pm today for delivery by Sat 10 Jan 2026.

A Paperback / softback by Sukriti Chadha

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    View other formats and editions of Beyond Accessibility Compliance by Sukriti Chadha

    Publisher: APress
    Publication Date: 01/12/2022
    ISBN13: 9781484279472, 978-1484279472
    ISBN10: 1484279476

    Description

    Book Synopsis
    Take a deep look at accessibility as it applies to mobile and wearables. This book covers topics within the accessibility domain that are rarely covered or understood, despite the fact that nearly half of the world''s population uses smartphones. Moreover, by 2025, 72% of smartphone users are expected to only use smartphones to access the internet. And yet, accessibility is often an afterthought instead of a core principle of product development. This book changes that.

    You will begin by exploring the current landscape and policy frameworks, looking at the software product lifecycle and how to embed inclusion from the start.  You''ll learn the nuances of mobile accessibility as it applies to mobile devices, wearables, and IoT. From there you''ll move onto automated testing, accessibility and inclusion, and the next frontiers of emerging technology including AR and VR. There will be notes at the end of programming examples to help those in orthogonal roles, such as project manage

    Table of Contents

    Chapter 1: Introduction - The Billion People Question Motivation, terminology, current landscape and laying the groundwork for positive action 1.1 Motivation 1.2 What is a disability 1.3 What is accessibility? What is inclusion? What is the difference? 1.4 Power in numbers 1.5 The rich history of innovation because of people with disabilities 1.6 Policy and Regulations 1.7 Challenges and Opportunities Chapter 2: Measuring Impact How can we measure the impact of something we haven’t built and vice versa? 2.1 Measuring impact 2.2 Functional needs by type of disability and examples of assistive technologies


    Chapter 3: Roles and Responsibilities Understanding roles and responsibilities and nuances of non-web platforms 3.1 The Software Product Lifecycle: Embedding inclusion from the start (WIP) ○ User Experience ○ Design ○ Engineering ○ Product Management ○ Customer Experience ○ Data Science ○ Quality Assurance ○ Business stakeholders ○ Legal, Privacy and Security 3.2 Nuances of mobile accessibility 3.2.2 Mobile devices 3.2.3 Wearables 3.2.4 IoT 3.3 The IDE experience 3.4 Incorporation in code reviews 3.5 Web implementation resources Chapter 4: Automated and Manual Testing How automated and manual testing closes the loop on sustainable accessibility efforts ○ 4.1 Automated testing on mobile ○ 4.2 Automated testing on web ○ 4.3 Manual testing checklists and frameworks ○ 4.4 Customer service: How to help customers and escalate critical issues ○ 4.5 Marketing, social media and inclusion Chapter 5: Compliance vs Inclusion Compliance vs inclusion 5.1 Unpacking WCAG guidelines 5.2 When it is okay to deviate from guidelines 5.3 Case study: Accessible Data Visualization for Blind Users Chapter 6: Emerging Technologies ○ 6.1 AI and personalization for accessibility ○ 6.3 Multimodal, multisensory I/O case studies ○ 6.2 How XR (AR, VR and MR) can solve some of the biggest challenges ○ 6.4 Conferences, open source projects and other avenues for innovation Chapter 7 Teaching Accessibility and Inclusion ○ 7.1 Building inclusive course content: leading by example ○ 7.2 UDL (Universal Design for Learning) and applications ○ 7.3 VPATs and what should one look for ○ 7.4 Remote learning practices

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