Description

Book Synopsis

Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.

Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you''ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot''s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you''ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection sy

Table of Contents
Chapter 1: Introduction to Game Development Sub –Topics:• Brief history of game development• Fundamentals of making games• What is a game engine? • How do we choose a game engine?• Why choose Godot?
Chapter 2: Getting Started with GodotSub – Topics:• Downloading the Godot engine• Starting a new project • Exploring the Godot interface• Icons and shortcuts
Chapter 3: GDScript in a NutshellSub - Topics:• Keywords, operators, and identifiers• Commenting code• Variables and data types• Functions and method calls• Example code
Chapter 4: Exploring Game PhysicsSub - Topics:• Node-scene architecture• Physics bodies – what are they? • RigidBody2D • StaticBody2D• Collision shapes • Introducing gravity• Try it yourself – Your first game scene
Chapter 5: Adding Game GraphicsSub - Topics: • Creating game objects • Instances of scenes• Importing game assets• Writing a game script• Adding and detecting key presses• Try it yourself – Creating your player Chapter 6: Game Animations Sub - Topics: • Giving life to the player • Player animation • Detecting the floor and ceiling • Adjusting gravity• Try it yourself – Making your player run, jump, and climb
Chapter 7: Building the World Sub –Topics:• Parallax background • Try it yourself – Creating a parallax background• Tilemaps, Tilesets, and the Tile Palette• Painting the game level• Implementing camera-follow• Try it yourself – Designing the game world
Chapter 8: Counting Wins and Losses Sub – Topics: • Coin-collection • Deleting in-game objects • Using signals • Creating enemies• Try it yourself – Adding rewards and enemies• Game scene change• Try it yourself – Creating the game over scene
Chapter 9: Game GUISub - Topics:• The title screen • Buttons• Adding music and sound effects
Chapter 10: Publishing your GameSub - Topics: • Exporting the game to various platforms• Monetization • Introducing game updates• What next?

Beginning Game Development with Godot

Product form

£46.74

Includes FREE delivery

RRP £54.99 – you save £8.25 (15%)

Order before 4pm today for delivery by Tue 20 Jan 2026.

A Paperback / softback by Maithili Dhule

15 in stock


    View other formats and editions of Beginning Game Development with Godot by Maithili Dhule

    Publisher: APress
    Publication Date: 18/12/2021
    ISBN13: 9781484274545, 978-1484274545
    ISBN10: 1484274547

    Description

    Book Synopsis

    Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.

    Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you''ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot''s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you''ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection sy

    Table of Contents
    Chapter 1: Introduction to Game Development Sub –Topics:• Brief history of game development• Fundamentals of making games• What is a game engine? • How do we choose a game engine?• Why choose Godot?
    Chapter 2: Getting Started with GodotSub – Topics:• Downloading the Godot engine• Starting a new project • Exploring the Godot interface• Icons and shortcuts
    Chapter 3: GDScript in a NutshellSub - Topics:• Keywords, operators, and identifiers• Commenting code• Variables and data types• Functions and method calls• Example code
    Chapter 4: Exploring Game PhysicsSub - Topics:• Node-scene architecture• Physics bodies – what are they? • RigidBody2D • StaticBody2D• Collision shapes • Introducing gravity• Try it yourself – Your first game scene
    Chapter 5: Adding Game GraphicsSub - Topics: • Creating game objects • Instances of scenes• Importing game assets• Writing a game script• Adding and detecting key presses• Try it yourself – Creating your player Chapter 6: Game Animations Sub - Topics: • Giving life to the player • Player animation • Detecting the floor and ceiling • Adjusting gravity• Try it yourself – Making your player run, jump, and climb
    Chapter 7: Building the World Sub –Topics:• Parallax background • Try it yourself – Creating a parallax background• Tilemaps, Tilesets, and the Tile Palette• Painting the game level• Implementing camera-follow• Try it yourself – Designing the game world
    Chapter 8: Counting Wins and Losses Sub – Topics: • Coin-collection • Deleting in-game objects • Using signals • Creating enemies• Try it yourself – Adding rewards and enemies• Game scene change• Try it yourself – Creating the game over scene
    Chapter 9: Game GUISub - Topics:• The title screen • Buttons• Adding music and sound effects
    Chapter 10: Publishing your GameSub - Topics: • Exporting the game to various platforms• Monetization • Introducing game updates• What next?

    Recently viewed products

    © 2026 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account