Description

Book Synopsis
Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games. Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what you're learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the

Table of Contents
Chapter 0: Unity Set Up and Guidelines
Chapter 1: Introduction to ShadersSub -Topics:•What is a shader?•Vertex and fragment shader•Working spaces (world, object, view, tangent)•Light in URP•Create your first shader in URP
Chapter 2: Shader Graph EditorSub -Topics:•Master nodes Connecting nodes•Properties•Connecting nodes•Subshader
Chapter 3: Noise Sub -Topics:•What is a procedural noise?•Noise samples (Simple, Gradient, Voronoi)•Dissolve effect
Chapter 4: Movement and Time Control Sub -Topics:•Scanlines 3D•UI transition
Chapter 5: SciFi Shaders Sub -Topics:•Hologram effect•SciFi shield
Chapter 6: Scene Depth Sub -Topics:•Water Shader•Acid Shader•Ice refraction•Black hole
Chapter 7: Vertex DeformationSub -Topics:•Bubbles•Snow deformation•Stroke Effects
Chapter 8: PBR MaterialsSub -Topics:•What is PBR?•Lava Effect
Chapter 9: Bonus Effects Sub -Topics:•Retro particles•Interactive Snow•Toon shader
Appendix A: Maths Review Sub -Topics:•Trigonometry•Vector mathematics•Matrix and algebra
Appendix B: Shader Graph NodesSub -Topics:•Coordinate nodes.•Mathematic operation nodes (add, subtract, multiply...)•Restrictive nodes (clamp, frac)•Master nodes (position, base color, normals, smoothness)•Custom functions•Mix nodes (blend, lerp)•Color nodes (color, gradient, etc.)

Beginners Guide to Unity Shader Graph

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A Paperback / softback by Álvaro Alda

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    View other formats and editions of Beginners Guide to Unity Shader Graph by Álvaro Alda

    Publisher: APress
    Publication Date: 16/09/2023
    ISBN13: 9781484296714, 978-1484296714
    ISBN10: 1484296710

    Description

    Book Synopsis
    Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games. Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what you're learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the

    Table of Contents
    Chapter 0: Unity Set Up and Guidelines
    Chapter 1: Introduction to ShadersSub -Topics:•What is a shader?•Vertex and fragment shader•Working spaces (world, object, view, tangent)•Light in URP•Create your first shader in URP
    Chapter 2: Shader Graph EditorSub -Topics:•Master nodes Connecting nodes•Properties•Connecting nodes•Subshader
    Chapter 3: Noise Sub -Topics:•What is a procedural noise?•Noise samples (Simple, Gradient, Voronoi)•Dissolve effect
    Chapter 4: Movement and Time Control Sub -Topics:•Scanlines 3D•UI transition
    Chapter 5: SciFi Shaders Sub -Topics:•Hologram effect•SciFi shield
    Chapter 6: Scene Depth Sub -Topics:•Water Shader•Acid Shader•Ice refraction•Black hole
    Chapter 7: Vertex DeformationSub -Topics:•Bubbles•Snow deformation•Stroke Effects
    Chapter 8: PBR MaterialsSub -Topics:•What is PBR?•Lava Effect
    Chapter 9: Bonus Effects Sub -Topics:•Retro particles•Interactive Snow•Toon shader
    Appendix A: Maths Review Sub -Topics:•Trigonometry•Vector mathematics•Matrix and algebra
    Appendix B: Shader Graph NodesSub -Topics:•Coordinate nodes.•Mathematic operation nodes (add, subtract, multiply...)•Restrictive nodes (clamp, frac)•Master nodes (position, base color, normals, smoothness)•Custom functions•Mix nodes (blend, lerp)•Color nodes (color, gradient, etc.)

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