Description

Book Synopsis
J. Guy Davidson, head of engineering practice at Creative Assembly, works on its Total War game franchise, curates its catalogue, and improves programming standards across its engineering team. He serves on the ISO C++ committee, moderates the #include discord server, speaks at C++ events, and offers C++ mentoring support through Prospela and BAME in Games.

Kate Gregory has 40+ years of development experience in multiple languages. She has keynoted on five continents, and volunteers in many C++ activities, especially #include , which is making the industry more welcoming and inclusive. Since 1986 she and her husband have run Gregory Consulting, helping clients worldwide become more effective.

Table of Contents
List of Selected C++ Core Guidelines xiii
Foreword xv
Preface xvii
Acknowledgments xxi
About the Authors xxiii


Section 1: Bikeshedding is bad 1
Chapter 1.1: P.2: Write in ISO Standard C++ 3
Chapter 1.2: F.51: Where there is a choice, prefer default arguments over overloading 13
Chapter 1.3: C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead 23
Chapter 1.4: C.131: Avoid trivial getters and setters 31
Chapter 1.5: ES.10: Declare one name (only) per declaration 41
Chapter 1.6: NR.2: Don't insist to have only a single return-statement in a function 49

Section 2: Don't hurt yourself 59
Chapter 2.1: P.11: Encapsulate messy constructs, rather than spreading through the code 61
Chapter 2.2: I.23: Keep the number of function arguments low 71
Chapter 2.3: I.26: If you want a cross-compiler ABI, use a C-style subset 79
Chapter 2.4: C.47: Define and initialize member variables in the order of member declaration 87
Chapter 2.5: CP.3: Minimize explicit sharing of writable data 97
Chapter 2.6: T.120: Use template metaprogramming only when you really need to 107

Section 3: Stop using that 119
Chapter 3.1: I.11: Never transfer ownership by a raw pointer (T*) or reference (T&) 121
Chapter 3.2: I.3: Avoid singletons 129
Chapter 3.3: C.90: Rely on constructors and assignment operators, not memset and memcpy 139
Chapter 3.4: ES.50: Don't cast away const 149
Chapter 3.5: E.28: Avoid error handling based on global state (e.g. errno)159
Chapter 3.6: SF.7: Don't write using namespace at global scope in a header file 169

Section 4: Use this new thing properly 179
Chapter 4.1: F.21: To return multiple "out" values, prefer returning a struct or tuple 181
Chapter 4.2: Enum.3: Prefer class enums over "plain" enums 193
Chapter 4.3: ES.5: Keep scopes small 201
Chapter 4.4: Con.5: Use constexpr for values that can be computed at compile time 213
Chapter 4.5: T.1: Use templates to raise the level of abstraction of code 225
Chapter 4.6: T.10: Specify concepts for all template arguments 235

Section 5: Write code well by default 45
Chapter 5.1: P.4: Ideally, a program should be statically type safe 247
Chapter 5.2: P.10: Prefer immutable data to mutable data 259
Chapter 5.3: I.30: Encapsulate rule violations 267
Chapter 5.4: ES.22: Don't declare a variable until you have a value to initialize it with 275
Chapter 5.5: Per.7: Design to enable optimization 285
Chapter 5.6: E.6: Use RAII to prevent leaks 293

Envoi 305
Afterword 307

Index 309

Beautiful C

Product form

£30.59

Includes FREE delivery

RRP £33.99 – you save £3.40 (10%)

Order before 4pm today for delivery by Wed 7 Jan 2026.

A Paperback / softback by J. Davidson, Kate Gregory

3 in stock


    View other formats and editions of Beautiful C by J. Davidson

    Publisher: Pearson Education (US)
    Publication Date: 19/01/2022
    ISBN13: 9780137647842, 978-0137647842
    ISBN10: 137647840

    Description

    Book Synopsis
    J. Guy Davidson, head of engineering practice at Creative Assembly, works on its Total War game franchise, curates its catalogue, and improves programming standards across its engineering team. He serves on the ISO C++ committee, moderates the #include discord server, speaks at C++ events, and offers C++ mentoring support through Prospela and BAME in Games.

    Kate Gregory has 40+ years of development experience in multiple languages. She has keynoted on five continents, and volunteers in many C++ activities, especially #include , which is making the industry more welcoming and inclusive. Since 1986 she and her husband have run Gregory Consulting, helping clients worldwide become more effective.

    Table of Contents
    List of Selected C++ Core Guidelines xiii
    Foreword xv
    Preface xvii
    Acknowledgments xxi
    About the Authors xxiii


    Section 1: Bikeshedding is bad 1
    Chapter 1.1: P.2: Write in ISO Standard C++ 3
    Chapter 1.2: F.51: Where there is a choice, prefer default arguments over overloading 13
    Chapter 1.3: C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead 23
    Chapter 1.4: C.131: Avoid trivial getters and setters 31
    Chapter 1.5: ES.10: Declare one name (only) per declaration 41
    Chapter 1.6: NR.2: Don't insist to have only a single return-statement in a function 49

    Section 2: Don't hurt yourself 59
    Chapter 2.1: P.11: Encapsulate messy constructs, rather than spreading through the code 61
    Chapter 2.2: I.23: Keep the number of function arguments low 71
    Chapter 2.3: I.26: If you want a cross-compiler ABI, use a C-style subset 79
    Chapter 2.4: C.47: Define and initialize member variables in the order of member declaration 87
    Chapter 2.5: CP.3: Minimize explicit sharing of writable data 97
    Chapter 2.6: T.120: Use template metaprogramming only when you really need to 107

    Section 3: Stop using that 119
    Chapter 3.1: I.11: Never transfer ownership by a raw pointer (T*) or reference (T&) 121
    Chapter 3.2: I.3: Avoid singletons 129
    Chapter 3.3: C.90: Rely on constructors and assignment operators, not memset and memcpy 139
    Chapter 3.4: ES.50: Don't cast away const 149
    Chapter 3.5: E.28: Avoid error handling based on global state (e.g. errno)159
    Chapter 3.6: SF.7: Don't write using namespace at global scope in a header file 169

    Section 4: Use this new thing properly 179
    Chapter 4.1: F.21: To return multiple "out" values, prefer returning a struct or tuple 181
    Chapter 4.2: Enum.3: Prefer class enums over "plain" enums 193
    Chapter 4.3: ES.5: Keep scopes small 201
    Chapter 4.4: Con.5: Use constexpr for values that can be computed at compile time 213
    Chapter 4.5: T.1: Use templates to raise the level of abstraction of code 225
    Chapter 4.6: T.10: Specify concepts for all template arguments 235

    Section 5: Write code well by default 45
    Chapter 5.1: P.4: Ideally, a program should be statically type safe 247
    Chapter 5.2: P.10: Prefer immutable data to mutable data 259
    Chapter 5.3: I.30: Encapsulate rule violations 267
    Chapter 5.4: ES.22: Don't declare a variable until you have a value to initialize it with 275
    Chapter 5.5: Per.7: Design to enable optimization 285
    Chapter 5.6: E.6: Use RAII to prevent leaks 293

    Envoi 305
    Afterword 307

    Index 309

    Recently viewed products

    © 2026 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account