Description

Book Synopsis

Dieter Schmalstieg is professor and head of the Institute for Computer Graphics and Vision at Graz University of Technology (TUG), Austria. His current research interests are augmented reality, virtual reality, real-time graphics, 3D user interfaces, and visualization. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) degrees from Vienna University of Technology. He is author and coauthor of more than two hundred peer-reviewed scientific publications, associate editor of IEEE Transactions on Visualization and Computer Graphics, member of the editorial advisory board of computers and graphics and of Springer Virtual Reality, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments (1999-2010), advisor of the K-Plus Competence Center for Virtual Reality and Visualization in Vienna, and member of the Austrian Academy of Science. In 2002, he

Trade Review

“This is an essential book for anyone interested in Augmented Reality, by two of the leading pioneers. It provides an outstanding foundation to the fast growing field of AR, both for those already in the field as well as those who just want to understand the technology more deeply.”

–Dr. Mark Billinghurst, Professor of Human Computer Interaction, University of South Australia, and creator of the ARToolKit


"At first, I thought this book provided a very solid foundation for any Augmented Reality newbie who needed to learn all aspects of AR, but then I realized I couldn’t stop digging and learning...it goes deeper than many of the AR books I reviewed in the past decade!"

–Ori Inbar, Executive Director, Augmented World Expo (augmentedworldexpo.com); CEO and founder, AugmentedReality.org



Table of Contents

Preface xix

Acknowledgments xxv

About the Authors xxvii

Chapter 1: Introduction to Augmented Reality 1

Definition and Scope 3

A Brief History of Augmented Reality 4

Examples 13

Related Fields 28

Summary 31

Chapter 2: Displays 33

Multimodal Displays 34

Visual Perception 39

Requirements and Characteristics 40

Spatial Display Model 56

Visual Displays 58

Summary 84

Chapter 3: Tracking 85

Tracking, Calibration, and Registration 86

Coordinate Systems 87

Characteristics of Tracking Technology 90

Stationary Tracking Systems 96

Mobile Sensors 99

Optical Tracking 105

Sensor Fusion 117

Summary 120

Chapter 4: Computer Vision for Augmented Reality 121

Marker Tracking 123

Multiple-Camera Infrared Tracking 132

Natural Feature Tracking by Detection 138

Incremental Tracking 149

Simultaneous Localization and Mapping 156

Outdoor Tracking 164

Summary 176

Chapter 5: Calibration and Registration 179

Camera Calibration 180

Display Calibration 183

Registration 190

Summary 194

Chapter 6: Visual Coherence 195

Registration 196

Occlusion 199

Photometric Registration 205

Common Illumination 216

Diminished Reality 227

Camera Simulation 231

Stylized Augmented Reality 236

Summary 237

Chapter 7: Situated Visualization 239

Challenges 241

Visualization Registration 245

Annotations and Labeling 248

X-Ray Visualization 254

Spatial Manipulation 260

Information Filtering 265

Summary 270

Chapter 8: Interaction 271

Output Modalities 272

Input Modalities 279

Tangible Interfaces 286

Virtual User Interfaces on Real Surfaces 294

Augmented Paper 295

Multi-view Interfaces 297

Haptic Interaction 304

Multimodal Interaction 304

Conversational Agents 306

Summary 309

Chapter 9: Modeling and Annotation 311

Specifying Geometry 312

Specifying Appearance 317

Semi-automatic Reconstruction 319

Free-Form Modeling 322

Annotation 325

Summary 328

Chapter 10: Authoring 329

Requirements of AR Authoring 330

Elements of Authoring 333

Stand-Alone Authoring Solutions 335

Plug-In Approaches 339

Web Technology 341

Summary 342

Chapter 11: Navigation 345

Foundations of Human Navigation 346

Exploration and Discovery 347

Route Visualization 347

Viewpoint Guidance 350

Multiple Perspectives 354

Summary 360

Chapter 12: Collaboration 361

Properties of Collaboration Systems 362

Co-located Collaboration 364

Remote Collaboration 370

Summary 377

Chapter 13: Software Architectures 379

AR Application Requirements 380

Software Engineering Requirements 382

Distributed Object Systems 385

Dataflow 389

Scene Graphs 395

Developer Support 400

Summary 407

Chapter 14: The Future 409

What May Drive Business Cases 410

An AR Developer’s Wish List 411

Taking AR Outdoors 415

Interfacing with Smart Objects 417

Confluence of Virtual Reality and Augmented Reality 418

Augmented Humans 419

AR as a Dramatic Medium 420

AR as a Social Computing Platform 421

Summary 422

References 423

Index 473

Augmented Reality

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    A Paperback / softback by Dieter Schmalstieg, Tobias Hollerer

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      Publisher: Pearson Education (US)
      Publication Date: 22/06/2016
      ISBN13: 9780321883575, 978-0321883575
      ISBN10: 0321883578

      Description

      Book Synopsis

      Dieter Schmalstieg is professor and head of the Institute for Computer Graphics and Vision at Graz University of Technology (TUG), Austria. His current research interests are augmented reality, virtual reality, real-time graphics, 3D user interfaces, and visualization. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) degrees from Vienna University of Technology. He is author and coauthor of more than two hundred peer-reviewed scientific publications, associate editor of IEEE Transactions on Visualization and Computer Graphics, member of the editorial advisory board of computers and graphics and of Springer Virtual Reality, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments (1999-2010), advisor of the K-Plus Competence Center for Virtual Reality and Visualization in Vienna, and member of the Austrian Academy of Science. In 2002, he

      Trade Review

      “This is an essential book for anyone interested in Augmented Reality, by two of the leading pioneers. It provides an outstanding foundation to the fast growing field of AR, both for those already in the field as well as those who just want to understand the technology more deeply.”

      –Dr. Mark Billinghurst, Professor of Human Computer Interaction, University of South Australia, and creator of the ARToolKit


      "At first, I thought this book provided a very solid foundation for any Augmented Reality newbie who needed to learn all aspects of AR, but then I realized I couldn’t stop digging and learning...it goes deeper than many of the AR books I reviewed in the past decade!"

      –Ori Inbar, Executive Director, Augmented World Expo (augmentedworldexpo.com); CEO and founder, AugmentedReality.org



      Table of Contents

      Preface xix

      Acknowledgments xxv

      About the Authors xxvii

      Chapter 1: Introduction to Augmented Reality 1

      Definition and Scope 3

      A Brief History of Augmented Reality 4

      Examples 13

      Related Fields 28

      Summary 31

      Chapter 2: Displays 33

      Multimodal Displays 34

      Visual Perception 39

      Requirements and Characteristics 40

      Spatial Display Model 56

      Visual Displays 58

      Summary 84

      Chapter 3: Tracking 85

      Tracking, Calibration, and Registration 86

      Coordinate Systems 87

      Characteristics of Tracking Technology 90

      Stationary Tracking Systems 96

      Mobile Sensors 99

      Optical Tracking 105

      Sensor Fusion 117

      Summary 120

      Chapter 4: Computer Vision for Augmented Reality 121

      Marker Tracking 123

      Multiple-Camera Infrared Tracking 132

      Natural Feature Tracking by Detection 138

      Incremental Tracking 149

      Simultaneous Localization and Mapping 156

      Outdoor Tracking 164

      Summary 176

      Chapter 5: Calibration and Registration 179

      Camera Calibration 180

      Display Calibration 183

      Registration 190

      Summary 194

      Chapter 6: Visual Coherence 195

      Registration 196

      Occlusion 199

      Photometric Registration 205

      Common Illumination 216

      Diminished Reality 227

      Camera Simulation 231

      Stylized Augmented Reality 236

      Summary 237

      Chapter 7: Situated Visualization 239

      Challenges 241

      Visualization Registration 245

      Annotations and Labeling 248

      X-Ray Visualization 254

      Spatial Manipulation 260

      Information Filtering 265

      Summary 270

      Chapter 8: Interaction 271

      Output Modalities 272

      Input Modalities 279

      Tangible Interfaces 286

      Virtual User Interfaces on Real Surfaces 294

      Augmented Paper 295

      Multi-view Interfaces 297

      Haptic Interaction 304

      Multimodal Interaction 304

      Conversational Agents 306

      Summary 309

      Chapter 9: Modeling and Annotation 311

      Specifying Geometry 312

      Specifying Appearance 317

      Semi-automatic Reconstruction 319

      Free-Form Modeling 322

      Annotation 325

      Summary 328

      Chapter 10: Authoring 329

      Requirements of AR Authoring 330

      Elements of Authoring 333

      Stand-Alone Authoring Solutions 335

      Plug-In Approaches 339

      Web Technology 341

      Summary 342

      Chapter 11: Navigation 345

      Foundations of Human Navigation 346

      Exploration and Discovery 347

      Route Visualization 347

      Viewpoint Guidance 350

      Multiple Perspectives 354

      Summary 360

      Chapter 12: Collaboration 361

      Properties of Collaboration Systems 362

      Co-located Collaboration 364

      Remote Collaboration 370

      Summary 377

      Chapter 13: Software Architectures 379

      AR Application Requirements 380

      Software Engineering Requirements 382

      Distributed Object Systems 385

      Dataflow 389

      Scene Graphs 395

      Developer Support 400

      Summary 407

      Chapter 14: The Future 409

      What May Drive Business Cases 410

      An AR Developer’s Wish List 411

      Taking AR Outdoors 415

      Interfacing with Smart Objects 417

      Confluence of Virtual Reality and Augmented Reality 418

      Augmented Humans 419

      AR as a Dramatic Medium 420

      AR as a Social Computing Platform 421

      Summary 422

      References 423

      Index 473

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