Description

Book Synopsis

Untangles the web of commodity, capitalism, and art that is anime



Trade Review

"Anime’s Media Mix is a must-read for anyone interested in the transformations of contemporary media. In portraying how anime characters are emblematic of mobility and connectivity in a broader media ecology, Marc Steinberg maps a new logic of production and consumption that shapes our world today." —Ian Condry, MIT


"Marc Steinberg opens up brave new possibilities for the study of global media cultures. Attending to the watershed years of Japan’s 1960s and the ascendance of televisual animation he details how entire commodity regimes came to circulate around the idea of the anime “character.” Original and timely, historically dense and theoretically acute, Anime’s Media Mix definitively teaches us that anime can no longer be thought outside the networks of its transmediation." —Marilyn Ivy, Columbia University



Table of Contents

Contents

Introduction: Rethinking Convergence in Japan

Part I. Anime Transformations: Tetsuwan Atomu
1. Limiting Movement, Inventing Anime
2. Candies, Premiums, and Character Merchandizing: The Meiji-Atomu Marketing Campaign
3. Material Communication and the Mass Media Toy

Part II. Media Mixes and Character Consumption: Kadokawa Books
4. Media Mixes, Media Transformations
5. Character, World, Consumption

Acknowledgments
Notes
Bibliography
Index

Animes Media Mix Franchising Toys and Characters

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£19.79

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RRP £21.99 – you save £2.20 (10%)

Order before 4pm tomorrow for delivery by Fri 2 Jan 2026.

A Paperback / softback by Marc Steinberg

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    View other formats and editions of Animes Media Mix Franchising Toys and Characters by Marc Steinberg

    Publisher: University of Minnesota Press
    Publication Date: 23/02/2012
    ISBN13: 9780816675500, 978-0816675500
    ISBN10: 0816675503

    Description

    Book Synopsis

    Untangles the web of commodity, capitalism, and art that is anime



    Trade Review

    "Anime’s Media Mix is a must-read for anyone interested in the transformations of contemporary media. In portraying how anime characters are emblematic of mobility and connectivity in a broader media ecology, Marc Steinberg maps a new logic of production and consumption that shapes our world today." —Ian Condry, MIT


    "Marc Steinberg opens up brave new possibilities for the study of global media cultures. Attending to the watershed years of Japan’s 1960s and the ascendance of televisual animation he details how entire commodity regimes came to circulate around the idea of the anime “character.” Original and timely, historically dense and theoretically acute, Anime’s Media Mix definitively teaches us that anime can no longer be thought outside the networks of its transmediation." —Marilyn Ivy, Columbia University



    Table of Contents

    Contents

    Introduction: Rethinking Convergence in Japan

    Part I. Anime Transformations: Tetsuwan Atomu
    1. Limiting Movement, Inventing Anime
    2. Candies, Premiums, and Character Merchandizing: The Meiji-Atomu Marketing Campaign
    3. Material Communication and the Mass Media Toy

    Part II. Media Mixes and Character Consumption: Kadokawa Books
    4. Media Mixes, Media Transformations
    5. Character, World, Consumption

    Acknowledgments
    Notes
    Bibliography
    Index

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