Description

Book Synopsis


Table of Contents

I. AGILE DEVELOPMENT.

1. Agile Practices.
2. Overview of Extreme Programming.
3. Planning.
4. Testing.
5. Refactoring.
6. A Programming Episode.

II. AGILE DESIGN.

7. What Is Agile Design?
8. SRP: The Single-Responsibility Principle.
9. OCP: The Open-Closed Principle.
10. LSP: The Liskov Substitution Principle.
11. DIP: The Dependency-Inversion Principle.
12. ISP: The Interface-Segregation Principle.

III. THE PAYROLL CASE STUDY.

13. Command and Active Object.
14. Template Method & Strategy: Inheritance vs. Delegation.
15. Facade and Mediator.
16. Singleton and Monostate.
17. Null Object.
18. The Payroll Case Study: Iteration One Begins.
19. The Payroll Case Study: Implementation.

IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.
21. Factory.
22. The Payroll Case Study (Part 2).

V. THE WEATHER STATION CASE STUDY.

23. Composite.
24. Observer—Backing into a Pattern.
25. Abstract Server, Adapter, and Bridge.
26. Proxy and Stairway to Heaven: Managing Third Party APIs.
27. Case Study: Weather Station.

VI. THE ETS CASE STUDY.

28. Visitor.
29. State.
30. The ETS Framework.
Appendix A. UML Notation I: The CGI Example.
Appendix B. UML Notation II: The Statmux.
Appendix C. A Satire of Two Companies.
Index.

Agile Software Development Principles Patterns

    Product form

    £999.99

    Includes FREE delivery

    A Paperback / softback by Robert Martin

    Out of stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Agile Software Development Principles Patterns by Robert Martin

      Publisher: Pearson Education Limited
      Publication Date: 17/07/2013
      ISBN13: 9781292025940, 978-1292025940
      ISBN10: 1292025948

      Description

      Book Synopsis


      Table of Contents

      I. AGILE DEVELOPMENT.

      1. Agile Practices.
      2. Overview of Extreme Programming.
      3. Planning.
      4. Testing.
      5. Refactoring.
      6. A Programming Episode.

      II. AGILE DESIGN.

      7. What Is Agile Design?
      8. SRP: The Single-Responsibility Principle.
      9. OCP: The Open-Closed Principle.
      10. LSP: The Liskov Substitution Principle.
      11. DIP: The Dependency-Inversion Principle.
      12. ISP: The Interface-Segregation Principle.

      III. THE PAYROLL CASE STUDY.

      13. Command and Active Object.
      14. Template Method & Strategy: Inheritance vs. Delegation.
      15. Facade and Mediator.
      16. Singleton and Monostate.
      17. Null Object.
      18. The Payroll Case Study: Iteration One Begins.
      19. The Payroll Case Study: Implementation.

      IV. PACKAGING THE PAYROLL SYSTEM.

      20. Principles of Package Design.
      21. Factory.
      22. The Payroll Case Study (Part 2).

      V. THE WEATHER STATION CASE STUDY.

      23. Composite.
      24. Observer—Backing into a Pattern.
      25. Abstract Server, Adapter, and Bridge.
      26. Proxy and Stairway to Heaven: Managing Third Party APIs.
      27. Case Study: Weather Station.

      VI. THE ETS CASE STUDY.

      28. Visitor.
      29. State.
      30. The ETS Framework.
      Appendix A. UML Notation I: The CGI Example.
      Appendix B. UML Notation II: The Statmux.
      Appendix C. A Satire of Two Companies.
      Index.

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account