Description

Book Synopsis

Learn how to model comic-style à la Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio.

The companion website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also include

Table of Contents
Chapter 1 Introduction to 3ds Max and Basic Modeling Terms; Chapter 2 Planning Your Project Including Making a Plan; Chapter 3 Adapting a Concept; Chapter 4 Vegetation and Alpha Maps; Chapter 5 Introduction to Maya; Chapter 6 Modeling the Robot in Maya; Chapter 7 Gallery; Chapter 8 Modeling the Character Robert Using Zbrush; Chapter 9 Modeling the House; Chapter 10 Polishing Your Scene and Modeling Projects to Complete; Chapter 11 Portfolio and Interview; Chapter 12 Creating the Initial Cover Image;

3ds Max Modeling for Games Volume II

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    £37.59

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    RRP £46.99 – you save £9.40 (20%)

    Order before 4pm tomorrow for delivery by Sat 1 Aug 2026.

    A Paperback / softback by Andrew Gahan

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      Publisher: Taylor & Francis Ltd
      Publication Date: Publication Date: 21/11/2011
      ISBN13: 9780240816067, 978-0240816067
      ISBN10: 0240816064

      Description

      Book Synopsis

      Learn how to model comic-style à la Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio.

      The companion website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also include

      Table of Contents
      Chapter 1 Introduction to 3ds Max and Basic Modeling Terms; Chapter 2 Planning Your Project Including Making a Plan; Chapter 3 Adapting a Concept; Chapter 4 Vegetation and Alpha Maps; Chapter 5 Introduction to Maya; Chapter 6 Modeling the Robot in Maya; Chapter 7 Gallery; Chapter 8 Modeling the Character Robert Using Zbrush; Chapter 9 Modeling the House; Chapter 10 Polishing Your Scene and Modeling Projects to Complete; Chapter 11 Portfolio and Interview; Chapter 12 Creating the Initial Cover Image;

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