Description
Book SynopsisJOSEPH J. LAVIOLA, JR., Associate Professor of Computer Science, directs the Interactive Systems and User Experience Research Cluster of Excellence at the University of Central Florida.
ERNST KRUIJFF, Interim Professor for Computer Graphics and Interactive Systems at the Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, leads the 3DMi group's design of multisensory 3D user interfaces.
RYAN P. McMAHAN, Associate Professor of Computer Science at UT Dallas, directs its Future Immersive Virtual Environments (FIVE) Lab.
DOUG A. BOWMAN, Professor of Computer Science at Virginia Tech, directs its 3D Interaction Research Group and Center for Human-Computer Interaction. He is an ACM Distinguished Scientist.
IVAN POUPYREV is Technical Program Lead working on advanced interaction research at Google's Advanced Technology and Products (ATAP) division.
Trade Review“An essential guide for anyone developing interfaces for Virtual and Augmented Reality gaming experiences.”
—Richard Marks, Director of Magic Lab, Sony PlayStation
“An incredible resource for 3D interaction researchers and practitioners, made all the more timely and valuable with today’s renewed interest in Virtual and Augmented reality platforms. Everyone in VR and AR can benefit from the decades of research thoughtfully organized and presented in this updated edition.”
—Andy Wilson, Microsoft Research
“This is an essential book for researchers and developers creating 3D user interfaces. If you're developing Virtual Reality or Augmented Reality experiences, or even mobile and desktop 3D applications, you need to buy this book.”
—Mark Billinghurst, University of South Australia
Table of Contents
- Part I: Background and Introduction
- 1. Introduction to 3D Interaction
- 2. 3D User Interfaces: History and Roadmap
- Part II: HCI and Human Factors Basics
- 3. General Principles of Human-Computer Interaction
- 4. Human Factors Fundamentals
- Part III: 3D Interaction Technology
- 5. 3D Output Devices
- 6. 3D Input Devices
- Part IV: Interaction Techniques for Common 3D Tasks
- 7. Selection and Manipulation
- 8. Navigation
- 9. System Control
- Part V: Designing and Developing 3D User Interfaces
- 10. Strategies for Designing and Developing 3D User Interfaces
- 11. Evaluation of 3D User Interfaces
- Part V: The Future of 3D User Interfaces
- 12. The Future of 3D Interfaces