Description

Book Synopsis

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features

  • The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
  • Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
  • The updated companion websiteâwww.lukeahearn.com/textures/ now includ

    Table of Contents

    Chapter 1: Orientation to Game World Optimization

    Chapter 2: 3D Concepts

    Chapter 3: Shaders and Models

    Chapter 4: Planning the Low Polygon Urban Environment

    Chapter 5: Modeling the Large Urban Environment

    Chapter 6: Texturing the Large Urban Environment

    Chapter 7: Introduction to Natural Environments

    Chapter 8: Terrain

    Chapter 9: Filling the World—Trees, Plants, Rocks, Water, and Sky

    Chapter 10: Modeling and Texturing the Jungle Base

    Chapter 11: Focus on the Futuristic Interior—Normal Maps and Multipass Shaders

  • 3D Game Environments

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    £78.84

    Includes FREE delivery

    RRP £82.99 – you save £4.15 (5%)

    Order before 4pm today for delivery by Sat 17 Jan 2026.

    A Hardback by Luke Ahearn

    1 in stock


      View other formats and editions of 3D Game Environments by Luke Ahearn

      Publisher: Taylor & Francis Ltd
      Publication Date: 14/06/2017
      ISBN13: 9781138731257, 978-1138731257
      ISBN10: 1138731250

      Description

      Book Synopsis

      From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

      Key Features

    • The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
    • Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
    • The updated companion websiteâwww.lukeahearn.com/textures/ now includ

      Table of Contents

      Chapter 1: Orientation to Game World Optimization

      Chapter 2: 3D Concepts

      Chapter 3: Shaders and Models

      Chapter 4: Planning the Low Polygon Urban Environment

      Chapter 5: Modeling the Large Urban Environment

      Chapter 6: Texturing the Large Urban Environment

      Chapter 7: Introduction to Natural Environments

      Chapter 8: Terrain

      Chapter 9: Filling the World—Trees, Plants, Rocks, Water, and Sky

      Chapter 10: Modeling and Texturing the Jungle Base

      Chapter 11: Focus on the Futuristic Interior—Normal Maps and Multipass Shaders

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