Search results for ""wizards of the coast""
Wizards of the Coast Dungeons & Dragons Player's Handbook (Dungeons & Dragons Core Rulebooks)
£41.99
Wizards of the Coast Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks)
£41.99
Wizards of the Coast Monster Manual: A Dungeons & Dragons Core Rulebook
£41.99
Wizards of the Coast Bigby Presents: Glory of Giants (Dungeons & Dragons Expansion Book)
£53.99
Wizards of the Coast The Practically Complete Guide to Dragons (Dungeons & Dragons Illustrated Book)
£35.54
Wizards of the Coast Princes of the Apocalypse
£41.99
Wizards of the Coast Dragonlance: Shadow of the Dragon Queen (Dungeons & Dragons Adventure Book)
£41.99
Wizards of the Coast Tasha's Cauldron of Everything (D&d Rules Expansion) (Dungeons & Dragons)
£41.99
Wizards of the Coast Fizban's Treasury of Dragons: Dungeons & Dragons (DDN)
£41.99
Wizards of the Coast Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)
£41.99
Wizards of the Coast The Wild Beyond the Witchlight: Dungeons & Dragons
£41.99
Wizards of the Coast Dungeons & Dragons: Out of the Abyss: Rage of Demons
£41.99
Random House USA Inc Book of Holding: A Journal
£17.99
Abrams Magic: The Gathering: Rise of the Gatewatch
Over the course of its 25-year history, Magic: The Gatheringthe worlds first and most popular trading card gamehas redefined the fantasy genre through its exploration of diverse, fantastic worlds. And traversing those worlds are Planeswalkers, heroes who have sworn to defend the Multiverse from harm. Magic: The Gathering: Rise of the Gatewatch is a visual history and celebration of Magics first team of PlaneswalkersJace Beleren, Ajani Goldmane, Gideon Jura, Chandra Nalaar, Nissa Revane, Liliana Vess, and Teferi. The Gatewatchs character histories, from their origins through their final confrontation with Nicol Bolas, are presented here via the very best card, packaging, and convention-exclusive artwork, all of it reproduced together here for the first time, some seen for the first time outside of the card frame. Rise of the Gatewatch is a giftable visual reference guide sure to appeal to new and longtime Magic fans alike.
£13.99
HarperCollins Publishers Dungeons & Dragons Behold! A Search and Find Adventure
Search for classic Dungeons & Dragons heroes and monsters across the Forgotten Realms in all its glory! Join the journey of Myopus the All-Seeing, a beholder who is looking for a keen-eyed apprentice to help him find a mischievous band of monsters carousing through the land. From the snowy tundra of the Icewind Dale, to the cosmopolitan streets of Neverwinter and Baldur’s gate, readers will visit ten hectic locations in the Forgotten Realms, each of them with dozens of heroes, villains, monsters, and more to spot. Created by Ulises Farinas and Gabriel Cassata, the artists behind the bestselling Star Wars Where’s the Wookiee series. With the blockbuster movie Dungeons & Dragons: Honor Among Thieves and the video game Baldur’s Gate III out in 2023, many new players are discovering the magic of D&D, and BEHOLD! is the perfect gift for fans of all ages.
£12.99
Dorling Kindersley Ltd Magic The Gathering The Visual Guide
Explore the planes of magic on a spellbinding journey of discoveryMagic: The Gathering is a fantastical Multiverse of mystical beings, fabled realms, and mythical creatures. Dominating all are the mighty magic users known as planeswalkers. To be a planeswalker is to be powerful beyond measure-a being who can bend magic to their will and step through the veil of reality itself. These fearsome mages cross between the planes of existence, battling to save others or to destroy them, to fight darkness or to create it. Magic: The Gathering The Visual Guide illuminates the wondrous worlds they traverse, reveals their arcane lore, weapons, artefacts, and spells, and recounts their legendary exploits. Produced in close collaboration with Wizards of the Coast and featuring never before published profiles of new planes, such as Strixhaven and Kaldheim, this book is the first time MTG's key characters and locations are showcased in one sumptuous, indispensable, and up-to-date guide to its vast and expanding Multiverse.© 2022 Wizards of the Coast LLC
£22.50
Dorling Kindersley Ltd Dungeons & Dragons The Legend of Drizzt Visual Dictionary
A visually stunning exploration of a legendary fantasy worldThe Forgotten Realms offer D&D players an endless array of secrets to uncover, foes to fight, and treasures to be taken. But there is one name that has always stood out from the rest: Drizzt. Drizzt Do'urden.This legendary drow elf ranger has been adventuring across the Forgotten Realms for decades, whether through New York Times bestselling fantasy novels or award-winning video games. Now Drizzt will take readers on a spectacular journey through his world.This book showcases Drizzt and his travels through the Forgotten Realms in never-before-seen detail, with the glorious artwork produced by Wizards of the Coast put centre stage. From the glaciers of Icewind Dale to the teeming cities of the Sword Coast, and the sinister shadows of the Underdark to the chambers of Mithral Hall, fans can explore the Realms through Drizzt's eyes as never before with this immersive, extraordinary guide to their favourite fantasy setting.© and ™ 2023 Wizards of the Coast
£22.50
404 Ink They Came to Slay: The Queer Culture of D&D
Since its inception decades ago, the tabletop roleplaying game Dungeons & Dragons has offered an escape from the real world, the chance to enter distant realms, walk in new shoes, and be part of immersive, imaginative tales as they unfold. More so, in Thom James Carter's opinion, it's a perfect vessel for queer exploration and joy. Journey on, adventurer, as Dungeon Master Thom invites readers into the game's exciting queer, utopian possibilities, traversing its history and contemporary evolution, the queer potential resting within gameplay, the homebrewers making it their own, stories from fellow players, and the power to explore and examine identity and how people want to lead their lives in real and imagined worlds alike. Grab a sword and get your dice at the ready, this queer adventure is about to begin. (This book is unofficial and unaffiliated with properties Wizards of the Coast and Dungeons & Dragons.)
£7.93
Adams Media Corporation The Guide to Writing Fantasy and Science Fiction: 6 Steps to Writing and Publishing Your Bestseller!
Science fiction and fantasy is one of the most challenging—and rewarding—genres to write. But with New York Times bestselling author Philip Athans and fantasy giant R. A. Salvatore at your side, you’ll create worlds that draw your readers in—and keep them reading!Drawing on his years of experience as one of the most acclaimed professionals in publishing, Wizards of the Coast editor Athans explains how to set your novel apart and break into this lucrative field. From devising clever plots and building complex characters to inventing original technologies and crafting alien civilizations, Athans gives you the techniques you need to write strong, saleable narratives. Athans applies all of these critical lessons together in an unprecedented deconstruction of a never-before-published tale by the one and only R. A. Salvatore! There are books on writing science fiction and fantasy, and then there’s this book—the only one you need to create strange, wonderful worlds for your own universe of readers.
£9.99
John Wiley & Sons Inc Dungeon Master For Dummies
Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!
£21.59