Search results for ""author lorraine l. ukens""
John Wiley & Sons Inc The "Together" Games Trio Set, Includes: Getting Together; Working Together; All Together Now
Getting Together: Icebreakers and Group Energizers (978-0-7879-0355-8) These brief, interactive games and activities raise your participants' awareness and prepare them to learn something new. Designed to be fun and energizing, the activities help people overcome the initial anxiety common among new acquaintances or in group situations. This collection is conveniently divided into two categories: 1) icebreakers, which encourage mixing, and 2) group challenges, which energize and build team cohesion. Use these games to: * Promote interaction * Introduce your topic * Ease anxieties regarding sensitive or emotional issues * Form partnerships or teams during the session * Help people feel comfortable with the environment, the topic to be discussed, and one another * Gain control of a group * Get meetings started on a stimulating note Each game is presented in a concise and easy-to-follow format. You'll get details such as objectives, materials required, preparation, activity instructions, variations, discussion questions, group size, time required, and reproducible worksheets or material templates. Use these icebreakers today to energize your group for the work ahead! Working Together: 55 Team Games (978-0-7879-0354-1) Strengthen team bonds with friAndly competition Take your team to a higher level of performance with a healthy dose of competition. These stimulating activities provide lessons in determination, teamwork, and planning-all critical elements in achieving high performance. Each game includes everything you need to conduct the activity, including instructions, materials required, time required, and reproducible worksheets or material templates. Each is categorized into one of these topics: change, communication, conflict resolution, data analysis, decision making, leadership, perception, problem solving, strategic planning, and time pressure. These simple games will help you: * Encourage members to cooperate and use all members' abilities * Motivate individuals to maximize their contribution * Demonstrate the benefits of cooperative competition * Prepare your team to meet future challenges * Emphasize teamwork as a means to a solution over winning Use these games to enhance cooperation, resourcefulness, decision making, efficiency, and initiative in your team today! Start your training on the right track and keep it there! All Together Now!: A Seriously Fun Collection of Interactive Training Games and Activities (978-0-7879-4503-9) How do you get your participants involved and then hold on to their attention? Lorraine Ukens--a highly regarded author of activity resources -- offers sixty innovative, enjoyable, and effective activities designed to make learning unforgettable. Use these training tools to teach valuable lessons in: * Change * Communication * Conflict management * Decision-making * Diversity * Goal setting * Leadership * Negotiation * Planning * Problem solving * Team dynamics * . . . and more! All the necessary forms and handouts are here, and they are reproducible to facilitate ease of use. Make training experiences interactive--and make learning memorable -- with the help of this must-have treasury of games!
£95.00
John Wiley & Sons Inc All Together Now!: A Seriously Fun Collection of Interactive Training Games and Activities
How do you get your participants involved and then hold on to theirattention? Lorraine Ukens--a highly regarded author of activityresources -- offers sixty innovative, enjoyable, and effectiveactivities designed to make learning unforgettable. Use thesetraining tools to teach valuable lessons in: * Change * Communication * Conflict management * Decision-making * Diversity * Goal setting * Leadership * Negotiation * Planning * Problem solving * Team dynamics * . . . and more! All the necessary forms and handouts are here, and they arereproducible to facilitate ease of use. Make training experiencesinteractive--and make learning memorable -- with the help of thismust-have treasury of games!
£42.50
John Wiley & Sons Inc Adventure Amazon Activity Guide, Activity Guide
In this exciting activity, participants face a simulated "jungle survival." They must reach agreement in this imaginary setting in order to succeed, and they learn why consensus produces the best decisions. "You are a volunteer on an expedition to South America to study the tropical flora. Your base camp is a small village near the river city of Manaus, Brazil. Today is a free day and you and a few other expedition members have decided to visit, unannounced, a mutual friend who is working as a medical assistant in a remote village in the Amazon. Because there is no road, you hire a small plane to fly you over the rain forest jungle to reach your destination and return. Before you left the airport in Manaus, the pilot filed details of your flight plan with local authorities, as required. The plane took off as soon as the rain had stopped early this morning...."—excerpted from Adventure in the Amazon When the plane makes an emergency landing in the jungle, participants need to decide which of 15 items on the plane—including tallow candles, a pistol, safari hats, and other objects—would be most essential to their survival. First, as individuals, participants rate the 15 items. Then participants collaborate as a group and attempt to decide on the best course of action. When they cooperate, they experience the spark of synergy as never before! Use this gripping simulation to: Improve decision-making skills Enhance problem-solving abilities Strengthen group cooperation Show groups the power of synergy?and much more! The Leader?s Guide includes everything one needs to know about conducting this activity—including preparation, facilitation, and follow-up instructions. The activity leader does not need to be a skilled facilitator. Any team member, team leader, or manager can conduct the activity. No one wants to write a team "pep talk" that could fall flat. Human resource professionals, team leaders, and managers piloting a team development effort, will want to conduct this refreshing activity with their groups and teams in any work setting. Get one copy of the Activity booklet for each participant! What is a consensus activity? A consensus activity is an experiential learning activity in which participants are faced with a simulated problem. Participants receive a series of questions that require them to decide on a course of action. First, participants answer these questions individually. Then they collaborate and make collective judgments. When the "answers" to the questions are revealed, the collective judgments are usually superior to those arrived at individually. Why conduct a consensus activity? A consensus activity is the most powerful introduction to the concept of synergy. Plus these activities are fun and irresistibly involving! Groups are greater than the sum of their parts. Each member of a group has a small piece of knowledge. When group members exchange these "fragments," they find that collectively they have a huge body of knowledge. Therefore, they are almost always more successful when they heed advice and solicit opinions. Groups or teams that experience a consensus activity become more collaborative, more productive?and smarter!
£19.99
John Wiley & Sons Inc Getting Together: Icebreakers and Group Energizers
These brief, interactive games and activities raise your participants' awareness and prepare them to learn something new. Designed to be fun and energizing, the activities help people overcome the initial anxiety common among new acquaintances or in group situations. This collection is conveniently divided into two categories: 1) icebreakers, which encourage mixing, and 2) group challenges, which energize and build team cohesion. Use these games to: Promote interaction Introduce your topic Ease anxieties regarding sensitive or emotional issues Form partnerships or teams during the session Help people feel comfortable with the environment, the topic to be discussed, and one another Gain control of a group Get meetings started on a stimulating note Each game is presented in a concise and easy-to-follow format. You'll get details such as objectives, materials required, preparation, activity instructions, variations, discussion questions, group size, time required, and reproducible worksheets or material templates. Use these icebreakers today to energize your group for the work ahead!
£37.99
John Wiley & Sons Inc Working Together: 55 Team Games
Strengthen team bonds with friAndly competition Take your team to a higher level of performance with a healthy doseof competition. These stimulating activities provide lessons indetermination, teamwork, and planning-all critical elements inachieving high performance. Each game includes everything you need to conduct the activity,including instructions, materials required, time required, andreproducible worksheets or material templates. Each is categorizedinto one of these topics: change, communication, conflictresolution, data analysis, decision making, leadership, perception,problem solving, strategic planning, and time pressure. These simple games will help you: * Encourage members to cooperate and use all members'abilities * Motivate individuals to maximize their contribution * Demonstrate the benefits of cooperative competition * Prepare your team to meet future challenges * Emphasize teamwork as a means to a solution over winning Use these games to enhance cooperation, resourcefulness, decisionmaking, efficiency, and initiative in your team today! Start your training on the right track and keep it there!
£47.50
John Wiley & Sons Inc Ukens Audience Set, (Includes Energize Your Audience; All Together Now!; Working Together; Getting Together)
This set includes ISBN: 9780787903541 Working Together: 55 Team Games, ISBN: 9780787903558 Getting Together: Icebreakers and Group Energizers, ISBN: 9780787945039 All Together Now!: A Seriously Fun Collection of Interactive Training Games and Activities and ISBN: 9780787945305 Energize Your Audience!: 75 Quick Activities That Get Them Started . . . and Keep Them Going.
£125.00
John Wiley & Sons Inc Stranded in the Himalayas, Activity
Build teams that move mountains! Activity participants enjoy a simulated mountain adventure. In thisimaginary setting, they must arrive at consensus in order tosucceed, and they experience the magic of group power: synergy.Participants face fatigue, dehydration, an avalanche, and more.First, they make decisions on their own. Then, joining the group,they compare answers and attempt to agree on the best course ofaction. Participants will: * Listen closely to coworkers * Recognize the benefits of soliciting opinions * Understand the power of synergy . . . and much more! The leader and participants will have a perfect opportunity toexamine the impact of their interpersonal behaviors on one another,on the group's effectiveness, and on the outcome of theiradventure. Every step in preparation, facilitation, and follow-upis carefully detailed in the Leader's Manual. The Activity containsthe engaging simulation--every participant will need a copy. Leaders will watch teams develop and prosper when they are"stranded in the Himalayas."
£16.75