Search results for ""Author Viola Ago""
John Wiley & Sons Inc Alt-Form: Indeterminacy and Disorder
In a world that is missing a central theoretical voice in architecture, now more than ever it is time to solicit emergent voices on the topic of‘alternative formalisms’(Alt-Form). This issue of AD aims to reach peripheral disciplines in order to support an architecture that no longer operates as a standalone field of study, and is rather one that responds to broader, urgent and pluralistic cultural shifts. In the existing contemporary landscape of visually oriented fields of study, casual compositions and other formless expressions have begun to re-emerge, particularly in the disciplines of art, architecture and popular image culture. In architecture, with the rise of the digital, the last two decades have witnessed a field in pursuit of novel styles through the use of the latest digital tools. More recently, however, over the last five years or so, the field has experienced a more novelty-apathetic attitude, permeated with project proposals that resist the urge to offer immediate solutions in favour of enmeshment with a contemporary condition characterised by duress, destruction, uncertainty and other formless becomings. This AD explores this new, emerging world. Contributors: Suzanne Cotter, Andrew Culp, Jack Halberstam, Jeff Halstead, Carolyn Kane, Ersela Kripa and Stephen Mueller, Carl Lostritto, Thom Mayne, V Mitch McEwen and Kristina Kay Robinson, Anna Neimark, Jennifer Newsom and Tom Carruthers, Dorina Pllumbi, Faysal Tabbara, and Dalena Tran. Featured architects: AGENCY, Architecture and Other Things, Atelier Office, Dream the Combine, First Office, MIRACLES, and Morphosis.
£31.95
Oro Editions Impossible and Hyper-Real Elements of Architecture: Exercises, Provocations, and Theories of Digital Representation
Impossible and Hyper-Real Elements of Architecture addresses how and why architects, artists, and designers manipulate reality. Front and centre in this discourse is the role of rendering. Most often, to render is to engage a thick software interface, to accept a photographic framework of variables and effects, and to assume an unquestioned posture of articulating material, mass, and colour. But like drawing, rendering is an interdisciplinary, algorithmic, historically rooted cultural practice as much as it is a digital vocation. The elements explored in this book are labelled “impossible” because they avoid a fixed relationship to a singular built reality. Digital bonsai trees, pixels, video game levels, grids, and dioramas extend like skewers through multiple media and formats. Through work that looks very real and can’t possibly exist, representation becomes the territory of speculation, ambiguity, and curiosity.
£26.96