Search results for ""Author Renee Hobbs""
John Wiley and Sons Ltd Create to Learn: Introduction to Digital Literacy
Want to learn something well? Make media to advance knowledge and gain new ideas. You don’t have to be a communication professional to create to learn. Today, with free and low-cost digital tools, everyone can compose videos, blogs and websites, remixes, podcasts, screencasts, infographics, animation, remixes and more. By creating to learn, people internalize ideas and express information creatively in ways that may inspire others. Create to Learn is a ground-breaking book that helps learners create multimedia texts as they develop both critical thinking and communication skills. Written by Renee Hobbs, one of the foremost experts in media literacy, this book introduces a wide range of conceptual principles at the heart of multimedia composition and digital pedagogy. Its approach is useful for anyone who sees the profound educational value of creating multimedia projects in an increasingly digital and connected world. Students will become skilled multimedia communicators by learning how to gather information, generate ideas, and develop media projects using contemporary digital tools and platforms. Illustrative examples from a variety of student-produced multimedia projects along with helpful online materials offer support and boost confidence. Create to Learn will help anyone make informed and strategic communication decisions as they create media for any academic, personal or professional project.
£78.95
Teachers' College Press Reading the Media: Media Literacy in High School English
This pioneering book, by one of the founders of the media literacy field, provides the first empirical evidence of the impact of media literacy on the academic achievement of adolescents. It chronicles the practice of high school teachers who prepared their students to critically analyze all aspects of contemporary media culture. To do so, they developed an innovative curriculum that incorporates popular media, television, journalism, film, and new media into the required English curriculum. This book examines the processes they used to design and implement the new curriculum as well as the specific, measurable impact that the program had on students.It documents how a media literacy course significantly improved reading comprehension, writing, critical analysis, and other academic skills. It offers practical information for teachers attempting to bring media literacy into their classroom, including lesson plans and activities. It examines how media literacy education increases motivation and builds citizenship skills with teens.
£36.25
Temple University Press,U.S. Exploring the Roots of Digital and Media Literacy through Personal Narrative
Exploring the Roots of Digital and Media Literacy through Personal Narrative provides a wide-ranging look at the origins, concepts, theories, and practices of the field. This unique, exciting collection of essays by a range of distinguished scholars and practitioners offers insights into the scholars and thinkers who fertilized the minds of those who helped shape the theory and practice of digital and media literacy education. Each chapter describes an individual whom the author considers to be a type of “grandparent.” By weaving together two sets of personal stories—that of the contributing author and that of the key ideas and life history of the historical figure under their scrutiny—major concepts of digital media and learning emerge.
£24.99
Rowman & Littlefield Media Literacy in Action: Questioning the Media
As a result of the convergence within the media environment, people are using media and technology in very different ways as compared to just a few years ago. Consider the experience of growing up today in a wireless broadband household, with easy access to cell phones and laptops, as compared with just a few years ago, when people used the Internet via a phone modem. Go even further back and remember how people viewed only the 500-channels available on the cable television lineup. So much has changed in the past 15 years. To thrive in a media-saturated society, people need to ask critical questions about what we watch, see, listen to, read and use. Covering topics from news and information to the internet to media consumption and addiction, this key textbook provides the tools to both empower and protect students as they navigate our increasingly complex media environment.
£105.00
American Library Association Student-Created Media: Designing Research, Learning, and Skill-Building Experiences
This book will guide librarians, learning technologists, and their faculty partners in designing assignments for authentic learning and supporting students in multimedia production.Reinforcing the ACRL Framework’s calls for information creation in a range of formats, a 2020 LinkedIn survey rated “video production” as a top 10 skill sought by employers. Your library has an opportunity to partner with faculty to foster student-created media, which can be the perfect showcase for students’ ideas, research, subject knowledge, and media literacy skill set development.
£73.21
John Wiley and Sons Ltd Create to Learn: Introduction to Digital Literacy
Want to learn something well? Make media to advance knowledge and gain new ideas. You don’t have to be a communication professional to create to learn. Today, with free and low-cost digital tools, everyone can compose videos, blogs and websites, remixes, podcasts, screencasts, infographics, animation, remixes and more. By creating to learn, people internalize ideas and express information creatively in ways that may inspire others. Create to Learn is a ground-breaking book that helps learners create multimedia texts as they develop both critical thinking and communication skills. Written by Renee Hobbs, one of the foremost experts in media literacy, this book introduces a wide range of conceptual principles at the heart of multimedia composition and digital pedagogy. Its approach is useful for anyone who sees the profound educational value of creating multimedia projects in an increasingly digital and connected world. Students will become skilled multimedia communicators by learning how to gather information, generate ideas, and develop media projects using contemporary digital tools and platforms. Illustrative examples from a variety of student-produced multimedia projects along with helpful online materials offer support and boost confidence. Create to Learn will help anyone make informed and strategic communication decisions as they create media for any academic, personal or professional project.
£29.00
Rowman & Littlefield Media Literacy in Action: Questioning the Media
As a result of the convergence within the media environment, people are using media and technology in very different ways as compared to just a few years ago. Consider the experience of growing up today in a wireless broadband household, with easy access to cell phones and laptops, as compared with just a few years ago, when people used the Internet via a phone modem. Go even further back and remember how people viewed only the 500-channels available on the cable television lineup. So much has changed in the past 15 years. To thrive in a media-saturated society, people need to ask critical questions about what we watch, see, listen to, read and use. Covering topics from news and information to the internet to media consumption and addiction, this key textbook provides the tools to both empower and protect students as they navigate our increasingly complex media environment.
£65.00
WW Norton & Co Digital Learning Anytime and Real Time: High School
Since the start of the pandemic, educators all over the world have been learning on the fly how to use the power of digital texts, tools and technologies for “remote emergency instruction”. As teachers quickly discovered, conducting nearly nonstop Zoom meetings, in an effort to replicate in-classroom learning in an online environment, is both ineffective and exhausting. In this series of three guides, Renee Hobbs and her colleagues at the Media Education Lab introduce central principles to guide instructional planning for real time (synchronous) and anytime (asynchronous) learning. Each guide unpacks the application of these principles—to connect, guide and create—with specific lesson examples and technology tips tailored to one level of schooling: elementary, middle or high school.
£11.85
WW Norton & Co Mind Over Media: Propaganda Education for a Digital Age
Media literacy educators have always insisted that we are both creators and receivers of media messages. The truth of this is even more apparent in today’s digital environment, with children and adults alike participating in a ubiquitous, nonstop stream of social media. Clearly, students need the tools to interpret news and information critically—not just for school but for life in a “post-truth” world, where the lines blur between entertainment, information and persuasion. Renee Hobbs demonstrates how a global perspective on contemporary propaganda enables educators to stimulate both the intellectual curiosity and the cultural sensitivities of students. Replete with classroom and online learning activities and samples of student work, Mind Over Media provides a state-of- the-art look at the theory and practice of propaganda in contemporary society and shows how to build learners’ critical thinking and communication skills on topics including computational propaganda, content marketing, fake news and disinformation.
£25.99
WW Norton & Co Digital Learning Anytime and Real Time: Elementary School
Since the start of the pandemic, educators all over the world have been learning on the fly how to use the power of digital texts, tools and technologies for “remote emergency instruction”. As teachers quickly discovered, conducting nearly nonstop Zoom meetings, in an effort to replicate in-classroom learning in an online environment, is both ineffective and exhausting. In this series of three guides, Renee Hobbs and her colleagues at the Media Education Lab introduce central principles to guide instructional planning for real time (synchronous) and anytime (asynchronous) learning. Each guide unpacks the application of these principles—to connect, guide and create—with specific lesson examples and technology tips tailored to one level of schooling: elementary, middle or high school.
£11.85
WW Norton & Co Digital Learning Anytime and Real Time: Middle School
Since the start of the pandemic, educators all over the world have been learning on the fly how to use the power of digital texts, tools and technologies for “remote emergency instruction”. As teachers quickly discovered, conducting nearly nonstop Zoom meetings, in an effort to replicate in-classroom learning in an online environment, is both ineffective and exhausting. In this series of three guides, Renee Hobbs and her colleagues at the Media Education Lab introduce central principles to guide instructional planning for real time (synchronous) and anytime (asynchronous) learning. Each guide unpacks the application of these principles—to connect, guide and create—with specific lesson examples and technology tips tailored to one level of schooling: elementary, middle or high school.
£11.85
Oxford University Press Inc The Library Screen Scene: Film and Media Literacy in Schools, Colleges, and Communities
In the past two decades, several U.S. states have explored ways to mainstream media literacy in school curriculum. However one of the best and most accessible places to learn this necessary skill has not been the traditional classroom but rather the library. In an increasing number of school, public, and academic libraries, shared media experiences such as film screening, learning to computer animate, and video editing promote community and a sense of civic engagement. The Library Screen Scene reveals five core practices used by librarians who work with film and media: viewing, creating, learning, collecting, and connecting. With examples from more than 170 libraries throughout the United States, the book shows how film and media literacy education programs, library services, and media collections teach patrons to critically analyze moving image media, uniting generations, cultures, and communities in the process.
£29.24