Search results for ""Author Patrick Jagoda""
The University of Chicago Press Network Aesthetics
The term “network” is now applied to everything from the Internet to terrorist-cell systems. But the word’s ubiquity has also made it a cliché, a concept at once recognizable yet hard to explain. Network Aesthetics, in exploring how popular culture mediates our experience with interconnected life, reveals the network’s role as a way for people to construct and manage their world—and their view of themselves. Each chapter considers how popular media and artistic forms make sense of decentralized network metaphors and infrastructures. Patrick Jagoda first examines narratives from the 1990s and 2000s, including the novel Underworld, the film Syriana, and the television series The Wire, all of which play with network forms to promote reflection on domestic crisis and imperial decline in contemporary America. Jagoda then looks at digital media that are interactive, nonlinear, and dependent on connected audiences to show how recent approaches, such as those in the videogame Journey, open up space for participatory and improvisational thought. Contributing to fields as diverse as literary criticism, digital studies, media theory, and American studies, Network Aesthetics brilliantly demonstrates that, in today’s world, networks are something that can not only be known, but also felt, inhabited, and, crucially, transformed.
£25.16
Duke University Press American Game Studies
Contributors to this issue examine the role of video games in American culture, approaching games through the lenses of transpacific studies, queer historiography, cultural history, critical race and ethnic studies, and border studies. They explore interactions between the United States and Asia through the genre of visual novels; investigate representations of the AIDS crisis in video game history; consider how games like Papers, Please address concepts of borders and national belonging; and show the aesthetic and political challenges that games like Assassin’s Creed III face in telling counterhistories of marginalized peoples. Taken together, these essays show how games can contribute to an expanded understanding of the United States and of the ways that cultural forms circulate nationally and transnationally. Contributors. Patrick Jagoda, Stephen Joyce, Gary Kafer, Jennifer Malkowski, Katrina Marks, Josef Nguyen, Christopher B. Patterson, Bo Ruberg, Arthur Z. Wang
£11.99
MIT Press Ltd The Game Worlds of Jason Rohrer
£28.80
The University of Chicago Press Comics & Media: A Special Issue of "Critical Inquiry"
The past decade has seen the medium of comics reach unprecedented heights of critical acclaim and commercial success - and that new prominence has led to increasing interest within the academy as well. Comics & Media, a special issue of the journal Critical Inquiry, reflects that, using the successful Comics: Philosophy and Practice conference held at the University of Chicago in 2012 as a springboard for a larger set of scholarly essays on comics, animation, film, digital games, and media ecologies. Essays from prominent scholars range across such topics as media archaeology, theories of the image, popular forms, the history of aesthetics, and transmedia dynamics in nineteenth-, twentieth-, and early twenty-first-century contexts, all supported by full-color reproductions of the work of the artists under consideration, including such prominent figures as R. Crumb and Art Spiegelman. Seeking to expand the reach of fields such as media studies and comics studies by seeking out the crossover between different media practices and different disciplines, such as literary theory, art history, film studies, and digital humanities, Comics & Media also highlights the tensions - and connections - between "new" and "old" media throughout. The most substantial scholarly exploration of comics yet, Comics & Media offers an up-to-date take on a burgeoning field and suggests countless avenues for future inquiry.
£15.64