Search results for ""Author Jennings""
Barefoot Books Ltd Our World Cuba
“This series offers solid glimpses of faraway places, more poetry than a tour guide . . . evocative and inviting” – School Library Journal ¡Buenos días! Come along for a day in Cuba. Take la guaga to the beach, play los escondidos in the park, and snack on bumpy anones. Cuban author Jennings and illustrator Linares draw on their lived experience to create this playful board book, which includes simple educational endnotes, as part of the Our World series for very young readers.
£8.23
£110.00
Penguin Putnam Inc They Cage The Animals At Night: The True Story of an Abandoned Child's Struggle for Emotional Survival
£9.99
Oxford University Press Oxford Reading Tree All Stars: Oxford Level 11 Toffee and Marmalade: Level 11
Baby Andrew is being very strange. Mum and Dad just dont know what to do. Can Toffee the dog cure Andrew?Nikky loves cats. She wants her own kitten. But who will help Marmalade, the old ginger stray?Oxford Reading Tree All Stars is an engaging chapter fiction series which combines age-appropriate content with imaginative stories, perfect for inspiring and stretching able infants. The series develops comprehension skills and provides a wide variety of fiction topics and styles, alongside illustrations that aid understanding.All the books in this series are carefully levelled, so its easy to match every child to the right book one which will develop their reading skills and fuel their love of reading. Help with childrens reading development is also available at www.oxfordowl.co.uk.
£9.50
Taylor & Francis Inc Playing Video Games: Motives, Responses, and Consequences
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
£175.00