Search results for ""BIS Publishers""
BIS Publishers B.V. Never Use White Type on a Black Background: And 50 Other Ridiculous Design Rules
A list of inspirational/delusional design jargon for the world to judge.
£12.99
BIS Publishers B.V. Creative Struggle is Real: Stop procrastinating and start making
This book is for innovators, design strategists and entrepreneurs and everyone who feels the pain of the struggle at some point while managing the distractions and noise that can block us from reaching our full creative potential. Creative Struggle is Real is an interactive journey with creative guidance and making tools to bring you closer to your unique creative capacities so you will never shy away from your creative genius again. While the creative struggle may be inevitable, it doesn't have to feel impossible. The book is organised into three parts: Defining Your Creative Context, Designing Your Creative Practice, and Maintaining Your Creative Momentum. You will discover your imaginator type, become a superhero(ine) and define what creativity means to you. The book walks you through practical and inspiring methods to make space and time for making so you will never again have an excuse to procrastinate. In addition, every creative will design a unique creative practice that exercises creative muscle so you can keep your momentum going for the long term. * A practical, interactive guide to help you define creativity, put you in action and design a creative practice that supports your creativity for the long term. * For creative professionals and "non-creatives" working with creative teams who want to make a positive impact and gain the connections and recognition they seek from team members and co-creators. * Learn how to reach your full creative potential
£18.00
BIS Publishers B.V. Creative Chef: How to Create a Mind-Blowing Food Experience
There is a new cookbook in town. Not just another. This one has the longest recipe to make. Not challenging enough? Edible art and music is possible. Your dinner will become an unforgettable experience for your guests even before you start eating. Your meals won’t be a still life painting on a table anymore or a cooking tv show to impress your friends. And its not just the simple how to bake a carrot cake, it’s a totally new and different one. Groundbreaking in its content. The Creative Chef takes us in his world of creativity and cooking and helps us to make our lives more beautiful when cooking for others. Do you know how to make music out of chocolate? Which scents go well with Russian Vodka and which stories go well with mushrooms? The innovation in your capacities as a chef doesn’t come only with new ingredients and presentation but mostly through these stories that will change not only the way you cook but also how to be inspired by the interconnection of food with everything around you. It´s not so much about cooking and recipes, but more about creating an amazing eating experience. It's full of tips, ideas, and instructions for activities and presentation on and around the dinner table and magic to turn your dinner party into an amazing food experience. You have to have this unique and groundbreaking cookbook, you dig? Don’t stop playing with your food!
£22.49
BIS Publishers B.V. Transformations: 7 Roles to Drive Change by Design
Tracking how design has changed in previous book Design Transitions has inevitably led the authors to explore how organisations are changing using design. Design is now the key driver of innovation and change within organisations across the globe. It is therefore important to learn how, when and why to use design to drive change in your organisation. Transformations documents how design is being used to support change across different organisations, countries and sectors, sharing the stories of experts in their fields at varying stages of their transformative journeys. The authors present seven roles for change that are used to influence the development of products and services, the shape of the organisation itself and, most importantly, their ability to embrace change. These seven roles can transform organisations to be more innovative, human-centred and resilient: Cultural Catalyst; Framework Maker; Humaniser; Power Broker; Friendly Challenger; Technology Enabler and Community Builder. Well-documented case studies offer readers insight into how design strategies can be successfully activated in different types of organisation. The seven roles offer both designers and non-designers a common language and framework to support design-driven transformation. Transformations, in the right hands, is a potent tool to understand, shape and implement design-driven change.
£26.99
BIS Publishers B.V. Visual Working: Business drawing skills for effective communication
Boost your productivity at work with the latest in the Visual book series. Enhance your productivity at work with "Visual Working," the follow-up to the successful "Visual Thinking" and "Visual Doing." This practical workbook shows you how to use drawing as a fun and effective way to communicate at work. It provides simple steps to incorporate business drawing into your daily routine so that you can express ideas with images as easily as with words. Discover the Five Visual Thinking Types and use practical tips to improve collaboration and communication within your organisation. Make drawing at work a regular part of your daily routine and enjoy more success and pleasure on the job. - Learn to use drawing as a fun and effective communication tool in the workplace. - Incorporate business drawing into your daily routine. - Unleash your creativity and foster better teamwork throughout your workplace.
£18.00
BIS Publishers B.V. Design Play Change
Design, Play, Change is a game and a book providing 36 design methods that will help shift the creative process of the users and help them work collaboratively to overcome problems they face. This book is designed for those looking to enter into the world of design thinking, the easy-to-follow game format making this an accessible, light-hearted, yet powerful place to begin. Balancing a detailed knowledge of the field with design methods that bring out creative ways of thinking, the book is a must-have for those looking for a unique way to overcome problems. From students and teachers to passionate entrepreneurs and project managers, these games can be run with everyone.
£24.30
BIS Publishers B.V. The Exceptionally Simple Theory of Sketching (Extended Edition)
When watching a masterful sketcher, it seems that they create elaborate sketches with ease, tracing their pencils on the page and bringing to life rich and detailed drawings. After sweating away hours trying to create a simple sketch, you may find that yours pales in comparison, looking amateurish and unprofessional. Why is it that you can't do what these 'masters' can? While many assume the difference comes down to accurate strokes and natural talent, you couldn't be further from the truth. Accuracy is not everything - confidence is. And, in this book, Hlavács helps you to build up your confidence, moving through each layer of drawing and helping you understand exactly why one drawing looks more professional than another. This book breaks down the fear around sketching, walking you through how to create intricate sketches without difficulty. No other book teaches sketching in such a natural way, allowing anyone - no matter levels of talent or their past in drawing - to learn how to make this beautiful skill an intuitive process. Hlavács demonstrates sketching as a pathway of logical steps, starting with the most basic elements and then adding further layers to the sketches as the book progresses. With a range of exercises to move through and pages filled with the psychology of why humans are drawn to certain sketches over others, this book will turn you into the master you've always admired. Instead of aiming for perfection, Hlavacs teaches you how to draw emotionally, using confidence in place of skill and understanding in place of talent. No matter who you are, The Exceptionally Simple Theory of Sketching will give you rules and demonstrations that will turn every sketch you create into a masterpiece.
£14.99
BIS Publishers B.V. Intercultural Design Basics: Advancing Cultural and Social Awareness Through Design
Intercultural Design Basics is an intercultural and innovative approach to design education. A unique companion app ensures relevance for a young technology-minded target group.It gives intercultural insights when discussing the principles of design, typography and color theory. It incorporates contrasting ideas on design and various design teaching methods. Creative voices of well-known and not yet discovered designers from Africa, Latin America and Southeast Asia will help expand your horizons.Through examples of intercultural design workshops, it inspires collaboration with international teams. Practical methods encourage the development of cultural and social awareness, inspire different design styles helping you perceive cultural diversity.An app is also created to work hand in hand with the book. The pair make the theoretical background of the book visually and auditorily intriguing and engaging by using AR, animations, games, and videos. This unique combination of diverse instructional materials ensures flexibility and relevance.
£26.99
BIS Publishers B.V. Creative Block: Over 100 Tasks to Get Your Head Into a Creative Space
Creative Block is a book set out to ruffle feathers, get out of ruts and start those juices flowing. Focussing on creative process and theory, it is filled with over 100 tasks to get your head into a conceptual and creative space, encouraging experimentation and playfulness in art. Ideal for artists, industry creatives and individuals who simply want to delve deeper into their own creativity. This book helps to improve your process and technique when approaching art, in all its forms. Intriguing, fun and challenging, Creative Block will have you distorting, abstracting, morphing, reinventing and, above all, leaving the box behind.
£16.99
BIS Publishers B.V. Inspired by Method: Creative tools for the design process
What is inspiration? Can there be a method for finding inspiration? Inspired by Method is both a guide to and a source of inspiration.Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration, created by Alexandra Martini, is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. This method uses the following five dimensions: Formal-Aesthetic Dimension, Haptic Dimension, Production Dimension, Cultural Dimension and Interactive Dimension. It will help you analyse, experiment with and realise your ideas. The first phase of the book will get you started. The second phase encourages you to experiment and explore some unusual paths.For all budding creatives who are involved with design, in any way, that want to deepen their knowledge and intellectual portfolio professionally and develop their design skills further. The book provides orientation, guidance and methodology.
£22.50
BIS Publishers B.V. Culture Sensitive Design: A Guide to Culture in Practice
Societies worldwide are increasingly interconnected through trade, migration, education, and digitization. This has resulted in a profound new complexity of cultural groups. Consequently, designers are confronted with the challenge of gaining a clear understanding of this cultural diversity.Culture is a complex phenomenon defined by an ongoing process of shifts in human interactions and experiences. In addition to the functional, technical, and economic requirements, it is primarily culture that defines how any designed object and service will perform and prove itself: a process that largely takes place outside the domain and control of the designer.Culture Sensitive Design provides an overview of theory as well as practical models and methods, aimed to motivate and inspire design students, practitioners, and educators to get in touch with different cultural values, customs, and symbols. It is in order to avoid mistakes that may be obstructive for certain groups of people; to enable cross-cultural cooperation; to learn more about the diverse and complex layers of culture that define who we are, how we think, how we imagine, and how we create; and to open up the design space, thereby creating a tremendous source of new ideas. Richly illustrated with examples of real life situations, the book provides everything necessary to generate optimal circumstances for the best design solutions to emerge.
£25.19
BIS Publishers B.V. The Empathy Game
Do you want to go beyond small talk with colleagues, friends, family, or strangers? This is your game to truly connect with people. Imagine a red car, I''ll do the same. Now describe it to me. No red car would ever be the same. No thought, or story ever is. We listen. We might smile. We nod. But, do we really understand each other? The human mind predicts and assumes to make sense of the world, and to understand people. There''s often more to discover than we assume to know.The Empathy Game connects the dots. It engages people to share, listen, and engage with stories beyond their own frame of reference. There''s more to discover and learn. Let''s play.EXAMPLE QUESTIONS Memory How different was your life one year ago? What is special about the place you grew up in?Who is I? What do you admire/value in others? What is the best day on the calendar? Imagine If you could invent anything, what would it be? If someone could give you the answer to any unresolved questi
£17.99
BIS Publishers B.V. Intelligent Innovation: Three Moves to Design a Winning Strategy for Innovation and Intellectual Property
CAPITALIZE ON YOUR BRIGHT IDEAS WITH LEGAL DESIGN THINKING Organizations today innovate to survive in a competitive, complex, and interconnected business world. They co-create with others outside their own organization to succeed. But capturing the value of these bright ideas separately is often very complicated. The Innovation Matrix simplifies and structures innovation management. Start looking at innovation and Intellectual Property (IP) from a pragmatic perspective. This book will take you through three key steps (THINK-STRATEGIZE-ACT) to build an innovation and IP strategy. You will learn to use IP—which is at the core of every innovation—as a tool to define your strategy and manage the innovation process. It includes many examples, templates, and checklists to help put theory into practice. Test yourself with case studies, and use our hands-on Tools (legal design thinking) for your own projects and cases.
£25.20
BIS Publishers B.V. 23 Innovations in Digital Communication: Move Beyond Speculations and Master Mediated Communication
23 Innovations in Digital Communication describes, criticizes and evaluates 23 digital innovations that are used in media and communication. Innovations that are not hypes, but that were implemented to reach permanent changes in media and communication. The innovations are supported by testimonials of professionals in the field and the scientific foundation of their mechanism of action. The impact and professional, scientific and social challenges coming with these innovations are discussed. Reading this book will render deep insights into how innovative digital media can be used to influence buying behavior and decision-making. This book answers questions such as “How do I create a strong brand story?”, “What are the effects of serious gaming?”, “How can we use VR in our communication?”, “How do consumers process emotional stories?” and “Is persuasion profiling unethical?”. The answers to these questions are not only based on the authors knowledge and research, but each innovation is also discussed by top experts on that specific innovation.
£26.99
BIS Publishers B.V. Visual Doing: Applying Visual Thinking in your Day to Day Business: Applying Visual Thinking in your Day to Day Business
After the success of 2017’s Visual Thinking, the author noticed that people enjoy discovering how easy it is to use drawings in business communication. But they still have no guide to satisfy their desire to tell a visual story in a very simple way. That is why the author has now written Visual Doing. This book will fulfil this desire, not by drilling deeper into the advice in the first book, but by ‘undeepening’ Chapters 3 and 4. These chapters, both about drawing in visual business settings, are now broken down into ready-to-implement skills and tools. Visual Doing will improve your visual craftsmanship and broaden your skillset. It’s a practical and accessible handbook for incorporating visual thinking into your daily business and communication. The author leads you through a new range of exercises, techniques and subjects which will help you to tell your own visual story. It takes a look at these subjects from different perspectives: ‘me as an individual’, ‘we as a team’ and ‘us as a company.’ It helps you to clarify complex information, pitch innovative strategies and foster a visual culture within your organisation. Learn how to show and share your ideas in a fun, clear and compelling way so you can inspire, engage and activate yourself and others.
£17.09
BIS Publishers B.V. Products That Flow: Circular Business Models and Design Strategies for Fast-Moving Consumer Goods: Circular Business Models and Design Strategies for Fast-Moving Consumer Goods
A large part of our current linear economy consists of fast-moving consumer goods. After a short usage period the product becomes waste, which ends up in a waste treatment plant for recycling or incineration or, unfortunately, leaks into the environment on landfills or as plastic soup. Should we stop consuming these products? Can we live without packaging, consumables and fashion? We could do without them, but sometimes we do need packaging to protect a product and to prevent food waste. In order to stop producing more waste we need to rethink our approach to those consumables. We need a more circular approach, starting at the beginning of production and consumption: the design. Through circular business models and design strategies Products that Flow demonstrates how end-of-life products can become a resource for new ones instead of becoming waste. The book describes circular business models and design strategies to inspire designers, marketeers and business developers.
£26.99
BIS Publishers B.V. Visual Thinking: Empowering People and Organisations throughVisual Collaboration
Visual thinking and drawing are both becoming increasingly important in today’s business settings. A picture really can tell a thousand words. Visualization is a crucial part of the journey for companies seeking to boost enterprise agility, break down silos and increase employee and customer engagement. Visualizing thought processes can help break down complex problems. It empowers teams and staff to build on one another’s ideas, fosters collaboration, jump-starts co-creation and boosts innovation. This book will help brush aside misconceptions that may have prevented you using these techniques in your workplace. You don’t need Van Gogh’s artistic talent or Einstein’s intelligence to harness the power of visual thinking and make your company more successful. With the right mindset and the simple skills this book provides you the skills to develop your own signature and style and start generating change by integrating visual communication into your business setting.
£17.09
BIS Publishers B.V. Don’t/Do This - Game: Thought Experiments for Creative People
Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitation. Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas. How to play You take 3 “Do” cards that define a unique imaginary project. You need to come up with a solution for this project. But you also get 3 “Don’t” cards, which give you a set of rules. For Example Do: Create clothing that is also a landmark | For two persons | To become more productive Don’t: Don’t use straight shapes | Don’t make the size static | Don’t use non-recyclable material The “Do” and “Don’t” cards make you think differently than you normally would. In the beginning, the rules might feel like a big obstacle. But once you start playing, you will see that limitations also give you possibilities. Rules make you think about loopholes. Play the game by yourself to get inspired, use it as a conversation starter or play it in teams to find out who comes up with the most surprising solution. The outcome could even be the beginning of a real project!
£13.49
BIS Publishers B.V. Notes on Design: How Creative Practice Works
This book introduces practices that are now part of what people see as ‘21st Century Skills’. The enjoyable essays in this book provide a panoramic view over the subject of design. The essays are written to encourage designers and students of design to reflect upon their field. Fundamental questions are raised about the nature of design, about designers themselves, and about the role of design within the broader contexts of business and society. And design, these days, is not just for designers - many different fields are learning from design to build creative practices, and this book seeks to help to open up design practices for general use. The book is for designers (to help them reflect on their practices, and develop them further) and for students of design across all designing disciplines.
£16.99
BIS Publishers B.V. Don’t Read this Book: Time Management for Creative People
As creative people, we have ideas. Some of us have many ideas, others have really good ones, and most of us have many really good ideas. But most of these never see the light of day. Why? If you ask a creative person, the answer will always revolve around time. We simply need time to execute an idea (and do it well)—more time than we have. Don’t Read This Book focuses on how to make choices about everything you do in your daily creative practice and life. The book follows the ‘To Don’t List’ method: When you say ‘no’ to one idea, you have more time to execute another one. In short: the more you subtract, the more focus and time you get. The book is divided into three parts: Life, Workplace, and Projects. It covers everything from defining your life goals, to writing a five sentence-long email, to leaving out as much as possible in a project. Whether you are a student or professional, this book will save you time. (Of course, if you don’t read it, you will save some time directly.)
£16.99
BIS Publishers B.V. Strategic Design: 8 Essential Practices Every Strategic Designer Must Master
The role of design professionals' in innovation is growing towards a more strategic one. They are no longer just executors of new product and/or service design briefs but are increasingly involved in the crafting of these briefs and in the strategic decisions leading to these briefs. In order to effectively play this role, design professionals need to master a set of strategic practices - i.e., routinized actions and ways of working. However, since the strategic role of designers is a relatively new development, many designers lack knowledge on specific practices for acting effectively on a strategic level in innovation projects. This book proposes eight strategic design practices for design professionals who seek to grow or have already grown into a more strategic role in innovation. The practices are explained through tools and methods, and through case examples in which companies and designers have effectively used them. Additionally the book provides a set of guidelines that will enable design professionals to easily and quickly apply these practices in their next strategic design project.
£27.89
BIS Publishers B.V. Art Is Everywhere: How to Really Look at Things
Have you ever wondered why our senses become more alert and sensitive and we see things that continually surprise and inspire us when we visit a city for the first time as a tourist? On the other hand, why does it often seem that nothing extraordinary or exceptional ever happens during our everyday routines? Is it possible to discover something wonderful and special without necessarily visiting museums, monuments, or places that are different from where we habitually go? Art is Everywhere combines science, hands-on practices used in art workshops, and clear and simple language to answer these questions (and raise some others). This illustrated book aims to stimulate readers to observe the world as they have never seen it before by suggesting how ordinary things can be seen differently and how art, if made more accessible to everyone, can help us see things differently. The author triggers the reader to see the world with fresh eyes and to discover art in everyday things. The workshop that is part of this book can be applied very well in art education starting form secondary school level.
£12.99
BIS Publishers B.V. This is my London: Do-It-Yourself City Journal
This is the first DIY city guide series on the market, kicking off with three of the most popular European destinations: London, Paris, and Berlin. These guides are colouring and creative activity books, travel notebooks, and city guides in one. Each book contains beautiful illustrations of the city for you to colour in or finish, inspirational to-do lists, and fun facts about the city. But it also leaves plenty of space for your own stories, drawings, pictures, tickets, notes, and tips. With this journal you create your own city guide full of memories and tips about your trip to Paris, to cherish as a keepsake of your trip to the city and to inspire friends to go there, too.
£12.99
BIS Publishers B.V. Blue is the New Black: The 10 Step Guide to Developing and Producing a Fashion Collection
Written for fashion graduates, newbie entrepreneurs and those in entry-level positions in the industry, Blue is the New Black demystifies the process of how to make a fashion collection accessible for all levels. It’s a reference guide, a buddy, and an overview of who, what and where. Fashion is a multi-billion-dollar industry. It’s not just about sketching an outfit, it’s about selecting fabric, developing buttons, sourcing a factory, negotiating prices, making patterns, seeing the final launch and selling garments. This multi-faceted industry is exciting, enigmatic and endless. With many fashion schools now recognising the importance of including technical modules to their degrees, this guide is the perfect accompaniment to the relevant modules with its vocational a to z approach of what happens in the workplace, including how to build and maintain key business relationships. In that respect, it fills a gap in the market of books that give guidance for professionals embarking on or preparing for a career in the fashion industry. People who buy Blue is the New Black want to know how to create a collection. They want to roll up their sleeves and do it, but they need practical instruction on the different phases. They don’t want to read about data management systems or the latest developments in polyester thread; they want to understand what a range plan is and how to look at a prototype in a factory. Understanding the three profiles of her readers "first jobber, creative entrepreneur and creative graduate" as the author does, she realized that the publications currently available would alienate them and ignore their needs. Seeing this gap in the market, she wrote it herself, to the benefit of a million young professionals and students aspiring to enter and get ahead in the fashion industry.
£26.99