Search results for ""Graphic Novels""
Capstone Press End Zone Thunder (Sports Illustrated Kids Graphic Novels)
£9.08
£8.41
Capstone Press Full Court Pressure (Sports Illustrated Kids Graphic Novels)
£9.35
Bloomsbury Publishing PLC The Power of Comics and Graphic Novels: Culture, Form, and Context
After the successful and innovative first two editions, now in a new, restructured 3rd edition, this remains the most authoritative introduction for studying comic books and graphic novels, covering their place in contemporary culture, the manifestations and techniques of the art form, the evolution of the medium and how to analyze and write about them. The new edition includes: - A completely reworked introduction explores the comics community in the US and globally, its history, and the role of different communities in advancing the medium and its study - Chapters reframed to get students thinking about themselves as consumers and makers of comics - Reorganized chapters on form help to unpack encapsulation, composition and layout - Completely new chapters on comics and how they can be used to report, document, and persuade, as well as a new Preface by Karen Green Illustrated throughout, with discussion questions and activities for every chapter and an extensive glossary of key terms, The Power of Comics and Graphic Novels also includes further updated resources available online including additional essays, weblinks and sample syllabi.
£24.99
£15.64
£15.75
Simon Spotlight Adventures with Linus and Friends!: Peanuts Graphic Novels
£12.24
Heinemann Library, Div of Reed Elsevier Sports Illustrated Kids Graphic Novels Box: Six Novels
£24.42
University of Washington Press Black Women in Sequence: Re-inking Comics, Graphic Novels, and Anime
Black Women in Sequence takes readers on a search for women of African descent in comics subculture. From the 1971 appearance of the Skywald Publications character “the Butterfly” - the first Black female superheroine in a comic book - to contemporary comic books, graphic novels, film, manga, and video gaming, a growing number of Black women are becoming producers, viewers, and subjects of sequential art. As the first detailed investigation of Black women’s participation in comic art, Black Women in Sequence examines the representation, production, and transnational circulation of women of African descent in the sequential art world. In this groundbreaking study, which includes interviews with artists and writers, Deborah Whaley suggests that the treatment of the Black female subject in sequential art says much about the place of people of African descent in national ideology in the United States and abroad. For more information visit the author's website: http://www.deborahelizabethwhaley.com/#!black-women-in-sequence/c65q
£84.60
Dark Horse Comics,U.S. Avatar: The Last Airbender -- Team Avatar Treasury Boxed Set (graphic Novels)
£33.29
University of Washington Press Black Women in Sequence: Re-inking Comics, Graphic Novels, and Anime
Black Women in Sequence takes readers on a search for women of African descent in comics subculture. From the 1971 appearance of the Skywald Publications character “the Butterfly” - the first Black female superheroine in a comic book - to contemporary comic books, graphic novels, film, manga, and video gaming, a growing number of Black women are becoming producers, viewers, and subjects of sequential art. As the first detailed investigation of Black women’s participation in comic art, Black Women in Sequence examines the representation, production, and transnational circulation of women of African descent in the sequential art world. In this groundbreaking study, which includes interviews with artists and writers, Deborah Whaley suggests that the treatment of the Black female subject in sequential art says much about the place of people of African descent in national ideology in the United States and abroad. For more information visit the author's website: http://www.deborahelizabethwhaley.com/#!black-women-in-sequence/c65q
£23.39
£25.78
£9.99
£9.99
£9.99
£8.23
£9.99
£9.99
£9.99
DC Comics DC Graphic Novels for Young Adults Box Set 1 Resist. Revolt. Rebel
Mera: Tidebreaker explores duty, love, heroism, and freedom through the eyes of undersea royalty. Under the Moon: A Catwoman Tale explores the storey of a teenage Catwoman, as she struggles to find her own identity while living on the streens of Gotham. Harley Quinn: Breaking Glass is a tale about choicess, consequences, and how a 15-year-old Harleen Quinzel defines her world for herself. This new format comes in a slipcase, and is the perfect gift for any teen reader!
£40.50
£9.99
£8.23
Ape Entertainment Kung Fu Panda 2 Movie Prequel DreamWorks Graphic Novels
Finding it difficult to balance his new role as Dragon Warrior with his responsibilities as a son, Po is relieved when his Dad gets some extra help at Dragon Warrior Noodles & Tofu. When Mr Ping is taken hostage, can Po save him, or will the restaurant soon be under new management?
£7.58
£9.99
Search Press Ltd Manga Now!: How to Draw Action Figures for Graphic Novels
Written and illustrated by manga artist Keith Sparrow, this comprehensive, inspiring guide starts with an introduction to manga basics, showing you how to create the ideal workspace and how to overcome fear of a blank page. Discover how to draw all the elements you'll need, from hands and eyes to perspective, light and shade, as well as how to create show-stopping drama, movement and atmosphere. The book then guides you step by step through 16 exciting, action-packed pin-ups - allowing you to explore a range of poses, characters and perspectives. Follow the step by steps and the basic techniques to build up your confidence and before you know it you'll be creating your own action drawings and characters! A sword-wielding heroine takes on a hulking guard; and a mecha warrior engages in flying combat! This revamped edition is reproduced at a larger size so every step is as clear and dynamic as it can be.
£12.99
Sourcebooks, Inc How to Catch Graphic Novels: How to Catch an Elf
From the creators of New York Times and USA Today bestselling How to Catch books come the first exhilarating Christmas adventure in a new graphic novel series!Pup has boundless energy and endless optimism; Dragon is cool and thoughtful but always up for adventure ... together, they are best friends who are always there for one another. In their first adventure, they are trying to catch one of Santa's little helpers--only Dragon has no idea what a Santa is let alone an elf.Bursting with colorful art and funny text that is sure to appeal to How to Catch lovers and new young readers alike, Pup and Dragon: How to Catch an Elf is sure to bring extra cheer to your holidays this year!
£9.99
£9.99
Rowman & Littlefield Increasing Visual Literacy and Critical Thinking Skills through Graphic Novels
In order for students to reap the benefits of graphic novels, teachers need to first incorporate them into their classrooms. Graphic novels are not only a viable option to improve student retention of literature, but also the cornerstone of several potential lesson plans. The multimodal nature of graphic novels allows teachers to shape their lessons in new directions. When the validity of graphic novels is no longer a question, students and teachers alike will discover the countless benefits of multimodal learning.
£30.00
£9.99
NBM Publishing Company Jewish In America: Set of Graphic Novels by Neil Kleid
£21.59
£9.99
£9.99
HarperCollins Publishers Inc Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
"Magnificent! The best how-to manual ever published." - Kevin Kelly, Cool Tools Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand-in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Both comic book devotees and the uninitiated will marvel at this journey into a once-underappreciated art form.
£15.29
Skyhorse Publishing Memoir Your Way: Tell Your Story through Writing, Recipes, Quilts, Graphic Novels, and More
A new approach to family and personal memoirs that includes many creative formats.Memoir Your Way inspires family storykeepers to create a memoir using a craft you already know or are inspired to learn to create a personal, polished memoir your family will treasure. Accessible and with broad appeal, this first-of-its-kind book extends the written memoir form to cookbooks, scrapbooks, quilts, and other forms of storytelling.Readers of Memoir Your Way will find out how to:Create your own family cookbook like a proDesign, stitch, and create stunning quilts that preserve family memories for the next generation and create a cherished giftBring out the natural storyteller in children while building self-confidence and a sense of familyWrite engaging family stories with proven writing tipsEnrich scrapbooks with stories that might otherwise be overlooked and techniques that showcase even the memories that weren't preserved in photographsTurn your story into a graphic novel with hand-drawn illustrationsBecome the bridge for your heritage between the old world and the newMemoir Your Way makes memoir accessible to everyone, including those who don't see themselves as writers. Memoir Your Way is a valuable sourcebook for quickly and easily creating memoirs that celebrate family stories and ancestry.
£15.12
Rowman & Littlefield Wonderfully Wordless: The 500 Most Recommended Graphic Novels and Picture Books
Wonderfully Wordless: The 500 Most Recommended Graphic Novels and Picture Books is the first comprehensive best book guide to wordless picture books (and nearly wordless picture books). It is an indispensable resource for parents and teachers who love graphic storytelling or who recognize the value of these exceptional books in working with different types of students, particularly preschool, English as a Second Language (ESL), and special needs, and creative writers. Every age group will benefit from Wonderfully Wordless, from babies and toddlers encountering their first books, to elementary age children captivated by the popular fantasy and adventure themes, to teenagers attracted to graphic novels because of their more intense content and comic book format. Even adults who are not yet readers will benefit from this uniquely authoritative resource because it will provide a bridge to literacy and give them books that they can immediately share with their children. Wonderfully Wordless is the ultimate guide to wordless and almost wordless books. Its 500 exemplary titles are a composite of 140 sources including recommendations from reference books, award lists, book reviews, professional journals, literary blogs, and the collections of many of the most prominent libraries in the United States and the English-speaking world. The US libraries include the Boston Public Library, Carnegie Library of Pittsburgh, Denver Library, New York Public Library, and Seattle Public Library, as well as the academic libraries at Bank Street College, Miami University, Michigan State University, Penn State University, Stanford University, and University of Chicago. The international libraries include the University of Oxford, British Council Library India, British Library, Hong Kong Public Libraries, National Library of the Philippines, Toronto Public Library, Trinity College Library (Dublin), Vancouver Public Library, and the National Library of New Zealand. The 500 books included here are generated from a database with 7,300 booklist entries. In essence, the ranked list emerging from this compilation will constitute “votes” for the most popular titles, the ones most experts agree are the best. By pooling the expertise from the US and other English-speaking countries, Wonderfully Wordless is an unrivaled core list of classic and contemporary titles. This authoritative reference book conveys not the opinion of one expert, but the combined opinions of a legion of experts. If a single picture is worth a thousand words, then a multitude of the picture-only texts is worth a compendium. Wonderfully Wordless is organized by theme and format and readers should have no problem zeroing in on their favorite topics. There are thirty-one chapters organized by topics such as Christmas Cheer, Character Values, Comedy Capers, Pet Mischief, Creative Journeys, Fascinating Fantasies, and Marvelous Mysteries. There is a full spectrum of wordless fiction and nonfiction, concept books, visual puzzles, board books, cloth books, woodcut novels, graphic novels, and more.
£38.00
Skyhorse Publishing The Big Book of Graphic Novels for Minecrafters: Three Unofficial Adventures
For boys and girls who love Minecraft, three graphic novel adventures in one big book that use over 2200 images to transport young readers into the world of the game they love most.Phoenix, a young miner girl, has never known her parents. She has always dreamed of something greater, of seeing the world outside her village and the magical forest that lies just beyond the walls.One day she takes the risk—just a quick hop over the walls—but her forbidden trip changes the course of her life. Thrust into a world of zombies, creepers, witches, and magical monks, Phoenix finds the adventure she craved, but will she find the bravery she needs to save not only her village but the entire Overworld?The Big Book of Graphic Novels for Minecrafters will enchant readers of all ages who love playing Minecraft and love stories full of action, adventure, and bravery.
£22.23
£9.99
£8.23
Skyhorse Publishing The Gigantic Book of Graphic Novels for Minecrafters: Three Unofficial Adventures
For boys and girls who love Minecraft, one big book with three graphic novel adventures. Over 2200 full-color images transport young readers into the world of the game they love most.When quiet farm girl Pixel receives an acceptance letter from the prestigious academy for gifted students, Redstone Junior High, she is thrilled! Little does Pixel know that the school's long history of safety is about to take an unsettling turn. The adventures that unfold will test Pixel's courage, reveal a unique and precious gift that she never knew she had, and help her create friendships that will change the course of her life.With three full adventures (Zombies Ate My Homework, Creepers Crashed My Party, and Dragons Never Die, this huge book of adventures will enchant boy and girls of all ages who love playing Minecraft and love stories full of action, adventure, and bravery.
£22.18
£8.95
£24.11
Universitatsverlag Winter 'le Printemps Des Arabes En Bulles' Oder Der Arabische Fruhling Im Spiegel Frankophoner Graphic Novels
£29.28
Pembroke Publishing Ltd Get Graphic!: Using Storyboards to Write and Draw Picture Books, Graphic Novels, or Comic Strips
A powerful technique for encouraging students to show action that peaks and resolves, storyboards free young writers to focus on language and build skills essential to highly visual media, where words, few but apt, must resonate. Get Graphic! demonstrates how to use storyboards in all stages of the creative process, from brainstorming ideas to using thumbnail sketches to develop, revise, and finalize stories. Step-by-step instructions on how to generate action-filled pages and streamlined plots, as well as suggestions for planning drawings and using collage, help students create their own personalized stories and books.
£27.86
£23.95
Bloomsbury Publishing PLC Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene Yang’s Secret Coders series.
£18.61
£9.99
£9.99
Frech Verlag GmbH Comics und Graphic Novels zeichnen Das ultimative Grundlagenwerk wie man Charaktere kreiert zeichnet und zum Leben erweckt
£19.00