Search results for ""Graphic Novels""
HarperCollins Publishers Last Kids on Earth and the Midnight Blade (The Last Kids on Earth)
The fifth book in the New York Times bestselling series with over ten million copies in print! ‘Terrifyingly fun! Max Brallier’s The Last Kids on Earth delivers big thrills and even bigger laughs.’ Jeff Kinney, author of Diary of a Wimpy Kid Now an award-winning Netflix show! Surviving their first winter after the Monster Apocalypse was no easy feat, yet Jack and his buddies waste no time springing to action against some of the nastiest, most evil monsters around. When Jack discovers his Louisville Slicer has new, otherworldly powers, he's thrown into epic training to find out what kind of destruction the blade can wield. But between fighting off zombies, fleeing from strange, glowy Vine-Thingies erupting from the ground, and squeezing in a video game session or two, there's barely time left to figure out what's wrong with their buddy, Dirk, who's been acting weird any time he's around the undead. When an unexpected villain appears, can Jack and his friends save themselves – and the rest of the world – from cosmic domination? The fifth book in a hilarious monster adventure series. With fresh, funny illustrations on every page, this is perfect for fans of comics and graphic novels aged 8 and over. The Last Kids on Earth series: The Last Kids on Earth The Last Kids on Earth and the Zombie Parade The Last Kids on Earth and the Nightmare King The Last Kids on Earth and the Cosmic Beyond The Last Kids on Earth and the Midnight Blade The Last Kids on Earth and the Skeleton Road
£7.74
Skyhorse Publishing The Ender Eye Prophecy: An Unofficial Graphic Novel for Minecrafters, #3
For fans of Minecraft and graphic novels, an epic, full-color adventure. Phoenix is back—and on a quest to discover her true identity.This full-color, graphic novel adventure, with over 750 color images, is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.Peace has finally been restored in Xenos, but Phoenix longs to return home to her family of miners. Sheltered by the monks who guard the border world, she spends her days searching for clues about her real identity.Just when Phoenix is losing hope that she’ll ever discover the truth, two miner ambassadors arrive at the monastery, looking for a girl from their ancient legends who is said to wear an enchanted Ender eye necklace and is destined to save their village. Could that girl be Phoenix?Determined to follow every clue that could set her free, Phoenix decides to join them on their quest to restore peace to their land. But along the way, zombie pirates attack, capturing Phoenix and taking her to the Nether. Now it’s up to Xander to convince the villagers and miners to put aside their differences and come to Phoenix’s rescue. The fate of their world depends on it.Fans of Minecraft will be on the edge of their seats in this thrilling tale!
£11.80
HarperCollins Publishers 100 Children's Books: that inspire our world
An amazing guide to some of the most beloved, original, inspiring, hysterical, heart-warming, compelling, rude and downright scary books that have enchanted children the world over. In 100 Children's Books That Inspired Our World, author Colin Salter surveys an exceptional collection of truly groundbreaking children's books – from Mark Twain's Tom Sawyer to the graphic novels of Dr. Seuss. All the classic children's authors are represented with one stand-out book, plus mentions for their best-known works. Ordered chronologically, the book showcases favourite children's books ranging from Victorian classics to modern day bestsellers. Books featured include: Alice in Wonderland, Treasure Island, Charlotte's Web, A Series of Unfortunate Events, Matilda, Watership Down, Tales of Hans Christian Anderson, Grimms Fairy Tales, Peter Pan, A Bear Called Paddington, The Snowman, The Secret Garden, How to Train Your Dragon, Anne of Green Gables, Harry Potter, James and the Giant Peach, The Gruffalo, Mr Men, Coraline, Herge's Adventures of TinTin, The Curious Incident of the Dog in the Night-time, Finn Family Moomintroll, Swiss Family Robinson, Heidi, The Hobbit, The Red Balloon, The Jungle Book, Mary Poppins, The Tale of Peter Rabbit, His Dark Materials, The Railway Children, Noddy, The House at Pooh Corner, The Sheep Pig, Stig of the Dump, Fungus the Bogeyman, Nancy Drew, The Hardy Boys, Secret Seven, Famous Five, Black Beauty, The Diary of a Young Girl, The Boy in Striped Pyjamas, Artemis Fowl and many more who lived happily ever after.
£19.80
Oxford University Press Inc Alien Legacies: The Evolution of the Franchise
The 1979 film Alien has left an indelible mark on popular culture. Directed by Ridley Scott, at the time known primarily for making advertisements, and starring then-unknown actor Sigourney Weaver in the lead role, it transcended its humble origins to shock and disturb audiences upon its initial release. Its success has led to three direct sequels, two prequels, one "mashup" franchise, a series of comic books, graphic novels, novelizations, games, and an enormous and devoted fanbase. For forty years, Alien and its progeny have animated debate and discussion among critics and academics from a wide variety of fields and methodological perspectives. This book brings together scholars from diverse disciplinary backgrounds to explore Alien through a contemporary lens. The chapters here demonstrate the extent to which its effects and reception are deeply multifaceted, with the Alien franchise straddling the lines between "high" and "low" culture, playing with generic categories, crossing media boundaries, and animating theoretical, critical, and political debates. Chapters touch on female agency and motherhood, the influence of H.R. Giger, the viscerality of Alien's body horror, the narrative tradition of the Female Gothic, the patriarchal gaze in the Alien video games, and the rise of in-universe online marketing campaigns. In so doing, the volume aims to debate Alien's legacy, consider its current position within visual culture, and establish what the series means--and why it still matters--forty years since its birth.
£21.79
Boydell & Brewer Ltd Contested Selves: Life Writing and German Culture
Investigates the field of German life writing, from Rahel Levin Varnhagen around 1800 to Carmen Sylva a century later, from Döblin, Becher, women's WWII diaries, German-Jewish memoirs, and East German women's interview literatureto the autofiction of Lena Gorelik. In recent decades, life writing has exploded in popularity: memoirs that focus on traumatic experiences now constitute the largest growth sector in book publishing worldwide. But life writing is not only highly marketable; it also does important emotional, cultural, and political work. It is more available to amateurs and those without the cultural capital or the self-confidence to embrace more traditional literary forms, and thus gives voice to marginalized populations. Contested Selves investigates various forms of German-language life writing, including memoirs, interviews, letters, diaries, and graphic novels, shedding light on its democratic potential, on its ability to personalize history and historicize the personal. The contributors ask how the various authors construct and negotiate notions of the self relative to sociopolitical contexts, cultural traditions, genre expectations, and narrative norms. They also investigate the nexus of writing, memory, and experience, including the genre's truth claims vis-à-vis the pliability and unreliability of human memories. Finally, they explore ethical questions that arise from intimate life writing and from the representation of "vulnerable subjects" as well as from the interrelation of material body, embodied self, and narrative. All forms of life writing discussed in this volume are invested in a process of making meaning and in an exchange of experience that allows us to relate our lives to the lives of others.
£87.30
John Wiley and Sons Ltd A Companion to the Action Film
An authoritative guide to the action-packed film genre With 24 incisive, cutting-edge contributions from esteemed scholars and critics, A Companion to the Action Filmprovides an authoritative and in-depth guide to this internationally popular and wide-ranging genre. As the first major anthology on the action film in more than a decade, the volume offers insights into the genre’s historical development, explores its production techniques and visual poetics, and provides reflections on the numerous social, cultural, and political issues it has and continues to embody. A Companion to the Action Film offers original research and critical analysis that examines the iconic characteristics of the genre, its visual aesthetics, and its narrative traits; considers the impact of major directors and stars on the genre’s evolution; puts the action film in dialogue with various technologies and other forms of media such as graphic novels and television; and maps out new avenues of critical study for the future. This important resource: Offers a definitive guide to the action film Contains insightful contributions from a wide range of international film experts and scholars Reviews the evolution of the genre from the silent era to today’s age of digital blockbusters Offers nuanced commentary and analysis of socio-cultural issues such as race, nationality, and gender in action films Written for scholars, teachers and students in film studies, film theory, film history, genre studies, and popular culture, A Companion to the Action Film is an essential guide to one of international cinema’s most important, popular, and influential genres.
£164.95
University of Minnesota Press Women Write Iran: Nostalgia and Human Rights from the Diaspora
Women Write Iran is the first full-length study on life narratives by Iranian women in the diaspora. Nima Naghibi investigates auto/biographical narratives across genres—including memoirs, documentary films, prison testimonials, and graphic novels—and finds that they are tied together by the experience of the 1979 Iranian revolution as a traumatic event and by a powerful nostalgia for an idealized past.Naghibi is particularly interested in writing as both an expression of memory and an assertion of human rights. She discovers that writing life narratives contributes to the larger enterprise of righting historical injustices. By drawing on the empathy of the reader/spectator/witness, Naghibi contends, life narratives offer the possibilities of connecting to others and responding with an increased commitment to social justice. The book opens with an examination of how the widely circulated video footage of the death of Neda Agha-Soltan on the streets of Tehran in June 2009 triggered the articulation of life narratives by diasporic Iranians. It concludes with a discussion of the prominent place of the 1979 revolution in these narratives. Throughout, the focus is on works that have become popular in the West, such as Marjane Satrapi’s best-selling graphic novel Persepolis. Naghibi addresses the significant questions raised by these works: How do we engage with human rights and social justice as readers in the West? How do these narratives draw our attention and elicit our empathic reactions? And what is our responsibility as witnesses to trauma, atrocity, and human suffering?
£23.99
Catalyst Books Pearl of the Sea
FROM THE AWARD-WINNING ANIMATION TEAM BEHIND THE FILMS KHUMBA, ZAMBEZIA, AND SEAL TEAM2024 YALSA Great Graphic Novels for TeensPearl has always felt more comfortable in the sea than surrounded by the people in her sleepy South African town who always seem to let her down. But when a new friend from below the surface is taken by poachers, Pearl may need a little help after all.Since her mother left, Pearl has spent more and more time in the ocean, fishing to help her father pay the bills. But when she gets mixed up with a group of illegal abalone poachers and starts diving near a restricted wreck, Pearl meets an ancient sea monster named Otto—who isn’t quite as monstrous as she thought. And when Otto’s enemies come back to finish what they started, Pearl is the only one who can save him, but only if she has the courage to let go of her past and open up to others—including the girl from class she’s got a crush on. With her one-eyed pup sidekick and a whole lot of nerve, Pearl may just be able to save Otto and finally tell the truth to her father… and, more importantly, to herself. With vibrant full-color illustrations, Pearl of the Sea is a South African adventure story exploring how we are both bound to and freed by nature, seen through the eyes of a tough teen-aged heroine determined to live life by her own rules.
£15.99
HarperCollins Publishers Inc The Big She-Bang: The Herstory of the Universe According to God the Mother
One of O Magazine’s Best Books of Fall 2020 One of Comics Beat’s Most Anticipated Graphic Novels for Fall 2020Writing as if in a fever dream, iconic New Yorker cartoonist Marisa Acocella channels God the Mother and all of the goddesses, saints and sinners, and real-life women from our storied past in this epic retelling that begins with the Big She-Bang. The rest, as they say, is herstory.Hilarious, profound, and (at times) profane, The Big She-Bang is virtuosic storytelling in which the rules are bent back to where they should have started in the first place. It is abundantly clear that the past has been recorded in big books “written by a bunch of men about a bunch of men.” Now Acocella challenges our understanding of humanity’s past with her own Big Book.Narrated by God the Mother, The Big She-Bang celebrates the Shevolutionaries: a goddess roster that includes Eve, the Marys (Virgin Mother and Magdalene), Persephone, Sophia, Isis, Pope Joan, the Suffragettes, Gloria Steinem, Tarana Burke, Malala, and more. By Klieg-lighting the ways women have been erased, vilified, and dominated across eons—blamed for original sin, destruction, betrayal, witchery, and other assorted (and false) evils and ills—Acocella sets the story straight from the beginning of time to the present day. Not to be exclusionary, this new herstory features cameos from Yaldabaoth, Zeus, Noah, and the Rapacious Phalluses on the rampage. In the end, what hangs in the balance is nothing less than the future of humanity and Mother Earth herself.
£25.00
HarperCollins Publishers Inc New Kid and Class Act: The Box Set
From critically acclaimed author-illustrator Jerry Craft comes a special box set that includes New Kid, winner of the Newbery Medal, Coretta Scott King Author Award, and Kirkus Prize, and its companion, Class Act, both #1 New York Times bestsellers! In New Kid, seventh grader Jordan Banks loves nothing more than drawing cartoons about his life. But instead of sending him to his dream art school, his parents enroll him in the prestigious Riverdale Academy Day School, where there are few kids of color. As Jordan makes the daily trip from his Washington Heights apartment to the upscale school, he finds himself torn between two worlds—and not really fitting into either one. Can Jordan learn to navigate his new school culture while keeping his neighborhood friends and staying true to himself? In Class Act, newly minted eighth grader Drew Ellis takes center stage. Drew is no stranger to the saying “You have to work twice as hard to be just as good.” But what if he works ten times as hard and still isn’t afforded the same opportunities as his privileged RAD classmates? To make matters worse, Drew is trying not to withdraw from his buddy Liam, who might be one of those privileged kids. And their mutual friend, Jordan, doesn't know how to keep the group together. Will Drew ever find a way to bridge the divide so they can all truly accept each other? Moreover, will he ever be able to accept himself?This box set of two bestselling graphic novels makes an excellent gift!
£21.44
WW Norton & Co American Comics: A History
Comics have conquered America. From our cinemas, where Marvel and DC movies reign supreme, to our television screens, where comics-based shows like The Walking Dead have become among the most popular in cable history, to convention halls, best-seller lists, Pulitzer Prize-winning titles and MacArthur Fellowship recipients, comics shape American culture, in ways high and low, superficial and deeply profound. In American Comics, Columbia professor Jeremy Dauber takes readers through their incredible but little-known history, starting with the Civil War and cartoonist Thomas Nast, creator of the lasting and iconic images of Uncle Sam and Santa Claus; the golden age of newspaper comic strips and the first great superhero boom; the moral panic of the Eisenhower era, the Marvel Comics revolution, and the underground comix movement of the 1960s and ’70s, before turning finally into the twenty-first century, taking in the grim and gritty Dark Knights and Watchmen alongside the brilliant rise of the graphic novel by acclaimed practitioners like Art Spiegelman and Alison Bechdel. Dauber’s story shows not only how comics have changed over the decades but how American politics and culture have changed them. Throughout, he describes the origins of beloved comics, champions neglected masterpieces and argues that we can understand how America sees itself through whose stories comics tell. Striking and revelatory, American Comics is a rich chronicle of the last 150 years of American history through the lens of its comic strips, political cartoons, superheroes, graphic novels and more.
£17.99
Vintage Publishing Monsters
35 YEARS IN THE MAKING: THE MOST ANTICIPATED GRAPHIC NOVEL IN RECENT HISTORY *A GUARDIAN 'BOOKS OF 2021' PICK*The year is 1964. Bailey doesn't realize he is about to fulfil his tragic destiny when he walks into a US Army recruitment office. Secretive, damaged, innocent, trying to forget a past and looking for a future, Bobby is the perfect candidate for a secret US government experiment, an unholy continuation of a genetics program that was discovered in Nazi Germany nearly 20 years earlier in the waning days of World War II. Bailey's only ally and protector, Sergeant McFarland, intervenes, which sets off a chain of cascading events that spin out of everyone's control. As the monsters of the title multiply, becoming real and metaphorical, the story reaches a crescendo of moral reckoning.A 360-page tour de force of visual storytelling, Monsters' narrative canvas is copious: part familial drama, part thriller, part metaphysical journey, it is an intimate portrait of individuals struggling to reclaim their lives and an epic political odyssey that plays across two generations of American history.Monsters is rendered in Barry Windsor-Smith's impeccable pen-and-ink technique, the visual storytelling, with its sensitivity to gesture and composition, the most sophisticated of the artist's career. There are passages of heartbreaking tenderness, of excruciating pain, of redemption and sacrifice, and devastating violence. Monsters is surely one of the most intense graphic novels ever drawn.
£25.00
Big Finish Productions Ltd Shield of the Jotunn
The Sixth Doctor and new companion Constance Clarke encounter a bizarre and dangerous situation in America...2029 AD. In the desert of Arizona, billionaire philanthropist Dr Hugo Macht is trying to save the world from climate change. But his great project to "scrub the sky clean" with nanoatomic machines grinds to an unexpected halt when his diggers break into something unexpected: a Viking burial barrow containing eight corpses, a mysterious shield, an even more mysterious inscription...and a yet more mysterious traveller in time and space, known only as the Doctor. And that's not even the strangest part of Dr Macht's day. Soon, it'll begin to snow. Soon, the Doctor and his girl Friday, Mrs Constance Clarke, will come face-to-face with an ancient horror in the blizzard. A Frost Giant, in need of a new body. In need of flesh...Colin Baker stars as the Doctor, a role he's been playing for Big Finish since 1999. New companion Constance Clarke is played by talented actress Miranda Raison, a familiar face from British stage and screen including Spooks, Poirot, Merlin, Doctor Who and 24: Live Another Day...Writer Ian Edginton is a well-known graphic novels writer, including titles for 2000AD, Judge Dredd, and Warhammer 40,000. CAST: Colin Baker (The Doctor), Miranda Raison (Constance Clarke), Michael J Shannon (Dr Hugo Macht), Nell Mooney (Professor Lisa Zetterling), James Caroll Jordan (Major Vincent Da Costa/Herger), Ryan Forde (Bryce/Talessh).
£14.99
Bloomsbury Publishing PLC Human Rights in Graphic Life Narrative: Reading and Witnessing Violations of the 'Other' in Anglophone Works
Surveying print and digital graphic life narratives about people who become ‘othered’ within Western contexts, this book investigates how comics and graphic novels witness human rights transgressions in contemporary Anglophone culture and how they can promote social justice. With thought given to how the graphic form can offer a powerful counterpoint to the legal, humanitarian and media discourses that dehumanise the most violated and dispossessed, but also how these works may unconsciously reproduce Western neo-colonial presentations of the ‘other,’ Olga Michael focuses on gender, death, space, and border violence within graphic life narratives depicting suffering across different geo- and biopolitical locations. Combining the familiar with the lesser-known, this book covers works by artists such as Joe Sacco, Thi Bui, Mia Kirshner, Phoebe Gloeckner, Kamel Khélif, Francesca Sanna, Gabi Froden, Benjamin Dix and Lindsay Pollock, as well as Safdar Ahmed and Ali Dorani/Eaten Fish. Interdisciplinary in its consideration of life writing, comics and human rights studies, and comparative in approach, this book explores such topics as the aesthetics of visualised suffering; spatial articulations of human rights violations; the occurrence of violations whilst crossing borders; the gendered dimensions of visually captured violence; and how human rights discourses intersect with graphic depictions of the dead. In so doing, Michael establishes how to read human rights and social justice comics in relation to an escalating global crisis and deftly complicates negotiations of ‘otherness.’ A vitally important work to the humanities sector, this book underscores the significance of postcolonial decolonized reading acts as forms of secondary witness.
£102.40
Abrams Whatever Happened to World Tomorr
Whatever Happened to the World of Tomorrow?, the long-awaited follow-up to Mom's Cancer, is a unique graphic novel that tells the story of a young boy and his relationship with his father.Spanning the period from the 1939 New York World's Fair to the last Apollo space mission in 1975, it is told through the eyes of a boy as he grows up in an era that was optimistic and ambitious, fueled by industry, engines, electricity, rockets, and the atom bomb. An insightful look at relationships and the promise of the future, award-winning author Brian Fies presents his story in a way that only comics and graphic novels can.Interspersed with the comic book adventures of Commander Cap Crater (created by Fies to mirror the styles of the comics and the time periods he is depicting), and mixing art and historical photographs, this groundbreaking graphic novel is a lively trip through a half century of technological evolution. It is also a perceptive look at the changing moods of our nation-and the enduring promise of the future."A hopelessly optimistic moon-age daydream"—The Village Voice"Whatever Happened To The World Of Tomorrow is a very special book that will speak to you on so many levels. And at the end of it, when you sit there and think on what you’ve just read, it may even make you, like it did me, realise that Fies’ vision of our past and his hope for the future is something we can all share in. Quite brilliant."—Richard Bruton, forbiddenplanet.co.ukF&P level: Y
£18.80
University of Minnesota Press Women Write Iran: Nostalgia and Human Rights from the Diaspora
Women Write Iran is the first full-length study on life narratives by Iranian women in the diaspora. Nima Naghibi investigates auto/biographical narratives across genres—including memoirs, documentary films, prison testimonials, and graphic novels—and finds that they are tied together by the experience of the 1979 Iranian revolution as a traumatic event and by a powerful nostalgia for an idealized past.Naghibi is particularly interested in writing as both an expression of memory and an assertion of human rights. She discovers that writing life narratives contributes to the larger enterprise of righting historical injustices. By drawing on the empathy of the reader/spectator/witness, Naghibi contends, life narratives offer the possibilities of connecting to others and responding with an increased commitment to social justice. The book opens with an examination of how the widely circulated video footage of the death of Neda Agha-Soltan on the streets of Tehran in June 2009 triggered the articulation of life narratives by diasporic Iranians. It concludes with a discussion of the prominent place of the 1979 revolution in these narratives. Throughout, the focus is on works that have become popular in the West, such as Marjane Satrapi’s best-selling graphic novel Persepolis. Naghibi addresses the significant questions raised by these works: How do we engage with human rights and social justice as readers in the West? How do these narratives draw our attention and elicit our empathic reactions? And what is our responsibility as witnesses to trauma, atrocity, and human suffering?
£79.20
Harvard University Press Gothicka: Vampire Heroes, Human Gods, and the New Supernatural
The Gothic, Romanticism's gritty older sibling, has flourished in myriad permutations since the eighteenth century. In Gothicka, Victoria Nelson identifies the revolutionary turn it has taken in the twenty-first. Today's Gothic has fashioned its monsters into heroes and its devils into angels. It is actively reviving supernaturalism in popular culture, not as an evil dimension divorced from ordinary human existence but as part of our daily lives. To explain this millennial shift away from the traditionally dark Protestant post-Enlightenment Gothic, Nelson studies the complex arena of contemporary Gothic subgenres that take the form of novels, films, and graphic novels. She considers the work of Dan Brown and Stephenie Meyer, graphic novelists Mike Mignola and Garth Ennis, Christian writer William P. Young (author of The Shack), and filmmaker Guillermo del Toro. She considers twentieth-century Gothic masters H. P. Lovecraft, Anne Rice, and Stephen King in light of both their immediate ancestors in the eighteenth century and the original Gothic-the late medieval period from which Horace Walpole and his successors drew their inspiration. Fictions such as the Twilight and Left Behind series do more than follow the conventions of the classic Gothic novel. They are radically reviving and reinventing the transcendental worldview that informed the West's premodern era. As Jesus becomes mortal in The Da Vinci Code and the child Ofelia becomes a goddess in Pan's Labyrinth, Nelson argues that this unprecedented mainstreaming of a spiritually driven supernaturalism is a harbinger of what a post-Christian religion in America might look like.
£24.26
Scarecrow Press Hot, Hotter, Hottest: The Best of the YA Hotline
Adolescents have certain needs that should be fulfilled by what they read. Ideally, they need to have access to books in which they are able to find themselves in what they read, and they need to be able to access books consisting of current, accurate, well-chosen material dealing with issues important to them and that can be applied to their lives. The YA Hotline (Dalhousie University) was started for those who aspire to guide teens in this respect, whether in the school or public library or in the classroom. The subject matter of the YA Hotline centers on reading interests and information services for young adults. The Hotline has been published for over two decades and is distributed via subscription to a world-wide audience. The Best of the YA Hotline offers a generous cross-section of the periodical's most relevant subjects over the past 20 years. Each article features a topic or issue of timeless importance, followed by reviews of helpful or recommended titles. The exploration of issues like environmental consciousness, youth and athletics, witchcraft, and multiculturalism goes hand-in-hand with literary genres like horror, science fiction, graphic novels and biography. This collection is diverse, accessible, and will provide valuable insight into some of the different ways that writers have attempted to identify with and address their target audience. Librarians and teachers who work with teens need to learn about adolescents: their ambitions, fears, and needs, in order to construct services appropriate for them. The Best of the YA Hotline is a great way to begin to understand the issues and literature that can be applied to the lives of today's youth.
£67.27
HarperCollins Publishers The Last Kids on Earth and the Cosmic Beyond (The Last Kids on Earth)
The fourth book in the New York Times bestselling series with over ten million copies in print! ‘Terrifyingly fun! Max Brallier’s The Last Kids on Earth delivers big thrills and even bigger laughs.’ Jeff Kinney, author of Diary of a Wimpy Kid Now an award-winning Netflix show! The newest installment in this New York Times bestselling series introduces new monsters, new bad guys, and tons of new laughs – Diary of a Wimpy Kid meets The Waking Dead! It's the first winter after the Monster Apocalypse. For Jack and his buddies, that means sled catapults, epic snowball battles, and one monstrous Christmas celebration. But their winter wonderland turns dark when a villainess begins hunting them. And this villainess is different – she's a human. When the villainess steals Jack's prized monster-slaying tool, the Louisville Slicer, he vows to get it back. But it won't be easy. Jack and his friends soon discover that the Louisville Slicer is the key to a dark plan that threatens the entire world – and beyond … ‘Terrifyingly fun! Max Brallier’s The Last Kids on Earth delivers big thrills and even bigger laughs.’ Jeff Kinney, author of Diary of a Wimpy Kid The third book in a hilarious monster adventure series. With fresh, funny illustrations on every page, this is perfect for fans of comics and graphic novels aged 8 and over. The Last Kids on Earth series: The Last Kids on EarthThe Last Kids on Earth and the Zombie ParadeThe Last Kids on Earth and the Nightmare KingThe Last Kids on Earth and the Cosmic Beyond
£7.99
DC Comics The Sandman: Morpheus Helm Masterpiece Edition
Now you can own a piece of the Dreaming in the waking world with this Masterpiece Edition book set, comprising six exclusive leather-bound, foil-embossed hardcovers and a custom sculpted book stand resembling Morpheus s helm. New York Times bestselling author Neil Gaiman s comics masterpiece, The Sandman, is regarded as one of the greatest graphic novels of all time. It has won numerous literary awards, been adapted into an Audible audio drama, and most recently premiered as a highly acclaimed Netflix live-action show. This highly imaginative and thought-provoking series has endeared itself to fantasy and comics fans worldwide. Now you can own a piece of the Dreaming in the waking world with this Masterpiece Edition book set, comprising six exclusive leather-bound, foil-embossed hardcovers and a custom sculpted book stand resembling Morpheus s helm. These six volumes collect stories from the entire Sandman saga including The Sandman #1-75, the comics and prose editions of The Sandman: The Dream Hunters, The Sandman: Endless Nights, and The Sandman: Overture. They are designed to fit perfectly in the intricately carved book stand that features a highly detailed bone snout and riveted exterior. Also included is a set of art prints from legendary illustrator Michael Wm. Kaluta and an original piece of epistolary fiction from the world of The Sandman--written by Neil Gaiman himself, and exclusive to this set! The Masterpiece Edition book set and stand is the perfect way to display these treasured DC volumes and is the ultimate gift for fans of The Sandman.
£409.50
HarperCollins Publishers Inc Lightfall: Shadow of the Bird
New York Times bestselling author Faith Erin Hicks says of Lightfall: “Gorgeous artwork and a lovable heroine make Lightfall the series I wish I'd had as a kid.”In the second installment of the award-winning, critically acclaimed Lightfall series, Bea and Cad continue their quest to stop Kest, the mythic bird who stole the sun. Perfect for middle grade fans of Amulet and Avatar the Last Airbender, Lightfall: Shadow of the Bird is another breathtaking journey into the magical world of Irpa, where epic battles and powerful creatures abound.After a battle that nearly cost them their lives, Bea and Cad awaken in the hidden settlement of the Arsai, mysterious creatures who can glimpse into the future. The Arsai’s vision paints a dire picture for their planet, as the bird Kest Ke Belenus—now awoken from a restless slumber—threatens to destroy all the Lights of Irpa. Desperate for a solution, Bea and Cad seek out the help of a water spirit known as Lorgon, whose ancient wisdom may help them find a way to take down Kest and save Irpa from utter destruction.But when their time with Lorgon presents more questions than answers, Bea and Cad must decide what’s more important . . . stopping Kest or uncovering the truth.Praise for Lightfall: The Girl and the GaldurianHarvey Awards Book of the Year NomineeKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£12.99
Bloomsbury Publishing PLC Cixin Liu's The Village Teacher: A Graphic Novel
An international collaboration involving 26 writers and illustrators from 14 different countries have transformed 15 of Cixin Liu's – 'China's answer to Arthur C. Clarke' (New Yorker) – award-winning stories into graphic novels. In the depths of mountains shrouded with ignorance and superstition, one man has dedicated his life to igniting a passion for maths and science in the hearts of the peasant children around him. Now his life is coming to its end, he draws his students around him so he can impart knowledge on them to his final breath. All the while, in a far corner of outer space, fifty thousand light-years away, an interstellar war that has waged for thousands of years is coming to an end. The victor plans to perform the full-scale extermination of any low-intelligence lifeforms that remain in what is now his solar system. In order to gauge the intelligence of a planet, the victor devises a test – posed to a group of lifeforms selected at random by a computer – of science and mathematics. On a green-and-blue planet nestled in a spiral arm of the Milky Way, the computer's selection falls to a group of children, in the depths of mountains shrouded with ignorance and superstition... Praise for Cixin Liu: 'Your next favourite sci-fi novel' Wired 'Immense' Barack Obama 'Unique' George R.R. Martin 'SF in the grand style' Guardian 'Mind-altering and immersive' Daily Mail 'A milestone in Chinese science-fiction' New York Times 'China's answer to Arthur C. Clarke' New Yorker Winner of the Hugo and Galaxy Awards for Best Novel
£14.99
Chronicle Books Penny: A Graphic Memoir
This colorful graphic novel features the philosophical and existential musings of a cat named Penny. Told through a collection of stories, Penny: A Graphic Memoir wanders through her colorful imagination as she recalls her humble beginnings on the streets of New York and waxes poetic about the realities of her sheltered life living in an apartment with her owners. Filled with ennui, angst, and vivid dreams, Penny proves that being a cat is more profound than we once thought. A unique blend of high art and humor, Penny: A Graphic Memoir perfectly portrays one cat's struggles between her animal instincts, her philosophical reflections, and the lush creature comforts of a life with human servants. • DISTINCTIVE, BEAUTIFUL, AND FUNNY: Reading like a highbrow Garfield, this unique dose of sardonic wit and cat content combines humor and storytelling with Karl Stevens' very realistic illustration style. Fresh and imaginative, this graphic novel feels familiar and accessible, featuring one of the world's most beloved animals. • IMPRESSIVE AND DECORATED AUTHOR: Karl Stevens has written four graphic novels, and his comics have appeared regularly in the New Yorker, Village Voice, and Boston Phoenix. His work has been well received all around, and The Lodger was a Los Angeles Times Book Prize finalist. • UNIQUE GIFT FOR CAT LOVERS: For cat lovers who have all the classic cat humor books, this is something new that's both unique but familiar, combining a new voice with stunning artwork in a fresh format. For anyone who wonders what their cat is thinking, this book is pitch-perfect, and the gorgeous artwork and package make it a delightful present.
£13.49
GMC Publications Biographic: Kahlo: Great Lives in Graphic Form
The Biographics series presents an entirely new way of looking at the lives of the world's greatest thinkers and creatives. It takes the 50 defining facts, dates, thoughts, habits, and achievements of each subject, and uses infographics to convey each of them in vivid snapshots. Many people know that Frida Kahlo (190754) was a Mexican artist, a feminist icon who lived in the famous Blue House and whose work includes 'The Two Fridas'. What, perhaps, they don't know is that 55 of her 143 artworks are self-portraits; that her painting 'Roots' holds the record for a Latin American artwork, having sold for $5.6 million in 2006; that her love letters sold for $137,000; that she married her husband twice; or that she arrived for her first solo exhibition in an ambulance. Biographic: Kahlo casts a modern eye over her life and work, with an array of irresistible facts and figures converted into infographics to reveal the artist behind the pictures. AUTHOR: Author Sophie Collins has worked in publishing for over thirty years, in roles ranging from author to publisher, and on projects ranging from major exhibition catalogues to graphic novels. She spent 15 years as a publisher, commissioning an eclectic list of illustrated non-fiction and writing a number of books alongside it. Consultant Dr Diana Newall has lectured for 12 years on a range of subjects in Art History at numerous establishments including Sotheby's Institute of Art and Birkbeck College, London. SELLING POINTS: . 50 defining facts about Frieda Kahlo conveyed through infographics . Entertaining and informative, celebrating and challenging the artist . Stylish gift for art and culture lovers 120 illustrations
£9.99
Fordham University Press Cold War Reckonings: Authoritarianism and the Genres of Decolonization
Honorable Mention, James Russell Lowell Prize, Modern Language Association Honorable Mention, René Wellek Prize, American Comparative Literature Association How did the Cold War shape culture and political power in decolonizing countries and give rise to authoritarian regimes in the so-called free world? Cold War Reckonings tells a new story about the Cold War and the global shift from colonialism to independent nation-states. Assembling a body of transpacific cultural works that speak to this historical conjuncture, Jini Kim Watson reveals autocracy to be not a deficient form of liberal democracy, but rather the result of Cold War entanglements with decolonization. Focusing on East and Southeast Asia, the book scrutinizes cultural texts ranging from dissident poetry, fiction, and writers’ conference proceedings of the Cold War period, to more recent literature, graphic novels, and films that retrospectively look back to these decades with a critical eye. Paying particular attention to anti-communist repression and state infrastructures of violence, the book provides a richaccount of several U.S.–allied Cold War regimes in the Asia Pacific, including the South Korean military dictatorship, Marcos’ rule in the Philippines, illiberal Singapore under Lee Kuan Yew, and Suharto’s Indonesia. Watson’s book argues that the cultural forms and narrative techniques that emerged from the Cold War-decolonizing matrix offer new ways of comprehending these histories and connecting them to our present. The book advances our understanding of the global reverberations of the Cold War and its enduring influence on cultural and political formations in the Asia Pacific. Cold War Reckonings is available from the publisher on an open-access basis.
£23.39
University of Minnesota Press On Writing with Photography
From James Agee to W. G. Sebald, there has been an explosion of modern documentary narratives and fiction combining text and photography in complex and fascinating ways. However, these contemporary experiments are part of a tradition that stretches back to the early years of photography. Writers have been integrating photographs into their work for as long as photographs have existed, producing rich, multilayered creations; and photographers have always made images that incorporate, respond to, or function as writing. On Writing with Photography explores what happens to texts—and images—when they are brought together.From the mid-nineteenth century to the present, this collection addresses a wide range of genres and media, including graphic novels, children’s books, photo-essays, films, diaries, newspapers, and art installations. Examining the works of Herman Melville, Don DeLillo, Claude McKay, Man Ray, Dare Wright, Guy Debord, Zhang Ailing, and Roland Barthes, among others, the essays trace the relationship between photographs and “reality” and describe the imaginary worlds constructed by both, discussing how this production can turn into testimony of personal and collective history, memory and trauma, gender and sexuality, and ethnicity.Together, these essays help explain how writers and photographers—past and present—have served as powerful creative resources for each other.Contributors: Stuart Burrows, Brown U; Roderick Coover, Temple U; Adrian Daub, Stanford U; Marcy J. Dinius, DePaul U; Marianne Hirsch, Columbia U; Daniel H. Magilow, U of Tennessee, Knoxville; Janine Mileaf; Tyrus Miller, U of California, Santa Cruz; Leah Rosenberg, U of Florida; Xiaojue Wang, U of Pennsylvania.
£23.99
HarperCollins Publishers Inc Lightfall: Shadow of the Bird
New York Times bestselling author Faith Erin Hicks says of Lightfall: “Gorgeous artwork and a lovable heroine make Lightfall the series I wish I'd had as a kid.”In the second installment of the award-winning, critically acclaimed Lightfall series, Bea and Cad continue their quest to stop Kest, the mythic bird who stole the sun. Perfect for middle grade fans of Amulet and Avatar the Last Airbender, Lightfall: Shadow of the Bird is another breathtaking journey into the magical world of Irpa, where epic battles and powerful creatures abound.After a battle that nearly cost them their lives, Bea and Cad awaken in the hidden settlement of the Arsai, mysterious creatures who can glimpse into the future. The Arsai’s vision paints a dire picture for their planet, as the bird Kest Ke Belenus—now awoken from a restless slumber—threatens to destroy all the Lights of Irpa. Desperate for a solution, Bea and Cad seek out the help of a water spirit known as Lorgon, whose ancient wisdom may help them find a way to take down Kest and save Irpa from utter destruction.But when their time with Lorgon presents more questions than answers, Bea and Cad must decide what’s more important . . . stopping Kest or uncovering the truth.Praise for Lightfall: The Girl and the GaldurianHarvey Awards Book of the Year NomineeKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£11.99
Simon & Schuster Amazing Fantastic Incredible: A Marvelous Memoir
In this gorgeously illustrated, full-color graphic memoir, Stan Lee—comic book legend and cocreator of Spider-Man, the X-Men, the Avengers, the Incredible Hulk, and a legion of other Marvel superheroes—shares his iconic legacy and the story of how modern comics came to be.Stan Lee is a man who needs no introduction. The most legendary name in the history of comic books, he was the leading creative force behind Marvel Comics, and brought to life—and into the mainstream—some of the world’s best-known heroes and most infamous villains throughout his career. His stories—filled with superheroes struggling with personal hang-ups and bad guys who possessed previously unseen psychological complexity—added wit and subtlety to a field previously locked into flat portrayals of good vs. evil. Lee put the human in superhuman and in doing so, created a new mythology for the twentieth and twenty-first centuries. In this beautifully illustrated graphic memoir—illustrated by celebrated artist Colleen Doran—discover the true story behind the man, written with the same inimitable wit, energy, and offbeat spirit that he brought to the world of comics. Moving from his impoverished childhood in Manhattan to his early days writing comics, through his military training films during World War II and the rise of the Marvel empire in the 1960s to the current cinematic resurgence, Amazing Fantastic Incredible documents the life of a man and the legacy of an industry and career. This funny, moving, and incredibly honest memoir is a must-have for collectors and fans of comic books and graphic novels of every age.
£17.50
University Press of Mississippi Conversations with Jerome Charyn
This volume of fourteen interviews covers the prolific and rich career of author Jerome Charyn (b. 1937). Four of the interviews appear in English for the first time, and two interviews appear here in print for the first time as well. As one of his autobiographical volumes claims, Jerome Charyn is a "Bronx Boy," a child born from immigrant parents who went through Ellis Island in the 1920s like so many other travelers without luggage, a "little werewolf" who grew up on his own in the chaos of the Bronx ghetto. "I think I was defined by two things: World War II and the movies." His work remains deeply marked by this childhood largely forgotten by the American Dream. If Charyn has spent much of his life in Paris, he has paradoxically never left the Bronx: "‘El Bronx’ is there inside my head, and I revisit it the way Hemingway would fish the Big Two-Hearted River in his dreams." His whole work is a long attempt at evoking his own history and celebrating his lifelong marveling at the power of language—"our second skin"—as well as his deep, unflinching belief in the promises of fiction. Since 1964, Charyn has published more than fifty books ranging from fiction to nonfiction and including short stories; very popular crime novels; graphic novels cowritten with European artists; essays on American culture and cinema as well as on New York; autobiography; and biography—an ever-changing production that has made it difficult for critics to classify him. And yet in many ways Charyn's writing thrives on constant currents: the words "voice," "song," "undersong," or "rhythm" return frequently in his interviews as he explains what literature is to him and ceaselessly asserts that he is trying "to find a music for a musicless world," a language for "people who cannot speak.
£24.95
HarperCollins Publishers Inc The High Desert: Black. Punk. Nowhere.
Winner of a 2022 ALA Alex Award Winner of the 2023 Cartoonist Studio Prize for Print ComicsOne of The Washington Post's 10 Best Graphic Novels of 2022 * One of NYPL's Best Books of 2022 *A Publishers Weekly "Best Book of 2022" A formative coming-of-age graphic memoir by the creator of Afro-punk: a young man’s immersive reckoning with identity, racism, clumsy teen love and belonging in an isolated California desert, and a search for salvation and community through punk.Apple Valley, California, in the late eighties, a thirsty, miserable desert.Teenage James Spooner hates that he and his mom are back in town after years away. The one silver lining—new school, new you, right? But the few Black kids at school seem to be gangbanging, and the other kids fall on a spectrum of micro-aggressors to future Neo-Nazis. Mixed race, acutely aware of his Blackness, James doesn't know where he fits until he meets Ty, a young Black punk who introduces him to the school outsiders—skaters, unhappy young rebels, caught up in the punk groundswell sweeping the country.A haircut, a few Sex Pistols, Misfits and Black Flag records later: suddenly, James has friends, romantic prospects, and knows the difference between a bass and a guitar. But this desolate landscape hides brutal, building undercurrents: a classmate overdoses, a friend must prove himself to his white supremacist brother and the local Aryan brotherhood through a show of violence. Everything and everyone are set to collide at one of the year's biggest shows in town...Weaving in the Black roots of punk rock and a vivid interlude in the thriving eighties DIY scene in New York's East Village, this is the memoir of a budding punk, artist, and activist.
£21.79
Pennsylvania State University Press PathoGraphics: Narrative, Aesthetics, Contention, Community
Culturally powerful ideas of normalcy and deviation, individual responsibility, and what is medically feasible shape the ways in which we live with illness and disability. The essays in this volume show how illness narratives expressed in a variety of forms—biographical essays, fictional texts, cartoons, graphic novels, and comics—reflect on and grapple with the fact that these human experiences are socially embedded and culturally shaped. Works of fiction addressing the impact of an illness or disability; autobiographies and memoirs exploring an experience of medical treatment; and comics that portray illness or disability from the perspective of patient, family member, or caregiver: all of these narratives forge a specific aesthetic in order to communicate their understanding of the human condition. This collection demonstrates what can emerge when scholars and artists interested in fiction, life-writing, and comics collaborate to explore how various media portray illness, medical treatment, and disability. Rather than stopping at the limits of genre or medium, the essays talk across fields, exploring together how works in these different forms craft narratives and aesthetics to negotiate contention and build community around those experiences and to discover how the knowledge and experiences of illness and disability circulate within the realms of medicine, art, the personal, and the cultural. Ultimately, they demonstrate a common purpose: to examine the ways comics and literary texts build an audience and galvanize not just empathy but also action.In addition to the editors, the contributors to this volume include Einat Avrahami, Maureen Burdock, Elizabeth J. Donaldson, Ariela Freedman, Rieke Jordan, stef lenk, Leah Misemer, Tahneer Oksman, Nina Schmidt, and Helen Spandler.Chapter 7, “Crafting Psychiatric Contention Through Single-Panel Cartoons,” by Helen Spandler, is available as Open Access courtesy of a grant from the Wellcome Trust. A link to the OA version of this chapter is forthcoming.
£84.56
Abrams Meanwhile (10th Anniversary Edition): Pick Any Path. 3,856 Story Possibilities
Follow the tabs to create your own story in this groundbreaking, bestselling graphic novel! Celebrate 10 years of this completely original graphic novel take on a “choose your own adventure.” A boy stumbles upon the lab of a mad scientist who asks him to choose between testing a mind-reading device, a time machine, and a doomsday machine. Using an ingenious system of tubes and tabs, readers can decide what to explore in this completely engrossing experiment in storytelling. Sometimes the page reads right to left, sometimes up and down, and sometimes jumps from beginning to end. It’s sure to appeal to kids—and comics collectors—eager for an interactive, funny read. Awards and praise for Jason Shiga 2004 Eisner Award 2003 Ignatz Award 2007 Stumpton Trophy Award 1999 Xeric Grant Recipient “Crazy + Genius = Shiga” —Scott McCloud, author of Understanding Comics “If humankind ever finds itself at the brink of its own destruction and I am given the task to fill a small, space-bound time capsule with a collection of ten graphic novels that would present to alien eyes the best that the cartoonists of Earth had to offer the universe, Jason Shiga's Meanwhile would surely be among my picks.” —Gene Luen Yang, author of American Born Chinese “A creator of comix that can be at once funny, disturbing, thoughtful, deconstructed, and cleverly put together.” —Time online “Meanwhile is a wallop of a book/graphic novel! It delivers action, choices, problem solving, and engagement. And it reminds me of my own efforts in writing Choose Your Own Adventure, which I take as a great compliment coming from Jason Shiga. I wish I had written this book! Run, don’t walk, to your favorite bookseller and pick up a copy!” —R. A. Montgomery, Choose Your Own Adventure author “Ingenious” —Edward Packard, Choose Your Own Adventure author
£12.99
BenBella Books Live Like a Vulcan, Love Like a Wookiee, Laugh Like a Hobbit: Life Lessons from Pop Culture
Much like a dragon-guarded mountain filled with stolen dwarf gold, Pop Culture is far more than just a side quest or afternoon’s entertainment: it contains a veritable treasure trove overflowing with life lessons. If there’s one takeaway from more than 40 years of Scooby-Doo mysteries, it’s that the vast majority of life’s villains are old white men using literal scare tactics to hold on to whatever privilege they have; Stranger Things taught us that any group of bike-riding kids are either running from or toward a vast governmental conspiracy; The Wizard of Oz proved that fashion can only take you so far; The Lord of the Rings showed us not only about the power of statement jewelry but that gifts come with strings attached; and Jaws was evidence that no matter how prepared you think you are, you should always expect the unexpected. This modern-day fable takes the best elements of My Dinner With Andre, The Big Bang Theory, and How to Make Friends and Influence People, to tell the story of three cosplaying friends sharing what they have learned from their favorite (and hated) movies, series, and games in a cafe after a day of walking the halls of a convention center. Live Like a Vulcan, Love Like a Wookiee, Laugh Like a Hobbit invites readers to a never-before-seen and slightly skewed look at the most memorable moments in films, shows, books, comic books, graphic novels, and video games. By the end of this pop-culture tour, fans of all ages will be given more inside knowledge than could ever be gotten at a comic convention, more self-help tools than can fit into any utility belt, more treasures than can be found in a cave of wonders, and more smiles than can be seen on any joker’s face.
£13.99
Image Comics Descender Volume 2: Machine Moon
Young Robot boy TIM-21 and his companions struggle to stay alive in a universe where all androids have been outlawed and bounty hunters lurk on every planet. Written by award-winning creator, Jeff Lemire, Descender is a rip-roaring and heart-felt cosmic odyssey. Lemire pits humanity against machine, and world against world, to create a sprawling epic. Collecting issues #1-6 of Jeff Lemire (Sweet Tooth, Trillium) and Dustin Nguyen's (Little Gotham) critically acclaimed, bestselling new science fiction series! "New York Times Bestselling author Jeff Lemire has built a unique career as both the writer and artist of acclaimed literary graphic novels like Essex County, The Underwater Welder, Sweet Tooth and Trillium and also as one of the most popular writers of mainstream superhero comics with acclaimed runs on such titles as Green Arrow, Animal Man, Justice League and Hawkeye for Marvel and DC Comics.Current projects include the original graphic novel ROUGHNECK to be published by Simon and Schuster in 2016, as well as the science fiction series DESCENDER with Dustin Nguyen and A.D. with Scott Snyder.In 2008 and in 2013 Jeff won the Schuster Award for Best Canadian Cartoonist. He has also received The Doug Wright Award for Best Emerging Talent and the American Library Association's prestigious Alex Award, recognizing books for adults with specific teen appeal. He has also been nominated for 8 Eisner awards, 7 Harvey Awards and 8 Shuster Awards.In 2010 Essex County became the first graphic novel to be included in the prestigious Canada Reads contest making it to the final five and winning the people's choice vote as best Canadian novel of the decade.He lives in Toronto with his wife and son.
£13.99
Oni Press,US Lights
Following Brenna Thummler’s bestselling and critically acclaimed graphic novels Sheets and Delicates, Marjorie, Eliza, and Wendell the ghost are back to uncover the secrets of Wendell’s human life in the third and final heartwarming installment of the Sheets trilogy. Marjorie Glatt’s life was forever changed the day she discovered a group of ghosts hiding in her family’s laundromat. One of those ghosts was Wendell: a lonely phantom turned Marjorie’s best friend. When he and Marjorie are joined by ghost-enthusiast Eliza Duncan, the three friends band together in friendship, bravery, and all things paranormal. Wendell died far too young and now must wander the Land of Humans with nothing more than a sheet for a body. He knows how he died—a tragic drowning accident—but lately he’s grown curious about his past life. He wants to know more about why he died, not just how he died. It’s not easy, though, since Wendell’s memory of his human life has grown increasingly blurry. With Marjorie and Eliza’s help, they set out on a journey to find out more. When they hear a rumor about Wendell’s death, they wonder if it might not have been an accident after all. Meanwhile, Marjorie and Eliza’s friendship is tested when Marjorie starts to befriend the very people who used to bully Eliza. In the third and final installment of the Sheets trilogy, Wendell will finally uncover the truth of his human life. Marjorie and Eliza will learn that some people really can change. Most of all, they start to see that everything can cast shadows, but if you look hard enough, you can find the light.
£14.99
Oldcastle Books Ltd Robin Hood
Robin Hood is England's greatest folk hero. Everyone knows the story of the outlaw who robbed from the rich and gave to the poor. Nick Rennison's highly entertaining book begins with the search for the historical Robin. Was there ever a real Robin Hood? Rennison looks at the candidates who have been proposed over the years, from petty thieves to Knights Templar, before moving on to examine the many ways in which Robin Hood has been portrayed in literature and on the screen. He began as the hero of dozens and dozens of late medieval ballads. He appeared in plays by contemporaries of Shakespeare. In the Romantic era Robin was reinvented by Walter Scott as a Saxon champion in the struggle against the Normans. During the nineteenth century, he emerged as a hero in children's literature. More recently he has been portrayed as everything from proto-socialist man of the people to anarchist thug. In the cinema he put in an appearance as early as 1908 and Douglas Fairbanks and then Errol Flynn turned him into the typical hero of Hollywood swashbucklers. In the last twenty years, Kevin Costner and Russell Crowe have provided their own very different interpretations of the character. On the small screen, Robin has been the hero of half-a-dozen TV shows from the 1950s series starring Richard Greene, which used many writers blacklisted by Hollywood, via the well-remembered Robin of Sherwood in the 1980s to the recent BBC series. As the twenty-first century marches through its second decade, Robin Hood is still very much with us. He is the subject of graphic novels and computer games. New films are in the offing. Robin is an archetypal hero who, it seems, can never die. This engaging book charts his life so far.
£16.99
University of Minnesota Press From Utopia to Apocalypse: Science Fiction and the Politics of Catastrophe
"I read Peter Y. Paik’s lucid, graceful, ruthless book in one single astonished sitting. I scarred it all over with arrows and exclamation points, so I can read it again as soon as possible." —Bruce Sterling Revolutionary narratives in recent science fiction graphic novels and films compel audiences to reflect on the politics and societal ills of the day. Through character and story, science fiction brings theory to life, giving shape to the motivations behind the action as well as to the consequences they produce. In From Utopia to Apocalypse, Peter Y. Paik shows how science fiction generates intriguing and profound insights into politics. He reveals that the fantasy of putting annihilating omnipotence to beneficial effect underlies the revolutionary projects that have defined the collective upheavals of the modern age. Paik traces how this political theology is expressed, and indeed literalized, in popular superhero fiction, examining works including Alan Moore and Dave Gibbons’s graphic novel Watchmen, the science fiction cinema of Jang Joon-Hwan, the manga of Hayao Miyazaki, Alan Moore’s V for Vendetta, and the Matrix trilogy. Superhero fantasies are usually seen as compensations for individual feelings of weakness, victimization, and vulnerability. But Paik presents these fantasies as social constructions concerned with questions of political will and the disintegration of democracy rather than with the psychology of the personal. What is urgently at stake, Paik argues, is a critique of the limitations and deadlocks of the political imagination. The utopias dreamed of by totalitarianism, which must be imposed through torture, oppression, and mass imprisonment, nevertheless persist in liberal political systems. With this reality looming throughout, Paik demonstrates the uneasy juxtaposition of saintliness and cynically manipulative realpolitik, of torture and the assertion of human dignity, of cruelty and benevolence.
£19.99
The Library of America Lynd Ward: Prelude to a Million Years, Song Without Words, Vertigo (LOA #211)
The second volume of collected woodcut graphic novels from a “brilliant and iconoclastic” author who has been compared to Frank Capra and John Steinbeck (Jonathan Lethem, New York Times–bestselling author of The Fortress of Solitude)In this, the second of two volumes collecting all his woodcut novels, The Library of America brings together Lynd Ward’s three later books, two of them brief, the visual equivalent of chamber music, the other his longest, a symphony in three movements. Prelude to a Million Years (1933) is a dark meditation on art, inspiration, and the disparity between the ideal and the real. Song Without Words (1936), a protest against the rise of European fascism, asks if ours is a world still fit for the human soul. Vertigo (1937), Ward’s undisputed masterpiece, is an epic novel on the theme of the individual caught in the downward spiral of a sinking American economy. Its characters include a young violinist, her luckless fiancé, and an elderly business magnate who—movingly, and without ever becoming a political caricature—embodies the social forces determining their fate.The images reproduced in this volume are taken from prints pulled from the original woodblocks or first-generation electrotypes. Ward’s novels are presented, for the first time since the 1930s, in the format that the artist intended, one image per right-hand page, and are followed by four essays in which he discusses the technical challenges of his craft. Art Spiegelman contributes an introductory essay, “Reading Pictures,” that defines Ward’s towering achievement in that most demanding of graphic-story forms, the wordless novel in woodcuts.
£31.90
Portage & Main Press 7 Generations: A Plains Cree Saga
Illustrated in vivid colour, 7 Generations: A Plains Cree Saga is an epic story that follows one Indigenous family over three centuries and seven generations. This compiled edition was originally published as a series of four graphic novels: Stone, Scars, Ends/Begins, and The Pact.Stone introduces Edwin, a young man who must discover his family’s past if he is to have any future. Edwin learns of his ancestor, Stone, a Plains Cree warrior who came of age in the early 19th century. When Stone’s older brother is tragically killed during a Blackfoot raid, he must overcome his grief to avenge his brother’s death.In Scars, the story of White Cloud, Edwin’s ancestor, is set against the smallpox epidemic of 1870–1871. After witnessing the death of his family one by one, White Cloud must summon the strength to find a new home and deliver himself from the terrible disease.In Ends/Begins, readers learn about Edwin’s father James and his experiences in a residential school. In 1964, two brothers are taken from the warm and loving care of their grandparents, and spirited away to a residential school. When James discovers the anguish that his little brother is living under, it leads to unspeakable tragedy.In The Pact, the guilt and loss of James’s residential school experiences follow him into adulthood, and his life spirals out of control. Edwin, mired in the desolation of his fatherless childhood, struggles to heal. As James navigates his own healing, he realizes, somehow, he must save his son’s life—as well as his own.Find ideas for using this book in your classroom in the FREE Teacher’s Guide for 7 Generations.
£24.99
Abrams Explorer: the Mystery Boxes
Seven clever stories answer one simple question: what’s in the box?Funny, fantastic, spooky, and suspenseful, each of these unique and beautifully illustrated short graphic works revolves around a central theme: a mysterious box and the marvels—or mayhem—inside. Artists include middle school favorites Kazu Kibuishi, Raina Telgemeier (Smile), and Dave Roman (Astronaut Academy), as well as Jason Caffoe, Stuart Livingston, Johane Matte, Rad Sechrist (all contributors to the groundbreaking comics anthology series Flight), and upcoming artist Emily Carroll.Praise for Explorer: Mystery BoxesSTARRED REVIEW"An outstanding out-of-the box anthology from renowned comics veteran Kibuishi. With eye-popping full-color art and palettes ranging from candy-colored to ethereal earth tones, this is both a visual feast for the eyes and a healthy helping of thought for the soul. Superb.”–Kirkus Reviews, starred reviewSTARRED REVIEW"Coherent for all its variety, there will be something here for most readers."–School Library Journal, starred review"This standout anthology will leave its audience with a fresh appetite for more from both the series and the individual contributors."–The Horn Book"Award-winning comics creator and editor of the celebrated Flight anthologies, Kibuishi offers yet another great anthology geared toward middle-school readers. Always clever and never boring, these diverse stories run the gamut from creepy to sarcastic to witty to cute to Zen to wacky to thoughtful. While the pieces feature different artists and styles, each one is complete and so well composed that the transitions from one to another do not seem jarring or out of place. A great introductory title for young or struggling middleschool readers starting to explore the world of graphic novels."–Booklist
£12.99
Vanguard Productions Dracula: The Original Graphic Novel
Dracula —both the legendary blood-thirsty vampire and his historic inspiration, Vlad The Impaler— has terrified and fascinated the world via a myriad of films and books ever since Bram Stoker's original 1897 novel.Tales of the vampiric Prince of Darkness have been adapted to every format including a number of graphic novels. But just as Stoker's 1897 novel ever holds its historic place, so too does the original Dracula graphic novel. The premier, 1966 graphic adaptation of Stoker's classic was edited and packaged as a paperback by legendary Creepy magazine founding editor, Russ "Unca' Creepy" Jones. Creepy launched as a full-sized, uncensored black and white horror comics magazine in 1964. It ran, most-famously adorned with covers by Frank Frazetta, for near 300 issues over two decades, spawning a tsunami of imitators and competing horror magazine lines including from Marvel. From 2008-2019 Dark Horse released a complete library of Creepy Archives hardcovers which often made the New York Times bestseller list.After leaving Creepy magazine, for the landmark Dracula graphic novel, Jones enlisted Supergirl co-creator/writer Otto Binder and Star Trek, Twin Earths and Creepy artist Alden McWilliams to adapt Stoker's novel. Legendary Dracula actor, Christopher Lee even provides an Introduction! For Halloween 2021, Vanguard has enlarged, revised, and expanded, this historic but long-out-of print classic in a luxurious hardcover edition with a new historic essay by How To Draw Chiller Monsters author, J. David Spurlock, examples of historically related art by Neal Adams, Gene Colan and a new cover by the most celebrated Creepy artist of all, Frank Frazetta. The package makes a surprisingly tastefully terrifying addition to every library and horror fan's bookshelf.
£26.09
HarperCollins Publishers Inc The Game Master: Summer Schooled
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network.Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
£8.29
HarperCollins Publishers Inc Lightfall: The Girl & the Galdurian
New York Times bestselling author Kazu Kibuishi says of Lightfall: “Beautifully drawn. Tim Probert has created a world readers will want to visit.”For fans of Amulet and middle grade readers who love sweeping worlds like Star Wars, the first book of the Lightfall series introduces Bea and Cad, two unlikely friends who get swept up in an epic quest to save their world from falling into eternal darkness.Deep in the heart of the planet Irpa stands the Salty Pig’s House of Tonics & Tinctures, home of the wise Pig Wizard and his adopted granddaughter, Bea. As keepers of the Endless Flame, they live a quiet and peaceful life, crafting medicines and potions for the people of their once-prosperous world.All that changes one day when, while walking through the woods, Bea meets Cad, a member of the Galdurians, an ancient race thought to be long-extinct. Cad believes that if anyone can help him find his missing people, it’s the Pig Wizard.But when the two arrive home, the Pig Wizard is nowhere to be found—all that’s left is the Jar of Endless Flame and a mysterious note. Fearing for the Pig Wizard’s safety, Bea and Cad set out across Irpa to find him, while danger fights its way out of the shadows and into the light.Will these two unexpected friends find the beloved Pig Wizard and prevent eternal darkness from blanketing their world? Or has Irpa truly seen its last sunrise?Praise for LightfallKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£11.99
HarperCollins Publishers Inc Lightfall: The Girl & the Galdurian
New York Times bestselling author Kazu Kibuishi says of Lightfall: “Beautifully drawn. Tim Probert has created a world readers will want to visit.”For fans of Amulet and middle grade readers who love sweeping worlds like Star Wars, the first book of the Lightfall series introduces Bea and Cad, two unlikely friends who get swept up in an epic quest to save their world from falling into eternal darkness.Deep in the heart of the planet Irpa stands the Salty Pig’s House of Tonics & Tinctures, home of the wise Pig Wizard and his adopted granddaughter, Bea. As keepers of the Endless Flame, they live a quiet and peaceful life, crafting medicines and potions for the people of their once-prosperous world.All that changes one day when, while walking through the woods, Bea meets Cad, a member of the Galdurians, an ancient race thought to be long-extinct. Cad believes that if anyone can help him find his missing people, it’s the Pig Wizard.But when the two arrive home, the Pig Wizard is nowhere to be found—all that’s left is the Jar of Endless Flame and a mysterious note. Fearing for the Pig Wizard’s safety, Bea and Cad set out across Irpa to find him, while danger fights its way out of the shadows and into the light.Will these two unexpected friends find the beloved Pig Wizard and prevent eternal darkness from blanketing their world? Or has Irpa truly seen its last sunrise?Praise for LightfallKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£18.41
DC Comics Absolute Batman: The Killing Joke: 30th Anniversary Edition
One of the bestselling graphic novels of all-time finally gets the Absolute treatment, as BATMAN: THE KILLING JOKE is presented in a 30th Anniversary hardcover slipcase edition! Critically acclaimed writer Alan Moore redefined the super-hero with Watchmen and V for Vendetta. In Batman: The Killing Joke, he takes on the origin of comics' greatest super-villain, The Joker--and changes Batman's world forever. Batman: The Killing Joke is Alan Moore's unforgettable meditation on the razor-thin line between sanity and insanity, heroism and villainy, comedy and tragedy. According to the grinning engine of madness and mayhem known as The Joker, that's all that separates the sane from the psychotic. Freed once again from the confines of Arkham Asylum, he's out to prove his deranged point. And he's going to use Gotham City's top cop, Commissioner Jim Gordon, and his brilliant and beautiful daughter Barbara to do it. Now Batman must race to stop his archnemesis before his reign of terror claims two of the Dark Knight's closest friends. Can he finally put an end to the cycle of bloodlust and lunacy that links these two iconic foes before it leads to its fatal conclusion? And as the horrifying origin of the Clown Prince of Crime is finally revealed, will the thin line that separates Batman's nobility and The Joker's insanity snap once and for all? Absolute Batman: The Killing Joke collects Batman: The Killing Joke and stories from Batman: Black and White #4, Countdown #31, Who's Who in the DC Universe #13, with bonus material that includes Brian Bolland's new colouring from the Deluxe Edition, the original John Higgins colouring, all 128 pages of the script that has never been published before, Brian Bolland's Joker covers and sketches, previously unpublished Bolland Batman/Joker sketches and more!
£40.50
Oldcastle Books Ltd Robin Hood
Robin Hood is England's greatest folk hero. Everyone knows the story of the outlaw who robbed from the rich and gave to the poor. Nick Rennison's highly entertaining book begins with the search for the historical Robin. Was there ever a real Robin Hood? Rennison looks at the candidates who have been proposed over the years, from petty thieves to Knights Templar, before moving on to examine the many ways in which Robin Hood has been portrayed in literature and on the screen. He began as the hero of dozens of late medieval ballads. He appeared in plays by contemporaries of Shakespeare. In the Romantic era Robin was reinvented by Walter Scott as a Saxon champion in the struggle against the Normans. During the nineteenth century, he emerged as a hero in children's literature. More recently he has been portrayed as everything from proto-socialist man of the people to anarchist thug. In the cinema he put in an appearance as early as 1908 and Douglas Fairbanks and then Errol Flynn turned him into the typical hero of Hollywood swashbucklers. In the last twenty years, Kevin Costner and Russell Crowe have provided their own very different interpretations of the character. On the small screen, Robin has been the hero of half-a-dozen TV shows from the 1950s series starring Richard Greene, which used many writers blacklisted by Hollywood, via the well-remembered Robin of Sherwood in the 1980s to the recent BBC series. As the twenty-first century nears the end of its second decade, Robin Hood is still very much with us. He is the subject of graphic novels and computer games and films, including the new Lionsgate release in November 2018.
£8.99
HarperCollins Publishers Inc The Game Master: Summer Schooled
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network.Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
£12.99
Pennsylvania State University Press PathoGraphics: Narrative, Aesthetics, Contention, Community
Culturally powerful ideas of normalcy and deviation, individual responsibility, and what is medically feasible shape the ways in which we live with illness and disability. The essays in this volume show how illness narratives expressed in a variety of forms—biographical essays, fictional texts, cartoons, graphic novels, and comics—reflect on and grapple with the fact that these human experiences are socially embedded and culturally shaped. Works of fiction addressing the impact of an illness or disability; autobiographies and memoirs exploring an experience of medical treatment; and comics that portray illness or disability from the perspective of patient, family member, or caregiver: all of these narratives forge a specific aesthetic in order to communicate their understanding of the human condition. This collection demonstrates what can emerge when scholars and artists interested in fiction, life-writing, and comics collaborate to explore how various media portray illness, medical treatment, and disability. Rather than stopping at the limits of genre or medium, the essays talk across fields, exploring together how works in these different forms craft narratives and aesthetics to negotiate contention and build community around those experiences and to discover how the knowledge and experiences of illness and disability circulate within the realms of medicine, art, the personal, and the cultural. Ultimately, they demonstrate a common purpose: to examine the ways comics and literary texts build an audience and galvanize not just empathy but also action.In addition to the editors, the contributors to this volume include Einat Avrahami, Maureen Burdock, Elizabeth J. Donaldson, Ariela Freedman, Rieke Jordan, stef lenk, Leah Misemer, Tahneer Oksman, Nina Schmidt, and Helen Spandler.Chapter 7, “Crafting Psychiatric Contention Through Single-Panel Cartoons,” by Helen Spandler, is available as Open Access courtesy of a grant from the Wellcome Trust. A link to the OA version of this chapter is forthcoming.
£27.95