Search results for ""author jason gregory""
Inner Traditions Bear and Company Fasting the Mind: Spiritual Exercises for Psychic Detox
Stop planning, stop comparing, stop competing, stop thinking, and just breathe deeply for a minute . . . Our undivided attention is something we are rarely able to give for reasons ranging from digital overload to the cultural conditioning of equating busyness with purpose. Just as you might choose a fast from eating to detoxify the body, the best way to overcome this modern mental overload is to periodically fast the mind. Drawing on the spiritual philosophies and meditative practices of classical yoga, Hinduism, Buddhism, and Taoism, Jason Gregory explains how fasting the mind directly impacts your habits and way of being in the world to create peace and calmness in your life as well as allow you to build a firm psychological defense against the increasing bombardment of distractions in our world. By fasting the mind we strip away the distractions and stresses of modern life and return to our original nature as it exists deep within. We become more consciously awake in every moment, allowing us to feel the real beauty of the world and, in turn, to live life more fully, authentically, and peacefully.
£11.69
Taylor & Francis Ltd Game Engine Architecture, Third Edition
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
£82.99