Search results for ""author amanda phillips""
New York University Press Gamer Trouble: Feminist Confrontations in Digital Culture
Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.
£66.60
New York University Press Gamer Trouble: Feminist Confrontations in Digital Culture
Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.
£22.99
University of California Press Sea Change: Ottoman Textiles between the Mediterranean and the Indian Ocean
Textiles were the second-most-traded commodity in all of world history, preceded only by grain. In the Ottoman Empire in particular, the sale and exchange of silks, cottons, and woolens generated an immense amount of revenue and touched every level of society, from rural women tending silkworms to pashas flaunting layers of watered camlet to merchants traveling to Mecca and beyond. Sea Change offers the first comprehensive history of the Ottoman textile sector, arguing that the trade's enduring success resulted from its openness to expertise and objects from far-flung locations. Amanda Phillips skillfully marries art history with social and economic history, integrating formal analysis of various textiles into wider discussions of how trade, technology, and migration impacted the production and consumption of textiles in the Mediterranean from around 1400 to 1800. Surveying a vast network of textile topographies that stretched from India to Italy and from Egypt to Iran, Sea Change illuminates often neglected aspects of material culture, showcasing the objects' ability to tell new kinds of stories.
£49.50
Island Press Justice and the Interstates: The Racist Truth about Urban Highways
“Seventy years of a car-only approach—not car-centric, it’s car-only—is actually not just non-driver hostile, it’s driver hostile. No one benefits.” —Beth Osborne, Director, Transportation for America The car-only approach in transportation planning and engineering has led to the construction of roadways that have torn apart and devalued communities, especially Black and Brown communities. Forging a new path to repair this damage requires a community solutions-based approach to planning, designing, and building our roadways. When Lynn Peterson began working as a transportation engineer, she was taught to evaluate roadway projects based only on metrics related to driver safety, allowable speed for the highest number of cars, project schedule, and budget. Involving the community and collaborating with peers were never part of the discussion. Today, Peterson is a recognized leader in transportation planning and engineering, known for her approach that is rooted in racial equity, guided by a process of community engagement, and includes collaboration with other professionals. In Roadways for People, Lynn Peterson draws from her personal experience and interviews with leaders in the field to showcase new possibilities within transportation engineering and planning. She incorporated a community-solutions based approach in her work at Metro, TriMet, and while running the Washington State Department of Transportation, where she played an instrumental role in the largest transportation bill in that state’s history. The community solutions-based approach moves away from the narrow standards of traditional transportation design and focuses instead on a process that involves consistent feedback, learning loops, and meaningful and regular community engagement. This approach seeks to address the transportation needs of the most historically marginalized members of the community. Roadways for People is written to empower professionals and policymakers to create transportation solutions that serve people rather than cars. Examples across the U.S.—from Portland, Oregon to Baltimore, Maryland—show what is possible with a community-centered approach. As traditional highway expansions are put on pause around the country, professionals and policymakers have an opportunity to move forward with a better approach. Peterson shows them how.
£21.99