Search results for ""Morgan Claypool Publishers""
Morgan & Claypool Publishers Disorder in Domain Theory
Domain theory, a subject that arose as a response to natural concerns in the semantics of computation, studies ordered sets which possess an unusual amount of mathematical structure. This book explores its connection with quantum information science and the concept that relates them: disorder.This is not a literary work. It can be argued that its subject, domain theory and quantum information science, does not even really exist, which makes the scope of this alleged 'work' irrelevant. BUT, it does have a purpose and to some extent, it can also be said to have a method. I leave the determination of both of those largely to you, the reader. Except to say, I am hoping to convince the uninitiated to take a look. A look at what?Twenty years ago, I failed to satisfactorily prove a claim that I still believe: that there is substantial domain theoretic structure in quantum mechanics and that we can learn a lot from it. One day it will be proven to the point that people will be comfortable dismissing it as a 'well-known' idea that many (possibly including themselves) had long suspected but simply never bothered to write down. They may even call it "obvious!" I will not bore you with a brief history lesson on why it is not obvious, except to say that we have never been interested in the difficulty of proving the claim only in establishing its validity. This book then documents various attempts on my part to do just that.
£31.46
Morgan & Claypool Publishers Strategic Cost Fundamentals: for Designers, Engineers, Technologists, Estimators, Project Managers, and Financial Analysts
This book is designed to introduce designers, engineers, technologists, estimators, project managers, and financial analysts as well as students in engineering and business to strategic cost tools for project cost evaluations. The three main sections are as follows. (1) Cost Relationships, Financial Statements, and Performance Measures—This section describes the relationships between cash flows and profits; the relationships between financial statements and the Purcell Diagram; and the issues of cost estimating, time-based breakeven analysis and time-based earned schedule. (2) Tools for Economic Evaluations—This section considers the basic mathematical relations used behind the economic equations and factors; discrete and continuous interest; depreciation terms and methods; and the Present Value of Principal Approach for evaluating loans. (3) Methods for Project Evaluation and Risk Analysis—This section considers payback periods, present worth analysis, return on investment, internal rate of return, benefit/cost ratios and positive-negative project balances; risk techniques of sensitivity analysis, optimistic-pessimistic analysis, discrete probability examples, and continuous probability models using the normal and triangular distributions.
£78.30
Morgan & Claypool Publishers Exploring Physics with Computer Animation and PhysGL
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
£44.96
Morgan & Claypool Publishers The Structure and Properties of Color Spaces and the Representation of Color Images
This lecture describes the author's approach to the representation of color spaces and their use for color image processing. The lecture starts with a precise formulation of the space of physical stimuli (light). The model includes both continuous spectra and monochromatic spectra in the form of Dirac deltas. The spectral densities are considered to be functions of a continuous wavelength variable. This leads into the formulation of color space as a three-dimensional vector space, with all the associated structure. The approach is to start with the axioms of color matching for normal human viewers, often called Grassmann's laws, and developing the resulting vector space formulation. However, once the essential defining element of this vector space is identified, it can be extended to other color spaces, perhaps for different creatures and devices, and dimensions other than three. The CIE spaces are presented as main examples of color spaces. Many properties of the color space are examined.Once the vector space formulation is established, various useful decompositions of the space can be established. The first such decomposition is based on luminance, a measure of the relative brightness of a color. This leads to a direct-sum decomposition of color space where a two-dimensional subspace identifies the chromatic attribute, and a third coordinate provides the luminance. A different decomposition involving a projective space of chromaticity classes is then presented. Finally, it is shown how the three types of color deficiencies present in some groups of humans leads to a direct-sum decomposition of three one-dimensional subspaces that are associated with the three types of cone photoreceptors in the human retina. Next, a few specific linear and nonlinear color representations are presented. The color spaces of two digital cameras are also described. Then the issue of transformations between different color spaces is addressed.Finally, these ideas are applied to signal and system theory for color images. This is done using a vector signal approach where a general linear system is represented by a three-by-three system matrix. The formulation is applied to both continuous and discrete space images, and specific problems in color filter array sampling and displays are presented for illustration.The book is mainly targeted to researchers and graduate students in fields of signal processing related to any aspect of color imaging.
£39.56
Morgan & Claypool Publishers Introduction to the Physics of the Cryosphere
The cryosphere encompasses all regions of the planet that experiences water in ice form for some portion of the year. In this book, authors Melody Sandells and Daniela Flocco deliver an introduction to the physics of the cryosphere. This includes the Arctic, Antarctic, large parts of North America, Eurasia, and some parts of the Southern Hemisphere. Frozen soil, permafrost, snow, glaciers, ice sheet and ice shelves; river, lake and sea ice are all features of the Earth’s surface in the cryosphere, with snow and sea ice being among the most dynamic.Researchers in this and related fields can use this book as a quick introduction or refresher to the topic of the physics of the cryosphere.
£49.95
Morgan & Claypool Publishers Geographical Design: Spatial Cognition and Geographical Information Science
With GIS technologies ranging from Google Maps and Google Earth to the use of smart phones and in-car navigation systems, spatial knowledge is often acquired and communicated through geographic information technologies. This monograph describes the interplay between spatial cognition research and use of spatial interfaces. It begins by reviewing what is known about how humans process spatial concepts and then moves on to discuss how interfaces can be improved to take advantage of those capabilities. Special attention is given to a variety of innovative geographical platforms that provide users with an intuitive understanding and support the further acquisition of spatial knowledge. The monograph concludes with a discussion of the number of outstanding issues, including the changing nature of maps as the primary spatial interface, concerns about privacy for spatial information, and a look at the future of user-centered spatial information systems.
£38.95
Morgan & Claypool Publishers Light Field Sampling
Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision.This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts.First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum, we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate.Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach.Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering and the ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically.
£39.56