Search results for ""Author James W. Cooper""
John Wiley & Sons Inc Writing Scientific Programs Under the OS/2 Presentation Manager
Provided here is a simple introduction to writing scientific programs using the OS/2 presentation manager. This book shows you how to write programs in the C language and is the first to illustrate how to plot data on hard copy devices such as dot matrix printers and pen plotters. Since the C language may be somewhat hard to read for some beginners, a chapter has been included which introduces the C language and includes simple definitions to make C more readable. Discussions comprehensively cover all important areas, including: how to display images such as those obtained from scanning microscopy techniques, frame grabbers, and image capture devices; how multiple thread of execution can be used within your program so that several tasks can run at the same time; the methods of communicating between these threads; how to acquire data from acquisition cards; an introduction to the Intel 80286 assembly language; and how to make calls to OS/2's serial device driver showing how to send and receive characters simply. In addition, all program examples are complete working programs which are fully discussed so that novices can easily understand their purpose.
£220.95
Edward Elgar Publishing Ltd Computer Simulations and Gaming
Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students’ learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
£22.95
Edward Elgar Publishing Ltd Computer Simulations and Gaming
Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students’ learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
£85.00
Pearson Education (US) Python Programming with Design Patterns
Improve Your Python Code with Modern Object-Oriented Design Patterns To write clean, efficient, maintainable code, developers everywhere turn to design patterns. Now there's a Python-specific patterns guide that's friendly and practical enough for every Python developer, regardless of experience. Best-selling patterns author James W. Cooper presents visual, example-driven explanations of 23 proven patterns for writing superior object-oriented code. Through clear and intuitive code samples, he introduces modern techniques for creating Python objects that interact effectively in powerful, flexible programs. Python newcomers--including those moving from other languages--will find a succinct introduction designed to get them up to speed fast. Cooper's wide-ranging patterns coverage addresses abstract classes, multiple inheritance, GUI programming and widgets, graphical classes, drawing and plotting, math, databases, Python decorators, images, threads, iterators, creating executable code, and more. Throughout, his informal visual presentation makes patterns far easier to work with--so you can confidently build sophisticated programs that use Python's rich capabilities. Review the essentials of Python objects and visual programming Learn what design patterns are, and how they help you write better code Use creational patterns to enhance flexibility and avoid unnecessary complexity Apply structural patterns to ensure that program elements work together well in large programs Optimize communication between objects with behavioral patterns
£37.99