Search results for ""graphic novels""
DC Comics The Sandman: Morpheus Helm Masterpiece Edition
Now you can own a piece of the Dreaming in the waking world with this Masterpiece Edition book set, comprising six exclusive leather-bound, foil-embossed hardcovers and a custom sculpted book stand resembling Morpheus s helm. New York Times bestselling author Neil Gaiman s comics masterpiece, The Sandman, is regarded as one of the greatest graphic novels of all time. It has won numerous literary awards, been adapted into an Audible audio drama, and most recently premiered as a highly acclaimed Netflix live-action show. This highly imaginative and thought-provoking series has endeared itself to fantasy and comics fans worldwide. Now you can own a piece of the Dreaming in the waking world with this Masterpiece Edition book set, comprising six exclusive leather-bound, foil-embossed hardcovers and a custom sculpted book stand resembling Morpheus s helm. These six volumes collect stories from the entire Sandman saga including The Sandman #1-75, the comics and prose editions of The Sandman: The Dream Hunters, The Sandman: Endless Nights, and The Sandman: Overture. They are designed to fit perfectly in the intricately carved book stand that features a highly detailed bone snout and riveted exterior. Also included is a set of art prints from legendary illustrator Michael Wm. Kaluta and an original piece of epistolary fiction from the world of The Sandman--written by Neil Gaiman himself, and exclusive to this set! The Masterpiece Edition book set and stand is the perfect way to display these treasured DC volumes and is the ultimate gift for fans of The Sandman.
£409.50
HarperCollins Publishers Inc Lightfall: Shadow of the Bird
New York Times bestselling author Faith Erin Hicks says of Lightfall: “Gorgeous artwork and a lovable heroine make Lightfall the series I wish I'd had as a kid.”In the second installment of the award-winning, critically acclaimed Lightfall series, Bea and Cad continue their quest to stop Kest, the mythic bird who stole the sun. Perfect for middle grade fans of Amulet and Avatar the Last Airbender, Lightfall: Shadow of the Bird is another breathtaking journey into the magical world of Irpa, where epic battles and powerful creatures abound.After a battle that nearly cost them their lives, Bea and Cad awaken in the hidden settlement of the Arsai, mysterious creatures who can glimpse into the future. The Arsai’s vision paints a dire picture for their planet, as the bird Kest Ke Belenus—now awoken from a restless slumber—threatens to destroy all the Lights of Irpa. Desperate for a solution, Bea and Cad seek out the help of a water spirit known as Lorgon, whose ancient wisdom may help them find a way to take down Kest and save Irpa from utter destruction.But when their time with Lorgon presents more questions than answers, Bea and Cad must decide what’s more important . . . stopping Kest or uncovering the truth.Praise for Lightfall: The Girl and the GaldurianHarvey Awards Book of the Year NomineeKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£12.99
Bloomsbury Publishing PLC Human Rights in Graphic Life Narrative: Reading and Witnessing Violations of the 'Other' in Anglophone Works
Surveying print and digital graphic life narratives about people who become ‘othered’ within Western contexts, this book investigates how comics and graphic novels witness human rights transgressions in contemporary Anglophone culture and how they can promote social justice. With thought given to how the graphic form can offer a powerful counterpoint to the legal, humanitarian and media discourses that dehumanise the most violated and dispossessed, but also how these works may unconsciously reproduce Western neo-colonial presentations of the ‘other,’ Olga Michael focuses on gender, death, space, and border violence within graphic life narratives depicting suffering across different geo- and biopolitical locations. Combining the familiar with the lesser-known, this book covers works by artists such as Joe Sacco, Thi Bui, Mia Kirshner, Phoebe Gloeckner, Kamel Khélif, Francesca Sanna, Gabi Froden, Benjamin Dix and Lindsay Pollock, as well as Safdar Ahmed and Ali Dorani/Eaten Fish. Interdisciplinary in its consideration of life writing, comics and human rights studies, and comparative in approach, this book explores such topics as the aesthetics of visualised suffering; spatial articulations of human rights violations; the occurrence of violations whilst crossing borders; the gendered dimensions of visually captured violence; and how human rights discourses intersect with graphic depictions of the dead. In so doing, Michael establishes how to read human rights and social justice comics in relation to an escalating global crisis and deftly complicates negotiations of ‘otherness.’ A vitally important work to the humanities sector, this book underscores the significance of postcolonial decolonized reading acts as forms of secondary witness.
£102.40
Abrams Whatever Happened to World Tomorr
Whatever Happened to the World of Tomorrow?, the long-awaited follow-up to Mom's Cancer, is a unique graphic novel that tells the story of a young boy and his relationship with his father.Spanning the period from the 1939 New York World's Fair to the last Apollo space mission in 1975, it is told through the eyes of a boy as he grows up in an era that was optimistic and ambitious, fueled by industry, engines, electricity, rockets, and the atom bomb. An insightful look at relationships and the promise of the future, award-winning author Brian Fies presents his story in a way that only comics and graphic novels can.Interspersed with the comic book adventures of Commander Cap Crater (created by Fies to mirror the styles of the comics and the time periods he is depicting), and mixing art and historical photographs, this groundbreaking graphic novel is a lively trip through a half century of technological evolution. It is also a perceptive look at the changing moods of our nation-and the enduring promise of the future."A hopelessly optimistic moon-age daydream"—The Village Voice"Whatever Happened To The World Of Tomorrow is a very special book that will speak to you on so many levels. And at the end of it, when you sit there and think on what you’ve just read, it may even make you, like it did me, realise that Fies’ vision of our past and his hope for the future is something we can all share in. Quite brilliant."—Richard Bruton, forbiddenplanet.co.ukF&P level: Y
£18.80
University of Minnesota Press Women Write Iran: Nostalgia and Human Rights from the Diaspora
Women Write Iran is the first full-length study on life narratives by Iranian women in the diaspora. Nima Naghibi investigates auto/biographical narratives across genres—including memoirs, documentary films, prison testimonials, and graphic novels—and finds that they are tied together by the experience of the 1979 Iranian revolution as a traumatic event and by a powerful nostalgia for an idealized past.Naghibi is particularly interested in writing as both an expression of memory and an assertion of human rights. She discovers that writing life narratives contributes to the larger enterprise of righting historical injustices. By drawing on the empathy of the reader/spectator/witness, Naghibi contends, life narratives offer the possibilities of connecting to others and responding with an increased commitment to social justice. The book opens with an examination of how the widely circulated video footage of the death of Neda Agha-Soltan on the streets of Tehran in June 2009 triggered the articulation of life narratives by diasporic Iranians. It concludes with a discussion of the prominent place of the 1979 revolution in these narratives. Throughout, the focus is on works that have become popular in the West, such as Marjane Satrapi’s best-selling graphic novel Persepolis. Naghibi addresses the significant questions raised by these works: How do we engage with human rights and social justice as readers in the West? How do these narratives draw our attention and elicit our empathic reactions? And what is our responsibility as witnesses to trauma, atrocity, and human suffering?
£79.20
Harvard University Press Gothicka: Vampire Heroes, Human Gods, and the New Supernatural
The Gothic, Romanticism's gritty older sibling, has flourished in myriad permutations since the eighteenth century. In Gothicka, Victoria Nelson identifies the revolutionary turn it has taken in the twenty-first. Today's Gothic has fashioned its monsters into heroes and its devils into angels. It is actively reviving supernaturalism in popular culture, not as an evil dimension divorced from ordinary human existence but as part of our daily lives. To explain this millennial shift away from the traditionally dark Protestant post-Enlightenment Gothic, Nelson studies the complex arena of contemporary Gothic subgenres that take the form of novels, films, and graphic novels. She considers the work of Dan Brown and Stephenie Meyer, graphic novelists Mike Mignola and Garth Ennis, Christian writer William P. Young (author of The Shack), and filmmaker Guillermo del Toro. She considers twentieth-century Gothic masters H. P. Lovecraft, Anne Rice, and Stephen King in light of both their immediate ancestors in the eighteenth century and the original Gothic-the late medieval period from which Horace Walpole and his successors drew their inspiration. Fictions such as the Twilight and Left Behind series do more than follow the conventions of the classic Gothic novel. They are radically reviving and reinventing the transcendental worldview that informed the West's premodern era. As Jesus becomes mortal in The Da Vinci Code and the child Ofelia becomes a goddess in Pan's Labyrinth, Nelson argues that this unprecedented mainstreaming of a spiritually driven supernaturalism is a harbinger of what a post-Christian religion in America might look like.
£24.26
Titan Books Ltd Assassin's Creed: Awakening Vol. 1
Assassin's Creed Manga - printed in English in the US for the first time! The title stars Edward Kenway in the 18th century and Yanao Seijin in the present as Seijin relives Edward's memories under the eye of Abstergo Industries. In 1715, pirates established a lawless republic in the Caribbean and ruled the land and seas. These outlaws paralyzed navies, halted international trade, and plundered vast fortunes. They threatened the power structures that ruled Europe, inspired the imaginations of millions, and left a legacy that still endures. Into this world sails a young, cocky, and fearsome captain named Edward Kenway. His skill with a sword and disdain for authority earn him the respect of pirate legends like Blackbeard, but thrust him into an ancient conflict that threatens to destroy everything the pirates have built. Assassin's Creed Awakening is a manga adaptation of the Assassin's Creed IV: Black Flag video game. It was first serialized in the magazine Jump X - With 91 million units worldwide, Ubisoft's Assassin's Creed is one of the bestselling and most visually stunning franchise in gaming history - Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out to include comic books, novels, short films and more. - A must for any fan - the thrilling story and stunning artwork beautifully complement the game. - With the upcoming Assassin's Creed movie starring Michael Fassbender and Marion Cotillard released in 2016, Titan's new Assassin's Creed graphic novels are set to be a huge success with fans!
£9.99
Fordham University Press Cold War Reckonings: Authoritarianism and the Genres of Decolonization
Honorable Mention, James Russell Lowell Prize, Modern Language Association Honorable Mention, René Wellek Prize, American Comparative Literature Association How did the Cold War shape culture and political power in decolonizing countries and give rise to authoritarian regimes in the so-called free world? Cold War Reckonings tells a new story about the Cold War and the global shift from colonialism to independent nation-states. Assembling a body of transpacific cultural works that speak to this historical conjuncture, Jini Kim Watson reveals autocracy to be not a deficient form of liberal democracy, but rather the result of Cold War entanglements with decolonization. Focusing on East and Southeast Asia, the book scrutinizes cultural texts ranging from dissident poetry, fiction, and writers’ conference proceedings of the Cold War period, to more recent literature, graphic novels, and films that retrospectively look back to these decades with a critical eye. Paying particular attention to anti-communist repression and state infrastructures of violence, the book provides a richaccount of several U.S.–allied Cold War regimes in the Asia Pacific, including the South Korean military dictatorship, Marcos’ rule in the Philippines, illiberal Singapore under Lee Kuan Yew, and Suharto’s Indonesia. Watson’s book argues that the cultural forms and narrative techniques that emerged from the Cold War-decolonizing matrix offer new ways of comprehending these histories and connecting them to our present. The book advances our understanding of the global reverberations of the Cold War and its enduring influence on cultural and political formations in the Asia Pacific. Cold War Reckonings is available from the publisher on an open-access basis.
£23.39
University of Minnesota Press On Writing with Photography
From James Agee to W. G. Sebald, there has been an explosion of modern documentary narratives and fiction combining text and photography in complex and fascinating ways. However, these contemporary experiments are part of a tradition that stretches back to the early years of photography. Writers have been integrating photographs into their work for as long as photographs have existed, producing rich, multilayered creations; and photographers have always made images that incorporate, respond to, or function as writing. On Writing with Photography explores what happens to texts—and images—when they are brought together.From the mid-nineteenth century to the present, this collection addresses a wide range of genres and media, including graphic novels, children’s books, photo-essays, films, diaries, newspapers, and art installations. Examining the works of Herman Melville, Don DeLillo, Claude McKay, Man Ray, Dare Wright, Guy Debord, Zhang Ailing, and Roland Barthes, among others, the essays trace the relationship between photographs and “reality” and describe the imaginary worlds constructed by both, discussing how this production can turn into testimony of personal and collective history, memory and trauma, gender and sexuality, and ethnicity.Together, these essays help explain how writers and photographers—past and present—have served as powerful creative resources for each other.Contributors: Stuart Burrows, Brown U; Roderick Coover, Temple U; Adrian Daub, Stanford U; Marcy J. Dinius, DePaul U; Marianne Hirsch, Columbia U; Daniel H. Magilow, U of Tennessee, Knoxville; Janine Mileaf; Tyrus Miller, U of California, Santa Cruz; Leah Rosenberg, U of Florida; Xiaojue Wang, U of Pennsylvania.
£23.99
HarperCollins Publishers Inc Lightfall: Shadow of the Bird
New York Times bestselling author Faith Erin Hicks says of Lightfall: “Gorgeous artwork and a lovable heroine make Lightfall the series I wish I'd had as a kid.”In the second installment of the award-winning, critically acclaimed Lightfall series, Bea and Cad continue their quest to stop Kest, the mythic bird who stole the sun. Perfect for middle grade fans of Amulet and Avatar the Last Airbender, Lightfall: Shadow of the Bird is another breathtaking journey into the magical world of Irpa, where epic battles and powerful creatures abound.After a battle that nearly cost them their lives, Bea and Cad awaken in the hidden settlement of the Arsai, mysterious creatures who can glimpse into the future. The Arsai’s vision paints a dire picture for their planet, as the bird Kest Ke Belenus—now awoken from a restless slumber—threatens to destroy all the Lights of Irpa. Desperate for a solution, Bea and Cad seek out the help of a water spirit known as Lorgon, whose ancient wisdom may help them find a way to take down Kest and save Irpa from utter destruction.But when their time with Lorgon presents more questions than answers, Bea and Cad must decide what’s more important . . . stopping Kest or uncovering the truth.Praise for Lightfall: The Girl and the GaldurianHarvey Awards Book of the Year NomineeKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£11.99
Oni Press,US Lights
Following Brenna Thummler’s bestselling and critically acclaimed graphic novels Sheets and Delicates, Marjorie, Eliza, and Wendell the ghost are back to uncover the secrets of Wendell’s human life in the third and final heartwarming installment of the Sheets trilogy. Marjorie Glatt’s life was forever changed the day she discovered a group of ghosts hiding in her family’s laundromat. One of those ghosts was Wendell: a lonely phantom turned Marjorie’s best friend. When he and Marjorie are joined by ghost-enthusiast Eliza Duncan, the three friends band together in friendship, bravery, and all things paranormal. Wendell died far too young and now must wander the Land of Humans with nothing more than a sheet for a body. He knows how he died—a tragic drowning accident—but lately he’s grown curious about his past life. He wants to know more about why he died, not just how he died. It’s not easy, though, since Wendell’s memory of his human life has grown increasingly blurry. With Marjorie and Eliza’s help, they set out on a journey to find out more. When they hear a rumor about Wendell’s death, they wonder if it might not have been an accident after all. Meanwhile, Marjorie and Eliza’s friendship is tested when Marjorie starts to befriend the very people who used to bully Eliza. In the third and final installment of the Sheets trilogy, Wendell will finally uncover the truth of his human life. Marjorie and Eliza will learn that some people really can change. Most of all, they start to see that everything can cast shadows, but if you look hard enough, you can find the light.
£14.99
Bloomsbury Publishing PLC Cixin Liu's The Village Teacher: A Graphic Novel
An international collaboration involving 26 writers and illustrators from 14 different countries have transformed 15 of Cixin Liu's – 'China's answer to Arthur C. Clarke' (New Yorker) – award-winning stories into graphic novels. In the depths of mountains shrouded with ignorance and superstition, one man has dedicated his life to igniting a passion for maths and science in the hearts of the peasant children around him. Now his life is coming to its end, he draws his students around him so he can impart knowledge on them to his final breath. All the while, in a far corner of outer space, fifty thousand light-years away, an interstellar war that has waged for thousands of years is coming to an end. The victor plans to perform the full-scale extermination of any low-intelligence lifeforms that remain in what is now his solar system. In order to gauge the intelligence of a planet, the victor devises a test – posed to a group of lifeforms selected at random by a computer – of science and mathematics. On a green-and-blue planet nestled in a spiral arm of the Milky Way, the computer's selection falls to a group of children, in the depths of mountains shrouded with ignorance and superstition... Praise for Cixin Liu: 'Your next favourite sci-fi novel' Wired 'Immense' Barack Obama 'Unique' George R.R. Martin 'SF in the grand style' Guardian 'Mind-altering and immersive' Daily Mail 'A milestone in Chinese science-fiction' New York Times 'China's answer to Arthur C. Clarke' New Yorker Winner of the Hugo and Galaxy Awards for Best Novel
£14.99
Chronicle Books Penny: A Graphic Memoir
This colorful graphic novel features the philosophical and existential musings of a cat named Penny. Told through a collection of stories, Penny: A Graphic Memoir wanders through her colorful imagination as she recalls her humble beginnings on the streets of New York and waxes poetic about the realities of her sheltered life living in an apartment with her owners. Filled with ennui, angst, and vivid dreams, Penny proves that being a cat is more profound than we once thought. A unique blend of high art and humor, Penny: A Graphic Memoir perfectly portrays one cat's struggles between her animal instincts, her philosophical reflections, and the lush creature comforts of a life with human servants. • DISTINCTIVE, BEAUTIFUL, AND FUNNY: Reading like a highbrow Garfield, this unique dose of sardonic wit and cat content combines humor and storytelling with Karl Stevens' very realistic illustration style. Fresh and imaginative, this graphic novel feels familiar and accessible, featuring one of the world's most beloved animals. • IMPRESSIVE AND DECORATED AUTHOR: Karl Stevens has written four graphic novels, and his comics have appeared regularly in the New Yorker, Village Voice, and Boston Phoenix. His work has been well received all around, and The Lodger was a Los Angeles Times Book Prize finalist. • UNIQUE GIFT FOR CAT LOVERS: For cat lovers who have all the classic cat humor books, this is something new that's both unique but familiar, combining a new voice with stunning artwork in a fresh format. For anyone who wonders what their cat is thinking, this book is pitch-perfect, and the gorgeous artwork and package make it a delightful present.
£13.49
GMC Publications Biographic: Kahlo: Great Lives in Graphic Form
The Biographics series presents an entirely new way of looking at the lives of the world's greatest thinkers and creatives. It takes the 50 defining facts, dates, thoughts, habits, and achievements of each subject, and uses infographics to convey each of them in vivid snapshots. Many people know that Frida Kahlo (190754) was a Mexican artist, a feminist icon who lived in the famous Blue House and whose work includes 'The Two Fridas'. What, perhaps, they don't know is that 55 of her 143 artworks are self-portraits; that her painting 'Roots' holds the record for a Latin American artwork, having sold for $5.6 million in 2006; that her love letters sold for $137,000; that she married her husband twice; or that she arrived for her first solo exhibition in an ambulance. Biographic: Kahlo casts a modern eye over her life and work, with an array of irresistible facts and figures converted into infographics to reveal the artist behind the pictures. AUTHOR: Author Sophie Collins has worked in publishing for over thirty years, in roles ranging from author to publisher, and on projects ranging from major exhibition catalogues to graphic novels. She spent 15 years as a publisher, commissioning an eclectic list of illustrated non-fiction and writing a number of books alongside it. Consultant Dr Diana Newall has lectured for 12 years on a range of subjects in Art History at numerous establishments including Sotheby's Institute of Art and Birkbeck College, London. SELLING POINTS: . 50 defining facts about Frieda Kahlo conveyed through infographics . Entertaining and informative, celebrating and challenging the artist . Stylish gift for art and culture lovers 120 illustrations
£9.99
Scarecrow Press Hot, Hotter, Hottest: The Best of the YA Hotline
Adolescents have certain needs that should be fulfilled by what they read. Ideally, they need to have access to books in which they are able to find themselves in what they read, and they need to be able to access books consisting of current, accurate, well-chosen material dealing with issues important to them and that can be applied to their lives. The YA Hotline (Dalhousie University) was started for those who aspire to guide teens in this respect, whether in the school or public library or in the classroom. The subject matter of the YA Hotline centers on reading interests and information services for young adults. The Hotline has been published for over two decades and is distributed via subscription to a world-wide audience. The Best of the YA Hotline offers a generous cross-section of the periodical's most relevant subjects over the past 20 years. Each article features a topic or issue of timeless importance, followed by reviews of helpful or recommended titles. The exploration of issues like environmental consciousness, youth and athletics, witchcraft, and multiculturalism goes hand-in-hand with literary genres like horror, science fiction, graphic novels and biography. This collection is diverse, accessible, and will provide valuable insight into some of the different ways that writers have attempted to identify with and address their target audience. Librarians and teachers who work with teens need to learn about adolescents: their ambitions, fears, and needs, in order to construct services appropriate for them. The Best of the YA Hotline is a great way to begin to understand the issues and literature that can be applied to the lives of today's youth.
£67.27
Simon & Schuster Amazing Fantastic Incredible: A Marvelous Memoir
In this gorgeously illustrated, full-color graphic memoir, Stan Lee—comic book legend and cocreator of Spider-Man, the X-Men, the Avengers, the Incredible Hulk, and a legion of other Marvel superheroes—shares his iconic legacy and the story of how modern comics came to be.Stan Lee is a man who needs no introduction. The most legendary name in the history of comic books, he was the leading creative force behind Marvel Comics, and brought to life—and into the mainstream—some of the world’s best-known heroes and most infamous villains throughout his career. His stories—filled with superheroes struggling with personal hang-ups and bad guys who possessed previously unseen psychological complexity—added wit and subtlety to a field previously locked into flat portrayals of good vs. evil. Lee put the human in superhuman and in doing so, created a new mythology for the twentieth and twenty-first centuries. In this beautifully illustrated graphic memoir—illustrated by celebrated artist Colleen Doran—discover the true story behind the man, written with the same inimitable wit, energy, and offbeat spirit that he brought to the world of comics. Moving from his impoverished childhood in Manhattan to his early days writing comics, through his military training films during World War II and the rise of the Marvel empire in the 1960s to the current cinematic resurgence, Amazing Fantastic Incredible documents the life of a man and the legacy of an industry and career. This funny, moving, and incredibly honest memoir is a must-have for collectors and fans of comic books and graphic novels of every age.
£17.50
The Library of America Lynd Ward: Prelude to a Million Years, Song Without Words, Vertigo (LOA #211)
The second volume of collected woodcut graphic novels from a “brilliant and iconoclastic” author who has been compared to Frank Capra and John Steinbeck (Jonathan Lethem, New York Times–bestselling author of The Fortress of Solitude)In this, the second of two volumes collecting all his woodcut novels, The Library of America brings together Lynd Ward’s three later books, two of them brief, the visual equivalent of chamber music, the other his longest, a symphony in three movements. Prelude to a Million Years (1933) is a dark meditation on art, inspiration, and the disparity between the ideal and the real. Song Without Words (1936), a protest against the rise of European fascism, asks if ours is a world still fit for the human soul. Vertigo (1937), Ward’s undisputed masterpiece, is an epic novel on the theme of the individual caught in the downward spiral of a sinking American economy. Its characters include a young violinist, her luckless fiancé, and an elderly business magnate who—movingly, and without ever becoming a political caricature—embodies the social forces determining their fate.The images reproduced in this volume are taken from prints pulled from the original woodblocks or first-generation electrotypes. Ward’s novels are presented, for the first time since the 1930s, in the format that the artist intended, one image per right-hand page, and are followed by four essays in which he discusses the technical challenges of his craft. Art Spiegelman contributes an introductory essay, “Reading Pictures,” that defines Ward’s towering achievement in that most demanding of graphic-story forms, the wordless novel in woodcuts.
£31.90
Portage & Main Press 7 Generations: A Plains Cree Saga
Illustrated in vivid colour, 7 Generations: A Plains Cree Saga is an epic story that follows one Indigenous family over three centuries and seven generations. This compiled edition was originally published as a series of four graphic novels: Stone, Scars, Ends/Begins, and The Pact.Stone introduces Edwin, a young man who must discover his family’s past if he is to have any future. Edwin learns of his ancestor, Stone, a Plains Cree warrior who came of age in the early 19th century. When Stone’s older brother is tragically killed during a Blackfoot raid, he must overcome his grief to avenge his brother’s death.In Scars, the story of White Cloud, Edwin’s ancestor, is set against the smallpox epidemic of 1870–1871. After witnessing the death of his family one by one, White Cloud must summon the strength to find a new home and deliver himself from the terrible disease.In Ends/Begins, readers learn about Edwin’s father James and his experiences in a residential school. In 1964, two brothers are taken from the warm and loving care of their grandparents, and spirited away to a residential school. When James discovers the anguish that his little brother is living under, it leads to unspeakable tragedy.In The Pact, the guilt and loss of James’s residential school experiences follow him into adulthood, and his life spirals out of control. Edwin, mired in the desolation of his fatherless childhood, struggles to heal. As James navigates his own healing, he realizes, somehow, he must save his son’s life—as well as his own.Find ideas for using this book in your classroom in the FREE Teacher’s Guide for 7 Generations.
£24.99
Abrams Explorer: the Mystery Boxes
Seven clever stories answer one simple question: what’s in the box?Funny, fantastic, spooky, and suspenseful, each of these unique and beautifully illustrated short graphic works revolves around a central theme: a mysterious box and the marvels—or mayhem—inside. Artists include middle school favorites Kazu Kibuishi, Raina Telgemeier (Smile), and Dave Roman (Astronaut Academy), as well as Jason Caffoe, Stuart Livingston, Johane Matte, Rad Sechrist (all contributors to the groundbreaking comics anthology series Flight), and upcoming artist Emily Carroll.Praise for Explorer: Mystery BoxesSTARRED REVIEW"An outstanding out-of-the box anthology from renowned comics veteran Kibuishi. With eye-popping full-color art and palettes ranging from candy-colored to ethereal earth tones, this is both a visual feast for the eyes and a healthy helping of thought for the soul. Superb.”–Kirkus Reviews, starred reviewSTARRED REVIEW"Coherent for all its variety, there will be something here for most readers."–School Library Journal, starred review"This standout anthology will leave its audience with a fresh appetite for more from both the series and the individual contributors."–The Horn Book"Award-winning comics creator and editor of the celebrated Flight anthologies, Kibuishi offers yet another great anthology geared toward middle-school readers. Always clever and never boring, these diverse stories run the gamut from creepy to sarcastic to witty to cute to Zen to wacky to thoughtful. While the pieces feature different artists and styles, each one is complete and so well composed that the transitions from one to another do not seem jarring or out of place. A great introductory title for young or struggling middleschool readers starting to explore the world of graphic novels."–Booklist
£12.99
Vanguard Productions Dracula: The Original Graphic Novel
Dracula —both the legendary blood-thirsty vampire and his historic inspiration, Vlad The Impaler— has terrified and fascinated the world via a myriad of films and books ever since Bram Stoker's original 1897 novel.Tales of the vampiric Prince of Darkness have been adapted to every format including a number of graphic novels. But just as Stoker's 1897 novel ever holds its historic place, so too does the original Dracula graphic novel. The premier, 1966 graphic adaptation of Stoker's classic was edited and packaged as a paperback by legendary Creepy magazine founding editor, Russ "Unca' Creepy" Jones. Creepy launched as a full-sized, uncensored black and white horror comics magazine in 1964. It ran, most-famously adorned with covers by Frank Frazetta, for near 300 issues over two decades, spawning a tsunami of imitators and competing horror magazine lines including from Marvel. From 2008-2019 Dark Horse released a complete library of Creepy Archives hardcovers which often made the New York Times bestseller list.After leaving Creepy magazine, for the landmark Dracula graphic novel, Jones enlisted Supergirl co-creator/writer Otto Binder and Star Trek, Twin Earths and Creepy artist Alden McWilliams to adapt Stoker's novel. Legendary Dracula actor, Christopher Lee even provides an Introduction! For Halloween 2021, Vanguard has enlarged, revised, and expanded, this historic but long-out-of print classic in a luxurious hardcover edition with a new historic essay by How To Draw Chiller Monsters author, J. David Spurlock, examples of historically related art by Neal Adams, Gene Colan and a new cover by the most celebrated Creepy artist of all, Frank Frazetta. The package makes a surprisingly tastefully terrifying addition to every library and horror fan's bookshelf.
£26.09
DC Comics Absolute Batman: The Killing Joke: 30th Anniversary Edition
One of the bestselling graphic novels of all-time finally gets the Absolute treatment, as BATMAN: THE KILLING JOKE is presented in a 30th Anniversary hardcover slipcase edition! Critically acclaimed writer Alan Moore redefined the super-hero with Watchmen and V for Vendetta. In Batman: The Killing Joke, he takes on the origin of comics' greatest super-villain, The Joker--and changes Batman's world forever. Batman: The Killing Joke is Alan Moore's unforgettable meditation on the razor-thin line between sanity and insanity, heroism and villainy, comedy and tragedy. According to the grinning engine of madness and mayhem known as The Joker, that's all that separates the sane from the psychotic. Freed once again from the confines of Arkham Asylum, he's out to prove his deranged point. And he's going to use Gotham City's top cop, Commissioner Jim Gordon, and his brilliant and beautiful daughter Barbara to do it. Now Batman must race to stop his archnemesis before his reign of terror claims two of the Dark Knight's closest friends. Can he finally put an end to the cycle of bloodlust and lunacy that links these two iconic foes before it leads to its fatal conclusion? And as the horrifying origin of the Clown Prince of Crime is finally revealed, will the thin line that separates Batman's nobility and The Joker's insanity snap once and for all? Absolute Batman: The Killing Joke collects Batman: The Killing Joke and stories from Batman: Black and White #4, Countdown #31, Who's Who in the DC Universe #13, with bonus material that includes Brian Bolland's new colouring from the Deluxe Edition, the original John Higgins colouring, all 128 pages of the script that has never been published before, Brian Bolland's Joker covers and sketches, previously unpublished Bolland Batman/Joker sketches and more!
£40.50
Oldcastle Books Ltd Robin Hood
Robin Hood is England's greatest folk hero. Everyone knows the story of the outlaw who robbed from the rich and gave to the poor. Nick Rennison's highly entertaining book begins with the search for the historical Robin. Was there ever a real Robin Hood? Rennison looks at the candidates who have been proposed over the years, from petty thieves to Knights Templar, before moving on to examine the many ways in which Robin Hood has been portrayed in literature and on the screen. He began as the hero of dozens of late medieval ballads. He appeared in plays by contemporaries of Shakespeare. In the Romantic era Robin was reinvented by Walter Scott as a Saxon champion in the struggle against the Normans. During the nineteenth century, he emerged as a hero in children's literature. More recently he has been portrayed as everything from proto-socialist man of the people to anarchist thug. In the cinema he put in an appearance as early as 1908 and Douglas Fairbanks and then Errol Flynn turned him into the typical hero of Hollywood swashbucklers. In the last twenty years, Kevin Costner and Russell Crowe have provided their own very different interpretations of the character. On the small screen, Robin has been the hero of half-a-dozen TV shows from the 1950s series starring Richard Greene, which used many writers blacklisted by Hollywood, via the well-remembered Robin of Sherwood in the 1980s to the recent BBC series. As the twenty-first century nears the end of its second decade, Robin Hood is still very much with us. He is the subject of graphic novels and computer games and films, including the new Lionsgate release in November 2018.
£8.99
Oldcastle Books Ltd Robin Hood
Robin Hood is England's greatest folk hero. Everyone knows the story of the outlaw who robbed from the rich and gave to the poor. Nick Rennison's highly entertaining book begins with the search for the historical Robin. Was there ever a real Robin Hood? Rennison looks at the candidates who have been proposed over the years, from petty thieves to Knights Templar, before moving on to examine the many ways in which Robin Hood has been portrayed in literature and on the screen. He began as the hero of dozens and dozens of late medieval ballads. He appeared in plays by contemporaries of Shakespeare. In the Romantic era Robin was reinvented by Walter Scott as a Saxon champion in the struggle against the Normans. During the nineteenth century, he emerged as a hero in children's literature. More recently he has been portrayed as everything from proto-socialist man of the people to anarchist thug. In the cinema he put in an appearance as early as 1908 and Douglas Fairbanks and then Errol Flynn turned him into the typical hero of Hollywood swashbucklers. In the last twenty years, Kevin Costner and Russell Crowe have provided their own very different interpretations of the character. On the small screen, Robin has been the hero of half-a-dozen TV shows from the 1950s series starring Richard Greene, which used many writers blacklisted by Hollywood, via the well-remembered Robin of Sherwood in the 1980s to the recent BBC series. As the twenty-first century marches through its second decade, Robin Hood is still very much with us. He is the subject of graphic novels and computer games. New films are in the offing. Robin is an archetypal hero who, it seems, can never die. This engaging book charts his life so far.
£16.99
University of Minnesota Press From Utopia to Apocalypse: Science Fiction and the Politics of Catastrophe
"I read Peter Y. Paik’s lucid, graceful, ruthless book in one single astonished sitting. I scarred it all over with arrows and exclamation points, so I can read it again as soon as possible." —Bruce Sterling Revolutionary narratives in recent science fiction graphic novels and films compel audiences to reflect on the politics and societal ills of the day. Through character and story, science fiction brings theory to life, giving shape to the motivations behind the action as well as to the consequences they produce. In From Utopia to Apocalypse, Peter Y. Paik shows how science fiction generates intriguing and profound insights into politics. He reveals that the fantasy of putting annihilating omnipotence to beneficial effect underlies the revolutionary projects that have defined the collective upheavals of the modern age. Paik traces how this political theology is expressed, and indeed literalized, in popular superhero fiction, examining works including Alan Moore and Dave Gibbons’s graphic novel Watchmen, the science fiction cinema of Jang Joon-Hwan, the manga of Hayao Miyazaki, Alan Moore’s V for Vendetta, and the Matrix trilogy. Superhero fantasies are usually seen as compensations for individual feelings of weakness, victimization, and vulnerability. But Paik presents these fantasies as social constructions concerned with questions of political will and the disintegration of democracy rather than with the psychology of the personal. What is urgently at stake, Paik argues, is a critique of the limitations and deadlocks of the political imagination. The utopias dreamed of by totalitarianism, which must be imposed through torture, oppression, and mass imprisonment, nevertheless persist in liberal political systems. With this reality looming throughout, Paik demonstrates the uneasy juxtaposition of saintliness and cynically manipulative realpolitik, of torture and the assertion of human dignity, of cruelty and benevolence.
£19.99
University Press of Mississippi Conversations with Jerome Charyn
This volume of fourteen interviews covers the prolific and rich career of author Jerome Charyn (b. 1937). Four of the interviews appear in English for the first time, and two interviews appear here in print for the first time as well. As one of his autobiographical volumes claims, Jerome Charyn is a "Bronx Boy," a child born from immigrant parents who went through Ellis Island in the 1920s like so many other travelers without luggage, a "little werewolf" who grew up on his own in the chaos of the Bronx ghetto. "I think I was defined by two things: World War II and the movies." His work remains deeply marked by this childhood largely forgotten by the American Dream. If Charyn has spent much of his life in Paris, he has paradoxically never left the Bronx: "‘El Bronx’ is there inside my head, and I revisit it the way Hemingway would fish the Big Two-Hearted River in his dreams." His whole work is a long attempt at evoking his own history and celebrating his lifelong marveling at the power of language—"our second skin"—as well as his deep, unflinching belief in the promises of fiction. Since 1964, Charyn has published more than fifty books ranging from fiction to nonfiction and including short stories; very popular crime novels; graphic novels cowritten with European artists; essays on American culture and cinema as well as on New York; autobiography; and biography—an ever-changing production that has made it difficult for critics to classify him. And yet in many ways Charyn's writing thrives on constant currents: the words "voice," "song," "undersong," or "rhythm" return frequently in his interviews as he explains what literature is to him and ceaselessly asserts that he is trying "to find a music for a musicless world," a language for "people who cannot speak.
£24.95
HarperCollins Publishers Inc The High Desert: Black. Punk. Nowhere.
Winner of a 2022 ALA Alex Award Winner of the 2023 Cartoonist Studio Prize for Print ComicsOne of The Washington Post's 10 Best Graphic Novels of 2022 * One of NYPL's Best Books of 2022 *A Publishers Weekly "Best Book of 2022" A formative coming-of-age graphic memoir by the creator of Afro-punk: a young man’s immersive reckoning with identity, racism, clumsy teen love and belonging in an isolated California desert, and a search for salvation and community through punk.Apple Valley, California, in the late eighties, a thirsty, miserable desert.Teenage James Spooner hates that he and his mom are back in town after years away. The one silver lining—new school, new you, right? But the few Black kids at school seem to be gangbanging, and the other kids fall on a spectrum of micro-aggressors to future Neo-Nazis. Mixed race, acutely aware of his Blackness, James doesn't know where he fits until he meets Ty, a young Black punk who introduces him to the school outsiders—skaters, unhappy young rebels, caught up in the punk groundswell sweeping the country.A haircut, a few Sex Pistols, Misfits and Black Flag records later: suddenly, James has friends, romantic prospects, and knows the difference between a bass and a guitar. But this desolate landscape hides brutal, building undercurrents: a classmate overdoses, a friend must prove himself to his white supremacist brother and the local Aryan brotherhood through a show of violence. Everything and everyone are set to collide at one of the year's biggest shows in town...Weaving in the Black roots of punk rock and a vivid interlude in the thriving eighties DIY scene in New York's East Village, this is the memoir of a budding punk, artist, and activist.
£21.79
Pennsylvania State University Press PathoGraphics: Narrative, Aesthetics, Contention, Community
Culturally powerful ideas of normalcy and deviation, individual responsibility, and what is medically feasible shape the ways in which we live with illness and disability. The essays in this volume show how illness narratives expressed in a variety of forms—biographical essays, fictional texts, cartoons, graphic novels, and comics—reflect on and grapple with the fact that these human experiences are socially embedded and culturally shaped. Works of fiction addressing the impact of an illness or disability; autobiographies and memoirs exploring an experience of medical treatment; and comics that portray illness or disability from the perspective of patient, family member, or caregiver: all of these narratives forge a specific aesthetic in order to communicate their understanding of the human condition. This collection demonstrates what can emerge when scholars and artists interested in fiction, life-writing, and comics collaborate to explore how various media portray illness, medical treatment, and disability. Rather than stopping at the limits of genre or medium, the essays talk across fields, exploring together how works in these different forms craft narratives and aesthetics to negotiate contention and build community around those experiences and to discover how the knowledge and experiences of illness and disability circulate within the realms of medicine, art, the personal, and the cultural. Ultimately, they demonstrate a common purpose: to examine the ways comics and literary texts build an audience and galvanize not just empathy but also action.In addition to the editors, the contributors to this volume include Einat Avrahami, Maureen Burdock, Elizabeth J. Donaldson, Ariela Freedman, Rieke Jordan, stef lenk, Leah Misemer, Tahneer Oksman, Nina Schmidt, and Helen Spandler.Chapter 7, “Crafting Psychiatric Contention Through Single-Panel Cartoons,” by Helen Spandler, is available as Open Access courtesy of a grant from the Wellcome Trust. A link to the OA version of this chapter is forthcoming.
£84.56
Abrams Meanwhile (10th Anniversary Edition): Pick Any Path. 3,856 Story Possibilities
Follow the tabs to create your own story in this groundbreaking, bestselling graphic novel! Celebrate 10 years of this completely original graphic novel take on a “choose your own adventure.” A boy stumbles upon the lab of a mad scientist who asks him to choose between testing a mind-reading device, a time machine, and a doomsday machine. Using an ingenious system of tubes and tabs, readers can decide what to explore in this completely engrossing experiment in storytelling. Sometimes the page reads right to left, sometimes up and down, and sometimes jumps from beginning to end. It’s sure to appeal to kids—and comics collectors—eager for an interactive, funny read. Awards and praise for Jason Shiga 2004 Eisner Award 2003 Ignatz Award 2007 Stumpton Trophy Award 1999 Xeric Grant Recipient “Crazy + Genius = Shiga” —Scott McCloud, author of Understanding Comics “If humankind ever finds itself at the brink of its own destruction and I am given the task to fill a small, space-bound time capsule with a collection of ten graphic novels that would present to alien eyes the best that the cartoonists of Earth had to offer the universe, Jason Shiga's Meanwhile would surely be among my picks.” —Gene Luen Yang, author of American Born Chinese “A creator of comix that can be at once funny, disturbing, thoughtful, deconstructed, and cleverly put together.” —Time online “Meanwhile is a wallop of a book/graphic novel! It delivers action, choices, problem solving, and engagement. And it reminds me of my own efforts in writing Choose Your Own Adventure, which I take as a great compliment coming from Jason Shiga. I wish I had written this book! Run, don’t walk, to your favorite bookseller and pick up a copy!” —R. A. Montgomery, Choose Your Own Adventure author “Ingenious” —Edward Packard, Choose Your Own Adventure author
£12.99
BenBella Books Live Like a Vulcan, Love Like a Wookiee, Laugh Like a Hobbit: Life Lessons from Pop Culture
Much like a dragon-guarded mountain filled with stolen dwarf gold, Pop Culture is far more than just a side quest or afternoon’s entertainment: it contains a veritable treasure trove overflowing with life lessons. If there’s one takeaway from more than 40 years of Scooby-Doo mysteries, it’s that the vast majority of life’s villains are old white men using literal scare tactics to hold on to whatever privilege they have; Stranger Things taught us that any group of bike-riding kids are either running from or toward a vast governmental conspiracy; The Wizard of Oz proved that fashion can only take you so far; The Lord of the Rings showed us not only about the power of statement jewelry but that gifts come with strings attached; and Jaws was evidence that no matter how prepared you think you are, you should always expect the unexpected. This modern-day fable takes the best elements of My Dinner With Andre, The Big Bang Theory, and How to Make Friends and Influence People, to tell the story of three cosplaying friends sharing what they have learned from their favorite (and hated) movies, series, and games in a cafe after a day of walking the halls of a convention center. Live Like a Vulcan, Love Like a Wookiee, Laugh Like a Hobbit invites readers to a never-before-seen and slightly skewed look at the most memorable moments in films, shows, books, comic books, graphic novels, and video games. By the end of this pop-culture tour, fans of all ages will be given more inside knowledge than could ever be gotten at a comic convention, more self-help tools than can fit into any utility belt, more treasures than can be found in a cave of wonders, and more smiles than can be seen on any joker’s face.
£13.99
Image Comics Descender Volume 2: Machine Moon
Young Robot boy TIM-21 and his companions struggle to stay alive in a universe where all androids have been outlawed and bounty hunters lurk on every planet. Written by award-winning creator, Jeff Lemire, Descender is a rip-roaring and heart-felt cosmic odyssey. Lemire pits humanity against machine, and world against world, to create a sprawling epic. Collecting issues #1-6 of Jeff Lemire (Sweet Tooth, Trillium) and Dustin Nguyen's (Little Gotham) critically acclaimed, bestselling new science fiction series! "New York Times Bestselling author Jeff Lemire has built a unique career as both the writer and artist of acclaimed literary graphic novels like Essex County, The Underwater Welder, Sweet Tooth and Trillium and also as one of the most popular writers of mainstream superhero comics with acclaimed runs on such titles as Green Arrow, Animal Man, Justice League and Hawkeye for Marvel and DC Comics.Current projects include the original graphic novel ROUGHNECK to be published by Simon and Schuster in 2016, as well as the science fiction series DESCENDER with Dustin Nguyen and A.D. with Scott Snyder.In 2008 and in 2013 Jeff won the Schuster Award for Best Canadian Cartoonist. He has also received The Doug Wright Award for Best Emerging Talent and the American Library Association's prestigious Alex Award, recognizing books for adults with specific teen appeal. He has also been nominated for 8 Eisner awards, 7 Harvey Awards and 8 Shuster Awards.In 2010 Essex County became the first graphic novel to be included in the prestigious Canada Reads contest making it to the final five and winning the people's choice vote as best Canadian novel of the decade.He lives in Toronto with his wife and son.
£13.99
HarperCollins Publishers Inc The Game Master: Summer Schooled
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network.Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
£8.29
HarperCollins Publishers Inc Lightfall: The Girl & the Galdurian
New York Times bestselling author Kazu Kibuishi says of Lightfall: “Beautifully drawn. Tim Probert has created a world readers will want to visit.”For fans of Amulet and middle grade readers who love sweeping worlds like Star Wars, the first book of the Lightfall series introduces Bea and Cad, two unlikely friends who get swept up in an epic quest to save their world from falling into eternal darkness.Deep in the heart of the planet Irpa stands the Salty Pig’s House of Tonics & Tinctures, home of the wise Pig Wizard and his adopted granddaughter, Bea. As keepers of the Endless Flame, they live a quiet and peaceful life, crafting medicines and potions for the people of their once-prosperous world.All that changes one day when, while walking through the woods, Bea meets Cad, a member of the Galdurians, an ancient race thought to be long-extinct. Cad believes that if anyone can help him find his missing people, it’s the Pig Wizard.But when the two arrive home, the Pig Wizard is nowhere to be found—all that’s left is the Jar of Endless Flame and a mysterious note. Fearing for the Pig Wizard’s safety, Bea and Cad set out across Irpa to find him, while danger fights its way out of the shadows and into the light.Will these two unexpected friends find the beloved Pig Wizard and prevent eternal darkness from blanketing their world? Or has Irpa truly seen its last sunrise?Praise for LightfallKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£11.99
HarperCollins Publishers Inc Lightfall: The Girl & the Galdurian
New York Times bestselling author Kazu Kibuishi says of Lightfall: “Beautifully drawn. Tim Probert has created a world readers will want to visit.”For fans of Amulet and middle grade readers who love sweeping worlds like Star Wars, the first book of the Lightfall series introduces Bea and Cad, two unlikely friends who get swept up in an epic quest to save their world from falling into eternal darkness.Deep in the heart of the planet Irpa stands the Salty Pig’s House of Tonics & Tinctures, home of the wise Pig Wizard and his adopted granddaughter, Bea. As keepers of the Endless Flame, they live a quiet and peaceful life, crafting medicines and potions for the people of their once-prosperous world.All that changes one day when, while walking through the woods, Bea meets Cad, a member of the Galdurians, an ancient race thought to be long-extinct. Cad believes that if anyone can help him find his missing people, it’s the Pig Wizard.But when the two arrive home, the Pig Wizard is nowhere to be found—all that’s left is the Jar of Endless Flame and a mysterious note. Fearing for the Pig Wizard’s safety, Bea and Cad set out across Irpa to find him, while danger fights its way out of the shadows and into the light.Will these two unexpected friends find the beloved Pig Wizard and prevent eternal darkness from blanketing their world? Or has Irpa truly seen its last sunrise?Praise for LightfallKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£18.41
HarperCollins Publishers Inc The Game Master: Summer Schooled
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network.Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
£12.99
Pennsylvania State University Press PathoGraphics: Narrative, Aesthetics, Contention, Community
Culturally powerful ideas of normalcy and deviation, individual responsibility, and what is medically feasible shape the ways in which we live with illness and disability. The essays in this volume show how illness narratives expressed in a variety of forms—biographical essays, fictional texts, cartoons, graphic novels, and comics—reflect on and grapple with the fact that these human experiences are socially embedded and culturally shaped. Works of fiction addressing the impact of an illness or disability; autobiographies and memoirs exploring an experience of medical treatment; and comics that portray illness or disability from the perspective of patient, family member, or caregiver: all of these narratives forge a specific aesthetic in order to communicate their understanding of the human condition. This collection demonstrates what can emerge when scholars and artists interested in fiction, life-writing, and comics collaborate to explore how various media portray illness, medical treatment, and disability. Rather than stopping at the limits of genre or medium, the essays talk across fields, exploring together how works in these different forms craft narratives and aesthetics to negotiate contention and build community around those experiences and to discover how the knowledge and experiences of illness and disability circulate within the realms of medicine, art, the personal, and the cultural. Ultimately, they demonstrate a common purpose: to examine the ways comics and literary texts build an audience and galvanize not just empathy but also action.In addition to the editors, the contributors to this volume include Einat Avrahami, Maureen Burdock, Elizabeth J. Donaldson, Ariela Freedman, Rieke Jordan, stef lenk, Leah Misemer, Tahneer Oksman, Nina Schmidt, and Helen Spandler.Chapter 7, “Crafting Psychiatric Contention Through Single-Panel Cartoons,” by Helen Spandler, is available as Open Access courtesy of a grant from the Wellcome Trust. A link to the OA version of this chapter is forthcoming.
£27.95
Ablaze, LLC The Cimmerian Vol 4
ABLAZE is back again, adding to its bestselling line of UNCENSORED Robert E. Howard Cimmerian graphic novels, with The Cimmerian Volume 4! Discover the true Conan, unrestrained, violent, and sexual. Read the story as he intended! Vol 4 includes two complete stories, Beyond The Black River, and Hour of the Dragon, plus bonus material, including the original prose stories, in one epic hardcover collection! BEYOND THE BLACK RIVER: The Picte country is an obscure jungle where the border between civilization and barbarism is thin. Only one thing symbolizes it: the Black River, which it is claimed that no white man was able to cross and come back alive. None, except Conan. It is in the heart of this green hell that the Cimmerian meets Balthus, a young voluntary peasant whom he saves at the last minute from the clutches of fierce Pictish warriors. Together, they will try to lend a hand to the colonists who have established themselves here, on these hostile lands, in the last bastion of civilization. With a dozen men, they will have to find the powerful sorcerer Zogar Sag before he succeeds in uniting the clans and initiating his bloody invasion… HOUR OF THE DRAGON: Under the funeral vaults of the mausoleum belonging to the ancient and cruel Emperor Xaltotun of Python, three men devoured by ambition come to offer to the inert body of the deceased sovereign the heart of Ahriman, a source of immor-tality which once belonged to him. Taken away at the cost of his life. In exchange for this offering, the three men claim a single thing: the world. However, there is only one person able to stand in their way, a Cimmerian who seized the throne of Aquilonia: Conan!
£24.29
Penguin Books Ltd The Thrilling Adventures of Lovelace and Babbage: The (Mostly) True Story of the First Computer
'So impossibly funny, clever, demented, charming and altogether wonderful that I was a convert within three pages. Buy it for everyone you know, regardless of what you think they like. Brilliant stuff' Lucy Mangan, Stylist Books of the Year'An eye-opener... The more I think about this, the higher I esteem it' - Nicholas Lezard, Guardian Books of the Year*Winner of the British Book Design and Production Award for Graphic Novels**Winner of the Neumann Prize in the History of Mathematics**Nominated for the 2016 Eisner Award for Best Graphic Album and Best Writer/Artist*In The Thrilling Adventures of Lovelace and Babbage Sydney Padua transforms one of the most compelling scientific collaborations into a hilarious set of adventures Meet two of Victorian London's greatest geniuses... Ada Lovelace, daughter of Lord Byron: mathematician, gambler, and proto-programmer, whose writings contained the first ever appearance of general computing theory, a hundred years before an actual computer was built. And Charles Babbage, eccentric inventor of the Difference Engine, an enormous clockwork calculating machine that would have been the first computer, if he had ever finished it.But what if things had been different? The Thrilling Adventures of Lovelace and Babbage presents a delightful alternate reality in which Lovelace and Babbage do build the Difference Engine and use it to create runaway economic models, battle the scourge of spelling errors, explore the wider realms of mathematics and, of course, fight crime - for the sake of both London and science. Extremely funny and utterly unusual, The Thrilling Adventures of Lovelace and Babbage comes complete with historical curiosities, extensive footnotes and never-before-seen diagrams of Babbage's mechanical, steam-powered computer. And ray guns.
£16.99
Houghton Mifflin Harcourt Publishing Company Older Than Dirt: A Wild but True History of Earth
Almost 14.5 billion years ago, it all started with a BIG BANG and what began as a cloud of gas, dust, and rock eventually took shape and bloomed into a molten sphere. Battered by asteroid collisions, ice ages, and shifting tectonic plates, our fledgling planet finally pushed forth continents. But if you think the earth has calmed down since then - think again! Geological activity continues to sculpt the earth's landscape, sometimes with terrible consequences for its inhabitants: earthquakes, volcanoes, and tsunamis. In this one-of-a-kind, wild, but true history of Earth, the Sibert Honor medalist Don Brown takes on big concepts with humor and ease. AGES: 8 to 12 AUTHORS: Don Brown is the YALSA excellence in nonfiction and Sibert Honor award-winning author and illustrator of many nonfiction graphic novels for teens and picture book biographies. He has been widely praised for his resonant storytelling and his delicate watercolour paintings that evoke the excitement, humour, pain, and joy of lives lived with passion. School Library Journal has called him "a current pacesetter who has put the finishing touches on the standards for storyographies." He lives in New York with his family. Dr. Michael Perfit is Professor and Chair of Geological Sciences at the University of Florida where he has worked since 1982. He has authored or co-authored more than 100 peer-reviewed technical papers and articles in professional scientific publications and has been a principal investigator on numerous research grants from the National Science Foundation and NOAA. He has participated on over 20 oceanographic research cruises and served as co-chief scientist on several more. While at the University of Florida he has received several awards for excellence in teaching at the University of Florida and was the Flint Term Professor in 1999-2000. He has also enjoyed adjunct academic appointments at the Australian National University, Cornell University, University of Tasmania, and the Institut du Physique du Globe, Paris.
£11.14
HarperCollins Publishers The Last Kids on Earth and the Monster Dimension (The Last Kids on Earth)
The ninth book in the New York Times bestselling series with over ten million copies in print! ‘Terrifyingly fun! Max Brallier’s The Last Kids on Earth delivers big thrills and even bigger laughs.’ Jeff Kinney, author of Diary of a Wimpy Kid Now an award-winning Netflix show! The highly-anticipated ninth book in the #1 New York Times, Wall Street Journal, and USA Today bestselling series, and Emmy award-winning Netflix series, with over ten million copies in print! The last kids may have escaped the forbidden fortress by the skin of their teeth, but there isn't much to celebrate. Thrull has what he needs to complete the Tower, Rezzoch will most certainly come to Earth, and the world as they know it will cease to exist. Except Jack's Cosmic Hand is now even more powerful than he realized, and it might just be able to stop the inevitable from happening. To get the answers he seeks, he'll need to travel farther than he's ever been. He must go . . . to the monster dimension! Told in a mixture of text and black-and-white illustration, this is the perfect series for any kid who's ever dreamed of starring in their own comic book or video game. The Last Kids on Earth series:The Last Kids on EarthThe Last Kids on Earth and the Zombie ParadeThe Last Kids on Earth and the Nightmare KingThe Last Kids on Earth and the Cosmic BeyondThe Last Kids on Earth and the Midnight BladeThe Last Kids on Earth and the Skeleton RoadThe Last Kids on Earth and the Doomsday RaceThe Last Kids on Earth and the Forbidden Fortress The Last Kids on Earth: June’s Wild FlightThe Last Kids on Earth: Quint and Dirk's Hero Quest And don’t miss the full-colour graphic novels:The Last Kids on Earth: Thrilling Tales from the Tree HouseThe Last Comics on Earth
£7.99
Abrams Whatever Happened World Tomorrow?
Whatever Happened to the World of Tomorrow?, the long-awaited follow-up to Mom's Cancer, is a unique graphic novel that tells the story of a young boy and his relationship with his father. Spanning the period from the 1939 New York World's Fair to the last Apollo space mission in 1975, it is told through the eyes of a boy as he grows up in an era that was optimistic and ambitious, fueled by industry, engines, electricity, rockets, and the atom bomb. An insightful look at relationships and the promise of the future, award-winning author Brian Fies presents his story in a way that only comics and graphic novels can. Interspersed with the comic book adventures of Commander Cap Crater (created by Fies to mirror the styles of the comics and the time periods he is depicting), and mixing art and historical photographs, this groundbreaking graphic novel is a lively trip through a half century of technological evolution. It is also a perceptive look at the changing moods of our nation-and the enduring promise of the future. Praise for Whatever Happened to the World of Tomorrow? “A graphic novel that looks like TV’s “Futurama” bred with The Golden Age of Comic Books, Whatever Happened to the World of Tomorrow? is at times charming, at times sad and foreboding, and always thought provoking.” —Air & Space Smithsonian "A hopelessly optimistic moon-age daydream"—The Village Voice “An exceptional and highly engaging experience.” —The Miami Herald "Whatever Happened To The World Of Tomorrow is a very special book that will speak to you on so many levels. And at the end of it, when you sit there and think on what you’ve just read, it may even make you, like it did me, realise that Fies’ vision of our past and his hope for the future is something we can all share in. Quite brilliant."—Richard Bruton, forbiddenplanet.co.ukF&P level: Y
£12.95
University of Minnesota Press Life in Plastic: Artistic Responses to Petromodernity
A vital contribution to environmental humanities that explores artistic responses to the plastic age Since at least the 1960s, plastics have been a defining feature of contemporary life. They are undeniably utopian—wondrously innovative, cheap, malleable, durable, and convenient. Yet our proliferating use of plastics has also triggered catastrophic environmental consequences. Plastics are piling up in landfills, floating in oceans, and contributing to climate change and cancer clusters. They are derived from petrochemicals and enmeshed with the global oil economy, and they permeate our consumer goods and their packaging, our clothing and buildings, our bodies and minds. Plastic reshapes our cultural and social imaginaries. With impressive breadth and compelling urgency, the essays in Life in Plastic examine the arts and literature of the plastic age. Focusing mainly on post-1960s North America, the collection spans a wide variety of genres, including graphic novels, superhero comics, utopic and dystopic science fiction, poetry, and satirical prose, as well as vinyl records and visual arts. Essays by a remarkable lineup of cultural theorists interrogate how plastic—as material and concept—has affected human sensibilities and expression. The collection reveals the place of plastic in reshaping how we perceive, relate to, represent, and re-imagine bodies, senses, environment, scale, mortality, and collective well-being.Ultimately, the contributors to Life in Plastic think through plastic with an eye to imagining our way out of plastic, moving toward a postplastic future.Contributors: Crystal Bartolovich, Syracuse U; Maurizia Boscagli, U of California, Santa Barbara; Christopher Breu, Illinois State U; Loren Glass, U of Iowa; Sean Grattan, U of Kent; Nayoung Kim, Brandeis U; Jane Kuenz, U of Southern Maine; Paul Morrison, Brandeis U; W. Dana Phillips, Towson U in Maryland and Rhodes U in Grahamstown, South Africa; Margaret Ronda, UC-Davis; Lisa Swanstrom, U of Utah; Jennifer Wagner-Lawlor, Pennsylvania State U; Phillip E. Wegner, U of Florida; Daniel Worden, Rochester Institute of Technology.
£22.99
Titan Books Ltd Lone Sloane Boxed Set
Sensational comics creator Philippe Druillet's Lone Sloane, the Ulysses of space, cosmic freebooter and rebel, endlessly struggles against dark gods, robotic entities and alien forces! Three volumes collected together for the first time! Including art cards featuring the cover art from the individual books. A stunning new boxed set collecting the first 3 books in Titan Comics' Druillet Library. Lone Sloane is Druillet's tortured hero, traveling the galaxy for an answer to the mysteries of the universe and his soul. This boxed set is ideal for any fans of Druillet wanting to complete their collection or fans of classic science fiction graphic novels wanting to broaden their graphic novel horizon. This boxed set collects: The 6 Voyages of Lone Sloane It's been 800 years since a catastrophic event called the ""Great Fear"". Lone Sloane, a rebel and a troubled space traveller, is captured by an entity called ""He Who Seeks"", after his space ship is destroyed. The entity transports him to different dimensions, where he must fight for his life, as he finds himself caught in an intergalactic struggle between space pirates, gigantic robots, dark gods and other-dimensional entities. Lone Sloane: Delirius Lone Sloane is still stuck on the planet aptly named Delirius, He seems ever destined to battle against evil in this world. As the world is called to war, will he be able stay away? His adventures will force Lone Sloane to accept his destiny and prepare himself for the battle with his enemy, the tyrant Shaan, the Emperor of all the galaxies. Lone Sloane: Gail Following on from his adventures in Lone Sloane: Delirius, Sloane finds himself captured and sent to a prison planet, where a mysterious dark entity has plans for him. How did he get here, and can he escape? Wandering aimlessly throughout an alien dimension, Sloane is lost with no way of finding his way home.
£52.19
Mandel Vilar Press Wicked Weeds: A Zombie Novel
Set at the contact zones between Haiti and the Dominican Republic, this is a polyphonic novel, an intense and sometimes funny pharmacopeia of love lost and humanity regained; a most original combination of Caribbean noir and science-fiction addressing issues of global relevance including novel takes on ecological/apocalyptical imbalance bound to make an impact. A Caribbean zombie--smart, gentlemanly, financially independent, and a top executive at an important pharmaceutical company--becomes obsessed with finding the formula that would reverse his condition and allow him to become "a real person." In the process, three of his closest collaborators (cerebral and calculating Isadore, wide-eyed and sentimental Mathilde, and rambunctious Patricia), guide the reluctant and baffled scientist through the unpredictable intersections of love, passion, empathy, and humanity. But the playful maze of jealousy and amorous intrigue that a living being would find easy to negotiate represents an insurmountable tangle of dangerous ambiguities for our "undead" protagonist. Wicked Weeds is put together from Isadore's scrapbook, where she has collected her boss' scientific goals and existential agony, as well as her own reflections about growing up as a Haitian descendant in the Dominican Republic and what it really means to be human. The end result is a precise combination of Caribbean noir and science-fiction, Latin American style. Wicked Weeds, A Zombie Novel combines Cabiya's expertise in fiction, graphic novels and film to create a memorable literary zombie novel of a dead man's search for his lost humanity that can now take its place alongside other leading similar novels like Jonathan Mayberry's Patient Zero, S.G. Browne's Breathers: A Zombie's Lament, Daryl Gregory's Raising Sony Mayhall, World War Z by Max Brooks, and The Reapers Are The Angels by Alden Bell. As for the novel's immersion in orality and Caribbean folk traditions and noir it can very well align with Wade Davis' The Serpent and the Rainbow and Karen Russell's St. Lucy's Home for Girls Raised by Wolves.
£18.12
University of Minnesota Press Life in Plastic: Artistic Responses to Petromodernity
A vital contribution to environmental humanities that explores artistic responses to the plastic age Since at least the 1960s, plastics have been a defining feature of contemporary life. They are undeniably utopian—wondrously innovative, cheap, malleable, durable, and convenient. Yet our proliferating use of plastics has also triggered catastrophic environmental consequences. Plastics are piling up in landfills, floating in oceans, and contributing to climate change and cancer clusters. They are derived from petrochemicals and enmeshed with the global oil economy, and they permeate our consumer goods and their packaging, our clothing and buildings, our bodies and minds. Plastic reshapes our cultural and social imaginaries. With impressive breadth and compelling urgency, the essays in Life in Plastic examine the arts and literature of the plastic age. Focusing mainly on post-1960s North America, the collection spans a wide variety of genres, including graphic novels, superhero comics, utopic and dystopic science fiction, poetry, and satirical prose, as well as vinyl records and visual arts. Essays by a remarkable lineup of cultural theorists interrogate how plastic—as material and concept—has affected human sensibilities and expression. The collection reveals the place of plastic in reshaping how we perceive, relate to, represent, and re-imagine bodies, senses, environment, scale, mortality, and collective well-being.Ultimately, the contributors to Life in Plastic think through plastic with an eye to imagining our way out of plastic, moving toward a postplastic future.Contributors: Crystal Bartolovich, Syracuse U; Maurizia Boscagli, U of California, Santa Barbara; Christopher Breu, Illinois State U; Loren Glass, U of Iowa; Sean Grattan, U of Kent; Nayoung Kim, Brandeis U; Jane Kuenz, U of Southern Maine; Paul Morrison, Brandeis U; W. Dana Phillips, Towson U in Maryland and Rhodes U in Grahamstown, South Africa; Margaret Ronda, UC-Davis; Lisa Swanstrom, U of Utah; Jennifer Wagner-Lawlor, Pennsylvania State U; Phillip E. Wegner, U of Florida; Daniel Worden, Rochester Institute of Technology.
£87.30
Viz Media, Subs. of Shogakukan Inc Yona of the Dawn, Vol. 8
A red-haired princess loses her family and her kingdom… Now she must rise and fight for her throne! Princess Yona lives an ideal life as the only princess of her kingdom. Doted on by her father, the king, and protected by her faithful guard Hak, she cherishes the time spent with the man she loves, Su-won. But everything changes on her 16th birthday when tragedy strikes her family! Jaeha, the Green Dragon, joins Yona’s party after their harrowing adventure together in Awa. Now the group must find the Yellow Dragon—the last dragon from the prophecy that Ik-su told Yona! Meanwhile, Su-won visits Chishin Palace and tells General Geun-tae, chief of the Earth Tribe, that he should hold a mock battle and festival. But what could be the true intent behind Su-won’s proposition? * The fantasy-adventure romance manga that inspired the fan-favorite anime about a princess who’s on a quest to reclaim her throne! * Releases 6 times a year for 22+ volumes. Series is ongoing. * Named one of the 2017 Great Graphic Novels for Teens by the Young Adult Library Services Association. * The romance and adventure will appeal to fans who like series like shojo manga best seller Fushigi Yugi (romance with fantasy and adventure/quest elements). * Echoes of Game of Thrones as Yona learns she must find and master four dragon warriors to reclaim her kingdom. * “Yona is not only a sweet and relatable heroine, but a truly strong female character… She’s a heroine you can both root for and want to be like, and there’s little more you could ask for from shojo… [The anime’s] reverse harem members have both fangirl appeal and compelling character arcs. Yet, Yona of the Dawn isn't just a fine example of shojo romance. It’s a great adventure anime and will appeal to anyone who loves exploring and swordfights.” –Anime News Network
£8.99
Tuttle Publishing The Children Of Bathala: A Mythology Class Reunion
From the author of The Mythology Class comes the long-anticipated sequel!It's been two decades since the former classmates first met, and the ensuing years have brought their share of changes. Kubin's strength is weakening with each passing day; Lane's telepathy is gone; Rey and Misha are nowhere to be found; and the bonds that once held them together are slowly crumbling under their misfortune. Thrown into the mix is Nicole and Kubin's daughter, Marilag, who has grown distant from her. To add to the problems, doubts about Enkanta's true purpose are mounting.Nicole, once the heart of the group, now senses a dark spell settling over them, her young daughter included. What the former classmates don't realize is that a new band of visitors is about to arrive from a magical realm. Will these visitors provide a portal to an enchanting new world or usher in a new age of evil? And will the classmates still be up to the challenge?**Praise for the Mythology Class series by Arnold Arre**"In this genre-defining classic of Filipino comics from Arre (Halina Filipina), released in 1999 to become the first graphic novel to win the Philippine National Book Award, and now in its first U.S. edition […] this exciting and satisfying adventure, firmly rooted in Filipino culture, is a must-read for its influence." —Publishers Weekly"A modern Filipino literary classic." —Leinil Francis Yu, Marvel Avengers Artist"This is one of those books that helped shape a nation's graphic novels, and should be read with that in mind […] The Mythology Class, a compilation of four shorter books that form a complete story, is a quirky work about the past, present and future all blending together, as a group of wizards and heroes travel forward through time to combat a series of problems in each age they visit. […] While readable by teens, this one may attract adult readers more, and at least the bulk of the characters are probably in their 20s." —ICv2.com
£13.49
HarperCollins Publishers Inc Girl on Fire
From New York Times bestselling author and 15-time GRAMMY® Award-winning artist Alicia Keys comes a new authentic and poignant coming-of-age young adult graphic novel, about finding the strength within when your whole world changes in an instant. Lolo Wright always thought she was just a regular fourteen-year-old dealing with regular family drama: her brother, James, is struggling with his studies; her dad’s business constantly teeters on the edge of trouble; and her mother . . . she left long ago. But then Lolo’s world explodes when a cop pulls a gun on James in a dangerous case of mistaken identities. Staring down the barrel, with no one else to help, Lolo discovers powers she never knew she had. Using only her mind, she literally throws the cop out of the way.Problem is that secrets like Lolo’s don’t stay a secret for long. Skin, a dangerous dealer with designs on taking over the neighborhood, hears of Lolo’s telekinetic abilities and decides that he needs her in his crew. Skin might not have Lolo’s powers, but he’s got nothing to lose and is willing to do whatever it takes to get what he wants. And what he wants is Lolo.Lolo’s not willing to let Skin use her to hurt the people—and neighborhood—that she loves. But it’s going to take a whole different kind of bravery to stand-up for what’s right, especially after Lolo’s mom returns suddenly and turns Lolo’s whole world upside-down. For too long, it’s true, Lolo’s had her head in the clouds, but this time, it’s on her . . . and she’s not backing down.Girl on Fire is a young adult graphic novel about a girl who’s a flame. It’s the first-ever graphic novel from beloved GRAMMY® Award-winning artist Alicia Keys, co-written by Andrew Weiner and illustrated by Brittney Williams. 2023 ALA Great Graphic Novels for Teens2023 ITM Recommended YA Fiction List
£12.99
Mango Media How to Completely Lose Your Mind
An Indie Band’s Record-Breaking Music Tour: A Graphic Novel“As a touring musician, I absolutely adored this heartfelt, honest, and beautifully illustrated account of the unique pitfalls and victories of DIY touring.” ―Tommy Siegel, cartoonist and guitarist/singer in Jukebox the Ghost#1 New Release in Biographies and History Graphic NovelsFrom the indie band Pocket Vinyl and the artists behind the documentary Drive. Play. Sleep. and the popular webcomic The Touring Test, this hilarious artists’ graphic novel memoir chronicles a couple’s road trip across the USA as they break a world record.A world record smashing music tour through 50 States in 45 Days. Together, Eric Stevenson and Elizabeth Jancewicz perform as the band Pocket Vinyl, where Eric slams on the piano and sings while Elizabeth creates a large oil painting on stage. In these artists’ graphic novel, watch as they take on their biggest challenge yet: to tour the whole nation in just 45 days, breaking the record for the fastest time a band has played in all 50 U.S. states.A wild road trip of performance highs, self-doubt lows, and determination. As co-author Elizabeth Janceqicz says, “I knew that embarking on such a monstrous adventure would provide me with stories to tell, but I hadn't realized how much those stories would change me... In retrospect, we learned so much: about how our art helps people, how interconnected we all are, and how easily our minds can descend into mental illness without us even realizing it’s happening.”Inside find: A breakneck road trip through the local music scenes across America An unforgettable story of what life is like behind the scenes on an indie band’s record-breaking tour A graphic novel on mental health, humor, the love of music and art, and the gifts of human kindness If you liked It's Lonely at the Centre of the Earth, Marbles, or Can't We Talk about Something More Pleasant? you'll love How to Completely Lose Your Mind.
£19.99