Search results for ""Graphic Novels""
Portage & Main Press 7 Generations: A Plains Cree Saga
Illustrated in vivid colour, 7 Generations: A Plains Cree Saga is an epic story that follows one Indigenous family over three centuries and seven generations. This compiled edition was originally published as a series of four graphic novels: Stone, Scars, Ends/Begins, and The Pact.Stone introduces Edwin, a young man who must discover his family’s past if he is to have any future. Edwin learns of his ancestor, Stone, a Plains Cree warrior who came of age in the early 19th century. When Stone’s older brother is tragically killed during a Blackfoot raid, he must overcome his grief to avenge his brother’s death.In Scars, the story of White Cloud, Edwin’s ancestor, is set against the smallpox epidemic of 1870–1871. After witnessing the death of his family one by one, White Cloud must summon the strength to find a new home and deliver himself from the terrible disease.In Ends/Begins, readers learn about Edwin’s father James and his experiences in a residential school. In 1964, two brothers are taken from the warm and loving care of their grandparents, and spirited away to a residential school. When James discovers the anguish that his little brother is living under, it leads to unspeakable tragedy.In The Pact, the guilt and loss of James’s residential school experiences follow him into adulthood, and his life spirals out of control. Edwin, mired in the desolation of his fatherless childhood, struggles to heal. As James navigates his own healing, he realizes, somehow, he must save his son’s life—as well as his own.Find ideas for using this book in your classroom in the FREE Teacher’s Guide for 7 Generations.
£24.99
Vanguard Productions Dracula: The Original Graphic Novel
Dracula —both the legendary blood-thirsty vampire and his historic inspiration, Vlad The Impaler— has terrified and fascinated the world via a myriad of films and books ever since Bram Stoker's original 1897 novel.Tales of the vampiric Prince of Darkness have been adapted to every format including a number of graphic novels. But just as Stoker's 1897 novel ever holds its historic place, so too does the original Dracula graphic novel. The premier, 1966 graphic adaptation of Stoker's classic was edited and packaged as a paperback by legendary Creepy magazine founding editor, Russ "Unca' Creepy" Jones. Creepy launched as a full-sized, uncensored black and white horror comics magazine in 1964. It ran, most-famously adorned with covers by Frank Frazetta, for near 300 issues over two decades, spawning a tsunami of imitators and competing horror magazine lines including from Marvel. From 2008-2019 Dark Horse released a complete library of Creepy Archives hardcovers which often made the New York Times bestseller list.After leaving Creepy magazine, for the landmark Dracula graphic novel, Jones enlisted Supergirl co-creator/writer Otto Binder and Star Trek, Twin Earths and Creepy artist Alden McWilliams to adapt Stoker's novel. Legendary Dracula actor, Christopher Lee even provides an Introduction! For Halloween 2021, Vanguard has enlarged, revised, and expanded, this historic but long-out-of print classic in a luxurious hardcover edition with a new historic essay by How To Draw Chiller Monsters author, J. David Spurlock, examples of historically related art by Neal Adams, Gene Colan and a new cover by the most celebrated Creepy artist of all, Frank Frazetta. The package makes a surprisingly tastefully terrifying addition to every library and horror fan's bookshelf.
£26.09
Oldcastle Books Ltd Robin Hood
Robin Hood is England's greatest folk hero. Everyone knows the story of the outlaw who robbed from the rich and gave to the poor. Nick Rennison's highly entertaining book begins with the search for the historical Robin. Was there ever a real Robin Hood? Rennison looks at the candidates who have been proposed over the years, from petty thieves to Knights Templar, before moving on to examine the many ways in which Robin Hood has been portrayed in literature and on the screen. He began as the hero of dozens and dozens of late medieval ballads. He appeared in plays by contemporaries of Shakespeare. In the Romantic era Robin was reinvented by Walter Scott as a Saxon champion in the struggle against the Normans. During the nineteenth century, he emerged as a hero in children's literature. More recently he has been portrayed as everything from proto-socialist man of the people to anarchist thug. In the cinema he put in an appearance as early as 1908 and Douglas Fairbanks and then Errol Flynn turned him into the typical hero of Hollywood swashbucklers. In the last twenty years, Kevin Costner and Russell Crowe have provided their own very different interpretations of the character. On the small screen, Robin has been the hero of half-a-dozen TV shows from the 1950s series starring Richard Greene, which used many writers blacklisted by Hollywood, via the well-remembered Robin of Sherwood in the 1980s to the recent BBC series. As the twenty-first century marches through its second decade, Robin Hood is still very much with us. He is the subject of graphic novels and computer games. New films are in the offing. Robin is an archetypal hero who, it seems, can never die. This engaging book charts his life so far.
£16.99
University of Minnesota Press From Utopia to Apocalypse: Science Fiction and the Politics of Catastrophe
"I read Peter Y. Paik’s lucid, graceful, ruthless book in one single astonished sitting. I scarred it all over with arrows and exclamation points, so I can read it again as soon as possible." —Bruce Sterling Revolutionary narratives in recent science fiction graphic novels and films compel audiences to reflect on the politics and societal ills of the day. Through character and story, science fiction brings theory to life, giving shape to the motivations behind the action as well as to the consequences they produce. In From Utopia to Apocalypse, Peter Y. Paik shows how science fiction generates intriguing and profound insights into politics. He reveals that the fantasy of putting annihilating omnipotence to beneficial effect underlies the revolutionary projects that have defined the collective upheavals of the modern age. Paik traces how this political theology is expressed, and indeed literalized, in popular superhero fiction, examining works including Alan Moore and Dave Gibbons’s graphic novel Watchmen, the science fiction cinema of Jang Joon-Hwan, the manga of Hayao Miyazaki, Alan Moore’s V for Vendetta, and the Matrix trilogy. Superhero fantasies are usually seen as compensations for individual feelings of weakness, victimization, and vulnerability. But Paik presents these fantasies as social constructions concerned with questions of political will and the disintegration of democracy rather than with the psychology of the personal. What is urgently at stake, Paik argues, is a critique of the limitations and deadlocks of the political imagination. The utopias dreamed of by totalitarianism, which must be imposed through torture, oppression, and mass imprisonment, nevertheless persist in liberal political systems. With this reality looming throughout, Paik demonstrates the uneasy juxtaposition of saintliness and cynically manipulative realpolitik, of torture and the assertion of human dignity, of cruelty and benevolence.
£17.99
HarperCollins Publishers Inc The Game Master: Summer Schooled
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network.Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
£8.99
HarperCollins Publishers Inc Lightfall: The Girl & the Galdurian
New York Times bestselling author Kazu Kibuishi says of Lightfall: “Beautifully drawn. Tim Probert has created a world readers will want to visit.”For fans of Amulet and middle grade readers who love sweeping worlds like Star Wars, the first book of the Lightfall series introduces Bea and Cad, two unlikely friends who get swept up in an epic quest to save their world from falling into eternal darkness.Deep in the heart of the planet Irpa stands the Salty Pig’s House of Tonics & Tinctures, home of the wise Pig Wizard and his adopted granddaughter, Bea. As keepers of the Endless Flame, they live a quiet and peaceful life, crafting medicines and potions for the people of their once-prosperous world.All that changes one day when, while walking through the woods, Bea meets Cad, a member of the Galdurians, an ancient race thought to be long-extinct. Cad believes that if anyone can help him find his missing people, it’s the Pig Wizard.But when the two arrive home, the Pig Wizard is nowhere to be found—all that’s left is the Jar of Endless Flame and a mysterious note. Fearing for the Pig Wizard’s safety, Bea and Cad set out across Irpa to find him, while danger fights its way out of the shadows and into the light.Will these two unexpected friends find the beloved Pig Wizard and prevent eternal darkness from blanketing their world? Or has Irpa truly seen its last sunrise?Praise for LightfallKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£11.99
HarperCollins Publishers Inc Lightfall: The Girl & the Galdurian
New York Times bestselling author Kazu Kibuishi says of Lightfall: “Beautifully drawn. Tim Probert has created a world readers will want to visit.”For fans of Amulet and middle grade readers who love sweeping worlds like Star Wars, the first book of the Lightfall series introduces Bea and Cad, two unlikely friends who get swept up in an epic quest to save their world from falling into eternal darkness.Deep in the heart of the planet Irpa stands the Salty Pig’s House of Tonics & Tinctures, home of the wise Pig Wizard and his adopted granddaughter, Bea. As keepers of the Endless Flame, they live a quiet and peaceful life, crafting medicines and potions for the people of their once-prosperous world.All that changes one day when, while walking through the woods, Bea meets Cad, a member of the Galdurians, an ancient race thought to be long-extinct. Cad believes that if anyone can help him find his missing people, it’s the Pig Wizard.But when the two arrive home, the Pig Wizard is nowhere to be found—all that’s left is the Jar of Endless Flame and a mysterious note. Fearing for the Pig Wizard’s safety, Bea and Cad set out across Irpa to find him, while danger fights its way out of the shadows and into the light.Will these two unexpected friends find the beloved Pig Wizard and prevent eternal darkness from blanketing their world? Or has Irpa truly seen its last sunrise?Praise for LightfallKirkus Best Books of 2020Fall 2020 Indie Next ListJunior Library Guild Selection2021 Texas Library Association’s Little Maverick Graphic Novels Reading List SelectionNominated for the Russ Manning Promising Newcomer Award
£18.79
DC Comics Absolute Batman: The Killing Joke: 30th Anniversary Edition
One of the bestselling graphic novels of all-time finally gets the Absolute treatment, as BATMAN: THE KILLING JOKE is presented in a 30th Anniversary hardcover slipcase edition! Critically acclaimed writer Alan Moore redefined the super-hero with Watchmen and V for Vendetta. In Batman: The Killing Joke, he takes on the origin of comics' greatest super-villain, The Joker--and changes Batman's world forever. Batman: The Killing Joke is Alan Moore's unforgettable meditation on the razor-thin line between sanity and insanity, heroism and villainy, comedy and tragedy. According to the grinning engine of madness and mayhem known as The Joker, that's all that separates the sane from the psychotic. Freed once again from the confines of Arkham Asylum, he's out to prove his deranged point. And he's going to use Gotham City's top cop, Commissioner Jim Gordon, and his brilliant and beautiful daughter Barbara to do it. Now Batman must race to stop his archnemesis before his reign of terror claims two of the Dark Knight's closest friends. Can he finally put an end to the cycle of bloodlust and lunacy that links these two iconic foes before it leads to its fatal conclusion? And as the horrifying origin of the Clown Prince of Crime is finally revealed, will the thin line that separates Batman's nobility and The Joker's insanity snap once and for all? Absolute Batman: The Killing Joke collects Batman: The Killing Joke and stories from Batman: Black and White #4, Countdown #31, Who's Who in the DC Universe #13, with bonus material that includes Brian Bolland's new colouring from the Deluxe Edition, the original John Higgins colouring, all 128 pages of the script that has never been published before, Brian Bolland's Joker covers and sketches, previously unpublished Bolland Batman/Joker sketches and more!
£40.50
Oldcastle Books Ltd Robin Hood
Robin Hood is England's greatest folk hero. Everyone knows the story of the outlaw who robbed from the rich and gave to the poor. Nick Rennison's highly entertaining book begins with the search for the historical Robin. Was there ever a real Robin Hood? Rennison looks at the candidates who have been proposed over the years, from petty thieves to Knights Templar, before moving on to examine the many ways in which Robin Hood has been portrayed in literature and on the screen. He began as the hero of dozens of late medieval ballads. He appeared in plays by contemporaries of Shakespeare. In the Romantic era Robin was reinvented by Walter Scott as a Saxon champion in the struggle against the Normans. During the nineteenth century, he emerged as a hero in children's literature. More recently he has been portrayed as everything from proto-socialist man of the people to anarchist thug. In the cinema he put in an appearance as early as 1908 and Douglas Fairbanks and then Errol Flynn turned him into the typical hero of Hollywood swashbucklers. In the last twenty years, Kevin Costner and Russell Crowe have provided their own very different interpretations of the character. On the small screen, Robin has been the hero of half-a-dozen TV shows from the 1950s series starring Richard Greene, which used many writers blacklisted by Hollywood, via the well-remembered Robin of Sherwood in the 1980s to the recent BBC series. As the twenty-first century nears the end of its second decade, Robin Hood is still very much with us. He is the subject of graphic novels and computer games and films, including the new Lionsgate release in November 2018.
£8.99
HarperCollins Publishers Inc The Game Master: Summer Schooled
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network.Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
£13.26
Pennsylvania State University Press PathoGraphics: Narrative, Aesthetics, Contention, Community
Culturally powerful ideas of normalcy and deviation, individual responsibility, and what is medically feasible shape the ways in which we live with illness and disability. The essays in this volume show how illness narratives expressed in a variety of forms—biographical essays, fictional texts, cartoons, graphic novels, and comics—reflect on and grapple with the fact that these human experiences are socially embedded and culturally shaped. Works of fiction addressing the impact of an illness or disability; autobiographies and memoirs exploring an experience of medical treatment; and comics that portray illness or disability from the perspective of patient, family member, or caregiver: all of these narratives forge a specific aesthetic in order to communicate their understanding of the human condition. This collection demonstrates what can emerge when scholars and artists interested in fiction, life-writing, and comics collaborate to explore how various media portray illness, medical treatment, and disability. Rather than stopping at the limits of genre or medium, the essays talk across fields, exploring together how works in these different forms craft narratives and aesthetics to negotiate contention and build community around those experiences and to discover how the knowledge and experiences of illness and disability circulate within the realms of medicine, art, the personal, and the cultural. Ultimately, they demonstrate a common purpose: to examine the ways comics and literary texts build an audience and galvanize not just empathy but also action.In addition to the editors, the contributors to this volume include Einat Avrahami, Maureen Burdock, Elizabeth J. Donaldson, Ariela Freedman, Rieke Jordan, stef lenk, Leah Misemer, Tahneer Oksman, Nina Schmidt, and Helen Spandler.Chapter 7, “Crafting Psychiatric Contention Through Single-Panel Cartoons,” by Helen Spandler, is available as Open Access courtesy of a grant from the Wellcome Trust. A link to the OA version of this chapter is forthcoming.
£27.95
Ablaze, LLC The Cimmerian Vol 4
ABLAZE is back again, adding to its bestselling line of UNCENSORED Robert E. Howard Cimmerian graphic novels, with The Cimmerian Volume 4! Discover the true Conan, unrestrained, violent, and sexual. Read the story as he intended! Vol 4 includes two complete stories, Beyond The Black River, and Hour of the Dragon, plus bonus material, including the original prose stories, in one epic hardcover collection! BEYOND THE BLACK RIVER: The Picte country is an obscure jungle where the border between civilization and barbarism is thin. Only one thing symbolizes it: the Black River, which it is claimed that no white man was able to cross and come back alive. None, except Conan. It is in the heart of this green hell that the Cimmerian meets Balthus, a young voluntary peasant whom he saves at the last minute from the clutches of fierce Pictish warriors. Together, they will try to lend a hand to the colonists who have established themselves here, on these hostile lands, in the last bastion of civilization. With a dozen men, they will have to find the powerful sorcerer Zogar Sag before he succeeds in uniting the clans and initiating his bloody invasion… HOUR OF THE DRAGON: Under the funeral vaults of the mausoleum belonging to the ancient and cruel Emperor Xaltotun of Python, three men devoured by ambition come to offer to the inert body of the deceased sovereign the heart of Ahriman, a source of immor-tality which once belonged to him. Taken away at the cost of his life. In exchange for this offering, the three men claim a single thing: the world. However, there is only one person able to stand in their way, a Cimmerian who seized the throne of Aquilonia: Conan!
£24.29
Penguin Books Ltd The Thrilling Adventures of Lovelace and Babbage: The (Mostly) True Story of the First Computer
'So impossibly funny, clever, demented, charming and altogether wonderful that I was a convert within three pages. Buy it for everyone you know, regardless of what you think they like. Brilliant stuff' Lucy Mangan, Stylist Books of the Year'An eye-opener... The more I think about this, the higher I esteem it' - Nicholas Lezard, Guardian Books of the Year*Winner of the British Book Design and Production Award for Graphic Novels**Winner of the Neumann Prize in the History of Mathematics**Nominated for the 2016 Eisner Award for Best Graphic Album and Best Writer/Artist*In The Thrilling Adventures of Lovelace and Babbage Sydney Padua transforms one of the most compelling scientific collaborations into a hilarious set of adventures Meet two of Victorian London's greatest geniuses... Ada Lovelace, daughter of Lord Byron: mathematician, gambler, and proto-programmer, whose writings contained the first ever appearance of general computing theory, a hundred years before an actual computer was built. And Charles Babbage, eccentric inventor of the Difference Engine, an enormous clockwork calculating machine that would have been the first computer, if he had ever finished it.But what if things had been different? The Thrilling Adventures of Lovelace and Babbage presents a delightful alternate reality in which Lovelace and Babbage do build the Difference Engine and use it to create runaway economic models, battle the scourge of spelling errors, explore the wider realms of mathematics and, of course, fight crime - for the sake of both London and science. Extremely funny and utterly unusual, The Thrilling Adventures of Lovelace and Babbage comes complete with historical curiosities, extensive footnotes and never-before-seen diagrams of Babbage's mechanical, steam-powered computer. And ray guns.
£17.09
Mandel Vilar Press Wicked Weeds: A Zombie Novel
Set at the contact zones between Haiti and the Dominican Republic, this is a polyphonic novel, an intense and sometimes funny pharmacopeia of love lost and humanity regained; a most original combination of Caribbean noir and science-fiction addressing issues of global relevance including novel takes on ecological/apocalyptical imbalance bound to make an impact. A Caribbean zombie--smart, gentlemanly, financially independent, and a top executive at an important pharmaceutical company--becomes obsessed with finding the formula that would reverse his condition and allow him to become "a real person." In the process, three of his closest collaborators (cerebral and calculating Isadore, wide-eyed and sentimental Mathilde, and rambunctious Patricia), guide the reluctant and baffled scientist through the unpredictable intersections of love, passion, empathy, and humanity. But the playful maze of jealousy and amorous intrigue that a living being would find easy to negotiate represents an insurmountable tangle of dangerous ambiguities for our "undead" protagonist. Wicked Weeds is put together from Isadore's scrapbook, where she has collected her boss' scientific goals and existential agony, as well as her own reflections about growing up as a Haitian descendant in the Dominican Republic and what it really means to be human. The end result is a precise combination of Caribbean noir and science-fiction, Latin American style. Wicked Weeds, A Zombie Novel combines Cabiya's expertise in fiction, graphic novels and film to create a memorable literary zombie novel of a dead man's search for his lost humanity that can now take its place alongside other leading similar novels like Jonathan Mayberry's Patient Zero, S.G. Browne's Breathers: A Zombie's Lament, Daryl Gregory's Raising Sony Mayhall, World War Z by Max Brooks, and The Reapers Are The Angels by Alden Bell. As for the novel's immersion in orality and Caribbean folk traditions and noir it can very well align with Wade Davis' The Serpent and the Rainbow and Karen Russell's St. Lucy's Home for Girls Raised by Wolves.
£14.16
University of Minnesota Press Life in Plastic: Artistic Responses to Petromodernity
A vital contribution to environmental humanities that explores artistic responses to the plastic age Since at least the 1960s, plastics have been a defining feature of contemporary life. They are undeniably utopian—wondrously innovative, cheap, malleable, durable, and convenient. Yet our proliferating use of plastics has also triggered catastrophic environmental consequences. Plastics are piling up in landfills, floating in oceans, and contributing to climate change and cancer clusters. They are derived from petrochemicals and enmeshed with the global oil economy, and they permeate our consumer goods and their packaging, our clothing and buildings, our bodies and minds. Plastic reshapes our cultural and social imaginaries. With impressive breadth and compelling urgency, the essays in Life in Plastic examine the arts and literature of the plastic age. Focusing mainly on post-1960s North America, the collection spans a wide variety of genres, including graphic novels, superhero comics, utopic and dystopic science fiction, poetry, and satirical prose, as well as vinyl records and visual arts. Essays by a remarkable lineup of cultural theorists interrogate how plastic—as material and concept—has affected human sensibilities and expression. The collection reveals the place of plastic in reshaping how we perceive, relate to, represent, and re-imagine bodies, senses, environment, scale, mortality, and collective well-being.Ultimately, the contributors to Life in Plastic think through plastic with an eye to imagining our way out of plastic, moving toward a postplastic future.Contributors: Crystal Bartolovich, Syracuse U; Maurizia Boscagli, U of California, Santa Barbara; Christopher Breu, Illinois State U; Loren Glass, U of Iowa; Sean Grattan, U of Kent; Nayoung Kim, Brandeis U; Jane Kuenz, U of Southern Maine; Paul Morrison, Brandeis U; W. Dana Phillips, Towson U in Maryland and Rhodes U in Grahamstown, South Africa; Margaret Ronda, UC-Davis; Lisa Swanstrom, U of Utah; Jennifer Wagner-Lawlor, Pennsylvania State U; Phillip E. Wegner, U of Florida; Daniel Worden, Rochester Institute of Technology.
£87.30
Viz Media, Subs. of Shogakukan Inc Yona of the Dawn, Vol. 8
A red-haired princess loses her family and her kingdom… Now she must rise and fight for her throne! Princess Yona lives an ideal life as the only princess of her kingdom. Doted on by her father, the king, and protected by her faithful guard Hak, she cherishes the time spent with the man she loves, Su-won. But everything changes on her 16th birthday when tragedy strikes her family! Jaeha, the Green Dragon, joins Yona’s party after their harrowing adventure together in Awa. Now the group must find the Yellow Dragon—the last dragon from the prophecy that Ik-su told Yona! Meanwhile, Su-won visits Chishin Palace and tells General Geun-tae, chief of the Earth Tribe, that he should hold a mock battle and festival. But what could be the true intent behind Su-won’s proposition? * The fantasy-adventure romance manga that inspired the fan-favorite anime about a princess who’s on a quest to reclaim her throne! * Releases 6 times a year for 22+ volumes. Series is ongoing. * Named one of the 2017 Great Graphic Novels for Teens by the Young Adult Library Services Association. * The romance and adventure will appeal to fans who like series like shojo manga best seller Fushigi Yugi (romance with fantasy and adventure/quest elements). * Echoes of Game of Thrones as Yona learns she must find and master four dragon warriors to reclaim her kingdom. * “Yona is not only a sweet and relatable heroine, but a truly strong female character… She’s a heroine you can both root for and want to be like, and there’s little more you could ask for from shojo… [The anime’s] reverse harem members have both fangirl appeal and compelling character arcs. Yet, Yona of the Dawn isn't just a fine example of shojo romance. It’s a great adventure anime and will appeal to anyone who loves exploring and swordfights.” –Anime News Network
£8.99
Tuttle Publishing The Children Of Bathala: A Mythology Class Reunion
From the author of The Mythology Class comes the long-anticipated sequel!It's been two decades since the former classmates first met, and the ensuing years have brought their share of changes. Kubin's strength is weakening with each passing day; Lane's telepathy is gone; Rey and Misha are nowhere to be found; and the bonds that once held them together are slowly crumbling under their misfortune. Thrown into the mix is Nicole and Kubin's daughter, Marilag, who has grown distant from her. To add to the problems, doubts about Enkanta's true purpose are mounting.Nicole, once the heart of the group, now senses a dark spell settling over them, her young daughter included. What the former classmates don't realize is that a new band of visitors is about to arrive from a magical realm. Will these visitors provide a portal to an enchanting new world or usher in a new age of evil? And will the classmates still be up to the challenge?**Praise for the Mythology Class series by Arnold Arre**"In this genre-defining classic of Filipino comics from Arre (Halina Filipina), released in 1999 to become the first graphic novel to win the Philippine National Book Award, and now in its first U.S. edition […] this exciting and satisfying adventure, firmly rooted in Filipino culture, is a must-read for its influence." —Publishers Weekly"A modern Filipino literary classic." —Leinil Francis Yu, Marvel Avengers Artist"This is one of those books that helped shape a nation's graphic novels, and should be read with that in mind […] The Mythology Class, a compilation of four shorter books that form a complete story, is a quirky work about the past, present and future all blending together, as a group of wizards and heroes travel forward through time to combat a series of problems in each age they visit. […] While readable by teens, this one may attract adult readers more, and at least the bulk of the characters are probably in their 20s." —ICv2.com
£13.49
HarperCollins Publishers Inc Girl on Fire
From New York Times bestselling author and 15-time GRAMMY® Award-winning artist Alicia Keys comes a new authentic and poignant coming-of-age young adult graphic novel, about finding the strength within when your whole world changes in an instant. Lolo Wright always thought she was just a regular fourteen-year-old dealing with regular family drama: her brother, James, is struggling with his studies; her dad’s business constantly teeters on the edge of trouble; and her mother . . . she left long ago. But then Lolo’s world explodes when a cop pulls a gun on James in a dangerous case of mistaken identities. Staring down the barrel, with no one else to help, Lolo discovers powers she never knew she had. Using only her mind, she literally throws the cop out of the way.Problem is that secrets like Lolo’s don’t stay a secret for long. Skin, a dangerous dealer with designs on taking over the neighborhood, hears of Lolo’s telekinetic abilities and decides that he needs her in his crew. Skin might not have Lolo’s powers, but he’s got nothing to lose and is willing to do whatever it takes to get what he wants. And what he wants is Lolo.Lolo’s not willing to let Skin use her to hurt the people—and neighborhood—that she loves. But it’s going to take a whole different kind of bravery to stand-up for what’s right, especially after Lolo’s mom returns suddenly and turns Lolo’s whole world upside-down. For too long, it’s true, Lolo’s had her head in the clouds, but this time, it’s on her . . . and she’s not backing down.Girl on Fire is a young adult graphic novel about a girl who’s a flame. It’s the first-ever graphic novel from beloved GRAMMY® Award-winning artist Alicia Keys, co-written by Andrew Weiner and illustrated by Brittney Williams. 2023 ALA Great Graphic Novels for Teens2023 ITM Recommended YA Fiction List
£12.99
Mango Media How to Completely Lose Your Mind
An Indie Band’s Record-Breaking Music Tour: A Graphic Novel“As a touring musician, I absolutely adored this heartfelt, honest, and beautifully illustrated account of the unique pitfalls and victories of DIY touring.” ―Tommy Siegel, cartoonist and guitarist/singer in Jukebox the Ghost#1 New Release in Biographies and History Graphic NovelsFrom the indie band Pocket Vinyl and the artists behind the documentary Drive. Play. Sleep. and the popular webcomic The Touring Test, this hilarious artists’ graphic novel memoir chronicles a couple’s road trip across the USA as they break a world record.A world record smashing music tour through 50 States in 45 Days. Together, Eric Stevenson and Elizabeth Jancewicz perform as the band Pocket Vinyl, where Eric slams on the piano and sings while Elizabeth creates a large oil painting on stage. In these artists’ graphic novel, watch as they take on their biggest challenge yet: to tour the whole nation in just 45 days, breaking the record for the fastest time a band has played in all 50 U.S. states.A wild road trip of performance highs, self-doubt lows, and determination. As co-author Elizabeth Janceqicz says, “I knew that embarking on such a monstrous adventure would provide me with stories to tell, but I hadn't realized how much those stories would change me... In retrospect, we learned so much: about how our art helps people, how interconnected we all are, and how easily our minds can descend into mental illness without us even realizing it’s happening.”Inside find: A breakneck road trip through the local music scenes across America An unforgettable story of what life is like behind the scenes on an indie band’s record-breaking tour A graphic novel on mental health, humor, the love of music and art, and the gifts of human kindness If you liked It's Lonely at the Centre of the Earth, Marbles, or Can't We Talk about Something More Pleasant? you'll love How to Completely Lose Your Mind.
£19.99
Abrams Whatever Happened World Tomorrow?
Whatever Happened to the World of Tomorrow?, the long-awaited follow-up to Mom's Cancer, is a unique graphic novel that tells the story of a young boy and his relationship with his father. Spanning the period from the 1939 New York World's Fair to the last Apollo space mission in 1975, it is told through the eyes of a boy as he grows up in an era that was optimistic and ambitious, fueled by industry, engines, electricity, rockets, and the atom bomb. An insightful look at relationships and the promise of the future, award-winning author Brian Fies presents his story in a way that only comics and graphic novels can. Interspersed with the comic book adventures of Commander Cap Crater (created by Fies to mirror the styles of the comics and the time periods he is depicting), and mixing art and historical photographs, this groundbreaking graphic novel is a lively trip through a half century of technological evolution. It is also a perceptive look at the changing moods of our nation-and the enduring promise of the future. Praise for Whatever Happened to the World of Tomorrow? “A graphic novel that looks like TV’s “Futurama” bred with The Golden Age of Comic Books, Whatever Happened to the World of Tomorrow? is at times charming, at times sad and foreboding, and always thought provoking.” —Air & Space Smithsonian "A hopelessly optimistic moon-age daydream"—The Village Voice “An exceptional and highly engaging experience.” —The Miami Herald "Whatever Happened To The World Of Tomorrow is a very special book that will speak to you on so many levels. And at the end of it, when you sit there and think on what you’ve just read, it may even make you, like it did me, realise that Fies’ vision of our past and his hope for the future is something we can all share in. Quite brilliant."—Richard Bruton, forbiddenplanet.co.ukF&P level: Y
£13.41
University of Minnesota Press Life in Plastic: Artistic Responses to Petromodernity
A vital contribution to environmental humanities that explores artistic responses to the plastic age Since at least the 1960s, plastics have been a defining feature of contemporary life. They are undeniably utopian—wondrously innovative, cheap, malleable, durable, and convenient. Yet our proliferating use of plastics has also triggered catastrophic environmental consequences. Plastics are piling up in landfills, floating in oceans, and contributing to climate change and cancer clusters. They are derived from petrochemicals and enmeshed with the global oil economy, and they permeate our consumer goods and their packaging, our clothing and buildings, our bodies and minds. Plastic reshapes our cultural and social imaginaries. With impressive breadth and compelling urgency, the essays in Life in Plastic examine the arts and literature of the plastic age. Focusing mainly on post-1960s North America, the collection spans a wide variety of genres, including graphic novels, superhero comics, utopic and dystopic science fiction, poetry, and satirical prose, as well as vinyl records and visual arts. Essays by a remarkable lineup of cultural theorists interrogate how plastic—as material and concept—has affected human sensibilities and expression. The collection reveals the place of plastic in reshaping how we perceive, relate to, represent, and re-imagine bodies, senses, environment, scale, mortality, and collective well-being.Ultimately, the contributors to Life in Plastic think through plastic with an eye to imagining our way out of plastic, moving toward a postplastic future.Contributors: Crystal Bartolovich, Syracuse U; Maurizia Boscagli, U of California, Santa Barbara; Christopher Breu, Illinois State U; Loren Glass, U of Iowa; Sean Grattan, U of Kent; Nayoung Kim, Brandeis U; Jane Kuenz, U of Southern Maine; Paul Morrison, Brandeis U; W. Dana Phillips, Towson U in Maryland and Rhodes U in Grahamstown, South Africa; Margaret Ronda, UC-Davis; Lisa Swanstrom, U of Utah; Jennifer Wagner-Lawlor, Pennsylvania State U; Phillip E. Wegner, U of Florida; Daniel Worden, Rochester Institute of Technology.
£22.99
Titan Books Ltd Lone Sloane Boxed Set
Sensational comics creator Philippe Druillet's Lone Sloane, the Ulysses of space, cosmic freebooter and rebel, endlessly struggles against dark gods, robotic entities and alien forces! Three volumes collected together for the first time! Including art cards featuring the cover art from the individual books. A stunning new boxed set collecting the first 3 books in Titan Comics' Druillet Library. Lone Sloane is Druillet's tortured hero, traveling the galaxy for an answer to the mysteries of the universe and his soul. This boxed set is ideal for any fans of Druillet wanting to complete their collection or fans of classic science fiction graphic novels wanting to broaden their graphic novel horizon. This boxed set collects: The 6 Voyages of Lone Sloane It's been 800 years since a catastrophic event called the ""Great Fear"". Lone Sloane, a rebel and a troubled space traveller, is captured by an entity called ""He Who Seeks"", after his space ship is destroyed. The entity transports him to different dimensions, where he must fight for his life, as he finds himself caught in an intergalactic struggle between space pirates, gigantic robots, dark gods and other-dimensional entities. Lone Sloane: Delirius Lone Sloane is still stuck on the planet aptly named Delirius, He seems ever destined to battle against evil in this world. As the world is called to war, will he be able stay away? His adventures will force Lone Sloane to accept his destiny and prepare himself for the battle with his enemy, the tyrant Shaan, the Emperor of all the galaxies. Lone Sloane: Gail Following on from his adventures in Lone Sloane: Delirius, Sloane finds himself captured and sent to a prison planet, where a mysterious dark entity has plans for him. How did he get here, and can he escape? Wandering aimlessly throughout an alien dimension, Sloane is lost with no way of finding his way home.
£52.19
Image Comics Clementine Book One
A 2022 Junior Library Guild Selection! Book Riot "12 Best Graphic Novels and Comics of 2022" List IGN "Best Comic Book Series or Graphic Novel of 2022" Nominee "Tillie Walden is the future. Her boldly authentic voice brings new heights to the world of The Walking Dead. I couldn't be more proud of what she's doing with this series." --Robert Kirkman (The Walking Dead, Invincible) "CLEMENTINE is an arresting exploration of trauma, community, and hope, devastatingly rendered in Tillie Walden's signature style. A triumph of the zombie genre."--Shannon Watters (Lumberjanes) "With CLEMENTINE, beloved cartoonist Tillie Walden blows open the WALKING DEAD universe with a story full of blossoming relationships in the shadow of wintery death. It's ominous and magical and will have you craving more when the final page turns." --Chip Zdarsky (Daredevil, Stillwater) "CLEMENTINE brings its own distinct voice, style, and sensibility to the Walking Dead universe, which is quite a feat on its own. On top of that, it's an exquisitely drawn story about how to survive trauma and find strength in ourselves and others." --Kelly Sue DeConnick (Pretty Deadly, Captain Marvel) "Walden's knack for character development and unique perspective result in a tale perfect for diehard fans of The Walking Dead, as well as newcomers."-Library Journal (starred review) FROM THE WORLD OF ROBERT KIRKMAN'S THE WALKING DEAD... …CLEMENTINE LIVES! Clementine is back on the road, looking to put her traumatic past behind her and forge a new path all her own. But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement. As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival...might be each other.
£14.58
Scholastic US Smile/Sisters/Guts Box Set
Three laugh-out-loud graphic novels from the New York Times Bestselling author Raina Telgemeier Smile Raina just wanted to be a normal girl, but one night after Girl Scouts she trips and falls severely injuring her two front teeth. What follows is a long and frustrating journey with on-again, off-again braces, surgery, embarrassing headgear and even a retainer with fake teeth attached. And on top of all that, there's still more to deal with: a major earthquake, boy confusion and friends who turn out to not be so friendly. Sisters Raina can't wait to be a big sister. But once Amara is born, things aren't quite how she expected them to be. Amara is cute, but she's also a cranky, grouchy baby, and mostly prefers to play by herself. Their relationship doesn't improve much over the years, but when a baby brother enters the picture and later, something doesn't seem right between their parents, they realize they must figure out how to get along. They are sisters, after all.Raina uses her signature humor and charm in both present-day narrative and perfectly placed flashbacks to tell the story of her relationship with her sister, which unfolds during the course of a road trip from their home in San Francisco to a family reunion in Colorado. Guts Raina wakes up one night with a terrible upset stomach. Her mom has one, too, so it's probably just a bug. Raina eventually returns to school, where she's dealing with the usual highs and lows: friends, not-friends, and classmates who think the school year is just one long gross-out session. It soon becomes clear that Raina's tummy trouble isn't going away... and it coincides with her worries about food, school, and changing friendships. What's going on? Raina Telgemeier brings us three thoughtful, charming, and funny true stories about growing up and gathering the courage to face, and conquer, her fears. Full colour illustrations bring the stories to life
£24.27
Houghton Mifflin Harcourt Publishing Company Older Than Dirt: A Wild but True History of Earth
Almost 14.5 billion years ago, it all started with a BIG BANG and what began as a cloud of gas, dust, and rock eventually took shape and bloomed into a molten sphere. Battered by asteroid collisions, ice ages, and shifting tectonic plates, our fledgling planet finally pushed forth continents. But if you think the earth has calmed down since then - think again! Geological activity continues to sculpt the earth's landscape, sometimes with terrible consequences for its inhabitants: earthquakes, volcanoes, and tsunamis. In this one-of-a-kind, wild, but true history of Earth, the Sibert Honor medalist Don Brown takes on big concepts with humor and ease. AGES: 8 to 12 AUTHORS: Don Brown is the YALSA excellence in nonfiction and Sibert Honor award-winning author and illustrator of many nonfiction graphic novels for teens and picture book biographies. He has been widely praised for his resonant storytelling and his delicate watercolour paintings that evoke the excitement, humour, pain, and joy of lives lived with passion. School Library Journal has called him "a current pacesetter who has put the finishing touches on the standards for storyographies." He lives in New York with his family. Dr. Michael Perfit is Professor and Chair of Geological Sciences at the University of Florida where he has worked since 1982. He has authored or co-authored more than 100 peer-reviewed technical papers and articles in professional scientific publications and has been a principal investigator on numerous research grants from the National Science Foundation and NOAA. He has participated on over 20 oceanographic research cruises and served as co-chief scientist on several more. While at the University of Florida he has received several awards for excellence in teaching at the University of Florida and was the Flint Term Professor in 1999-2000. He has also enjoyed adjunct academic appointments at the Australian National University, Cornell University, University of Tasmania, and the Institut du Physique du Globe, Paris.
£11.39
HarperCollins Publishers The Last Kids on Earth and the Monster Dimension (The Last Kids on Earth)
The ninth book in the New York Times bestselling series with over ten million copies in print! ‘Terrifyingly fun! Max Brallier’s The Last Kids on Earth delivers big thrills and even bigger laughs.’ Jeff Kinney, author of Diary of a Wimpy Kid Now an award-winning Netflix show! The highly-anticipated ninth book in the #1 New York Times, Wall Street Journal, and USA Today bestselling series, and Emmy award-winning Netflix series, with over ten million copies in print! The last kids may have escaped the forbidden fortress by the skin of their teeth, but there isn't much to celebrate. Thrull has what he needs to complete the Tower, Rezzoch will most certainly come to Earth, and the world as they know it will cease to exist. Except Jack's Cosmic Hand is now even more powerful than he realized, and it might just be able to stop the inevitable from happening. To get the answers he seeks, he'll need to travel farther than he's ever been. He must go . . . to the monster dimension! Told in a mixture of text and black-and-white illustration, this is the perfect series for any kid who's ever dreamed of starring in their own comic book or video game. The Last Kids on Earth series:The Last Kids on EarthThe Last Kids on Earth and the Zombie ParadeThe Last Kids on Earth and the Nightmare KingThe Last Kids on Earth and the Cosmic BeyondThe Last Kids on Earth and the Midnight BladeThe Last Kids on Earth and the Skeleton RoadThe Last Kids on Earth and the Doomsday RaceThe Last Kids on Earth and the Forbidden Fortress The Last Kids on Earth: June’s Wild FlightThe Last Kids on Earth: Quint and Dirk's Hero Quest And don’t miss the full-colour graphic novels:The Last Kids on Earth: Thrilling Tales from the Tree HouseThe Last Comics on Earth
£7.99
Mango Media Super Soldiers: A Salute to the Comic Book Heroes and Villains Who Fought for Their Country
#1 Best Seller in Comics & Graphic Novels and Pop Culture ─ A Deeper Look at Superhero Soldiers Military heroes in comic books. Comic book superheroes have been influenced by the true heroes of our armed forces for decades. They frequently recreate the actions of presidents, military leaders, and soldiers. From Captain America punching Hitler in the jaw on his very first cover, to The Punisher surviving the battle of Firebase Valley Forge, there are countless instances when the military has crossed over to the pages of comic books. Soldiers and superheroes. A veteran of Operation Iraqi Freedom, author Jason Inman re-discovered his childhood love of comic books during long days at the Tallil Air Base in southern Iraq. He couldn’t help but ask why so many comic books are filled with service members. Maybe it’s their loyalty to everyday citizens and the never-ending quest for justice. The men and women who lace up their books and sacrifice their lives know that battle can change a person. What kinds of soldiers were these fictional characters, and how were they changed by war? Perfect military enlistment gift or gift for veterans. Super Soldiers: A Salute to the Comic Book Heroes and Villains Who Fought for Their Country looks at the intersection between war and pop culture to understand these questions and more. Each chapter revisits military comic book characters and compares them to personal stories from Inman’s military career; describing superhero soldiers from DC comics and Marvel comics, including lesser-known characters lost to time. Super Soldiers is a perfect gift for soldiers and fans of military science fiction or non-fiction heroes, and everyone who wants to know the stories behind their favorite comic books. You’ll love Super Soldiers if you enjoyed DC Comics Encyclopedia All-New Edition, The Secret History of Wonder Woman, The League of Regrettable Superheroes, The Legion of Regrettable Supervillains or non-fiction books such as Alone at Dawn, Saving Bravo, or Across The Fence.
£13.49
HarperCollins Publishers Prisoners of the Sun (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter journeys to South America on a mission to save Professor Calculus. When Professor Calculus is kidnapped, Tintin and a desperate Captain Haddock set off to Peru on a rescue mission, braving runaway train carriages, yellow fever and avalanches. Then they must find an ancient Inca tribe if they are to find their great friend. Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£8.99
HarperCollins Publishers King Ottokar's Sceptre (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter faces the task of helping to protect a monarchy? Tintin travels to the Syldavia and uncovers a plot to dethrone King Muskar XII. But can he help the head of state before it’s too late? Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£8.99
HarperCollins Publishers Tintin and the Lake of Sharks (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 23 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter searches for the truth behind the theft of some priceless works of art. Tintin and his friends are holidaying in Syldavia with Professor Calculus, who has invented an amazing new duplicating machine. But a series of strange occurrences makes Tintin suspicious. Who is the mysterious “King Shark…, and what does he want with Calculus’ machine? Is there a connection with the recent theft of famous works of art from the world’s leading museums? Tintin is determined to find out! The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£12.99
HarperCollins Publishers Destination Moon (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter discovers that Professor Calculus is building a space rocket. Tintin and Captain Haddock are amazed to find that Professor Calculus is planning a top-secret project from the Sprodj Atomic Research Centre in Syldavia. And before our intrepid hero knows it, the next stop on this adventure is … Space. Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£12.99
HarperCollins Publishers The Seven Crystal Balls (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter is faced with an ancient Inca curse. The tomb of Rascar Capac has been unearthed! But one by one, the finders fall into a terrifying coma. Can this be the curse of the Inca gods? Tintin must somehow fathom out the meaning behind his only clue: the shattered crystal ball lying beside each of the victims … Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£12.99
HarperCollins Publishers Tintin and the Lake of Sharks (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 23 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter searches for the truth behind the theft of some priceless works of art. Tintin and his friends are holidaying in Syldavia with Professor Calculus, who has invented an amazing new duplicating machine. But a series of strange occurrences makes Tintin suspicious. Who is the mysterious “King Shark…, and what does he want with Calculus’ machine? Is there a connection with the recent theft of famous works of art from the world’s leading museums? Tintin is determined to find out! The Adventures of Tintin continue to charm more than 90 years since they first found their way into publication, and more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£8.99
HarperCollins Publishers Double Trouble! (Barry Loser)
Brand new adventures for Barry Loser in this new series of full colour graphic novels – perfect for fans of DogMan, Bunny vs Monkey and Kitty Quest ‘RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL’– Jenny Pearson, bestselling author of The Super Miraculous Journey of Freddie Yates Celebrating Barry Loser’s 10th birthday with a new series of graphic novel adventures! The bestselling, award-winning Barry Loser series is ten years old and Barry, Bunky, Nancy and the gang are off on a series of new adventures – in full colour graphic novel format and with ‘how to draw’ sections to help you make your own comic books! Three amazekeel stories, including one where Barry’s dad turns into a vending machine, and all Barry has to do is ‘press his buttons’ to get exactly what he wants, and another where hearing the most boring story in the world has a disastrous effect of Barry’s mind and body… Jim Smith’s books have sold 840k copies in the English language, and sold in 17 territories. He won the Roald Dahl Funny Prize, the Scholastic Lollies award, was shortlisted for the Waterstones prize, and had a World Book Day book. Have you got all of Jim Smith’s amazekeel books? Barry Loser: I am not a loser Barry Loser: I am still not a loser Barry Loser: I am so over being a loser Barry Loser: I am sort of a loser Barry Loser and the holiday of doom Barry Loser and the case of the crumpled carton Barry Loser hates half term Barry Loser and the birthday billions Barry Loser: worst school trip ever! Barry Loser is the best at football NOT Barry Loser and the trouble with pets My dad is a loser free ebook My mum is a loser free ebook Future Ratboy and the attack of the killer robot grannies Future Ratboy and the invasion of the nom-noms Future Ratboy and the quest for the missing thingy The Super Weird Mysteries Danger at Donut Diner Attack of the Haunted Lunchbox My Pencil Case is a Time Machine
£8.99
HarperCollins Publishers Barry Loser: Action Hero! (Barry Loser)
Brand new adventures for Barry Loser in this new series of full colour graphic novels – perfect for fans of DogMan, Bunny vs Monkey and Kitty Quest ‘RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL’– Jenny Pearson, bestselling author of The Super Miraculous Journey of Freddie Yates Celebrating Barry Loser’s 10th birthday with a new series of graphic novel adventures! The bestselling, award-winning Barry Loser series is ten years old and Barry, Bunky, Nancy and the gang are off on a series of new adventures – in full colour graphic novel format and with ‘how to draw’ sections to help you make your own comic books! Three amazekeel stories, including one where Barry’s dad turns into a vending machine, and all Barry has to do is ‘press his buttons’ to get exactly what he wants, and another where hearing the most boring story in the world has a disastrous effect of Barry’s mind and body… Jim Smith’s books have sold 840k copies in the English language, and sold in 17 territories. He won the Roald Dahl Funny Prize, the Scholastic Lollies award, was shortlisted for the Waterstones prize, and had a World Book Day book. Have you got all of Jim Smith’s amazekeel books? Barry Loser: I am not a loser Barry Loser: I am still not a loser Barry Loser: I am so over being a loser Barry Loser: I am sort of a loser Barry Loser and the holiday of doom Barry Loser and the case of the crumpled carton Barry Loser hates half term Barry Loser and the birthday billions Barry Loser: worst school trip ever! Barry Loser is the best at football NOT Barry Loser and the trouble with pets My dad is a loser free ebook My mum is a loser free ebook Future Ratboy and the attack of the killer robot grannies Future Ratboy and the invasion of the nom-noms Future Ratboy and the quest for the missing thingy The Super Weird Mysteries Danger at Donut Diner Attack of the Haunted Lunchbox My Pencil Case is a Time Machine
£8.99
Three Rooms Press The Obama Inheritance: Fifteen Stories of Conspiracy Noir
Winner, 2018 Anthony Award for Best Anthology and Winner, Bronze Medal, 2017 Indie Book Awards for Anthologies, Foreword Reviews. Noir meets diverse voices and transforms the genre into an over-the-top, transcendental psychedelic thriller ride of pulpy goodness in THE OBAMA INHERITANCE, a collection of fifteen stories of conspiracy noir curated by editor and award-winning African-American crime novelist Gary Phillips. In the tradition of satirical works of Swift and Twain, with nods to the likes of William Burroughs, Asimov and Philip K. Dick, these tales contain vigilante First Ladies, Supreme Court judges who can clone themselves, gear-popping robots of doom, and races of ancient lizard people revealing their true master plan … and these are just the tame ones mashed up in the blender of fake news bots, climate change is but a hoax by the Chinese and humans roamed with dinosaurs.In an era where the outlandish and fantastic has permeated our media 24/7, where mind-bending conspiracy theories shape our views, THE OBAMA INHERITANCE writers riff on the numerous fictions spun about the 44th president of the U.S. Although Obama himself does not appear in most of these stories, contributors spin deliberately outlandish and fantastic twists on many of the dozens of screwball, bizarro conspiracy theories floated about the president during his years in office and turn them on their heads.THE OBAMA INHERITANCE editor Gary Phillips is a critically acclaimed author of mystery and graphic novels (Peepland, Violent Spring, and Warlord of Willow Ridge). Raised in South Central Los Angeles, Phillips draws on his experiences from anti-police abuse community organizing and anti-apartheid activism. He was the chair of the Eleanor Taylor Bland Crime Fiction Writers of Color committee, and is president of the Private Eye Writers of America.Contributors include famed crime-detective author and essayist Walter Mosley, professor and former Department of Justice attorney Christopher Chambers (Sympathy for the Devil), noir raconteur Andrew Nette, actor and novelist Danny Gardner (A Negro and an Ofay), former Maine assistant attorney general Kate Flora (Death in Paradise), award-winning playwright and novelist Désirée Zamorano, and the Science Fiction Writers of America Grand Master Robert Silverberg.
£16.61
Skyhorse Publishing Revenge of the Zombie Monks: An Unofficial Graphic Novel for Minecrafters, #2
For boys and girls who love Minecraft, a graphic novel adventure that uses over 750 images to transport young readers into the world of the game they love most.Phoenix, Wolfie, and their friends are back in this exciting second part of the Unofficial Graphic Novel for Minecrafters series! Past the walls of their monastery, the monks of Xenos grow enchanted golden apples for their neighbor villagers. As readers learn in Quest for the Golden Apple, these golden apples have magical healing abilities and have the power to keep the villagers save. The monks also have and protect the knowledge that connects Xenos to her sister worlds. This knowledge keeps Xenos and her citizens safe. But when the monks are zombified, Xenos’s citizens need a new hero.Following the design of zombie comics and Minecraft comics, follow Phoenix and her friends as they fight to save the citizens and monks of Xenos. But Phoenix and her crew of heroes have no idea and do not suspect the culprit behind this disaster—an incredibly powerful foe who will do anything to keep Phoenix from saving her world.The following three books in this series—Chasing Herobrine, The Ender Eye Prophecy, and Battle for the Dragon’s Temple—continue the adventures of Phoenix and are written by Cara J. Stevens. This book is sure to delight fans of both authors, graphic novels, and Minecraft.Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
£13.11
HarperCollins Publishers Land of Black Gold (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter sets out for the Middle East in his latest adventure. Boom! Doctored petrol is blowing up vehicles all around the country. Determined to find the culprits, Tintin heads for the Middle East, but he is in for a nasty shock when he encounters a familiar face in the desert. Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£8.99
Stenhouse Publishers Patterns of Power, Grades 9-12: Teaching Grammar Through Reading and Writing
Traditional grammar instruction often focuses too much on what’s right or what’s wrong, hiding the true power of conventions—the creation of meaning, purpose, and effect. Instead of hammering high school students with the mistakes they should avoid, Jeff Anderson, Travis Leech, and Holly Durham suggest exploring grammar through the celebration of author’s purpose and craft. In Patterns of Power, Grades 9-12: Teaching Grammar Through Reading and Writing, they invite you to create an environment in which writers thrive while studying and appreciating the beauty, effects, and meaning of grammar. Inside this book, teachers will find a comprehensive explanation of the brain-based Patterns of Power invitational process, as well as: 35 standards-aligned lesson sets built around practical, engaging, inquiry-based methods that take deeper dives into grammar and craft than any worksheet, quiz, or editing exercise ever could A variety of high-interest model texts from authentic and diverse sources, including excerpts from classic and current novels, memoirs, plays, graphic novels, poems, and media Real-life classroom examples and tips with suggestions for scaffolding new learning and ideas for how to use the lessons in AP courses Templates for extended application, easy to locate printables, and ready-to-go visuals Additional Models for Further Study for extension opportunities in every lesson set An entire chapter devoted to helping high school writers master citations in research With hundreds of teach-tomorrow resources and implementation supports such as quick-reference guides, specific applications to reading instruction, and soundtrack suggestions to infuse the joy of music into grammar instruction, Patterns of Power, Grades 9-12 gives you everything you need to inspire your high school writers to move beyond limitation and into the endless possibilities of what they can do as writers. The Patterns of Power series also includes Patterns of Power, Grades 6-8: Inviting Adolescent Writers into the Conventions of Language; Patterns of Power, Grades 1-5: Inviting Young Writers into the Conventions of Language; Patterns of Wonder, Grades PreK-1: Inviting Emergent Writers to Play with the Conventions of Language; and Patterns of Power en Español, Grades 1-5: Inviting Bilingual Writers into the Conventions of Spanish.
£56.99
HarperCollins Publishers The Black Island (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter solves the mystery of the Black Island. Wrongly accused of a theft, Tintin is led to set out with Snowy on an adventure to investigate a gang of forgers. Can he save the day? Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£12.99
HarperCollins Publishers Tintin in America (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter heads for America. Gangsters, Cowboys, and the Big Apple await Tintin when he travels across the Atlantic. He soon finds himself in terrible danger – but with Snowy to help him, he faces it head on … Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£12.99
HarperCollins Publishers Cigars of the Pharaoh (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter must unearth the truth behind the strange cigars bearing a pharaoh’s symbol. On the hunt for an Egyptologist and a mysterious ancient pharaoh, Tintin scours Egypt and India. He makes friends with elephants, narrowly avoids falling victim to the poison of madness and saves a maharajah from a killer tiger. Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£12.99
HarperCollins Publishers Tintin and the Picaros (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter gets caught up in a revolutionary adventure. Bianca Castafiore has been imprisoned by General Tapioca! Also accused of threatening Tapioca’s dictatorship, Tintin, Calculus and Haddock jet off to the jungle HQ of the revolutionaries, and hatch a plot surrounding the upcoming carnival and Haddock’s sudden and mysterious disgust for whiskey … Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£8.99
HarperCollins Publishers Tintin in America (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. The world’s most famous travelling reporter heads for America. Gangsters, Cowboys, and the Big Apple await Tintin when he travels across the Atlantic. He soon finds himself in terrible danger – but with Snowy to help him, he faces it head on … Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£8.99
DK Corpse Talk: Queens and Kings and other Royal Rotters
Ever wonder what history’s monarchs would say if you could talk to them? Well wonder no more, as historical monarchs are interviewed from the grave in this hilarious children's graphic novelWelcome to Corpse Talk, the chat show with a difference - all of the guests are dead! Your host, Adam Murphy interviews magnificent monarchs throughout history in this hilarious graphic novel and talk-show style book.Inside the pages of this delightful graphic novel for kids, you’ll discover: • Humorous text, in the format of an exchange between the interviewer and interviewee • Full-page illustrations offer more detail on the broader cultural and historical context surrounding the monarch’s stories - from the workings of Ramesses II’s empire to the gruesome timeline of Henry VIII’s (mostly) unfortunate brides • A diverse selection of rancorous rulers from around the world, from the Sultan Saladin and Chinese Emperor Qin Shi Huang Di to Pharaoh Cleopatra and Empress Matilda Bring history to life! Have you heard of Montezuma, the last ruler of the Aztecs? Or wondered why Queen Victoria was not amused? Find out in this exciting graphic novel! Delve into the lives of famous rulers like Cleopatra, Ramesses II, Henry VIII, and Mary Antoinette who all made ructions in their ruling days. Writer Adam Murphy explores the why, the what, and what were you thinking of these monarchs’ most notorious decisions and behaviors. Just for fun, Adam peppers in a few silly and funny questions to amuse young readers in this hilarious history book for kids. Bold and expressive illustrations by Adam and Lisa Murphy bring historical events to life, literally! The humorous text in this kid’s comic book makes learning history fun and entertaining. Whether you’re a fan of these superb sovereigns or just love a good story, this history book will not fail to inspire you and make you laugh.‘Dig up’ even more fun!DK's Corpse Talk series is a hilarious series of graphic novels for kids that delves into the history of dead famous people in the format of questions and answers. Other books in this series include Corpse Talk: Groundbreaking Women and Corpse Talk: Groundbreaking Scientists.
£12.99
HarperCollins Publishers Flight 714 to Sydney (The Adventures of Tintin)
One of the most iconic characters in children’s literature Hergé’s classic comic book creation Tintin is one of the most recognisable characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. Tintin, Captain Haddock and Professor Calculus are on their way to Sydney, Australia. Through a chance meeting they are invited to travel on board the private jet of billionaire Lazlo Carreidas. But then they fall victim to a plot to kidnap Carreidas and are captured by Tintin's arch enemy Rastapopoulos. Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 90 years after they first found their way into publication. Since then more than 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time. Have you collected all the graphic novel adventures? Tintin in the Land of the SovietsTintin in AmericaTintin: Cigars of the PharaohTintin: The Blue LotusTintin: The Broken EarTintin: The Black IslandTintin: King Ottakar’s SceptreTintin: The Crab with the Golden ClawsTintin: The Shooting StarTintin: The Secret of the UnicornTintin: Red Rackham’s TreasureTintin: The Seven Crystal BallsTintin: Prisoners of the SunTintin: Land of Black GoldTintin: Destination MoonTintin: Explorers of the MoonTintin: The Calculus AffairTintin: The Red Sea SharksTintin in TibetTintin: The Castafiore EmeraldTintin: Flight 714 to SydneyThe Adventures of Tintin and the PicarosTintin and Alph-Art
£12.99
Thames & Hudson Ltd Manga
Manga is a visual form of narrative storytelling. Its roots are international, but the form as we know it today developed in Japan between the late 19th and early 20th centuries and has recently achieved global reach. Originally confined to comics, prints and graphic novels, manga has expanded to influence animation, fashion, gaming, street art and new media. It is a multi-billion pound industry, popular with people of all ages in Japan and increasingly all over the world, encompassing hundreds of genres, from sports, love, horror and ageing to global threats and sexual identity. There is a manga for everyone. For manga fans, this book celebrates the excitement of manga’s cross-cultural appeal and its long history of breaking barriers. For those new to manga, it offers the chance to become literate in what is fast becoming a universal visual grammar of our globalized age. Arranged into six thematic chapters, with essays by leading scholars, this volume showcases the work of Japan’s most influential manga-ka (manga creators) past and present, with printed manga extracts, original drawings, manga magazines, theatre, film, digital technologies and exclusive interviews with artists, editors and publishers. The first chapter focuses on understanding how manga is read, drawn and produced. The second explores its power of storytelling, and presentation of reality; the third, the power of manga to depict many different worlds, both seen and unseen. The fourth shifts the attention from the art form to its role in society, including fan groups, grassroots manga, Comiket events and the importance of cosplay. The penultimate chapter discusses the roots of modern manga in the work of 19th-century artists such as Hokusai and Kyosai, while the final chapter examines manga’s expansion into the avant-garde, its crossover into other media and its growing international reach and influence. Published in conjunction with a landmark, cutting-edge exhibition at the British Museum, this is manga as Western audiences have never before seen it: diverse yet universally familiar, traditional yet intensely modern, rooted in the 2D printed page but effortlessly leaping out of it.
£35.00
David & Charles Anatomy for Fantasy Artists: An Essential Guide to Creating Action Figures and Fantastical Forms
An indispensable guide for anyone interested in improving and developing their fantasy art figures. Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book by successful comic and fantasy artist Glenn Fabry, teaches you the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help you to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. Anatomy for Fantasy Artists trains you in creating professional quality illustrations for comic book art, graphic novels, fantasy posters, sci-fi book covers and illustrations, and even computer games. In this book you will find valuable instruction from experts in the field, expanded from the original edition with additional pages that feature many more how-to, step-by-step illustrations. Instruction starts with the basics of human anatomical drawing and musculature, facial expressions, hands and body language, and then follows with a review of the principles of perspective and composition. Subsequent sections instruct on ways to distort, develop, and transform the human figure, giving it features that range from monstrous or magical to super-agile or larger than life, including dynamic poses for superheroes and villans, as well as fantasy female poses. Detailed artist's references and step-by-step instructions show how to build bodies that truly stretch the imagination. You also learn how to render characters in many different dynamic action poses, such as flying, spinning, punching, and jumping, as well as how to express each character's emotions through facial expressions. The cast of characters includes wizards, ogres, werewolves, winged avengers, goblins, aliens, enchantresses, barbarians, robots and more. Author Glenn Fabry is a successful comic book and fantasy artist who has spent many years working in this field including work for both DC and Marvel Comics. Through his professional experience he has honed his skills, which he generously shares in this book, alongside professional artists Michael Cunningham and Ben Cormac.
£15.99