Search results for ""Author Dungeons"
Kodansha America, Inc Wistoria: Wand and Sword 6
The new, magical dungeon-adventure fantasy series from the author of Is It Wrong to Try to Pick Up Girls in a Dungeon? Seeking to fulfill a promise to a childhood friend, Will Serfort enters Regarden Magical Academy with the goal of making it to the top of the magical world. There’s just one problem: he can't use magic! Will his sword skills be the key to unlocking his true potential? DOWN BUT NOT OUT Will’s dreams of climbing the Tower are shattered after he fails to pass Professor Edward’s final exam, leaving him short on credits. He goes off on his own to brood, even as the rest of the school prepares to ring in a new year at the Barrier Festival. Suddenly, the revelers come under attack by a host of demons. Will takes up his sword once more and rushes headlong into peril to save his friends.
£12.99
Kodansha America, Inc Wistoria: Wand and Sword 3
The new, magical dungeon-adventure fantasy series from the author of Is It Wrong to Try to Pick Up Girls in a Dungeon? Seeking to fulfill a promise to a childhood friend, Will Serfort enters Regarden Magical Academy with the goal of making it to the top of the magical world. There’s just one problem: he can't use magic! Will his sword skills be the key to unlocking his true potential? STEEL AND ICE After top student Julius Reinberg insults one of his friends, Will Serfort decides to compete in the academy’s Grand Magic Festival in the hope of beating Julius. However, Will comes under attack from his very own teammate before the festival even begins, and only Colette’s timely intervention prevents further violence. Will reaches the stadium at last, only to find himself facing down Julius and his team. Now, Will must put all his battle experience and sword skills to the test if he is to emerge victorious.
£12.99
Adams Media Corporation The Dungeonmeister Random Monster Generator
Mix and match your very own RPG monster with this interactive, illustrated flip book creating fully functional creatures by piecing together heads, torsos, and legs so GMs have exciting new beasts to unleash!Is your adventure party tired of the same old boring monsters? Instead of filling your next dungeon with zombies, flip through Düngeonmeister: The Random Monster Generator and create something brand-new. With each page split into three separate sections (head, torso, and legs), this mix-and-match flip book assembles unique creatures with stats to match each of the beast’s body parts. For instance, GMs can create: -A zombie head kobold with spider legs giving you an unstoppable undead monstrosity that will chase your party across walls and ceilings -A monster with a snake head and tentacles for legs making an enemy that’s resistant to piercing damage with a venomous bite -A dragon that’s more than a dragon when you mix
£11.69
Kodansha America, Inc Wistoria: Wand and Sword 5
The new, magical dungeon-adventure fantasy series from the author of Is It Wrong to Try to Pick Up Girls in a Dungeon? Seeking to fulfill a promise to a childhood friend, Will Serfort enters Regarden Magical Academy with the goal of making it to the top of the magical world. There’s just one problem: he can't use magic! Will his sword skills be the key to unlocking his true potential? THE DUKE OF THE DEEP After diving into the Dungeon for the All-Student Praxis, Will and his party suddenly get cast down to the eleventh floor--a place usually reserved for advanced mages. Split up during the fall, Will’s party is hard pressed to fend off wave after wave of enemies. They finally manage to regroup, but things go from bad to worse as a portal opens to reveal a dreaded foe: a 270-credit Evil Grand Duke!
£12.99
Rowman & Littlefield Pyrates: A Swashbuckling Comic Novel By The Creator Of Flashman
In THE PYRATES, the author of the celebrated Flashman novels pays tongue-in-cheek homage to the swashbuckling books and movies that have always stirred his imagination. In these rollicking pages you'll find tall ships and desert islands; impossibly gallant adventurers and glamorous heroines; devilishly sinister cads and ghastly dungeons; improbably acrobatic duels and hair's-breadth escapes; and more plot twists than you can shake a rapier at. A deliriously entertaining combination of Errol Flynn action-adventure and Naked Gun pastiche, in a new package geared to the legions of Flashman fanatics.
£16.95
Bonnier Books Ltd Flying Fergus 5: The Winning Team
The fifth story in the fantastically fun, magical cycling adventure series from Sir Chris Hoy.The Hercules' Hopefuls are going to the Nationals, and not even Wallace's Winners competing too can wipe the smiles off their faces. But then disaster strikes in training. To stand a chance of beating the Velociraptors, the terrifying all-girls speed squad, Wesley and Fergus will need to work together. It's Fergus's biggest challenge yet - well, apart from breaking Dad out of the Dungeon of Despair in Nevermore, that is . . . Written with award-winning author Joanna Nadin, with fantastic illustrations from Clare Elsom.
£6.12
HarperCollins Publishers Inc Homerooms and Hall Passes
“You can’t help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud.”—Gordon KormanIn the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items. But in their free time, our heroes—Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard—need to relax and unwind.That’s why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders.But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school.Who knew that battling ogres would be easier than passing algebra or navigating the cafeteria social scene? They must use what they’ve learned from playing Homerooms & Hall Passes to figure out how to save their game world (which might actually be real...).Dungeons & Dragons meets Jumanji in this new, laugh-out-loud adventure series from the author of the beloved Hamstersaurus Rex series.
£8.42
Random House USA Inc The Lich Lord Puzzle
Piece together the iconic cover art from Dungeons & Dragons'' Fifth Edition of the Dungeon Master’s Guide with this stunning puzzle featuring the powerful lich Acererak.This 1,000-piece jigsaw puzzle memorializes The Lich Lord for dungeon masters and players alike. A towering skeletal figure of darkness, Acererak looms over the multiverse, ready to devour mortal souls on his everlasting search for power. With a finished size of 20 x 27 inches, The Lich Lord Puzzle promises hours of fun for D&D players, collectors, and enthusiasts around the world.
£12.74
Viz Media, Subs. of Shogakukan Inc Magi: The Labyrinth of Magic, Vol. 35
An epic dungeon-busting adventure inspired by One Thousand and One Nights! Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks. Inside the Sacred Palace, Aladdin, Alibaba and Morgiana must face the Seven Dungeons of Sinbad—strange and deadly magical labyrinths where time flows backward and forward all at once! A confrontation with Sinbad was expected, but can they handle different versions of Sinbad at different times in his life?
£9.99
Little, Brown & Company Uncle from Another World, Vol. 9
Uncle and Elf have been challenging a dungeon that severely limits magical power. The holy knight Autumn and the dragon shapeshifter Charion tag along to the deepest parts of the dungeon.
£12.99
Kodansha America, Inc Wistoria Wand and Sword 7
The new, magical dungeon-adventure fantasy series from the author of Is It Wrong to Try to Pick Up Girls in a Dungeon? Seeking to fulfill a promise to a childhood friend, Will Serfort enters Regarden Magical Academy with the goal of making it to the top of the magical world. There's just one problem: he can''t use magic! Will his sword skills be the key to unlocking his true potential?THE MAGEBLADERegarden is left reeling after a host of monsters crashes the Terminalia festival. With the Magia Vander having exhausted all their magic repairing the Great Barrier, Will and the remaining mages are the Tower's last line of defense. Yet, this enemy may be too much even for Will...unless the Icemaiden can give him the edge he needs.
£12.99
Viz Media, Subs. of Shogakukan Inc Magi: The Labyrinth of Magic, Vol. 10: The Labyrinth of Magic
Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks. Sent to explore the dungeon known as Zagan, Aladdin and his friends have arrived on Tran Island. The mysterious Tran people are reluctant to help Aladdin defeat the dungeon, and it's no wonder why - the ancient labyrinth seems to have a mind of its own! Overcoming Zagan will bring Aladdin face-to-face with old adversaries and some powerful and dangerous new foes.
£11.04
Seven Seas Entertainment, LLC The World's Fastest Level Up (Manga) Vol. 1
Years have passed since dungeons popped up all around the world. When dedicated adventurer Amane Rin awakens to a unique skill called Dungeon Teleporting, he finds he no longer needs to abide by the rules of dungeon diving like everyone else. Follow Rin's journey to become the strongest adventurer in the world - at the fastest speed possible!
£12.99
Little, Brown & Company Solo Leveling, Vol. 3 (Manga)
The next raid overseen by the Hunters Association brings together the survivors of thedouble dungeon incident for the first time since the tragedy. Fortunately, this next raidshould be fairly cut-and-dry—but sometimes, the most terrifying beasts aren’t the onesfound in dungeons...
£15.99
HarperCollins Publishers The Clockwork Queen
Sophie must play the role of the Clockwork Queen in order to free her father in this page-turning historical adventure from Cogheart author Peter Bunzl. Chess prodigy Sophie Peshka inherited her love of the game from her grandmaster father. But now that he has been imprisoned in the dungeons of the Winter Palace in St Petersburg by powerful Empress Catherine the Great, Sophie must use all her strategic skill and cunning to help him escape. Part of Sophie’s plan involves an incredible chess-playing automaton called the Clockwork Queen, but will the Queen be able to outwit the Empress in a game where the stakes are a matter of life and death?
£8.42
Random House What If. . . Loki Was Worthy
MADELEINE ROUX is the New York Times and USA Today bestselling author of more than twenty books for teens, adults, and children. Her bestselling Asylum series has sold over a million copies worldwide. She has also written for Star Wars, World of Warcraft, Dungeons & Dragons, and Critical Role. Madeleine lives in Seattle, Washington with her partner and beloved pups.
£19.80
Kodansha America, Inc Wistoria: Wand and Sword 2
The new, magical dungeon-adventure fantasy series from the author of Is It Wrong to Try to Pick Up Girls in a Dungeon? Seeking to fulfill a promise to a childhood friend, Will Serfort enters Regarden Magical Academy with the goal of making it to the top of the magical world. There’s just one problem: he can't use magic! Will his sword skills be the key to unlocking his true potential? THE GRAND MAGIC FESTIVAL Regarden Magical Academy buzzes with excitement for the upcoming Grand Magic Festival, a biannual tournament where students face off in the magical arena. With the event also serving as an opportunity to get scouted by the mighty Magia Vander, this may be Will Serfort’s only chance at graduating and advancing to the Upper Institute. But how can a magic-less “no-talent” like Will ever hope to compete?
£12.99
Simon & Schuster Of Dice and Men
Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt.Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In Of Dice and Men, David Ewalt describes the development
£10.99
J-Novel Club How NOT to Summon a Demon Lord: Volume 5
Will Diablo be able to conquer the dungeon he himself created?!The High Priest Lumachina has been afflicted with a curse, and Diablo's only way of saving her is by reclaiming an item he once obtained in the game Cross Reverie. His next challenge: a dungeon that has claimed the lives of many brave adventurers... But his confidence isn’t misplaced, for it was he who designed that very dungeon! Even when facing off against a supreme dragon, Diablo never falters, just like a true Demon Lord! "Heh, you think yourself a God with a mere level of 140? Don't make me laugh, you overgrown newt!"At the same time, a Fallen heralding the return of the Demon Lord appears in Zircon Tower...?! Will Diablo be able to conquer the dungeon he himself created to retrieve the cure and make it back to defend Zircon Tower in time?!
£13.52
Little, Brown & Company The Art of Sword Oratoria
Featuring the stunning work of Kiyotaka Haimura! This collection of illustrations, rough sketches, and more is sure to please any diehard lovers of the beautiful artwork decorating the covers and pages of Is It Wrong to Pick Up Girls In a Dungeon? Side Story: Sword Oratoria! Included are a long format interview between Kiyotaka Haimura and the author Fujino Omori, an exclusive short story, and illuminating scribbled commentary by Kiyotaka throughout!
£23.99
Viz Media, Subs. of Shogakukan Inc Magi: The Labyrinth of Magic, Vol. 18: The Labyrinth of Magic
Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks.
£6.99
Random House USA Inc A to Z Mysteries Boxed Set Collection #1 (Books A, B, C, & D)
Help Dink, Josh, and Ruth Rose solve mysteries from A to D in this starter boxed set of the first four A to Z Mysteries® books!Dink, Josh, and Ruth Rose are just regular kids with a knack for solving mysteries. In their first four adventures, they find a missing person, catch a thief, save neighborhood pets, and uncover a haunted dungeon! What mystery will they solve next? Follow the clues from A to Z to find out!With more than 10 million copies in print, the A to Z Mysteries® have been hooking chapter book readers on mysteries and reading for years. Now, for the first time ever, you can introduce your young reader to the first four sleuthing adventures in this spooky and suspenseful collection! This boxed set includes: The Absent Author, The Bald Bandit, The Canary Caper, and The Deadly Dungeon.
£20.70
Simon & Schuster Live to Tell the Tale: Combat Tactics for Player Characters
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players.In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
£17.09
Vintage Publishing The Doll
'A fascinating study of a difficult love' John Burnside, GuardianYoung Ismail's world centres around his mother. Naïve and fragile as a paper doll, she is an unlikely presence in her husband's imposing house, with its hidden rooms and infamous dungeon. Yet despite her youthful nature, she is not without her own enigmas. Most of all, she fears that her intellectual, radical son will exchange her for a superior mother when he becomes a famous writer.From the winner of the first ever Man Booker International Prize, this is a disarming story of home and creative ambition, of personal and political freedom. Rooted in the author's own childhood in Albania, it is dedicated to the memory of his mother.'Laconic, sinister and drily funny' Spectator
£9.04
Waterside Press The Prison Psychiatrist's Wife
The Prison Psychiatrist's Wife is a gripping true story of a Herculean project. Sue Johnson's psychiatrist husband Bob, recruited to work with notorious offenders at Parkhurst Prison, sets out to discover whether he can change dangerous and violent men. What begins as a bold and enlightened experiment leads him into clashes with prison culture and eventually to the High Court with threats to invoke the Official Secrets Act. From her unique point of view as an unfettered outsider, the author casts a searingly moving eye onto the workings of our deepest dungeons and the politics that feed them. This book is an unforgettable account from the perspective of the unseen wife. A rare 'outsider' view of prison which casts new light on hidden events. Of wide professional, penal and general interest - a woman's voice in a strongly male setting.
£17.85
Orion Publishing Co Shadows of the Short Days
A striking Icelandic debut, set in a world where wild and industrialised magic meet.WELCOME TO REYKJAVÍKHere, people do as they are told. They follow the rules. They stay in line. Citizens are watched over by the flying fortress, and dissidents are vanished deep into the dungeons of the Nine.A CITY OF WONDROUS POWERSæmundur is a student of magic, hungry for knowledge. Except his dangerous theories have seen him expelled from university. Garún is an outcast artist, rejected by her city simply because of who she is.A SAFE PLACE FOR EVERYONEBoth want more from the city they call home. Both will fight against the ruthless police, the masked sorcerers, and the powers that have rejected them. Both will risk everything to change Reykjavík forever.* * * * * * * * * *'A marvellous, quirky, original fantasy' Joanne Harris, bestselling author of The Strawberry Thief'one of the most ambitious, intense, original and thrilling debuts I've read in a long time' Grimdark Magazine'Fresh and exciting: full of dark, demonic, revolutionary shenanigans' Peter Newman, author of The Vagrant
£12.99
Penguin Putnam Inc Samurai Game
In a world so dark and seductive, expect nothing less than a triple-cross in this explosive Ghostwalker novel by #1 New York Times bestselling author Christine Feehan…In an underground club, a high-ranking public official spends his secret nights indulging in fantasies as exciting as they are depraved. For a seductive employee of the Dungeon, it’s her job to fulfill them. But she’s playing a far more dangerous game—one of blackmail, politics, and murder that reaches into the shadow world of the Ghostwalkers, and the creation of a spectacular, one-of-a-kind new weapon of defense.But when a dictator makes his own catastrophic moves, the Ghostwalkers have no choice but to bring in two major players—a man and woman both driven by passion and revenge. Both expendable. Both with nothing left to lose.
£8.99
Little, Brown & Company Solo Leveling, Vol. 2
E-rank hunter Jinwoo Sung thought he would die in the double dungeon...but instead,he heard a mysterious voice telling him that he’s now a Player...? This new levelingsystem is something he’s has never seen or heard of and comes with its own set ofrules, monsters, and even dungeons! Jinwoo’s not sure how or why this is happeningto him, but if it can make him stronger, he’s ready to give it everything he’s got!
£15.99
Hachette Children's Group Skulk: A Lost Shadow's Puzzle Adventure
A unique and original puzzle adventure featuring a boy and his lost shadow. Enter Castle Chiaroscuro, where the Boy and his shadow, Skulk, have been separated and are desperate to find each other. Now Skulk must navigate his way up from the deep dungeons, solving a fiendish puzzle at every level. This unique and entirely original puzzle adventure book will test courageous puzzle fans to their limits!Created by Robin Etherington, the author of mind-bending children's graphic novels, puzzle books and illustrated novels
£11.69
Little, Brown & Company Blade & Bastard, Vol. 1 (light novel)
Deep in the unexplored reaches of the dungeon, a corpse is discovered—one that shouldn’t exist. After Iarumas is resurrected, his memories of life before death are gone, and he spends his days delving into the dungeon to retrieve the bodies of dead adventurers. Can they be revived as well? Or will God reduce them to piles of ash on the altar? Either way, Iarumas collects his finder’s fee. And though his skills earn him some grudging respect, he’s also scorned for this cold, utilitarian attitude. The living keep their distance—Iarumas consorts primarily with the dead. That is, until he meets Garbage, a feral young swordswoman who’s the sole survivor of a massacred party. With Garbage by his side, Iarumas ventures deeper, scouring the dungeon for clues to his past, avoiding monsters, traps, and the inevitability of a permanent ashen demise.
£15.99
Viz Media, Subs. of Shogakukan Inc Magi: The Labyrinth of Magic, Vol. 1
Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin is just as mysterious as the treasures he seeks. Together with his friend, Ali Baba and the genie, Ugo, Aladdin sets out to find his fortune in the depths of the endless dunes…
£8.70
Oxford University Press Melmoth the Wanderer
Written by an eccentric Anglican curate, Melmoth the Wanderer (1820) brought the terrors of the Gothic novel to a new fever pitch of intensity. Its tormented villain seeks a victim to release from his fatal pact with the devil, and Maturin's bizarre narrative structure whirls the reader from rural Ireland to an idyllic Indian island, from a London madhouse to the dungeons of the Spanish inquisition. ABOUT THE SERIES: For over 100 years Oxford World's Classics has made available the widest range of literature from around the globe. Each affordable volume reflects Oxford's commitment to scholarship, providing the most accurate text plus a wealth of other valuable features, including expert introductions by leading authorities, helpful notes to clarify the text, up-to-date bibliographies for further study, and much more.
£12.99
Viz Media, Subs. of Shogakukan Inc Magi, Vol. 31: The Labyrinth of Magic
An epic dungeon-busting adventure inspired by One Thousand and One Nights! Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks. In order to revive the Kou Empire, Alibaba travels all over the world to establish a magical transport network. But his efforts are thwarted by Sinbad, whose friendship at times seems less than trustworthy. Meanwhile, Aladdin, Morgiana and Hakuryu hide out in the Great Rift, gathering strength for their return!
£6.99
Little, Brown & Company Goblin Slayer Side Story II: Dai Katana, Vol. 2 (manga)
Six adventurers, brought together by chance, now take on the Dungeon of the Dead asa party for the very first time...!
£10.99
Seven Seas Entertainment, LLC My Repair Skill Became a Versatile Cheat So I Think Ill Open a Weapon Shop Manga Vol. 5
A plucky adventurer finds his true calling with crafting in this twist on a dungeon crawl fantasy!
£11.99
Roaring Brook Press Nobody Likes a Goblin
Goblin, a cheerful little homebody, lives in a cosy, rat infested dungeon, with his only friend, Skeleton. Every day, Goblin and Skeleton play with the treasure in their dungeon. But one day, a gang of "heroic" adventurers bursts in. These marauders trash the place, steal all the treasure, and make off with Skeleton, leaving Goblin all alone! It's up to Goblin to save the day. But first he's going to have to leave the dungeon and find out how the rest of the world feels about goblins. Ben Hatke struck picture book gold with Julia's House for Lost Creatures, and he brings more of the geekish whimsy that gave Julia's so much charm to Nobody Likes a Goblin.
£15.33
Random House USA Inc The Rise of Tiamat Dragon Puzzle
This officially licensed Dungeons and Dragons 1,000-piece puzzle is a monstrous challenge for adventurers across the Realms. • The enormous five-headed dragon Tiamat breaks free from imprisonment in the Nine Hells and makes her ascent to claim the Well of Dragons as her lair in this puzzle, featuring the vivid cover image from The Rise of Tiamat.• Stunning 20 in. by 27 in. design makes for a great display once finished or take it apart and complete it again for endless fun.• Sturdy puzzle pieces fit perfectly together, are virtually dust-free with minimal glare, and are designed for easy handling.• The perfect gift for avid and new Dungeons and Dragons fans alike!
£16.19
Viz Media, Subs. of Shogakukan Inc Magi: The Labyrinth of Magic, Vol. 4
Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks. After many adventures, Aladdin finally reaches the great city of Balbadd. There he reunites with his friend Alibaba hoping to once again capture a dungeon together. However, a crueler destiny lies ahead…
£11.08
Alma Books Ltd The Blind Owl and Other Stories
Following a disjointed, vision-like structure, The Blind Owl is the nightmarish exploration of the psyche of a madman. The narrator is an ailing, solitary misanthrope who suffers from hallucinations, and his dreamlike tale is layered, circular, driven by its own demented logic, and punctuated with macabre and surreal episodes such as the discovery of a mutilated corpse, and a bizarre competition in which two men are locked in a dungeon-like room with a cobra. Initially banned in the author’s native Iran, the novel first appeared in Tehran in 1941 and became a bestseller. Full of powerful symbolism and terrifying imagery, this dark novella is Hedayat’s masterpiece.
£9.99
Skyhorse Publishing BDSM 101
From the mind that brought you the memoirs Elf Girl and Live Nude Elf comes BDSM 101, a no-nonsense manual for those readers interested in learning about bondage and discipline; dominance and submission; and sadism, masochism, or sadomasochism.For years, Rev. Jen has been coaching her readers on all sex-related matters through her articles in Penthouse and posts on Nerve, an online magazine. A self-proclaimed authority on the subject of sex (and specifically BDSM), Jen spent her early twenties working as a professional submissive at a swanky Manhattan dungeon before becoming a sex surrogate for a renowned therapist.In BDSM 101, Jen shares rare insight into this oftentimes misunderstood world. Practical instructions are given on: Safety and communication Bondage, spanking, flogging Fetishes, humiliation, dirty talk And more! Included are steamy, sometimes ridiculous anecdotes from Jen’s past, interviews with her wacky artist friends, and basic illustrations. According to the author, “This book is what would happen if Marquis de Sade, Andy Warhol, and Dorothy Parker got together and made a nymphomaniac Bride of Frankenstein.”Useful, entertaining, and written with rare candor, BDSM 101 is a book that can offer spark to the fires of love in any relationship.
£14.58
Troubador Publishing DestinyQuest Tides of Terror
PREPARE FOR HEROIC ADVENTURE!You decide the action in this exciting gamebook experience.All you need to play is a pencil and an eraser and a brave heart that is ready to take on any challenge!Recruit your heroes, level up their abilities, and battle fearsome hordes of monsters as you plunder dungeons and ancient ruins for legendary treasures.With hundreds of different choices to make as you progress through the story, no two playthroughs need ever be the same.So, what are you waiting for? Grab your sword and power up your magic.Let's go dungeon raiding!
£18.99
Seven Seas Entertainment, LLC The World's Fastest Level Up (Light Novel) Vol. 1
It has been twenty years since dungeons began appearing all across the world, an incident that coincided with humanity receiving supernatural abilities–all of which transformed everyday life into a living RPG. Amane Rin is one of countless people plundering dungeons with the dream of getting rich quick with his unique skill. Rin is far from capable, though, and is quickly written off as a weak adventurer. However, one day, his skill evolves, taking a new form that allows Rin to break the dungeon system and level up at warp speed! Will this new power make him the strongest adventurer in the world?
£12.59
Viz Media, Subs. of Shogakukan Inc Magi: The Labyrinth of Magic, Vol. 34
An epic dungeon-busting adventure inspired by One Thousand and One Nights! Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks. After seizing the Sacred Palace, Sinbad rewrites the world’s Rukh and thus the world’s fate. Alibaba, Aladdin and Morgiana decide that they must take matters into their own hands. With Hakuryu and Judar’s help, they head for the Sacred Palace, where Sinbad awaits…
£9.77
Simon & Schuster How to Defend Your Lair
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
£18.00
Ablaze, LLC The Dragon Universe
Dragons. They reign above the eternal snows or in the depths of the abyss... They are marvelous, magical, malicious creatures... But, where do these winged creatures with sparkling scales and fearsome claws come from? This collection of illustrations on the theme of dragons brings together the best illustrators and comic book authors from around the world: French, English, Danish, Spanish, Italian, American, Canadian... From John Howe, designer of The Lord of the Rings and Chronicles of Narnia, to Todd Lockwood, illustrator of Dungeons & Dragons, and Olivier Ledroit, creator of the Chronicles of the Black Moon and Adrian Smith, one of the authors of Warhammer, and more... They’ve pooled their talents in a Tolkien-style universe where dragons coexist or fight Dwarves, Orcs, Elves and Humans... The result is this illustrated encyclopedia, which combines extraordinary texts on the history of dragons, with drawings of remarkable quality, realism of line and thoroughness of detail.
£24.29
Viz Media, Subs. of Shogakukan Inc Magi: The Labyrinth of Magic, Vol. 36
An epic dungeon-busting adventure inspired by One Thousand and One Nights! Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks. Inside the Sacred Palace, Alibaba’s experience after death drives him to make Sinbad see reason, but the Great Flow is suddenly disturbed! Confusion and chaos descend on the earth’s surface, and friends become foes as Aladdin, Alibaba, Judar and Sinbad fight to reclaim their home...
£9.88
Little, Brown & Company Goblin Slayer Side Story II: Dai Katana, Vol. 4 (manga)
For the first time, the party descends to the second floor of the Dungeon of the Dead to put an end to the newbie-hunters—the real scruffy men. But to even have the chance to fight these heinous creatures of pure evil lurking in the dungeon depths, they must first find a way to conquer monsters that cannot be dealt with via conventional means...
£10.99
Little, Brown & Company Magical Explorer, Vol. 3 (light novel)
Still in his first year at Tsukuyomi Magic Academy, Kousuke Takioto continues hisfreewheeling routine of clearing dungeons with the heroines between bouts of training.However, his tendency to cut class isn't lost on the other students, who now view himas a slacker. Despite this, Yukine Mizumori can't help but marvel at how none of thisseems to phase our hero. But Kousuke isn't content leaving things there-this time, he'llsettle for nothing less than achieving the fastest dungeon clear time in the Academy!
£12.99