Search results for ""star trek""
John Wiley and Sons Ltd A Companion to Ancient Greece and Rome on Screen
A comprehensive treatment of the Classical World in film and television, A Companion to Ancient Greece and Rome on Screen closely examines the films and TV shows centered on Greek and Roman cultures and explores the tension between pagan and Christian worlds. Written by a team of experts in their fields, this work considers productions that discuss social settings as reflections of their times and as indicative of the technical advances in production and the economics of film and television. Productions included are a mix of Hollywood and European spanning from the silent film era though modern day television series, and topics discussed include Hollywood politics in film, soundtrack and sound design, high art and low art, European art cinemas, and the ancient world as comedy. Written for students of film and television as well as those interested in studies of ancient Rome and Greece, A Companion to Ancient Greece and Rome on Screen provides comprehensive, current thinking on how the depiction of Ancient Greece and Rome on screen has developed over the past century. It reviews how films of the ancient world mirrored shifting attitudes towards Christianity, the impact of changing techniques in film production, and fascinating explorations of science fiction and technical fantasy in the ancient world on popular TV shows like Star Trek, Babylon 5, Battlestar Galactica, and Dr. Who.
£164.95
Titan Books Ltd Blade Runner 2039 Vol. 2
This officially sanctioned graphic novel set in the world of the cult 1982 science fiction movie Blade Runner, directed by Ridley Scott. Written by the New York Times Bestselling author Mike Johnson, writer of Star Trek, Supergirl, Transformers and Green Lantern. The second arc of Ash's final adventure sees the retired Blade Runner reunited with Cleo Selwyn, her ward from the first Blade Runner graphic novel 2019. Together they must go on the run from the deadly and fanatical LUV, the first Replicant Blade Runner seen in the movie Blade Runner 2049. It's 2039 and Cleo Selwyn has finally returned to Los Angles to search for her surrogate Replicant mother Isobel who Cleo believes has been abducted on the orders of Niander Wallace. Believing that that Cleo's DNA holds the secret of Replicant fertility Wallace has ordered his own personal assistant Repicant, Luv, the world's first Replicant Blade Runner to hunt down and return Cleo to him and to kill all who stand in her way. Reuniting with former Blade Runner Aahna 'Ash' Ashina, Cleo and Ash set off on a road trip to find her mother with Luv hard on their heels. Featuring artwork from both Andres Guinaldo and colourist Marc Lesko, who have both been illustrating the saga of Ash since her first outing back in Blade Runner 2019.
£14.99
Schiffer Publishing Ltd Collecting the Space Race
The desire to travel into space is as old as mankind itself. But it was not until the beginning of the 20th century that the idea became anything more than fiction. Although hot air balloons large enough to carry a person lifted off the ground in the late 1700s, it was the invention of powered flight-the airplane-that gave man hope of controlling his ascent into the skies and beyond. Once man was headed up, he could never again be satisfied being tied down to the earth's surface. The space age gave man hopes and dreams of a future in the exploration of the universe. These dreams were translated into souvenirs, toys, games, entertainment, and every-day items with the space theme. They are the artifacts of the space age. Collecting the Space Race explores these artifacts, beginning with the start of the 20th century. Included are first man on the moon items, the original Mercury astronaut items, Sputniks and satellites, fantasy items (Buck Rogers, Captain Video, Flash Gordon, Star Trek, etc.), UFOs, Ray Guns, space-theme postage stamps, mission patches, autographs, and space toys and robots. This book will inspire and answer some of the questions about the items that have been saved or collected as it exposes a broad field of things to collect.
£28.79
Pennsylvania State University Press Rhetoric’s Pragmatism: Essays in Rhetorical Hermeneutics
For over thirty years, Steven Mailloux has championed and advanced the field of rhetorical hermeneutics, a historically and theoretically informed approach to textual interpretation. This volume collects fourteen of his most recent influential essays on the methodology, plus an interview.Following from the proposition that rhetorical hermeneutics uses rhetoric to practice theory by doing history, this book examines a diverse range of texts from literature, history, law, religion, and cultural studies. Through four sections, Mailloux explores the theoretical writings of Heidegger, Burke, and Rorty, among others; Jesuit educational treatises; and products of popular culture such as Azar Nafisi’s Reading Lolita in Tehran and Star Trek: The Next Generation. In doing so, he shows how rhetorical perspectives and pragmatist traditions work together as two mutually supportive modes of understanding, and he demonstrates how the combination of rhetoric and interpretation works both in theory and in practice. Theoretically, rhetorical hermeneutics can be understood as a form of neopragmatism. Practically, it focuses on the production, circulation, and reception of written and performed communication.A thought-provoking collection from a preeminent literary critic and rhetorician, Rhetoric’s Pragmatism assesses the practice and value of rhetorical hermeneutics today and the directions in which it might head. Scholars and students of rhetoric and communication studies, critical theory, literature, law, religion, and American studies will find Mailloux’s arguments enlightening and essential.
£28.95
BenBella Books Fic: Why Fanfiction Is Taking Over the World
What is fanfiction, and what is it not? Why does fanfiction matter? And what makes it so important to the future of literature? Fic is a groundbreaking exploration of the history and culture of fan writing and what it means for the way we think about reading, writing, and authorship. It's a story about literature, community, and technology--about what stories are being told, who's telling them, how, and why. With provocative discussions from both professional and fan writers, on subjects from Star Trek to The X-Files and Buffy the Vampire Slayer to Harry Potter, Twilight, and beyond, Fic sheds light on the widely misunderstood world(s) of fanfiction--not only how fanfiction is transforming the literary landscape, but how it already has. Fic features a foreword by Lev Grossman (author of The Magicians) and interviews with Jonathan Lethem, Doug Wright, Eurydice (Vivien Dean), and Katie Forsythe/wordstrings. Cyndy Aleo (algonquinrt; d0tpark3r) V. Arrow (aimmyarrowshigh) Tish Beaty (his_tweet) Brad Bell Amber Benson Peter Berg (Homfrog) Kristina Busse Rachel Caine Francesca Coppa Randi Flanagan (BellaFlan) Jolie Fontenot Wendy C. Fries (Atlin Merrick) Ron Hogan Bethan Jones Christina Lauren (Christina Hobbs/tby789 and Lauren Billings/LolaShoes) Jacqueline Lichtenberg Rukmini Pande and Samira Nadkarni Chris Rankin Tiffany Reisz Andrew Shaffer Andy Sawyer Heidi Tandy (Heidi8) Darren Wershler Jules Wilkinson (missyjack) Jen Zern (NautiBitz)
£16.40
Skyhorse Publishing The Science of Time Travel: The Secrets Behind Time Machines, Time Loops, Alternate Realities, and More!
Travel back in time with Doctor Who, the Terminator, the X-Men, and all your favorite time travelers! Science fiction is the perfect window into the possibilities and perils of time travel. What would happen if you went back in time and killed your own grandparent? If you knew how to stop a presidential assassination, would time travel allow you to make your wish come true? Can we use time travel as a tool to escape the destiny of our future or mistakes of the past? The Science of Time Travel explores time travel through your favorite science-fiction franchises, from the classic time travel paradoxes of Star Trek to the universe-crossing shenanigans of Doctor Who. Discover the real science behind questions such as: Can time travel really erase our past regrets like in A Christmas Carol? Is it worth killing people in the past to prevent a horrible future like in Terminator? What can we learn from living the same day over and over again like in Groundhog Day? Could time travel destroy our right to privacy like in Deja Vu? And so much more! It's time to fire up the DeLorean to 88 mph, jump into the TARDIS hiding in plain sight, or warp space with the USS Enterprise to explore what time travel means for us.
£11.99
Amberley Publishing Film and Television Star Cars: Collecting the Die-cast Models
Would you like to own James Bond’s Aston Martin, the Batmobile, the General Lee from The Dukes of Hazzard, or Luke Skywalker’s X-Wing fighter? You can – in miniature. A Star Car is any type of vehicle – car, motorcycle, van, truck, bus, plane, helicopter, boat, ship, submarine, or spacecraft – used in a film or television programme. Many have become stars in their own right. Die-cast models of these motor stars began to appear in the 1960s. Corgi released the James Bond Aston Martin and the Saint’s Volvo in 1965, followed by the classic television Batmobile in 1966. Dinky soon began releasing Gerry Anderson models, starting with Lady Penelope’s pink Rolls-Royce from Thunderbirds. The success of these initial releases meant many more would follow. These early models were aimed at children, and were packed with gadgets – from ejection seats to missile launchers. Today, both toys and adult collectables are still being produced – often from shows that aired in the 1960s, 1970s, and 1980s: from the stone-age cars of The Flintstones, to the 23rd Century spaceships of Star Trek. Until now there has been no guide to help novice Star Car collectors build and care for their collections. Film and Television Star Cars is here to help, filled with collecting tips from an experienced collector.
£15.99
Simon & Schuster A Contest of Principles
An epic new Star Trek saga by New York Times bestselling author Greg Cox set during the original five-year mission! The planet Vok is holding its first free elections after years of oppressive military rule. Captain James T. Kirk and the crew of the Starship Enterprise have been dispatched by Starfleet to serve as impartial observers, but remaining neutral proves a challenge, as Kirk confronts a tangled web of scandal, conspiracy, and assassination plots—with the stability of an entire sector at stake. To make matters worse, Dr. Leonard McCoy has vanished while on a mission of mercy to Braco, a nearby planet only a system away. With Kirk unable to abandon his vital mission on Vok to hunt for his friend, it’s up to First Officer Spock and Christine Chapel to lead a team in search of the missing doctor, even if it means risking whatever fate befell McCoy. Unknown to his friends and crewmates, however, McCoy has been spirited away to another world, Ozalor, where he’s expected to find a cure for a mysterious ailment plaguing a member of the planet’s ruling family. Torn between his Hippocratic oath and his desire to escape, McCoy finds himself at the center of deadly palace intrigues—and a struggle for power that may ultimately consume all three worlds!
£13.54
Skyhorse Publishing 1969: The Year Everything Changed
With a new introduction, and published on the 50th Anniversary of the year that defined a generation, this is the seminal and classic book on the subject. Lively and concise, here is the book that captures 1969, the year in which man landed on the moon; the “Miracle Mets” captivated sports fans; students took over college campuses and demonstrators battled police; America witnessed the Woodstock music festival; Hollywood produced Easy Rider; Kurt Vonnegut published Slaughterhouse-Five; Star Trek aired its final episode; punk music was born; and there was murder at Altamont Speedway. Joe Namath. Richard Nixon. Chappaquiddick. The Zodiac Killer. The Stonewall Riots. Tommy. Apollo 11. The Godfather. Led Zeppelin. The list goes on. Compelling, timely, and a blast to read, 1969 chronicles the year in culture and society, sports, music, film, politics, and technology. This look back at one of the most influential years in modern history is perfect for those who survived 1969 or for those who simply want to feel as though they did. Now, fifty years later, 1969 is more relevant than ever. This updated edition features a new introduction from the author that marks 1969 as a landmark year both historically and currently. In this rich and comprehensive narrative, Rob Kirkpatrick chronicles the seminal events of this unparalleled year in American society, in all its explosive ups and downs.
£14.27
Headline Publishing Group Masters of Make-Up Effects: A Century of Practical Magic
Dive into the fascinating world of movie make-up effects with this stunning illustrated oral history of the art form. Masters of Make-Up Effects is a celebration of make-up artists and acclaimed make-up effects from the world of film and television. Authors Howard Berger and Marshall Julius have gleaned untold stories from the sets of cult classics (Planet of the Apes, An American Werewolf in London, The Thing), fan-favourite film and TV franchises (Star Trek, Star Wars, Harry Potter and the MCU) and modern blockbusters like Dune to chart the fascinating evolution of an industry.Lavishly illustrated with hundreds of behind-the-scenes photos, many of which have never before been seen in print or on social media, it showcases some of the most iconic make-up effects of all time, while revealing how they came to be in the artists' own words.Featuring a foreword by Guillermo del Toro, an afterword by Seth MacFarlane, and contributions from more than 50 make-up effects legends, as well as iconic actors including Doug Jones, Robert Englund, James McAvoy and Doug Bradley, and directors Mick Garris and John Landis, Masters of Make-Up Effects is the most complete book on movie make-up history ever assembled, and a must read for cinema fans everywhere.
£27.00
The University Press of Kentucky The Philosophy of J.J. Abrams
American auteur Jeffrey Jacob "J. J." Abrams's genius for creating densely plotted scripts has won him broad commercial and critical success in TV shows such as Felicity (1998--2002), Emmy-nominated Alias (2001--2006), Emmy and Golden Globe-winning Lost (2004--2010), and the critically acclaimed Fringe (2008--2013). In addition, his direction in films such as Cloverfield (2008), Super 8 (2011), and the new Mission Impossible and Star Trek films has left fans eagerly awaiting his revival of the Star Wars franchise. As a writer, director, producer, and composer, Abrams seamlessly combines geek appeal with blockbuster intuition, leaving a distinctive stamp on all of his work and establishing him as one of Tinsel Town's most influential visionaries.In The Philosophy of J.J. Abrams, editors Patricia L. Brace and Robert Arp assemble the first collection of essays to highlight the philosophical insights of the Hollywood giant's successful career. The filmmaker addresses a diverse range of themes in his onscreen pursuits, including such issues as personal identity in an increasingly impersonal digitized world, the morality of terrorism, bioethics, friendship, family obligation, and free will.Utilizing Abrams's scope of work as a touchstone, this comprehensive volume is a guide for fans as well as students of film, media, and culture. The Philosophy of J.J. Abrams is a significant contribution to popular culture scholarship, drawing attention to the mind behind some of the most provocative television and movie plots of our day.
£37.74
University of Texas Press Where No Black Woman Has Gone Before: Subversive Portrayals in Speculative Film and TV
When Lieutenant Uhura took her place on the bridge of the Starship Enterprise on Star Trek, the actress Nichelle Nichols went where no African American woman had ever gone before. Yet several decades passed before many other black women began playing significant roles in speculative (i.e., science fiction, fantasy, and horror) film and television—a troubling omission, given that these genres offer significant opportunities for reinventing social constructs such as race, gender, and class. Challenging cinema’s history of stereotyping or erasing black women on-screen, Where No Black Woman Has Gone Before showcases twenty-first-century examples that portray them as central figures of action and agency.Writing for fans as well as scholars, Diana Adesola Mafe looks at representations of black womanhood and girlhood in American and British speculative film and television, including 28 Days Later, AVP: Alien vs. Predator, Children of Men, Beasts of the Southern Wild, Firefly, and Doctor Who: Series 3. Each of these has a subversive black female character in its main cast, and Mafe draws on critical race, postcolonial, and gender theories to explore each film and show, placing the black female characters at the center of the analysis and demonstrating their agency. The first full study of black female characters in speculative film and television, Where No Black Woman Has Gone Before shows why heroines such as Lex in AVP and Zoë in Firefly are inspiring a generation of fans, just as Uhura did.
£68.40
New York University Press Freakery: Cultural Spectacles of the Extraordinary Body
A groundbreaking anthology that probes the disposition towards the visually different Giants. Midgets. Tribal non-Westerners. The very fat. The very thin. Hermaphrodites. Conjoined twins. The disabled. The very hirsute. In American history, all have shared the platform equally, as freaks, human oddities, their only commonality their assigned role of anomalous other to the gathered throngs. For the price of a ticket, freak shows offered spectators an icon of bodily otherness whose difference from them secured their own membership in a common American identity--by comparison ordinary, tractable, normal. Rosemarie Thomson's groundbreaking anthology probes America's disposition toward the visually different. The book's essays fall into four main categories: historical explorations of American freak shows in the era of P.T. Barnum; the articulation of the freak in literary and textual discourses; contemporary relocations of freak shows; and theoretical analyses of freak culture. Essays address such diverse topics as American colonialism and public presentations of natives; laughing gas demonstrations in the 1840's; Shirley Temple and Tom Thumb; Todd Browning's landmark movie Freaks; bodybuilders as postmodern freaks; freaks in Star Trek; Michael Jackson's identification with the Elephant Man; and the modern talk show as a reconfiguration of the freak show. In her introduction, Thomson traces the freak show from antiquity to the modern period and explores the constitutive, political, and textual properties of such exhibits. Freakery is a fresh, insightful exploration of a heretofore neglected aspect of American mass culture.
£23.39
Boom! Studios Saban's Go Go Power Rangers Vol. 6
The first year of the Mighty Morphin Power Rangers concludes with an epic confrontation against an unexpected enemy and the arrival of a new student who’ll change their lives forever – plus, a special look at what the Power Rangers do during Spring Break! EVERYTHING’S BEEN LEADING TO THIS EPIC BATTLE – THE POWER RANGERS VERSUS ALPHA ONE! Is this the end? Alpha One is bent on revenge against Zordon, his creator, and willing to kill anyone in his way, including the Power Rangers!. But when it looks as though their combined strength might not be enough to stop their unexpected foe, the Power Rangers must reach deep and ask themselves just how far they are willing to go to save Zordon, Angel Grove, and the rest of humanity from Alpha One’s plans. Plus, it’s Spring Break for the Rangers, and the first time since they received their Power Coins that they’ll be apart. As they each embark on their own week-long vacation, these teenagers with attitude discover that being a hero doesn’t always mean having to morph! Writers Ryan Parrott (Star Trek: Manifest Destiny) & Marguerite Bennett (Batwoman) are joined by an all-star cast of artists including Eleonora Carlini, Francesco Mortarino, Jim Towe (Riverdale) and more for stories that reveal the untold truth from the first year of Mighty Morphin Power Rangers history. Collects Saban’s Go Go Power Rangers: Forever Rangers and Saban’s Go Go Power Rangers: Back to School.
£11.69
University of Texas Press Where No Black Woman Has Gone Before: Subversive Portrayals in Speculative Film and TV
When Lieutenant Uhura took her place on the bridge of the Starship Enterprise on Star Trek, the actress Nichelle Nichols went where no African American woman had ever gone before. Yet several decades passed before many other black women began playing significant roles in speculative (i.e., science fiction, fantasy, and horror) film and television—a troubling omission, given that these genres offer significant opportunities for reinventing social constructs such as race, gender, and class. Challenging cinema’s history of stereotyping or erasing black women on-screen, Where No Black Woman Has Gone Before showcases twenty-first-century examples that portray them as central figures of action and agency.Writing for fans as well as scholars, Diana Adesola Mafe looks at representations of black womanhood and girlhood in American and British speculative film and television, including 28 Days Later, AVP: Alien vs. Predator, Children of Men, Beasts of the Southern Wild, Firefly, and Doctor Who: Series 3. Each of these has a subversive black female character in its main cast, and Mafe draws on critical race, postcolonial, and gender theories to explore each film and show, placing the black female characters at the center of the analysis and demonstrating their agency. The first full study of black female characters in speculative film and television, Where No Black Woman Has Gone Before shows why heroines such as Lex in AVP and Zoë in Firefly are inspiring a generation of fans, just as Uhura did.
£23.99
New York University Press Media Franchising: Creative License and Collaboration in the Culture Industries
"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising—a dynamic process in which media workers from different industrial positions shared in and reproduced familiar cultureacross television, film, comics, games, and merchandising. In Media Franchising, Derek Johnson examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. Challenging connotations of homogeneity, Johnson shows how the cultural and industrial logic of franchising has encouraged media industries to reimagine creativity as an opportunity for exchange among producers, licensees, and evenconsumers. Drawing on case studies and interviews with media producers, he reveals the meaningful identities, cultural hierarchies, and struggles for distinction that accompany collaboration within these production networks. Media Franchising provides a nuanced portrait of the collaborative cultural production embedded in both the media industries and our own daily lives.
£25.99
Little, Brown Book Group The Future of Another Timeline
"Do you remember when we had the vote?"In a world that's just a step away from our own, time travel is possible. But war is brewing - a secret group is trying to destroy women's rights, and their access to the timeline. If they succeed, only a small elite will have the power to shape the past, present, and future. Our only hope lies with an unlikely group of allies, from riot grrls to suffragettes, their lives separated by centuries, battling for a world where anyone can change the future. A final confrontation is coming. The Future of Another Timeline is a breathtakingly original novel from Annalee Newitz, founding editor of io9, about the lengths we'll go to make history. 'A revolution is happening in speculative fiction, and Annalee Newitz is leading the vanguard' Wil Wheaton, actor Star Trek and Big Bang Theory'Clever, compelling and utterly original' Laurie Penny"Smart and profound on every level, this is a deeply satisfying novel' Publishers Weekly, STARRED review'A glorious tale of hope in the face of outrage, an anthem of timeless resistance against the powers that would lead us to our worst futures' Ken Liu'A page-turner and an ambitious feminist lens on the time-traveler story' Kelly Sue DeConnick, screenwriter for Captain Marvel'Exciting and urgent in the here and now' Saladin Ahmed'Secret history becomes a thrilling secret war' Nicola Griffith
£9.99
Handheld Press The Exile Waiting
The Exile Waiting was the first novel by the Hugo and Nebula award-winning novelist Vonda N McIntyre, published in 1975. It introduces the world that McIntyre later made famous with her multi-award-winning Dreamsnake: a post-apocalyptic world in which Center, an enclosed domed city, is run by slave-owning families who control the planet's resources, and exile the dissidents. It is an ordinary day. A transport arrives from off-world, piloted by two pseudosibs, a powerfully intelligent threat to Center's dominant families. A girl is punished for being in the wrong room under the gaze of the wrong person. A visiting stranger defends the wrong victim, and the wrong person is attacked. These ordinary mistakes set in motion a train of events that will relieve the suffering and return the exiles. They have been waiting for Center to fall, so that they can make it better. Also included in this edition, the first republication of McIntyre's short story `Cages', originally published in Quark 4 in 1972, in which she first created the pseudosibs and their terrible origins. Vonda N McIntyre's most well-known novel is Dreamsnake (1978), which won the 1979 Hugo and Nebula awards for Best Novel. She was a biologist by training, and the author of several Star Trek and Star Wars novels and many short stories. Her 1997 novel The Moon and the Sun was filmed in 2013 as The King's Daughter. She died in 2019.
£12.99
Iron Circus Comics Occulted
"Insightful and riveting." — KIRKUS "A tense, thrilling account of escaping a cult." — FOREWORDIt’s 1997 and young Amy Rose has always known that something is off about her community. She’s forbidden from going to school or even going outside; after all, their leader says there’s no use knowing anything about a world that’s about to end. When the Hale-Bopp comet soars across the sky for the first time in over 4,000 years, Amy thinks it’s a good omen signaling the start of an amazing new future. Instead, it brings news of a horrible tragedy at a similar compound just down the road called Heaven’s Gate. Televised news reports invade the temple walls and Amy hears a new word that suddenly explains everything: cult.Now, she must risk everything to indulge in secret trips to an abandoned off-limits library to learn what she was never meant to know: that Gandhi was not a space alien, that Star Trek wasn’t real, that her community was built on a lie, and most importantly, that banned books can give her everything she needs to escape.Occulted is a shocking graphic memoir about the power of literary freedom. Survivor Amy Rose, Banned Book Club co-author Ryan Estrada, and artist Jeongmin Lee tell a haunting, inspiring tale of bravery and rebellion, about how to recognize those who try to control you, and how to fight back.
£10.99
Simon & Schuster Ltd Making It So: A Memoir
THE SUNDAY TIMES BESTSELLER ‘He writes as well as he acts, with insight, truth and passion’ – Sir Ian McKellen ‘Highly entertaining... You don’t need to be a fan of Stewart the man of stage and screen to be as beguiled by the decades of professional acting that follow’ – The TimesThe long-awaited memoir from iconic, beloved actor and living legend Sir Patrick Stewart. From his acclaimed stage triumphs to his legendary onscreen work, Sir Patrick Stewart has captivated audiences around the world and across multiple generations in a career spanning six decades with his indelible command of stage and screen. No other British working actor enjoys such career variety, universal respect and unending popularity, as witnessed through his seminal roles – whether as Captain Jean-Luc Picard of Star Trek fame, Professor Charles Xavier of Marvel's X-Men hit film franchise, his more than forty years as part of the Royal Shakespeare Company and in such critically lauded roles for Hamlet and The Tempest on the West End and Broadway, his unforgettable one-man show adapted from Charles Dickens's A Christmas Carol, or his comedic work in American Dad!, Ted, Extras and Blunt Talk, among many others. Now, he presents his long-awaited memoir, Making It So, a revealing portrait of a driven artist whose astonishing life – from his humble and hardscrabble beginnings in Yorkshire, to the dizzying heights of Hollywood and worldwide acclaim – proves a story as exuberant, definitive and enduring as the author himself.
£22.50
Bloomsbury Publishing PLC The Future of Language: How Technology, Politics and Utopianism are Transforming the Way we Communicate
Will language as we know it cease to exist? What could this mean for the way we live our lives? Shining a light on the technology currently being developed to revolutionise communication, The Future of Language distinguishes myth from reality and superstition from scientifically-based prediction as it plots out the importance of language and raises questions about its future. From the rise of artificial intelligence and speaking robots, to brain implants and computer-facilitated telepathy, language and communications expert Philip Seargeant surveys the development of new digital ‘languages’, such as emojis, animated gifs and memes, and investigates how conventions of spoken and written language are being modified by new trends in communication. From George Orwell’s fictional predictions in Nineteen Eighty-Four to the very real warnings of climate activist Greta Thunberg, Seargeant explores language through time, traversing politics, religion, philosophy, literature, and of course technology, in the process. Tracing how previous eras have imagined the future of language, from the Bible to the works H. G. Wells, and from Star Wars to Star Trek, the book reveals how perfecting language and communication has always been a vital component of utopian dreams of the future. Questioning the potential ramifications of recent and future developments in communication on society and its ideals, The Future of Language is a no holds barred investigation into the state of civilisation and the impact that changes in language could have on our lives.
£18.00
WW Norton & Co Girlfriend on Mars: A Novel
Amber Kivinen is moving to Mars. Or at least, she will be if she wins a chance to join MarsNow. She and twenty-three reality TV contestants from around the world—including attractive Israeli soldier Adam, endearing fellow Canadian Pichu, and an assortment of science nerds and wannabe influencers—are competing for two seats on the first human-led mission to Mars, sponsored by billionaire Geoff Task. Meanwhile Kevin, Amber’s boyfriend of fourteen years, was content going nowhere until Amber left him—and their hydroponic weed business—behind. As he tends to (and smokes) the plants growing in their absurdly overpriced Vancouver basement apartment, Kevin tunes in to find out why the love of his life is so determined to leave the planet with somebody else. On screen, Amber competes in globe-trotting, Survivor-meets-Star Trek challenges and seems like she might be falling for Adam. But is that real, or is it just a tactic to keep from being voted off? And since the technology to come home doesn’t exist yet, would Amber really leave everything behind to be a billionaire’s Martian guinea pig? Sure, the rainforest is burning, Geoff Task has bought New Zealand, and Kevin might be a little depressed, but isn’t there some hope left for life on Earth? An audacious debut from "a dazzlingly smart and strikingly original writer" (Molly Antopol), Girlfriend on Mars is at once a satirical indictment of our pursuit of fame and wealth amidst environmental crisis, and an exploration of humanity’s deepest longing, greatest quest, and most enduring cliché: love.
£23.99
Casemate Publishers To Boldly Go: Leadership, Strategy, and Conflict in the 21st Century and Beyond
"The literature of ideas." When author Pamela Sargent used those words to describe science fiction in 1975, the genre had exploded into the literary mainstream. As a literature of ideas, science fiction has proven to be a powerful metaphor for the world around us, offering a rich tapestry of imagination through which to explore how we lead, how we think, and how we interact. To Boldly Go assembles more than thirty writers from around the world - experts in leadership and strategy, senior policy advisors and analysts, professional educators and innovators, experienced storytellers, and ground-level military leaders - to help us better understand ourselves through the lens of science fiction.Each chapter of To Boldly Go draws out the lessons that we can learn from science fiction, drawing on classic examples of the genre in ways that are equally relatable and entertaining. A chapter on the burdens of leadership by Ghost Fleet author August Cole launches readers into cosmos with Captain Avatar aboard the space battleship Yamato. In another chapter, the climactic Battle of the Mutara Nebula from The Wrath of Khan weighs the advantages of experience over intelligence in the pursuit of strategy. What does inter-species conflict in science fiction tell us about our perspectives on social Darwinism? Whether using Star Trek: Deep Space Nine to explore the nuances of maritime strategy or The Expanse to better understand the threat poses by depleted natural resources, To Boldly Go provides thoughtful essays on relevant subjects that will appeal to business leaders, military professionals, and fans of science fiction alike.
£25.00
Bloomsbury Publishing Plc Maria Callas's Lyric and Coloratura Arias
More than 40 years after her death, the legend of Maria Callas, “La Divina Assoluta,” remains unsurpassed. Much has been written about her sensational opera career and fraught private life, from her definitive mastery of iconic opera roles to her love affairs and tantrums. The prototype for the 20th century celebrity diva, Callas emblematizes the cliche of tormented talent – genius in the ring with catastrophe. Her extraordinary voice, in particular, has become an object of cult-like adoration and cultural significance almost with a life of its own: as fetish object, as sophisticated sonic signifier, and most recently, as the lifeblood for a Callas hologram. Such adoration is not without consequences. When Callas is transformed into a vessel for such transcendent magic, it overshadows what is perhaps her most superhuman ability – the masterful technique she deployed to shape and craft her astounding instrument. Singing bodies are working bodies, enacting an intimate and complex form of artistic labor and cultural signification. Using one of Callas’s first recital recordings from 1954, this book envisions each aria as a lens to examine various aspects of vocalization and cultural reception of the feminized voice in both classical and pop culture, from Homer’s Sirens to Star Trek. With references to works by Marina Abramovic, Charles Baudelaire, Michel Chion, Wayne Koestenbaum, Greil Marcus, and Farah Jasmine Griffin, as well as films by Pier Paolo Pasolini, Jonathan Demme, and Rainer Werner Fassbinder, each chapter explores phenomena unique to the singing voice, including the operatic screaming point, the politics of listening, and the singing simulacrum.
£9.99
Fordham University Press Time Travel: The Popular Philosophy of Narrative
This book argues that time travel fiction is a narrative “laboratory,” a setting for thought experiments in which essential theoretical questions about storytelling—and, by extension, about the philosophy of temporality, history, and subjectivity—are represented in the form of literal devices and plots. Drawing on physics, philosophy, narrative theory, psychoanalysis, and film theory, the book links innovations in time travel fiction to specific shifts in the popularization of science, from evolutionary biology in the late 1800s, through relativity and quantum physics in the mid–20th century, to more recent “multiverse” cosmologies. Wittenberg shows how increasing awareness of new scientific models leads to surprising innovations in the literary “time machine,” which evolves from a “vehicle” used chiefly for sociopolitical commentary into a psychological and narratological device capable of exploring with great sophistication the temporal structure and significance of subjects, viewpoints, and historical events. The book covers work by well-known time travel writers such as H. G. Wells, Edward Bellamy, Robert Heinlein, Samuel Delany, and Harlan Ellison, as well as pulp fiction writers of the 1920s through the 1940s, popular and avant-garde postwar science fiction, television shows such as “The Twilight Zone” and “Star Trek,” and current cinema. Literature, film, and TV are read alongside theoretical work ranging from Einstein, Schrödinger, and Stephen Hawking to Gérard Genette, David Lewis, and Gilles Deleuze. Wittenberg argues that even the most mainstream audiences of popular time travel fiction and cinema are vigorously engaged with many of the same questions about temporality, identity, and history that concern literary theorists, media and film scholars, and philosophers.
£26.99
Princeton University Press Wizards, Aliens, and Starships: Physics and Math in Fantasy and Science Fiction
From teleportation and space elevators to alien contact and interstellar travel, science fiction and fantasy writers have come up with some brilliant and innovative ideas. Yet how plausible are these ideas--for instance, could Mr. Weasley's flying car in the Harry Potter books really exist? Which concepts might actually happen, and which ones wouldn't work at all? Wizards, Aliens, and Starships delves into the most extraordinary details in science fiction and fantasy--such as time warps, shape changing, rocket launches, and illumination by floating candle--and shows readers the physics and math behind the phenomena. With simple mathematical models, and in most cases using no more than high school algebra, Charles Adler ranges across a plethora of remarkable imaginings, from the works of Ursula K. Le Guin to Star Trek and Avatar, to explore what might become reality. Adler explains why fantasy in the Harry Potter and Dresden Files novels cannot adhere strictly to scientific laws, and when magic might make scientific sense in the muggle world. He examines space travel and wonders why it isn't cheaper and more common today. Adler also discusses exoplanets and how the search for alien life has shifted from radio communications to space-based telescopes. He concludes by investigating the future survival of humanity and other intelligent races. Throughout, he cites an abundance of science fiction and fantasy authors, and includes concise descriptions of stories as well as an appendix on Newton's laws of motion. Wizards, Aliens, and Starships will speak to anyone wanting to know about the correct--and incorrect--science of science fiction and fantasy.
£25.20
Princeton University Press The Visioneers: How a Group of Elite Scientists Pursued Space Colonies, Nanotechnologies, and a Limitless Future
In 1969, Princeton physicist Gerard O'Neill began looking outward to space colonies as the new frontier for humanity's expansion. A decade later, Eric Drexler, an MIT-trained engineer, turned his attention to the molecular world as the place where society's future needs could be met using self-replicating nanoscale machines. These modern utopians predicted that their technologies could transform society as humans mastered the ability to create new worlds, undertook atomic-scale engineering, and, if truly successful, overcame their own biological limits. The Visioneers tells the story of how these scientists and the communities they fostered imagined, designed, and popularized speculative technologies such as space colonies and nanotechnologies. Patrick McCray traces how these visioneers blended countercultural ideals with hard science, entrepreneurship, libertarianism, and unbridled optimism about the future. He shows how they built networks that communicated their ideas to writers, politicians, and corporate leaders. But the visioneers were not immune to failure--or to the lures of profit, celebrity, and hype. O'Neill and Drexler faced difficulty funding their work and overcoming colleagues' skepticism, and saw their ideas co-opted and transformed by Timothy Leary, the scriptwriters of Star Trek, and many others. Ultimately, both men struggled to overcome stigma and ostracism as they tried to unshackle their visioneering from pejorative labels like "fringe" and "pseudoscience." The Visioneers provides a balanced look at the successes and pitfalls they encountered. The book exposes the dangers of promotion--oversimplification, misuse, and misunderstanding--that can plague exploratory science. But above all, it highlights the importance of radical new ideas that inspire us to support cutting-edge research into tomorrow's technologies.
£22.00
Vanguard Productions Dracula: The Original Graphic Novel
Dracula —both the legendary blood-thirsty vampire and his historic inspiration, Vlad The Impaler— has terrified and fascinated the world via a myriad of films and books ever since Bram Stoker's original 1897 novel.Tales of the vampiric Prince of Darkness have been adapted to every format including a number of graphic novels. But just as Stoker's 1897 novel ever holds its historic place, so too does the original Dracula graphic novel. The premier, 1966 graphic adaptation of Stoker's classic was edited and packaged as a paperback by legendary Creepy magazine founding editor, Russ "Unca' Creepy" Jones. Creepy launched as a full-sized, uncensored black and white horror comics magazine in 1964. It ran, most-famously adorned with covers by Frank Frazetta, for near 300 issues over two decades, spawning a tsunami of imitators and competing horror magazine lines including from Marvel. From 2008-2019 Dark Horse released a complete library of Creepy Archives hardcovers which often made the New York Times bestseller list.After leaving Creepy magazine, for the landmark Dracula graphic novel, Jones enlisted Supergirl co-creator/writer Otto Binder and Star Trek, Twin Earths and Creepy artist Alden McWilliams to adapt Stoker's novel. Legendary Dracula actor, Christopher Lee even provides an Introduction! For Halloween 2021, Vanguard has enlarged, revised, and expanded, this historic but long-out-of print classic in a luxurious hardcover edition with a new historic essay by How To Draw Chiller Monsters author, J. David Spurlock, examples of historically related art by Neal Adams, Gene Colan and a new cover by the most celebrated Creepy artist of all, Frank Frazetta. The package makes a surprisingly tastefully terrifying addition to every library and horror fan's bookshelf.
£26.09
Simon & Schuster Space Nomads: Set a Course for Mars: Chasing the Arts, Sciences, and Technology for Human Transformation
Transform Your Mind. Expand Your Universe. Reach for Mars. Imagine a better tomorrow with interstellar essays and art—drawing on the aspirational futurism that fuels Star Trek, The Martian, and 2001: A Space Odyssey, renowned contemporary artist Camomile Hixon reminds us that by reaching for the stars, we can chase our full potential beyond Earth, while also transforming ourselves and our understanding of the Pale Blue Dot we call home.We stand at the threshold of interplanetary travel: SpaceX rockets are now routinely leaving Earth and NASA’s new Perseverance rover is searching for signs of ancient life on the Red Planet. Not since the moon landing in 1969 has space—or the promise of a transformational future for humankind—felt so close. Do we dare to reach for it? Yearning to know the stars has long united humanity and ignited our imaginations. And while here on Earth we grapple with deep unrest—economic struggle, political upheaval, gender discrimination, pandemics, racial tensions, climate change—the potential of a colony on Mars has sparked a new, universal hope and a heightened sense of collective purpose as we discover our ultimate destiny beyond Earth’s orbit. Celebrating the limitless potential of space and the human spirit, Hixon’s indelible essays and fantastical works of art invite us to imagine a transcendent future where we reach together for absolute freedom, unconditional love, and wellness on our grand quest for world peace. Weaving science, history, art, and philosophy with meditations on higher consciousness inspired by seeing the Earth from Space, Space Nomads is a book of unbridled optimism for the future.
£20.90
New York University Press More Than Meets the Eye: Special Effects and the Fantastic Transmedia Franchise
A rare look at the role of special effects in creating fictional worlds and transmedia franchises From comic book universes crowded with soaring superheroes and shattering skyscrapers to cosmic empires set in far-off galaxies, today’s fantasy blockbusters depend on visual effects. Bringing science fiction from the studio to your screen, through film, television, or video games, these special effects power our entertainment industry. More Than Meets the Eye delves into the world of fantastic media franchises to trace the ways in which special effects over the last 50 years have become central not just to transmedia storytelling but to worldbuilding, performance, and genre in contemporary blockbuster entertainment. More Than Meets the Eye maps the ways in which special effects build consistent storyworlds and transform genres while traveling from one media platform to the next. Examining high-profile franchises in which special effects have played a constitutive role such as Star Trek, Star Wars, The Matrix, and The Lord of the Rings, as well as more contemporary franchises like Pirates of the Caribbean and Harry Potter, Bob Rehak analyzes the ways in which production practices developed alongside the cultural work of industry professionals. By studying social and cultural factors such as fan interaction, this book provides a context for understanding just how much multiplatform storytelling has come to define these megahit franchises. More Than Meets the Eye explores the larger history of how physical and optical effects in postwar Hollywood laid the foundation for modern transmedia franchises and argues that special effects are not simply an adjunct to blockbuster filmmaking, but central agents of an entire mode of production.
£23.39
Edinburgh University Press Science Fiction Cinema: Between Fantasy and Reality
This major new study offers a broad historical and theoretical reassessment of the science fiction film genre. The book explores the development of science fiction in cinema from its beginnings in early film through to recent examples of the genre. Each chapter sets analyses of chosen films within a wider historical/cultural context, while concentrating on a specific thematic issue. The book therefore presents vital and unique perspectives in its approach to the genre, which include discussion of the relevance of psychedelic imagery, the 'new woman of science', generic performance and the prevalence of 'techno-orientalism' in recent films. While American films will be one of the principle areas covered, the author also engages with a range of pertinent examples from other nations, as well as discussing the centrality of science fiction as a transnational film genre. Films discussed include The Day the Earth Stood Still, The Body Snatchers, Forbidden Planet, The Quatermass Experiment, 2001: A Space Odyssey, Demon Seed, Star Trek: The Motion Picture, Star Wars, Altered States, Alien, Blade Runner, The Brother from Another Planet, Back to the Future, The Terminator, Predator, The One, Dark City, The Matrix, Fifth Element and eXistenZ. Key Features *Thematically organised for use as a course text. *Introduces current and past theories and practices, and provides an overview of the main themes, approaches and areas of study. *Covers new and burgeoning approaches such as generic performance and aspects of postmodern identity. *Includes new interviews with some of the main practitioners in the field: Roland Emmerich, Paul Verhoeven, Ken Russell, Stan Winston, William Gibson, Brian Aldiss, Joe Morton, Dean Norris and Billy Gray.
£80.00
1984 Publishing Ad Astra: 20 Years of Newspaper Ads for Sci-Fi & Fantasy Films
Once upon a time – the 1980s – in a galaxy not really all that far away – New York – Michael Gingold started a collection of newspaper advertisements for the science fiction, fantasy, and horror releases that stoked his passion as a genre fan. Eventually, he would grow up to become editor-in-chief of the horror magazine Fangoria, plus a writer for numerous other genre publications, a screenwriter, respected author, and all-around expert for films frightful and fanstastical. As the years went by, Michael held on to this collection of weird and wonderful art, eventually publishing the best-selling, horror-themed Ad Nauseam: Newsprint Nightmares from the 1980s and its sequel, Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s. And now he presents Ad Astra: 20 Years of Newspaper Ads for Sci-Fi & Fantasy Films, a year-by-year look at the movies that shaped many a childhood in the '80s and '90s. Inside this 270-page book, you'll find Star Trek to Starship Troopers, The Dark Crystal to Dark City, Blade Runner to The Running Man, RoboCop to Robot Jox, The Empire Strikes Back to Back to the Future, and many, many more. See alternate artwork for your favorite films, learn the fascinating behind-the-scenes stories of their marketing campaigns, and read the most entertaining and unexpected quotes from reviewers at the time all carefully curated by Michael. So throw on your jetpack as we travel back in time to when print was king and movie marketing was an art form for the ages! Also available: Ad Nauseam: Newsprint Nightmares from the '70s and '80s and Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s.
£29.99
University of Minnesota Press I Must Not Think Bad Thoughts: Drive-by Essays on American Dread, American Dreams
From the cultural critic Wired called “provocative and cuttingly humorous” comes a viciously funny, joltingly insightful collection of drive-by critiques of contemporary America where chaos is the new normal. Exploring the darkest corners of the national psyche and the nethermost regions of the self—the gothic, the grotesque, and the carnivalesque—Mark Dery makes sense of the cultural dynamics of the American madhouse early in the twenty-first century.Here are essays on the pornographic fantasies of Star Trek fans, Facebook as Limbo of the Lost, George W. Bush’s fear of his inner queer, the theme-parking of the Holocaust, the homoerotic subtext of the Super Bowl, the hidden agendas of IQ tests, Santa’s secret kinship with Satan, the sadism of dentists, Hitler’s afterlife on YouTube, the sexual identity of 2001’s HAL, the suicide note considered as a literary genre, the surrealist poetry of robot spam, the zombie apocalypse, Lady Gaga, the Church of Euthanasia, toy guns in the dream lives of American boys, and the polymorphous perversity of Madonna’s big toe.Dery casts a critical eye on the accepted order of things, boldly crossing into the intellectual no-fly zones demarcated by cultural warriors on both sides of America’s ideological divide: controversy-phobic corporate media, blinkered academic elites, and middlebrow tastemakers. Intellectually omnivorous and promiscuously interdisciplinary, Dery’s writing is a generalist’s guilty pleasure in an age of nanospecialization and niche marketing. From Menckenesque polemics on American society and deft deconstructions of pop culture to unflinching personal essays in which Dery turns his scalpel-sharp wit on himself, I Must Not Think Bad Thoughts is a head-spinning intellectual ride through American dreams and American nightmares.
£16.99
Princeton University Press The Visioneers: How a Group of Elite Scientists Pursued Space Colonies, Nanotechnologies, and a Limitless Future
In 1969, Princeton physicist Gerard O'Neill began looking outward to space colonies as the new frontier for humanity's expansion. A decade later, Eric Drexler, an MIT-trained engineer, turned his attention to the molecular world as the place where society's future needs could be met using self-replicating nanoscale machines. These modern utopians predicted that their technologies could transform society as humans mastered the ability to create new worlds, undertook atomic-scale engineering, and, if truly successful, overcame their own biological limits. The Visioneers tells the story of how these scientists and the communities they fostered imagined, designed, and popularized speculative technologies such as space colonies and nanotechnologies. Patrick McCray traces how these visioneers blended countercultural ideals with hard science, entrepreneurship, libertarianism, and unbridled optimism about the future. He shows how they built networks that communicated their ideas to writers, politicians, and corporate leaders. But the visioneers were not immune to failure--or to the lures of profit, celebrity, and hype. O'Neill and Drexler faced difficulty funding their work and overcoming colleagues' skepticism, and saw their ideas co-opted and transformed by Timothy Leary, the scriptwriters of Star Trek, and many others. Ultimately, both men struggled to overcome stigma and ostracism as they tried to unshackle their visioneering from pejorative labels like "fringe" and "pseudoscience." The Visioneers provides a balanced look at the successes and pitfalls they encountered. The book exposes the dangers of promotion--oversimplification, misuse, and misunderstanding--that can plague exploratory science. But above all, it highlights the importance of radical new ideas that inspire us to support cutting-edge research into tomorrow's technologies.
£22.50
New York University Press Culture Clash: Law and Science in America
It is an article of faith in America that scientific advances will lead to wondrous progress in our daily lives. Americans proudly support scientific research that yields stunning breakthroughs and Nobel prizes. We relish the ensuing debate about the implications—moral, ethical, practical—of these advances. Will genetic engineering change our basic nature? Will artificial intelligence challenge our sense of human uniqueness? And yet the actual implementation of these technologies is often sluggish and much-delayed. From Star Trek to Jurassic Park, the American imagination has always been fascinated by the power of scientific technology. But what does the reality of scientific progress mean for our society? In this controversial book, Steven Goldberg provides a compelling look at the intersection of two of America's most powerful communities—law and science—to explain this apparent contradiction. Rarely considered in tandem, law and science highlight a fundamental paradox in the American character, the struggle between progress and process. Science, with its ethic of endless progress, has long fit beautifully with America's self image. Law, in accordance with the American ideal of giving everyone a fair say, stresses process above all else, seeking an acceptable, rather than a scientifically correct, result. This characteristic has been especially influential in light of the explosive growth of the legal community in recent years. Exposing how the legal system both supports and restricts American science and technology, Goldberg considers the role and future of three projects—artificial intelligence, nuclear fusion, and the human genome initiative—to argue for a scientific vision that infuses research with social goals beyond the pure search for truth. Certain to provoke debate within a wide range of academic and professional communities, Culture Clash reveals one of the most important and defining conflicts in contemporary American life.
£25.99
Edinburgh University Press Film Reboots
'Daniel Herbert and Constantine Verevis' Film Reboots is dedicated to a fundamental question of the form, namely why do reboots exist and what do they do? An impressive array of scholars engage with the contemporary reboot as an industrial practice, narrative strategy, political text, and fan object, using both expected (Batman, Star Wars) and unexpected (Teenage Mutant Ninja Turtles, Twin Peaks) franchises as case studies. This collection is an important addition to and intervention in the growing body of scholarship on screen serialities.'Amanda Ann Klein, East Carolina University'Twenty-first century media culture is perpetually haunted by the films of the late twentieth century. The fascinating and essential essays in this collection provide insightful analyses of how the sequels, remakes, and reboots of these cinematic ghosts have dominated mainstream media for much of the last two decades.'Derek Kompare, Meadows School of the Arts, Southern Methodist University'A thrilling compendium of 'lenses' through which to view and understand the mechanisms driving the unceasing remit of recycled narratives in contemporary cinema, Film Reboots offers a definitive take on new modes of storytelling. An essential volume for anyone remotely interested in film.'Carolyn Jess-Cooke, University of GlasgowBringing together the latest developments in the study of serial formatting practices remakes, sequels, series Film Reboots is the first edited collection to specifically focus on the new millennial phenomenon of rebooting. Through a vibrant set of case studies, this collection investigates rebooting as an industrial, textual and discursive practice that seeks to remake an entire film series or franchise, with ambitions that are at once respectful and revisionary. Examining such iconic examples as Batman, Ghostbusters and Star Trek, among others, this collection contends with some of the most important features of contemporary film and media culture today.
£24.99
McGill-Queen's University Press Singular Creatures: Robots, Rights, and the Politics of Posthumanism
Anxiety about non-human intelligent machines is a longstanding theme of cultural production and consumption. Examples range from tales of golems and Frankenstein’s monster to the evil overlord scenarios of contemporary film and television franchises: Star Trek, the Alien series, and the Terminator sequence, as well as Her, Black Mirror, Blade Runner, Ex Machina, and many other less mainstream cultural artifacts. The source of this anxiety is clear. Non-human conscious entities may turn out to be superior to any biological form of life, allowing a stride across human ambition in a moment dubbed “the Singularity” by AI insiders. This is the turning point when non-human entities advance and reproduce in a manner that surpasses and subjugates biological forms of intelligent life. Although today’s artificial intelligences fall notably short of this level of sophistication, Mark Kingwell argues that we are already more than human in important ways, and likely to become more so as time goes on. In Singular Creatures Kingwell plumbs the depths of cultural and political meaning in the apparent transition to posthuman life. Our immersion in technology, now comprehensive to the point of invisibility, has altered forever what it means to be alive. The politics of posthumanism flow directly from our own situation, at once dependent on technology and afraid of its effects on current and future experiences.More than a century after playwright Karel Čapek coined the word robot – rooted in the Czech robota, meaning “servitude” or “drudgery” – in his 1920 allegory about the alienation of forced labour leading to a violent workers’ revolt, Čapek’s central question continues to haunt us. Can humans and their own creations co-exist in a new cyberflesh world, or is a struggle for superiority inevitable? Singular Creatures is an attempt at sketching the field before any deadly battle is joined.
£21.99
Quarto Publishing Group USA Inc The Geeky Bartender Drinks: Real-Life Recipes for Fantasy Cocktails
Sip your way through the most legendary cocktails from the worlds of science fiction, fantasy, and more with over 70 nerdy recipes as realistically imagined by Cassandra Reeder, aka The Geeky Chef. Whether you binge sci-fi TV shows, rewatch cult films, get addicted to MMORPGs, or read all the fantasy book series, The GeekyBartender Drinks has your fictional beverage fantasies covered. For super fans of every variety, this leveled-up cocktail book will soon have you unlocking achievements behind the bar, no matter if you’re mixing drinks for yourself, a friend, or even a viewing party. And for all you nondrinkers, don’t fret: this book has a nonalcoholic chapter along with plenty of imaginative tricks for making drinks alcohol-free. After an introduction to making your own flavored simple syrups and instructions on cool special effects such as shimmer, fire, and mist, get ready to restore your mana and wow your guests with these and more brilliant drinks: Sulfuron Slammer (World of Warcraft) Romulan Ale (Star Trek) Sonic Screwdriver (Doctor Who) Butterbeer (Harry Potter) Moloko Plus (A Clockwork Orange) Ardees aka Jawa Juice (Star Wars) Hero Drink (Final Fantasy) Let your love for sci-fi or fantasy shine with The Geeky Chef series by creating food and drinks from your favorite shows, movies, and video games. Your cool, homemade, fiction-themed spread will make you the life of the party. Incredibly fun and creative, and colorfully designed, The Geeky Chef books make the perfect gift for the geek in your life who lives in a world of their own. Other titles in this series include: Geeky Bartender Drinks, Geeky Chef Cookbook, Geeky Chef Drinks, and Geeky Chef Strikes Back.
£11.69
Johns Hopkins University Press Alien Universe: Extraterrestrial Life in Our Minds and in the Cosmos
If extraterrestrials exist, where are they? How likely is it that somewhere in the universe an Earth-like planet supports an advanced culture? Why do so many people claim to have encountered Aliens? In this gripping exploration, scientist Don Lincoln exposes and explains the truths about the belief in and the search for life on other planets. In the first half of Alien Universe, Lincoln looks to Western civilization's collective image of Aliens, showing how our perceptions of extraterrestrials have evolved over time. The roots of this belief can be traced as far back as our earliest recognition of other planets in the universe-the idea of them supporting life was a natural progression of thinking that has fascinated us ever since. Our captivation with Aliens has, however, led to mixed results. The world was fooled in the nineteenth century during the Great Moon Hoax of 1835, and many people misunderstood Orson Welles's 1938 radio broadcast, The War of the Worlds, leading to significant anxiety among some listeners. Our continuing interest in Aliens is reflected in entertainment successes such as E.T., The X-Files, and Star Trek. The second half of the book explores the scientific possibility of whether advanced Alien civilizations do exist. For many years, researchers have sought to answer Enrico Fermi's great paradox-if there are so many planets in the universe and there is a high probability that many of those can support life, then why have we not actually encountered any Aliens? Lincoln describes how modern science teaches us what is possible and what is not in our search for extraterrestrial civilizations. Whether you are drawn to the psychological belief in Aliens, the history of our interest in life on other planets, or the scientific possibility of Alien existence, Alien Universe is sure to hold you spellbound.
£22.19
King's College London Centre for Late Antique and Medieval Studies Medieval Science Fiction
Essays looking at the idea of "science fiction" as it can be applied to medieval texts, and the synergies between the genres. This volume brings two areas of study that have traditionally been kept apart into explosive contact. For the first time, it draws the historical literatures and cultures of the Middle Ages into the orbit of modern science fiction, aligning the cosmologies, technologies and wonders of the past with visions of the future. The essays it contains consider where, how and why "science" and "fiction" interact in medieval literature; they explore the ways in which works of modern science fiction illuminate medieval counterparts; and they also identify the presence and absence of the medieval past in science-fiction history and criticism. From the science and fictions of Beowulf tothe medieval and post-medieval appearances of the Green Children of Woolpit; from time travel in the legend of the Seven Sleepers to the medievalism of Star Trek; from manmade marvels in medieval manuscripts to the blurringof medieval magic and futuristic technology in tales of the dying earth, the chapters repeatedly rethink the simplistic divides that have been set up between modern and pre-modern texts. They uncover striking resonances across time and space while also revealing how arguably the two most popular genres of today, science fiction and fantasy, have been constructed around conceptions, and misconceptions, of the Middle Ages. JAMES PAZ is Lecturer in Early Medieval English Literature at the University of Manchester; CARL KEARS is currently based at King's College London, where he teaches Old and Middle English Literature. Contributors: Daniel Anlezark, Mary BaineCampbell, Guy Consolmagno, Denis Ferhatovic, Michel F. Flynn, Alison Harthill, Patricia Clare Ingham, Minsoo Kang, R.M. Liuzza, Jeff Massey, James Paz, Andy Sawyer, Andrew Scheil
£60.00
Duke University Press Flame Wars: The Discourse of Cyberculture
"Flame Wars," the verbal firefights that take place between disembodied combatants on electronic bulletin boards, remind us that our interaction with the world is increasingly mediated by computers. Bit by digital bit we are being "Borged," as devotees of Star Trek: The Next Generation would have it—transformed into cyborgian hybrids of technology and biology through our ever more frequent interaction with machines, or with one another through technological interfaces. The subcultural practices of the "incurably informed," to borrow the cyberpunk novelist Pat Cadigan’s coinage, offer a precognitive glimpse of mainstream culture in the near future, when many of us will be part-time residents in virtual communities. Yet, as the essays in this expanded edition of a special issue of the South Atlantic Quarterly confirm, there is more to fringe computer culture than cyberspace. Within these pages, readers will encounter flame warriors; new age mutant ninja hackers; technopagans for whom the computer is an occult engine; and William Gibson’s "Agrippa," a short story on software that can only be read once because it gobbles itself up as soon as the last page is reached. Here, too, is Lady El, an African American cleaning woman reincarnated as an all-powerful cyborg; devotees of on-line swinging, or "compu-sex"; the teleoperated weaponry and amok robots of the mechanical performance art group, Survival Research Laboratories; an interview with Samuel Delany, and more.Rallying around Fredric Jameson’s call for a cognitive cartography that "seeks to endow the individual subject with some new heightened sense of place in the global system," the contributors to Flame Wars have sketched a corner of that map, an outline for a wiring diagram of a terminally wired world. Contributors. Anne Balsamo, Gareth Branwyn, Scott Bukatman, Pat Cadigan, Gary Chapman, Erik Davis, Manuel De Landa, Mark Dery, Julian Dibbell, Marc Laidlaw, Mark Pauline, Peter Schwenger, Vivian Sobchack, Claudia Springer
£23.39
Duke University Press Flame Wars: The Discourse of Cyberculture
"Flame Wars," the verbal firefights that take place between disembodied combatants on electronic bulletin boards, remind us that our interaction with the world is increasingly mediated by computers. Bit by digital bit we are being "Borged," as devotees of Star Trek: The Next Generation would have it—transformed into cyborgian hybrids of technology and biology through our ever more frequent interaction with machines, or with one another through technological interfaces. The subcultural practices of the "incurably informed," to borrow the cyberpunk novelist Pat Cadigan’s coinage, offer a precognitive glimpse of mainstream culture in the near future, when many of us will be part-time residents in virtual communities. Yet, as the essays in this expanded edition of a special issue of the South Atlantic Quarterly confirm, there is more to fringe computer culture than cyberspace. Within these pages, readers will encounter flame warriors; new age mutant ninja hackers; technopagans for whom the computer is an occult engine; and William Gibson’s "Agrippa," a short story on software that can only be read once because it gobbles itself up as soon as the last page is reached. Here, too, is Lady El, an African American cleaning woman reincarnated as an all-powerful cyborg; devotees of on-line swinging, or "compu-sex"; the teleoperated weaponry and amok robots of the mechanical performance art group, Survival Research Laboratories; an interview with Samuel Delany, and more.Rallying around Fredric Jameson’s call for a cognitive cartography that "seeks to endow the individual subject with some new heightened sense of place in the global system," the contributors to Flame Wars have sketched a corner of that map, an outline for a wiring diagram of a terminally wired world. Contributors. Anne Balsamo, Gareth Branwyn, Scott Bukatman, Pat Cadigan, Gary Chapman, Erik Davis, Manuel De Landa, Mark Dery, Julian Dibbell, Marc Laidlaw, Mark Pauline, Peter Schwenger, Vivian Sobchack, Claudia Springer
£87.30
Running Press,U.S. Rotten Tomatoes: The Ultimate Binge Guide: 296 Must-See Shows That Changed the Way We Watch TV
For the completist, The Ultimate Binge Guide is a challenge: a bingeable bucket list of all the shows you need to see before you die (or just to be super-informed at your next dinner party). For all readers, it's a fascinating look at the evolution of TV.The guide is broken down into several sections that speak to each series' place in TV history, including:** Classics That Made the Molds (And Those That Broke Them):? The Jeffersons, All in the Family, Sanford and Son, The Mary Tyler Moore Show, Get Smart, Cheers, Golden Girls, Happy Days...* Tony, Walt, Don, and the Antiheroes We Loved and Hated?: Oz, Mad Men, The Sopranos, Breaking Bad, The Americans, Peaky Blinders, Ozark, The Shield, Boardwalk Empire, How To Get Away With Murder...*Game-Changing Sitcoms and the Kings and Queens of Cringe: Insecure, Community, 30 Rock, Curb Your Enthusiasm, Fleabag, Black-ish, Party Down, Veep, Catastrophe, Fresh Off the Boat, Tim and Eric, Schitt's Creek, Better Things, It's Always Sunny In Philadelphia, Pen15, Freaks and Geeks, Broad City, Black Lady Sketch Show...* Grown-Up Genre: Buffy The Vampire Slayer, The X-Files, Battlestar Galactica, The Expanse, Supernatural, The Walking Dead, American Horror Story, Star Trek, Watchmen, The Witcher, Stranger Things, Game of Thrones, Westworld, Doctor Who..* Mysteries and Mindf--ks: Twin Peaks, Lost, Sense8, Mr. Robot, Broadchurch, The Leftovers, Fargo, Top of the Lake, Killing Eve, Wilfred, True Detective, Hannibal, Mindhunter...* Reality TV and Docuseries That Captured the Zeitgeist: The Last Dance, Making A Murderer, Cheer, Tiger King, Planet Earth, RuPaul's Drag Race, Wild Wild Country, Queer Eye, The Jinx, Anthony Bourdain: Parts Unknown...In this punchy full-color guide, the editors of Rotten Tomatoes complement series write-ups with engaging infographics; fun sidebars (like a battle between the US and UK editions of The Office); and deep-dive essays on the streaming wars, superproducers to know, and the evolution of our collective viewing habits.
£18.00
Penguin Books Ltd Subliminal: The New Unconscious and What it Teaches Us
Leonard Mlodinow, the best-selling author of The Drunkard's Walk and coauthor of The Grand Design (with Stephen Hawking) and War of the Worldviews (with Deepak Chopra) here examines how the unconscious mind shapes our experience of the world, and how, for instance, we often misperceive everything from our relationships with family, friends and business associates, the reasons for our investment decisions, to our own past.Your preference in politicians, the amount of tip you give the waiter-all our judgments and perceptions-reflect the workings of our mind on two levels, the conscious, of which we are aware, and the unconscious, which is hidden from us. The latter has long been the subject of speculation, but over the past two decades scientific researchers have developed remarkable new tools for probing the hidden, or subliminal, workings of the mind. The result of this explosion of research is a new science of the unconscious, and a sea change in our understanding of how the mind affects the way we live. These cutting-edge discoveries have revealed that the way we experience life-our perception, behavior, memory, and social judgment-is largely driven by the mind's subliminal processes and not by the conscious ones, as we have long believed. Employing his trademark wit and his lucid, accessible explanations of the most obscure scientific subjects, Leonard Mlodinow takes us on a tour of this research, unraveling the complexities of the subliminal self, increasing our understanding of how the human mind works, and how we interact with friends, strangers, spouses and coworkers. In the process he changes our view of ourselves and the world around us.Leonard Mlodinow received his PhD in theoretical physics from the University of California, Berkeley, was an Alexander von Humboldt Fellow at the Max Planck Institute, and now teaches at the California Institute of Technology. His previous books include War of the Worldviews (with Deepak Chopra); the two national best sellers The Grand Design (with Stephen Hawking) and The Drunkard's Walk (a New York Times Notable Book and short-listed for the Royal Society Prize for Science Books); Feynman's Rainbow; and Euclid's Window. He also wrote for the television series MacGyver and Star Trek: The Next Generation.
£10.99
Oxford University Press Contemporary Security Studies
With unrivalled coverage of a wide range of issues - from terrorism, inter-state conflict and nuclear deterrence, to environmental security, health, and transnational crime - Contemporary Security Studies is the definitive introduction to Security Studies. Bringing together contributions from leading scholars, it provides a student-friendly guide to traditional and critical theoretical approaches, as well as the most important contemporary issues that dominate the modern security field. The sixth edition has been substantially updated, with significantly revised chapters on Securitization and Transnational Crime, and coverage of recent developments - including the initial impact of the COVID-19 pandemic, climate change, and forced migration - incorporated throughout. A brand-new chapter on popular culture and security provides an innovative overview and cutting-edge analysis of the role that popular culture plays in shaping and understanding security-related processes, as well as its place in the study of international relations, with examples ranging from Star Trek and Game of Thrones, to Disney cartoons and K-pop. Students are encouraged throughout to question their own preconceptions of Security Studies, and to use their own judgement to critically evaluate key approaches and ideas. To help them achieve this, each chapter contains 'key ideas' boxes, 'think point' boxes, and case studies, the latter of which demonstrate the real-world applications, relevance, and implications of each theory. Digital formats and resources The sixth edition is available for students and institutions to purchase in a variety of formats. The e-book offers a mobile experience and convenient access, along with functionality tools, navigation features, and links that offer extra learning support: www.oxfordtextbooks.co.uk/ebooks In addition to helpful learning features within the book, the text is accompanied by online resources designed to help students to take their learning further. For students: - Explore relevant security issues in greater depth with additional online case studies - Test your understanding of the key ideas and themes in each chapter with self-marking multiple-choice questions - Expand your knowledge of the subject with web links to additional reliable sources - Test your knowledge of key terminology using the flashcard glossary For registered lecturers: - Use the adaptable PowerPoint slides as the basis for lecture presentations, or as hand-outs in class
£41.10
Baen Books High Noon on Proxima B
YOU TELL ’EM THE SPACE COWPOKES A’COMIN’ AND HELL IS COMIN’ WITH ’EM! Adventure! Danger! Revenge! And a mail-order robot gunslinger in a wedding dress? Only in the wildest parts of space could this happen. It’s time again to get in your ramshackle rocket ship and journey to the universe’s western territories with this follow-up to Gunfight on Europa Station. Meet the employees of a space bordello as they’re drawn together to pull a con on a con. Or the crew filming a Western on a colony ship only to fight gravity and each other. Or a soldier on a backwater planet hiding from her past when it—and the military—finally tracks her down. Each voyage invokes the type of western yarns you’ve loved before, but with a science fiction upgrade you’ll get to enjoy anew. Taking you on this ride are another set of astounding space opera authors such as Walter Jon Williams (Hardwired), Susan R. Matthews (Under Jurisdiction), Dayton Ward and Kevin Dilmore (Star Trek), Brenda Cooper (Project Earth), Milton Davis (Changa’s Safari), John E. Stith (Naught for Hire), and Peter J. Wacks (Caller of Lightning). High Noon on Proxima Centauri B. Ten tales of the West . . . not as it was, but as it might be! About Straight Outta Dodge City: “A dark, diverting anthology of 14 original tales, the third in a series. . . . By tossing weird fiction concepts into western settings, these tales give rise to unusual what-ifs. . . . [T]he ever-enjoyable Joe R. Lansdale is on hand with ‘The Hoodoo Man and the Midnight Train,’ an energetic tale of a mystical gunfighter, and Harry Turtledove presents the delightful ‘Junior & Me,’ set in an alternate world in which evolution favored reptiles rather than mammals, and the ornery galoot narrating the yarn is actually a highly evolved dinosaur. The result is an amusing . . . bunch of stories.”—Publishers Weekly About Straight Outta Tombstone: “The authors were having fun. Even when they are not playing the stories for laughs, they are taking an opportunity to . . . tell a story with a fresh twist, and expand out of their expected boundaries.”—The Galveston County Daily News
£16.00
Cornell University Press Gilgamesh among Us: Modern Encounters with the Ancient Epic
The world's oldest work of literature, the Epic of Gilgamesh recounts the adventures of the semimythical Sumerian king of Uruk and his ultimately futile quest for immortality after the death of his friend and companion, Enkidu, a wildman sent by the gods. Gilgamesh was deified by the Sumerians around 2500 BCE, and his tale as we know it today was codified in cuneiform tablets around 1750 BCE and continued to influence ancient cultures—whether in specific incidents like a world-consuming flood or in its quest structure—into Roman times. The epic was, however, largely forgotten, until the cuneiform tablets were rediscovered in 1872 in the British Museum's collection of recently unearthed Mesopotamian artifacts. In the decades that followed its translation into modern languages, the Epic of Gilgamesh has become a point of reference throughout Western culture. In Gilgamesh among Us, Theodore Ziolkowski explores the surprising legacy of the poem and its hero, as well as the epic's continuing influence in modern letters and arts. This influence extends from Carl Gustav Jung and Rainer Maria Rilke's early embrace of the epic's significance—"Gilgamesh is tremendous!" Rilke wrote to his publisher's wife after reading it—to its appropriation since World War II in contexts as disparate as operas and paintings, the poetry of Charles Olson and Louis Zukofsky, novels by John Gardner and Philip Roth, and episodes of Star Trek: The Next Generation and Xena: Warrior Princess. Ziolkowski sees fascination with Gilgamesh as a reflection of eternal spiritual values—love, friendship, courage, and the fear and acceptance of death. Noted writers, musicians, and artists from Sweden to Spain, from the United States to Australia, have adapted the story in ways that meet the social and artistic trends of the times. The spirit of this capacious hero has absorbed the losses felt in the immediate postwar period and been infused with the excitement and optimism of movements for gay rights, feminism, and environmental consciousness. Gilgamesh is at once a seismograph of shifts in Western history and culture and a testament to the verities and values of the ancient epic.
£32.40
Baen Books Trinity's Children
Jared Clement has returned to Trinity, not as a mere ship captain but now as a 5 Suns Fleet Admiral. With his promotion comes increased responsibility that weighs heavy on his shoulders. 30,000 settlers are leaving the dying planets of the Rim, his home, and resettling next to the natives of the planet Bellus. Clement is responsible for those lives and the lives of the natives, Trinity’s children, and for building a better future for them all. But when his migrant fleet arrives in the Trinity system, they are faced with enemies both old and new. Former Fleet Admiral Elara DeVore has escaped her exile on the planet Alphus and has vanished into parts unknown. Soon, however, Clement discovers she has a new fleet and a new ally, the Solar League from Earth. The Solar League has arrived with a massive fleet and plans on taking Trinity for itself, then forcing the 5 Suns to surrender. With just a small military fleet to accompany the migrants, Clement is faced with the almost impossible task of defending both his people and the natives from becoming slaves of the Solar League. About Trinity: “[A] rousing. . . far-future tale, taking hard-drinking former Rim Confederacy Navy Capt. Jared Clement of the gunship Beauregard into a whopper of a galactic confrontation. . . . [with] Clement’s rebirth as an idealistic military commander, leading to breathless Horatio Hornblower–type ship-to-ship action updated into a Star Trek–like environment. . . [with] plenty of fun, derring-do, and even some tension-relieving fraternization will keep readers invested in Clement and crew. This is an entertaining escape from the here and now.”—Publishers Weekly About Dave Bara: “. . . fun, fast, and proper science fiction, where the stakes are big and things matter.”—New York Times best-selling author Simon R. Green on Dave Bara’s Lightship Chronicles Series “This energetic mélange of tried-and-true elements—futuristic jargon, military and romantic tactics, and multiple levels of skullduggery—easily grabs the reader’s attention; more impressive is that Bara’s story holds that attention all the way to the end.” —Publishers Weekly on The Lightship Chronicles Series “Bara manages to ramp up the depth and complexity of his world while retaining that sense of excitement, suspense, and adventure.” —Barnes & Noble Sci Fi & Fantasy Blog
£14.50