Description

Book Synopsis
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America''s Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behaviour?Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behaviour in both short and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games'' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction

Trade Review
This book delivers on all accounts. The authors are widely regarded as the foremost experts on the effects of violent video games and the media, and this book is by far the most signifiant addition to the study of developmental psychology this year. * Doody's Notes *
This is a shocking but necessary read for anyone working or living with children or adolescents. ... Altough this is a controversial subject, this book successfully opens the reader's eyes to the psychological, sociological and political implications of violent video games for the mass population. * The Psychologist, *

Table of Contents
PART I. INTRODUCTION; PART II. NEW STUDIES; PART III. GENERAL DISCUSSION (WHAT DOES IT ALL MEAN?)

Violent Video Game Effects on Children and Adolescents

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    £49.40

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    Order before 4pm today for delivery by Tue 30 Jun 2026.

    A Hardback by Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley

    15 in stock

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      View other formats and editions of Violent Video Game Effects on Children and Adolescents by Craig A. Anderson

      Publisher: Oxford University Press
      Publication Date: 1/25/2007 12:00:00 AM
      ISBN13: 9780195309836, 978-0195309836
      ISBN10: 0195309839

      Description

      Book Synopsis
      Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America''s Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behaviour?Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behaviour in both short and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games'' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction

      Trade Review
      This book delivers on all accounts. The authors are widely regarded as the foremost experts on the effects of violent video games and the media, and this book is by far the most signifiant addition to the study of developmental psychology this year. * Doody's Notes *
      This is a shocking but necessary read for anyone working or living with children or adolescents. ... Altough this is a controversial subject, this book successfully opens the reader's eyes to the psychological, sociological and political implications of violent video games for the mass population. * The Psychologist, *

      Table of Contents
      PART I. INTRODUCTION; PART II. NEW STUDIES; PART III. GENERAL DISCUSSION (WHAT DOES IT ALL MEAN?)

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