Description

Book Synopsis

The games that human societies devised over the centuries can be considered one of the most comprehensive and fertile symbolic systems ever created by human ingenuity. In all societies, members feel compelled to interact and communicate with each other as much as possible. As linguistic creatures, humans use language to establish social and interpersonal contacts. Games are a device to enable such connections.

Robert Perinbanayagam examines how players value games. He assesses games as systems that embody metaphysics and pragmatic action. He then examines various religious ideas and how participants reference respective approaches to game playing.

Perinbanayagam argues that games are forms of activity in which the human agent as an actor engages with others in various interactional situations. Such engagement creates dramas in which agents assume identities, give play to emotions and enrich their selves. He also examines the issue of game writing, particularly how select

Table of Contents

Preface

Introduction

1 The Pragmatics of Games
2 Champions and Renouncers
3 The Play of Emotions
4 Dramas of Identity
5 A Logos in the Text
6 The Endgame

References

Index

Varieties of the Gaming Experience

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    A Hardback by Robert Perinbanayagam

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      View other formats and editions of Varieties of the Gaming Experience by Robert Perinbanayagam

      Publisher: Taylor & Francis Inc
      Publication Date: Publication Date: 30/11/2014
      ISBN13: 9781412854719, 978-1412854719
      ISBN10: 1412854717

      Description

      Book Synopsis

      The games that human societies devised over the centuries can be considered one of the most comprehensive and fertile symbolic systems ever created by human ingenuity. In all societies, members feel compelled to interact and communicate with each other as much as possible. As linguistic creatures, humans use language to establish social and interpersonal contacts. Games are a device to enable such connections.

      Robert Perinbanayagam examines how players value games. He assesses games as systems that embody metaphysics and pragmatic action. He then examines various religious ideas and how participants reference respective approaches to game playing.

      Perinbanayagam argues that games are forms of activity in which the human agent as an actor engages with others in various interactional situations. Such engagement creates dramas in which agents assume identities, give play to emotions and enrich their selves. He also examines the issue of game writing, particularly how select

      Table of Contents

      Preface

      Introduction

      1 The Pragmatics of Games
      2 Champions and Renouncers
      3 The Play of Emotions
      4 Dramas of Identity
      5 A Logos in the Text
      6 The Endgame

      References

      Index

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