Description

Book Synopsis
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Ji

Trade Review
Never has there been more interest in teaching STEM or teaching with graphic novels. This book marries the two together in a clear and interesting way. This is a great resource for pre-service and in-service teachers. -- Jung Kim, Professor of Reading & Literacy, Lewis University, USA
An engaging and novel approach to STEM learning, designed to support better science literacy practices in school students. -- Christine Harrison, Professor of Science Education, King’s College London, UK

Table of Contents
List of Figures Foreword, Jay Hosler Acknowledgements 1. What Research Tells us about Teaching Science, Technology, Engineering, and Mathematics with Graphic Novels 2. Teaching Life Science and Earth Science with Graphic Novels 3. Teaching Physical Science with Graphic Novels 4. Teaching Technology with Graphic Novels 5. Using Graphic Novels to Teach Engineering 6. Teaching Mathematics with Graphic Novels 7. Unanswered Questions and Concluding Thoughts Appendix: List of STEM Graphic Novels References Notes Index

Using Graphic Novels in the Science Technology

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    A Paperback / softback by Professor William Boerman-Cornell, Josha Ho, Professor David Klanderman

    1 in stock

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      View other formats and editions of Using Graphic Novels in the Science Technology by Professor William Boerman-Cornell

      Publisher: Bloomsbury Publishing PLC
      Publication Date: 30/11/2023
      ISBN13: 9781350279186, 978-1350279186
      ISBN10: 1350279188

      Description

      Book Synopsis
      This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Ji

      Trade Review
      Never has there been more interest in teaching STEM or teaching with graphic novels. This book marries the two together in a clear and interesting way. This is a great resource for pre-service and in-service teachers. -- Jung Kim, Professor of Reading & Literacy, Lewis University, USA
      An engaging and novel approach to STEM learning, designed to support better science literacy practices in school students. -- Christine Harrison, Professor of Science Education, King’s College London, UK

      Table of Contents
      List of Figures Foreword, Jay Hosler Acknowledgements 1. What Research Tells us about Teaching Science, Technology, Engineering, and Mathematics with Graphic Novels 2. Teaching Life Science and Earth Science with Graphic Novels 3. Teaching Physical Science with Graphic Novels 4. Teaching Technology with Graphic Novels 5. Using Graphic Novels to Teach Engineering 6. Teaching Mathematics with Graphic Novels 7. Unanswered Questions and Concluding Thoughts Appendix: List of STEM Graphic Novels References Notes Index

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