Description

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Product form

£49.99

Includes FREE delivery
Usually despatched within 5 days
Paperback / softback by Sloan Kelly , Khagendra Kumar

1 in stock

Short Description:

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using... Read more

    Publisher: APress
    Publication Date: 14/11/2021
    ISBN13: 9781484273579, 978-1484273579
    ISBN10: 1484273575

    Number of Pages: 266

    Non Fiction , Computing

    Description

    Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

    The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

    By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


    What You Will Learn

    • Know the difference between TCP and UDP, and the pros and cons of these protocols
    • Create client-server multiplayer games in Unity using C#
    • Receive and process data from a remote server using RESTful APIs
    • Understand latency and how to mitigate its impact


    Who This Book Is For

    Readers familiar with Unity and C# development who want to create multiplayer games

    Customer Reviews

    Be the first to write a review
    0%
    (0)
    0%
    (0)
    0%
    (0)
    0%
    (0)
    0%
    (0)

    Recently viewed products

    © 2024 Book Curl,

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account