Description

Book Synopsis

People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social, educational and personal development. Incorporating play into teaching and training not only makes learning fun, but it can also open minds to the value of cooperation, communication and reflection.

The book is a collection of tried and tested games for use in workshops, youth groups and the classroom, covering everything from icebreakers and group forming ideas, to brain-bending word games like "Napoleon Has Lost His Pipe" and hilarious high energy games like "Group Juggle". With clear instructions, delightful illustrations and discussion ideas for every game, this book makes it easy to encourage everyone from age 6 to 86 to think for themselves, use their imagination, and interact positively with those around them.

Packed with exciting and energizing games that will entertain everyone involved, this book will be a vital resource for teachers, youth group leaders, trainers, and anyone else wishing to enrich their work with playful games and ideas.



Trade Review
This book provides an imaginative collection of more than one hundred life skills games suitable for use by teachers, youth workers and therapists who work with groups. I found it clearly written, imaginatively illustrated and readily accessible to read or “dip-in” to... The Yellow Book of Games and Energizers is a compendious work that will be invaluable to new practitioners and a useful refresher for “old hands”. -- British Association of Play Theapists.

Table of Contents
Preface. Introduction. Tips for working with energizer games. 1. Icebreaker and community building. 2. Forming subgroups. 3. Fun. 4. Communication. 5. Evaluating and parting. Alphabetical content of the energizers.

The Yellow Book of Games and Energizers: Playful

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    £24.99

    Includes FREE delivery

    Order before 4pm today for delivery by Sat 20 Jun 2026.

    A Paperback / softback by Jayaraja, Erwin Tielemans

    1 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of The Yellow Book of Games and Energizers: Playful by Jayaraja

      Publisher: Jessica Kingsley Publishers
      Publication Date: 15/02/2011
      ISBN13: 9781849051927, 978-1849051927
      ISBN10: 1849051925

      Description

      Book Synopsis

      People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social, educational and personal development. Incorporating play into teaching and training not only makes learning fun, but it can also open minds to the value of cooperation, communication and reflection.

      The book is a collection of tried and tested games for use in workshops, youth groups and the classroom, covering everything from icebreakers and group forming ideas, to brain-bending word games like "Napoleon Has Lost His Pipe" and hilarious high energy games like "Group Juggle". With clear instructions, delightful illustrations and discussion ideas for every game, this book makes it easy to encourage everyone from age 6 to 86 to think for themselves, use their imagination, and interact positively with those around them.

      Packed with exciting and energizing games that will entertain everyone involved, this book will be a vital resource for teachers, youth group leaders, trainers, and anyone else wishing to enrich their work with playful games and ideas.



      Trade Review
      This book provides an imaginative collection of more than one hundred life skills games suitable for use by teachers, youth workers and therapists who work with groups. I found it clearly written, imaginatively illustrated and readily accessible to read or “dip-in” to... The Yellow Book of Games and Energizers is a compendious work that will be invaluable to new practitioners and a useful refresher for “old hands”. -- British Association of Play Theapists.

      Table of Contents
      Preface. Introduction. Tips for working with energizer games. 1. Icebreaker and community building. 2. Forming subgroups. 3. Fun. 4. Communication. 5. Evaluating and parting. Alphabetical content of the energizers.

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