Description

Book Synopsis

This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches, all of which focus on the so-called metaverse. The metaverse is a combination of multiple elements of technology including virtual reality, augmented reality, and video where users live within a digital universe. The vision for this new universe is that its users can work, play, and stay connected with friends through everything. Such a vision is hinted at in existing phenomena such as online game universes.



Table of Contents

1. Geneses, Evolution and Metafuture, 2. The Metaverse in Communication: Reflections from Neuroscience, 3. New Linguistic Spaces in Cyberculture: The Influence of the Metaverse on the Minifiction of Social Networks, 4. Metaverse and New Narrative: Storyliving in the Age of Metaverse, 5. Customized Metaverse: The Study of Factors Influencing the Use of Humanlike Avatars of Social Media Content Creators in Communication with Their Audience, 6. Metaverse and Diversity, 7. Queering the Metaverse: Queer Approaches to Virtual Reality in Contemporary Art, 8. Film Practices in the Metaverse: Methodological Approach for Prosocial VR Storytelling Creation, 9. Video Game Design: A Blueprint for the Metaverse and Education, 10. Film Production and Architecture Education in the Metaverse, 11. Gone with the Wind: From Virtual Reality to the Metaverse at Film Festivals

The Future of Digital Communication

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£42.99

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Order before 4pm today for delivery by Mon 12 Jan 2026.

A Paperback by Raquel V. Benítez Rojas

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    View other formats and editions of The Future of Digital Communication by Raquel V. Benítez Rojas

    Publisher: Taylor & Francis Ltd
    Publication Date: 1/31/2023 12:08:00 AM
    ISBN13: 9781032458113, 978-1032458113
    ISBN10: 1032458119

    Description

    Book Synopsis

    This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches, all of which focus on the so-called metaverse. The metaverse is a combination of multiple elements of technology including virtual reality, augmented reality, and video where users live within a digital universe. The vision for this new universe is that its users can work, play, and stay connected with friends through everything. Such a vision is hinted at in existing phenomena such as online game universes.



    Table of Contents

    1. Geneses, Evolution and Metafuture, 2. The Metaverse in Communication: Reflections from Neuroscience, 3. New Linguistic Spaces in Cyberculture: The Influence of the Metaverse on the Minifiction of Social Networks, 4. Metaverse and New Narrative: Storyliving in the Age of Metaverse, 5. Customized Metaverse: The Study of Factors Influencing the Use of Humanlike Avatars of Social Media Content Creators in Communication with Their Audience, 6. Metaverse and Diversity, 7. Queering the Metaverse: Queer Approaches to Virtual Reality in Contemporary Art, 8. Film Practices in the Metaverse: Methodological Approach for Prosocial VR Storytelling Creation, 9. Video Game Design: A Blueprint for the Metaverse and Education, 10. Film Production and Architecture Education in the Metaverse, 11. Gone with the Wind: From Virtual Reality to the Metaverse at Film Festivals

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