Description

Book Synopsis

Libraries that experiment are better positioned to adapt to rapidly changing environments and evolving user needs and behaviors. This guide shows how to draw from new approaches and technologies to harness experimentation as a tool for testing ideas and responding to change. It borrows ideas and inspiration from the startup sector to teach you how to take a human-centered and design thinking-based perspective on problem solving.

Coverage includes:

  • why experimentation is possible on any budget and can be undertaken by anyone in any organisation.
  • ways to foster a culture of experimentation which recognises the importance of incorporating curiosity into work and daily life.
  • examples of experimentation from academic, public and school libraries as well as non-library settings.
  • how to engage users in testing to identify the pros and cons of a prototype.
  • guidance on employing IDEEA (Ideate, Design, Experiment, Engage, Assess) as a five-part process for trying out ideas by formulating prototypes.

This book is essential reading for library and information professionals who want to pioneer change and experiment in their library.



Table of Contents

Introduction Part I: A Culture of Experimentation 1. The Power of Curiosity 2. What Makes an Experiment? 3. Everything Is an Experiment Part II: The IDEEA Anti-Method 4. IDEATE 5. DESIGN 6. EXPERIMENT 7. ENGAGE 8. ASSESS Part III: Mapping Experimentation to Your Organization 9. Fail Forward 10. Reskilling the Information Professional 11. The Experimentation Roadmap Bibliography Index

The Experimental Library: A Guide to Taking

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    £999.99

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    A Paperback / softback by Cathryn M. Copper

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      View other formats and editions of The Experimental Library: A Guide to Taking by Cathryn M. Copper

      Publisher: Facet Publishing
      Publication Date: 14/12/2023
      ISBN13: 9781783306985, 978-1783306985
      ISBN10: 178330698X

      Description

      Book Synopsis

      Libraries that experiment are better positioned to adapt to rapidly changing environments and evolving user needs and behaviors. This guide shows how to draw from new approaches and technologies to harness experimentation as a tool for testing ideas and responding to change. It borrows ideas and inspiration from the startup sector to teach you how to take a human-centered and design thinking-based perspective on problem solving.

      Coverage includes:

      • why experimentation is possible on any budget and can be undertaken by anyone in any organisation.
      • ways to foster a culture of experimentation which recognises the importance of incorporating curiosity into work and daily life.
      • examples of experimentation from academic, public and school libraries as well as non-library settings.
      • how to engage users in testing to identify the pros and cons of a prototype.
      • guidance on employing IDEEA (Ideate, Design, Experiment, Engage, Assess) as a five-part process for trying out ideas by formulating prototypes.

      This book is essential reading for library and information professionals who want to pioneer change and experiment in their library.



      Table of Contents

      Introduction Part I: A Culture of Experimentation 1. The Power of Curiosity 2. What Makes an Experiment? 3. Everything Is an Experiment Part II: The IDEEA Anti-Method 4. IDEATE 5. DESIGN 6. EXPERIMENT 7. ENGAGE 8. ASSESS Part III: Mapping Experimentation to Your Organization 9. Fail Forward 10. Reskilling the Information Professional 11. The Experimentation Roadmap Bibliography Index

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