Description

THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29!

In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book.

You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late.

To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery.

All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.

The Cypher Files: An Escape Room… in a Book!

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£14.99

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Usually despatched within 3 days
Paperback / softback by Dimitris Chassapakis

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THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29!In... Read more

    Publisher: Penguin Books Ltd
    Publication Date: 05/11/2020
    ISBN13: 9780241481745, 978-0241481745
    ISBN10: 0241481740

    Number of Pages: 112

    Non Fiction , Hobbies, Games & Quizzes

    • Tell a unique detail about this product

    Description

    THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29!

    In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book.

    You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late.

    To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery.

    All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.

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