Description

Book Synopsis

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

Blender is FREE to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

Divided into a two-volume set, the book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

Key Features:

    The Complete Guide to Blender Graphics

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      £107.03

      Includes FREE delivery

      Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

      By John M. Blain

      2 in stock


        View other formats and editions of The Complete Guide to Blender Graphics by John M. Blain

        Publisher: CRC Press
        Publication Date: 10/19/2023
        ISBN13: 9781032562186, 978-1032562186
        ISBN10: 1032562188

        Description

        Book Synopsis

        BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

        Blender is FREE to download and use by anyone for anything.

        The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

        Divided into a two-volume set, the book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

        Key Features:

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