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Book Synopsis
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.

Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. 

Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, M

The Artist in the Machine The World of AIPowered

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A Hardback by Arthur I. Miller

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    View other formats and editions of The Artist in the Machine The World of AIPowered by Arthur I. Miller

    Publisher: MIT Press Ltd
    Publication Date: 01/10/2019
    ISBN13: 9780262042857, 978-0262042857
    ISBN10: 0262042851

    Description

    Book Synopsis
    An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.

    Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. 

    Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, M

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